||This is the opposite of the Reach Spell feat. The use of this feat is to allow more spells to be placed into a weapon of spell storing, penetrate spell turning, allow sneak attack damage, or other uses for single targeted spells and touch range spells. A touch Dispel Magic spell would not get turned. Rays and effect spells are not normally turned anyway, but are also unable to be applied to spell storing weapons.
The range of the spell becomes Touch* with an appropriate Target line. The target line becomes "Creature or Object Touched" with any limitations the old spell had, such as if the old targets could only be creatures, then object is not listed. Also if the old target was limited to living creatures or humanoids, it would still have this limitation. If the base spell could target more than one creature, the spell retains the count, which are used as separate touches. If the base spell does not specify a number, you may touch up to 1 subject per caster level.
As with other touch spells, the charge or charges harmlessly dissipate if you cast another spell and you can hold your charges until you use them. You can touch up to 6 allies in a round as a full round action.
This feat does not affect area and personal range spells.
A Touched spell uses a spell slot of the spell's normal level.