Index of Spells by SubSchool - Creation

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Breath
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Anarchic Storm (M)
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Apocalypse from the Sky (M)
  Corrupt 9  
    General

All in a 10-mile radius/level take 10d6 damage.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Ashstar
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Avalanche of Devastation
  Arc 9, Drd 9  
    General

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration.

Axiomatic Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Lawful-aligned rain falls in 20-ft. radius.

Bands of Steel
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Beget Bogun (XP)
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

Black Bag
  Asn 1, Sor/Wiz 1  
    General

Creates extradimensional bag of torture tools.

Black Blade of Disaster
  Sor/Wiz 9  
    General

Floating magic weapon deals damage and may disintegrate targets.

Black Tentacles
None - No Blackwater 3, Slime 5, Sor/Wiz 4, VDarkness 5, Wmg 4 V, S, M
1 round/level (D) Medium General

Tentacles grapple all within 15 ft. spread.

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blast of Flame
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Blinding Glory
  Sor/Wiz 9  
    General

Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.

Blockade
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Fill 5-ft. square with enormous block of wood.

Bloodstar (M)
  Sor/Wiz 4  
    General

Hovering construct wounds foe each time foe is damaged.

Body Outside Body
  Wuj 7  
    General

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

Boiling Oil
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Bombardment
  Arc 8, Drd 8  
    General

Falling rocks deal 1d8 damage/level and bury targets.

Bottle of Smoke (F)
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

Bridge of Sound
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Buzzing Bee
  Sor/Wiz 1  
    5 minutes

Bee gives subject -10 penalty on Move Silently and Concentration checks.

Caltrops
  Sor/Wiz 0  
    General

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Choke
  Sor/Wiz 2  
    General

Target takes 1d4 points of damage each round from strangling hands.

Clothier's Closet
  Brd 2, Sor/Wiz 2  
    General

Conjure several sets of clothing.

Cloud Chariot
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cloud of the Achaierai
  Arc 6, Clr 6, Dem 4  
    1 hour

Cloud deals 2d6 damage plus confusion.

Cloudkill
Fortitude partial; see text - No Arc 6, Shu 6, Sor/Wiz 5, Wmg 5 V, S
1 min./level Medium General

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Cocoon (XP)
  Arc 8, Drd 8  
    General

Paralyzes and drains levels from target.

Cocoon of Life (XP)
  Arc 8, Drd 8  
    General

Preserves a corpse and reincarnates with no loss of level.

Column of Ice
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Column of ice erupts from ground, lifting anything in its area into the air.

Cometfall
  Arc 6, Clr 6, Drd 6  
    General

Comet falls atop foes, damaging them and knocking them prone.

Cometstrike
  Arc 9, Drd 9  
    General

Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.

Conjure Greater Midnight Construct (M)
  Sor/Wiz 8  
    General

As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.

Conjure Ice Beast I
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast II
  Arc 2, Clr 2, Drd 2, Rgr 2  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast III
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IX
  Arc 9, Clr 9, Drd 9  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast V
  Arc 5, Clr 5, Drd 5  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VI
  Arc 6, Clr 6, Drd 6  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VII
  Arc 7, Clr 7, Drd 7  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VIII
  Arc 8, Clr 8, Drd 8  
    General

Conjures ice creature to fight for you.

Conjure Ice Object
  Arc 2, Clr 2, Drd 2  
    5 minutes

Conjures an object made of ice.

Conjure Lesser Midnight Construct (M)
  Sor/Wiz 4  
    General

Create a lesser midnight construct.

Conjure Midnight Construct (M)
  Sor/Wiz 6  
    General

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Conjurer's Toolbelt
  Sor/Wiz 0  
    General

Creates a tool.

Contagious Fog
  Sor/Wiz 3, Watery Death 7  
    General

20-ft.-radius cloud of fog inflicts disease.

Corpse Candle
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Corrosive Grasp
  Sor/Wiz 1  
    General

You deal 1d8 acid damage with one touch/level

Crawling Darkness
  Arc 5, Clr 5  
    5 minutes

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Create Crossroads and Backroad (XP)
  Arc 7, Drd 7  
    General

Links two locations by magical path.

Create Fetch
  Asn 3, Brd 3, Sor/Wiz 4  
    General

Craft a temporary duplicate of yourself that follows telepathic orders.

Create Food and Water
None - No APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 V, S
1 day; see text Close 24 hours

Feeds three humans (or one horse)/level.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Create Water
None - No Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Deadfall
  Arc 8, Drd 8  
    General

Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round.

Death by Thorns
  Corrupt 7  
    General

Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Decastave
  Sor/Wiz 2  
    General

Thundering quarterstaff of force deals 1d6 damage with touch attack.

