Index of Spells by Descriptor - Acid

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Breath
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Acidic Curse
  Sor/Wiz 1  
    General

See Text

Corrosive Grasp
  Sor/Wiz 1  
    General

You deal 1d8 acid damage with one touch/level

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Energy Spheres
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Flaming Corrosion
  Sor/Wiz 4  
    General

See Text

Greenfire
  Arc 3, Drd 3  
    General

Each creature in area takes 2d6 acid damage +1/level.

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Seething Eyebane
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Venom Bolt
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

All in beam take 2d8 acid damage; paralyzed.

Venomfire
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.