Index of Spells by Book - Llenol's full spell list

Llenol's full spell list

Pages:130 of 5000
DescriptionAll the spells Llenol can prep from his spell books.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Create Magic Tattoo (M) C N Y 1d 10m T G

Subject receives a magic tattoo with various effects.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Fox's Cunning T W- Y 1m/l 1a T 5m

Subject gains +4 to Int for 1 min./level.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Rope Trick T N N 1h/l* 1a T 6h

As many as eight creatures hide in extradimensional space.

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Snowball Swarm Ev Y ! 1a M G

Deals 1d6 cold/2 levels to a 10-ft. radius.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Dragonskin T N N 10m/l 1a P 1h

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Scintillating Sphere Ev Y ! 1a L G

20-ft-radius spread deals 1d6 electicity/level.

Spiderskin T W- Y 10m/l 1a T 1h

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Suspended Silence (M) I N N P#;6r 1a T G

Object becomes programmed to create an area of silence at your command.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Bestow Curse N W- Y P 1a T G

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Llenol's Hasty Spell Scriber (M) (F) T N ! 1h T G

Inscribes spell into target spellbook from source scroll or spellbook.

Orb of Acid C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Baleful Polymorph T F-W~ Y P 1a C G

Transforms subject into harmless animal.

Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Firebrand (M) Ev Y ! 1a M G

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Permanency (XP) U N N P;x 2r txt G

Makes certain spells permanent.

Secret Chest (F) C N N 60d# 10m txt G

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Seeming I W-|Wd M;* 12h* 1a C 24h

Changes appearance of one person per two levels.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Sor/Wiz 6

Name Scl Sv Rs Dur CT Rng Re Description
Analyze Dweomer (F) D N|W- N 1r/l* 1a C G

Reveals magical aspects of subject.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Glass Strike T F- Y 1h/l 1a C G

Turns subject into glass.

Summon Monster VI C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sor/Wiz 7

Name Scl Sv Rs Dur CT Rng Re Description
Limited Wish (XP) U N Y x 1a txt G

Alters reality within spell limits.

Greater Teleport C N&W- M ! 1a P&T 4h

As teleport, but no range limit and no off-target arrival.