Deep Breath
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Your lungs fill with fresh air for the duration of the spell.

Devlin's Barb
  Asn 1, Sor/Wiz 0  
    5 minutes

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Devlin's Venomblade
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Drown
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Mass Drown
  Arc 9, Drd 9, Watery Death 9  
    General

As drown, but affects multiple creatures.

Vile Drown
  Sor/Wiz 3  
    General

Subject begins to drown.

Dust Storm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Ethereal Mount
  Brd 4, Sor/Wiz 4  
    6 hours

Creates ethereal mounts.

Ever Armed
  Brd 3  
    5 minutes

A rapier and dueling cloak appear in your hands.

Evil Weather (M) (XP)
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Extract Drug (F)
  Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1  
    General

Creates drug from inanimate object.

Fantastic Machine
  Craft 6, Gnome 6  
    30 minutes

Creates many-armed machine that functions as Large animated object.

Greater Fantastic Machine
  Craft 9  
    30 minutes

As fantastic machine, but creates a more powerful construct.

Feast of Champions
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

Fetid Breath
  Sor/Wiz 1  
    General

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Flashflood
  Arc 8, Clr 8, Drd 8  
    General

Wave of water smashes everything in its path and floods area.

Fog Cloud
None - No Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 V, S
10 min./level Medium General

Fog obscures vision.

Freeze
  Arc 6, Drd 6  
    General

Ray encases target in ice, dealing 2d6 cold each round.

Freezing Fog
  Sor/Wiz 6  
    30 minutes

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Frostbite 2
  Arc 5, Clr 5  
    General

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Genesis (XP)
None - No Creation 9 V, S, M, XP
Instant 180 ft. General

Create a demi-plane.

Ghost Knight
  Arc 4, Clr 4  
    6 hours

A visible force that does not harm, but distracts.

Glacier
  Arc 8, Drd 8  
    General

Conjures glaciers that attack your enemies.

Glaze Lock
  Sor/Wiz 1  
    1 hour

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

Glitterdust
Will negates (blinding only) - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 V, S, M
1 round/level Medium General

Blinds creatures, outlines invisible creatures.

Gnome Blight
  Sor/Wiz 2  
    General

Cloud of itchy debilitating pollen sickens living creatures.

Golden Barding
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

Golden Dragonmail
  Sor/Wiz 3  
    General

You create a suit of shining golden +1 mithral full plate around your body.

Grasping Wall
  Sor/Wiz 3  
    General

Wall sprouts hands that entangle enemies, help allies climb.

Grease
See text - No Brd 1, Slime 1, Sor/Wiz 1 V, S, M
1 round/level (D) Close General

Makes 10-ft. square or one object slippery.

Haboob
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hail of Stone (M)
  Sor/Wiz 1, Wmg 1, Wuj 1  
    General

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Harrier
  Arc 4, Clr 4, Drd 3  
    General

Summons an incorporeal bird of prey to fight for you.

Hell's Power (M)
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  
    General

You gain +2 AC and good to existing DR.

Heroes' Feast
None - No APeace 6, Arc 6, Brd 6, Clr 6, Community 6, Courage 6, Creation 6, Family 6, Feast 6, Fey 6, Hlr 6, Planning 6, Renewal 6, Sin-G 6 V, S, DF
1 hour plus 12 hours; see text Close 24 hours

Food for one creature/level cures and grants combat bonuses.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Holy Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Good-aligned rain falls in 20-ft. radius.

Hungry Gizzard
  Arc 6, Drd 6  
    General

Gizzard engulfs victim, grapples and deals damage.

Hurtling Stone
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

Ice Castle (F)
  Sor/Wiz 7  
    General

Creates castle of snow and ice with an array of magical effects.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Ice Slick
  Arc 1, Clr 1  
    General

Creates a 20-ft. square of slippery ice.

Ice Web (M)
  Sor/Wiz 4  
    General

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Incendiary Cloud
Reflex half; see text - No Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 V, S
1 round/level Medium General

Cloud deals 4d6 fire damage/round.

Inky Cloud
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Obscures sight underwater beyond 5 ft.

Kelpstrand
  Arc 2, Drd 2  
    5 minutes

Ranged touch attack to special grapple with kelp.

Laogzed's Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

Lava Missile
  Arc 2, Clr 2, Drd 2  
    Prohibited

1d4 fire damage; 1 missile per two levels (max 5).

Lava Splash
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Leomund's Billet
  Brd 5, Sor/Wiz 5  
    General

Creates sturdy barracks.

Maelstrom
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Mage Armor
Will negates (harmless) - No Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 V, S, F
1 hour/level (D) Touch 6 hours

Gives subject +4 armor bonus.

Greater Mage Armor
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Mass Mage Armor
  Sor/Wiz 3  
    6 hours

As mage armor, but affects one creature/level.

