Index of Spells by Domain - Ocean

Deities: Aventernus (LG), Dark Six (Pantheon) (NE), Deep Sashelas (CG), Istishia (N), The Devourer (NE), Ulutiu (LN), Umberlee (CE), Valkur (CG), Whale Mother (LG)

Name: Ocean

Granted Power: You have the supernatural ability to breathe water as if uder the effect of water breathing spell for up to 10 rounds per cleric level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive--it can be used in increments as small as 1 round.

Name Scl Sv Rs Dur CT Rng Re Description
Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Sound Burst Ev F~ Y ! 1a C G

Deals 1d8 sonic damage to subjects; may stun them.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Tidal Surge Ev Y ! 1a M G

Wave of water deals 1d8/two levels damage and bull rushes.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).

Waterspout C R- N 1r/l 1r L G

Creates waterspout that moves, damages creatures, sucks creatures upward.

Maelstrom C R- N 1r/l 1r L G

Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.