Index of Spells by Book - Mystra's "Blessed" Spellbook

Mystra's "Blessed" Spellbook

Pages:203 of 1000
DescriptionThis spellbook is magically enchanted so that scribing spells upon the pages is free. It is also locked and especially resistant to hazards. Llenol purchased this book in Waterdeep.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Benign Transposition C N N ! 1a M G

Two willing subjects switch places.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Create Magic Tattoo (M) C N Y 1d 10m T G

Subject receives a magic tattoo with various effects.

Earthbind T F- Y 1m/l* 1a C 30m

Subject creature can't fly*.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Dragonskin T N N 10m/l 1a P 1h

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Spiderskin T W- Y 10m/l 1a T 1h

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Suspended Silence (M) I N N P#;6r 1a T G

Object becomes programmed to create an area of silence at your command.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Eye D N N 1m/l* 10m U G

Invisible floating eye moves 30 ft./round.

Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Llenol's Hasty Spell Scriber (M) (F) T N ! 1h T G

Inscribes spell into target spellbook from source scroll or spellbook.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Sinsabur's Baleful Bolt N Y ! 1a M G

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Draconic Polymorph T N N 1m/l* 1a P 30m

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Firebrand (M) Ev Y ! 1a M G

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Secret Chest (F) C N N 60d# 10m txt G

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Sor/Wiz 6

Name Scl Sv Rs Dur CT Rng Re Description
Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Glass Strike T F- Y 1h/l 1a C G

Turns subject into glass.