Mage's Faithful Hound
None - No Halfling 5, Sor/Wiz 5 V, S, M
1 day Close 6 hours

Phantom dog can guard, attack.

Mage's Magnificent Mansion (F)
None - No Community 8, Feast 7, Sor/Wiz 7, Trade 7 V, S, F/DF
2 hours/level (D) Close 6 hours

Door leads to extradimensional mansion.

Magma Burst
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Creates an area of lava, dealing 20d6 fire damage/round.

Magnetic Pulse
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Mailed Might of The Magelords
  Sor/Wiz 5  
    General

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Major Creation
None - No Adp 5, Arc 5, Artifice 6, Artificer 5, Craft 7, Creation 5, Sor/Wiz 5, Wuj 5 V, S, M
See text Close General

As minor creation, plus stone and metal.

Malevolent Miasma
  Sor/Wiz 2  
    General

Cloud of fog deals 1d4 nonlethal damage/level.

Manifest Dragon Heritage
  Sor 5  
    General

Conjures a wyvern.

Greater Manifest Dragon Heritage
  Sor 8  
    General

Conjures a dragon turtle.

Minor Creation
None - No Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 V, S, M
1 hour/level (D) 0 ft. 6 hours

Creates one cloth or wood object.

Mordenkainen's Capable Caravel (F)
  Sor/Wiz 8  
    General

Creates magical ship with extradimensional staterooms.

Mudslide
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Landslide buries, mires creatures within a 40-ft. radius.

Nauseating Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Exhale a cone of nauseating gas.

Nether Trail
  Sor/Wiz 1  
    1 hour

Creates a trail compelling evil outsiders to follow.

Node Genesis (XP)
  Sor/Wiz 9  
    General

Creates a Class 1 earth node.

Obedient Avalanche
  Cold 9  
    General

Snowy avalanche crushes and buries your foes.

Obscuring Mist
None - No Adp 1, Air 1, APeace 1, Arc 1, Asn 1, Beguiler 1, Clr 1, Darkness 1, Drd 1, Duskblade 1, Shadow 1, Shu 1, Slayer of Domiel 1, Sor/Wiz 1, Water 1, Weather 1, Wuj 1 V, S
1 min./level 20 ft. General

Fog surrounds you.

Obscuring Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    6 hours

Obscures sight in a 30-ft. radius around the caster.

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orb of Cold
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Lesser Orb of Cold
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more cold damage.

Orb of Electricity
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Force
  Sor/Wiz 4, Wmg 4  
    General

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Otyugh Swarm
  Pestilence 9  
    24 hours

Creates 4d4 otyughs or 1d3+1 Huge otyughs.

Pavilion of Grandeur
  Creation 9  
    24 hours

A feast and a great pavilion are created.

Phantasmal Thief
  Greed 8, Sor/Wiz 8  
    General

Creates an unseen force that steals from others.

Phantom Stag
  Arc 5, Drd 5  
    6 hours

Magic stag appears for 1 hour/level.

Phantom Steed
None - No Brd 3, HB 3, Sor/Wiz 3, Spider 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Mass Phantom Steed
None - No Brd 6, Sor/Wiz 7 V, S
1 hour/level (D) Close 6 hours

Magic horses appear for 1 hour/level.

Phase Door
None - No Beguiler 7, Sor/Wiz 7, Travel 8 V
1 usage/2 levels 0 ft. 12 hours

Creates an invisible passage through wood or stone.

Pocket Cave
  IOTDF 5  
    6 hours

Creates an extradimensional space where you and your allies can hide.

Poison Vines
  Arc 7, Drd 7  
    1 hour

Vines that entangle and are poisonous.

Quill Blast
  Arc 5, Drd 5  
    General

You fling quills in spread, dealing 1d6 damage and imposing penalties.

Radiant Fog
  Sor/Wiz 4  
    5 minutes

As solid fog, but dazzles or blinds creatures within.

Raise Ice Forest
  Arc 7, Drd 7  
    General

Conjures trees of ice.

Raise Volcano (M) (XP)
  Arc 9, Drd 9  
    General

Create a devestating volcano.

Recitation
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Runic Marker
  Arc 4, Clr 4  
    General

You create a slender stone pillar with a short message inscribed upon it.

Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Sarcophagus of Stone
  Arc 6, Clr 6  
    General

Sarcophagus entombs subject.

Secure Shelter
None - No Brd 4, Cavern 4, Feast 5, Sor/Wiz 4 V, S, M, F, text
2 hours/level (D) Close 12 hours

Creates sturdy cottage.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Servant Horde
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shalantha's Delicate Disk
  Sor/Wiz 6  
    General

Conjures disk that can store a single spell of up to 5th level and release it when broken.

