Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Airy Water | ||
Stormwrack | ||
Seafolk 6, Sor/Wiz 5 | ||
1 hour | ||
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
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Anarchic Storm (M) | ||
SPC | ||
Arc 3, Clr 3 | ||
General | ||
Chaotic-aligned rain falls in 20-ft. radius. |
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Animate Water | ||
SPC | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
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Axiomatic Storm (M) | ||
SPC | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Lawful-aligned rain falls in 20-ft. radius. |
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Blackwater Taint | ||
Stormwrack | ||
Blackwater 6, Sor/Wiz 6 | ||
General | ||
Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
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Blackwater Tentacle | ||
Stormwrack | ||
Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Create blackwater tentacle that attacks your foe. |
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Blood to Water | ||
SPC | ||
Arc 7, Clr 7 | ||
General | ||
2d6 Constitution damage to subjects. |
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Cloud Chariot | ||
Complete Arcane | ||
Wuj 8 | ||
1 hour | ||
Subjects fly at 600 miles an hour for 10 minutes. |
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Cloudburst | ||
SPC | ||
Arc 1, Drd 1 | ||
1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
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Control Currents | ||
Stormwrack | ||
Arc 4, Drd 4 | ||
General | ||
Changes current direction and speed. |
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Control Water | ||
Transmutation [Water] | 1 standard action | SRD |
None; see text - No | APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 | V, S, M/DF |
10 min./level (D) | Long | 1 hour |
Area: Water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S) | ||
Raises or lowers bodies of water. |
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Depending on the version you choose, the control water spell raises or lowers water. Lower Water: This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10 feet long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a slow spell (Will negates). The spell has no effect on other creatures. Raise Water: This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land. With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension. |
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Create Water | ||
Conjuration (Creation) [Water] | 1 standard action | SRD |
None - No | Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 | V, S |
Instant | Close | 30 minutes |
Effect: Up to 2 gallons of water/level | ||
Creates 2 gallons/level of pure water. |
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This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large possibly creating a downpour or filling many small receptacles. Note: Conjuration spells cant create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. |
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Curse of Spilt Water | ||
Dragon 334 | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transforms an enemy into water. |
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Dark Tide | ||
Stormwrack | ||
Blackwater 7 | ||
6 hours | ||
Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
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Depthsurge | ||
Stormwrack | ||
Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8 | ||
General | ||
Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
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Drown | ||
SPC | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
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Mass Drown | ||
SPC | ||
Arc 9, Drd 9, Watery Death 9 | ||
General | ||
As drown, but affects multiple creatures. |
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Extract Water Elemental | ||
SPC | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Pulls water from victim, forms water elemental. |
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Flashflood | ||
Sandstorm | ||
Arc 8, Clr 8, Drd 8 | ||
General | ||
Wave of water smashes everything in its path and floods area. |
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Geyser | ||
Dragon 334 | ||
Arc 3, Drd 3, Sor/Wiz 2 | ||
General | ||
Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels. |
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Holy Storm (M) | ||
SPC | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Good-aligned rain falls in 20-ft. radius. |
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Maelstrom | ||
SPC | ||
Arc 8, Blackwater 8, Drd 8, Ocean 8 | ||
General | ||
Waterspout sucks in and damages creatures. |
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Mark of Water | ||
BoEM | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
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Greater Mark of Water | ||
BoEM | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
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Mudslide | ||
Stormwrack | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Landslide buries, mires creatures within a 40-ft. radius. |
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Nixie's Grace | ||
SPC | ||
Brd 6 | ||
General | ||
You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom. |
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Pressure Sphere | ||
Stormwrack | ||
Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Water pressure deals 4d6 damage to submerged targets. |
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Raise From The Deep | ||
SPC | ||
Sor/Wiz 4 | ||
General | ||
Creature or sunken ship made buoyant. |
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Red Tide | ||
Stormwrack | ||
Arc 8, Drd 8 | ||
General | ||
Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
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Rushing Waters | ||
Underdark | ||
Arc 5, Drd 5, Watery Death 4 | ||
General | ||
Wave makes bull rush attack. |
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Shark Bolt | ||
Dragon 334 | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Summons sharks made of water to attack your enemies. |
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Submerge Ship | ||
SPC | ||
Sor/Wiz 7 | ||
General | ||
You control ship mentally while it travels underwater. |
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Swim | ||
Complete Arcane | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
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Mass Swim | ||
SPC | ||
Arc 4, Drd 4 | ||
General | ||
As swim, but one creature/level. |
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Tidal Surge | ||
Complete Divine | ||
Arc 6, Drd 6, Ocean 5 | ||
General | ||
Wave of water deals 1d8/two levels damage and bull rushes. |
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Tsunami | ||
SPC | ||
Arc 9, Drd 9 | ||
General | ||
Massive wave deals 1d6 bludgeoning damage/level. |
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Unholy Storm (M) | ||
Planar Handbook | ||
Arc 3, Blk 4, Clr 3 | ||
General | ||
Evil-aligned rain falls in 20-ft. radius. |
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Wake Trailing | ||
Stormwrack | ||
Arc 3, Drd 4, Rgr 3 | ||
24 hours | ||
You can track a ship across the sea. |
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Wall of Water | ||
Sandstorm | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Wall impedes movement and can drown creatures. |
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Water to Acid | ||
Stormwrack | ||
Sor/Wiz 3 | ||
General | ||
Transforms 1 cu. ft./level of water into acid. |
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Water Walk | ||
Transmutation [Water] | 1 standard action | SRD |
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Targets: One touched creature/level | ||
Subject treads on water as if solid. |
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The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground. If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it. |
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Wave Blessing | ||
Stormwrack | ||
Sor/Wiz 1 | ||
1 hour | ||
Keeps one creature/level from sinking. |