Shambler
None - No Arc 8, Blg 8, Drd 9, Plant 9 V, S
7 days or 7 months (D); see text Medium 24 hours

Summons 1d4+2 shambling mounds to fight for you.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Silver Dragonmail
  Sor/Wiz 2  
    General

You create a shining silver +1 mithral breastplate around your body.

Sleet Storm
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slime Hurl
  IOTDF 5  
    General

Hurl up to three globs of green slime.

Solid Fog
None - No Beguiler 4, HB 4, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level Medium General

Blocks vision and slows movement.

Spectral Stag
  Arc 2, Clr 2  
    General

Phantom stag can bull rush and be a mount.

Sphere of Ultimate Destruction
  Sor/Wiz 9  
    General

Sphere disintegrates everything it touches.

Spiritual Chariot
  Arc 4, Blk 4, Pal 4  
    General

Creates ghostly chariot behind your mount.

Spore Cloak
  Drd 5, Sor/Wiz 6  
    General

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Spores of the Vrock (M)
  Arc 2, Clr 2, Dem 1  
    General

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Sticky Floor
  Sor/Wiz 1  
    6 hours

Entangles and immobilizes creatures in affected area.

Stinking Cloud
Fortitude negates; see text - No Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stonehold
  Arc 6, Drd 6  
    24 hours

Stony arm trap grapples and damages creatures.

Stun Ray
  Sor/Wiz 1  
    General

Ray stuns target for 1d4+1 rounds.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Sun Scepter
  Arc 6, Clr 6  
    General

Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

Swamp Lung
  Arc 7, Drd 7  
    General

Water in lungs makes subject helpless, diseased.

Thousand Needles
  Arc 6, Clr 6, Pain 5  
    30 minutes

Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks.

Toxic Weapon
  Duskblade 4, Sor/Wiz 5  
    1 hour

Coats weapon with poison.

True Creation (XP)
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General

Create nonmagical, unattended object of any sort of matter.

Tsunami
  Arc 9, Drd 9  
    General

Massive wave deals 1d6 bludgeoning damage/level.

Tunnel Swallow
  Sor/Wiz 6  
    General

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Unholy Storm (M)
  Arc 3, Blk 4, Clr 3  
    General

Evil-aligned rain falls in 20-ft. radius.

Unseen Crafter
  Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Invisible force obeys your command and can use the Craft skill.

Unseen Servant
None - No Brd 1, HB 1, Hoard 1, Sin-S 2, Sor/Wiz 1, Wuj 1 V, S, M
1 hour/level Close 6 hours

Invisible force obeys your commands.

Mass Unseen Servant
  Sor/Wiz 4  
    6 hours

As unseen servant except creates one servant/level.

Updraft
  Arc 3, Clr 3, Drd 3  
    General

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Utterdark
  Demonic 8, Sor/Wiz 9, VDarkness 8  
    6 hours

100-ft/level radius of darkness that evil creatures can see through.

Vine Mine
  Arc 5, Drd 5  
    General

Vines grow rapidly, giving various effects.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Volcanic Storm (M)
  Sor/Wiz 7  
    General

Wind, Rocks, and lava sweep an area.

Wall of Bones
  Wuj 4  
    30 minutes

Creates a bone wall.

Wall of Chains
  Sor/Wiz 3  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall of Deadly Chains
  Sor/Wiz 4  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.

Wall of Eyes
  Sor/Wiz 7  
    12 hours

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Wall of Gears
  Sor/Wiz 6  
    30 minutes

Creates wall of moving gears that deals 1d8 damage/2 levels to creatures within 10 ft.

Wall of Iron (M)
See text - No Arc 5, Artificer 6, Metal 5, Shu 5, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium 12 hours

30 hp/four levels; can topple onto foes.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Scales
  Sor 4  
    5 minutes

Create a barrier of dragonhide.

Wall of Smoke
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Wall of Thorns
None - No Arc 5, Drd 5, Plant 5 V, S
10 min./level (D) Medium General

Thorns damage anyone who tries to pass.

Wall Of Vermin
  Arc 3, Drd 3  
    General

Wall of biting pests provides concealment, attacks anyone passing through.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

Web
Reflex negates; see text - No Adp 2, Arc 2, MH 2, Sor/Wiz 2 V, S, M
10 min./level (D) Medium 5 minutes

Fills 20-ft.-radius spread with sticky spiderwebs.

Whiteout
  Arc 7, Drd 7  
    6 hours

Snow and wind obscure sight; creatures affected may become lost.

Wood Wose
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.

Word of Binding
  Arc 3, Pal 3  
    General

Magical manacles restrain foe.

Zajimarn's Avalanche
  Sor/Wiz 9  
    General

Wave of slush deals 1d4 cold/level and moves targets.