Index of Spells by Level - Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Addiction En F- Y ! 1a T G

Subject becomes addicted to a drug.

Aerial Alarm A N N 2h/l* 1a M G

Wards and area for 2 hours/level

Aganazzar's Scorcher Ev Y ! 1a C G

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aiming at the Target A N N C:20m;x 1ia P G

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Greater Alarm (F) A N N 4h/l* 1a C 12h

As the Alarm spell, and it works on creatures on neighboring planes.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Animalistic Power T W- Y 1m/l 1a T 5m

Subject gains +2 bonus to Str, Dex, and Con.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Ashstar C- F- N 1r/l 1a M G

Hovering construct dehydrates a wounded creature.

Augment Familiar T F- Y C+1r/l 1a C G

Your familiar becomes more powerful.

Balancing Lorecall D N N 1m/l* 1a P G

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Baleful Transposition C W- Y ! 1a M G

Two subjects switch places.

Balor Nimbus T N N 1r/l 1a P G

Your flaming body deals 6d6 fire damage to foes in grapple.

Battering Ram Ev N Y ! 1a C G

Deals 1d6 force damage plus bull rush.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Belker Claws T N Y 1r/3l:4r 1a T G

One touch/level deals 2d12 damage.

Bigby's Striking Fist Ev R~ Y ! 1a M G

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

Black Lightning Ev- Y ! 1a C G

Ray that deals 1d6/2 levels (Max 10d6) damage, half electricity and half evil/profane energy.

Bladesong T W- Y 1r/l 1a T G

Causes weapon to have an extra touch attack to daze opponent.

Bladeweave I N * 1r/l* 1sw P G

Swift. Your melee attack dazes your opponent.

Blast of Force Ev F~ Y ! 1a M G

Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent.

Blinding Color Surge I W- Y 1r/l 1a M G

Blind subject for 1 round, gain invisibility even if target unaffected.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blind or deaf.

Blur I W- Y 1m/l* 1a T 5m

Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't.

Body Of The Sun T Y 1r/l 1a 5f G

Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage.

Bone Chill N F- N 1r/l 1a C G

Corporeal undead are held by a thick layer of frost.

Bonefiddle (F) N F- Y C:1r/l 1a C G

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Bristle T N N 1m/l* 1a T 5m

Armor spikes attack with wearer.

Brumal Stiffening T R- Y 1r/l 1a C G

Brittle weapon's hardness reduced by 5.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Burning Sword Ev N N 1m/l* 1a T 5m

Weapon gains flaming burst special ability.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Catapult T N N ! 1a T G

Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage.

Lesser Celerity T N N ! 1ia P G

Take a move action immediately, but be dazed for a round.

Chain of Eyes D W- Y 1h/l 1a T 6h

You send magical sensor to infiltrate an area.

Choke C Y 1r/l 1a C G

Target takes 1d4 points of force damage each round from strangling hands.

City Lights Ev F~ Y ! 1a 60f G

Absorb nearby light to release as blinding flare.

Claws of Darkness I F~ Y;* 1r/l 1a P G

Your hands make reach melee touch attacks that deal 1d8 cold damage and slow* down opponents.

Cloak Pool I W- N 1h/l* 1a C 6h

Hide a color pool on the Astral Plane from view.

Clothier's Closet C N N 1h/l*;x 10m C G

Conjure several sets of clothing.

Cloud of Bewilderment Ev F- N 1r/l 1a 10f G

Generates a nauseating 10-ft. cone.

Cloud of Knives C N N 1r/l 1a P G

Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier.

Combust Ev R~ Y !;x 1a T G

Target takes 1d8/level (max 10d8) fire damage.

Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Lesser Construct Essence T W- Y 1m/l 1a T G

Grants a living construct qualities of the construct type.

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless torch.

Create Magic Tattoo (M) C N Y 1d 10m T G

Subject receives a magic tattoo with various effects.

Curse of Impending Blades N N Y 1m/l 1a M 5m

Subject takes -2 penalty to AC.

Daggerspell Stance (F) A N N 1r/l* 1sw P G

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Dance of Ruin N- Y ! 1r C G

Nondemons take 2d20 points of damage.

Dark Way I N Y 1r/l 1a C G

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Vile Darkbolt Ev- F~ Y ! 1a C G

Deals 1d8 damage/2 levels (max 5d8), half is cold damage, and stuns 1 round.

Darkness Ev N N 10m/l* 1a T 4h

20-ft. radius of supernatural shadow.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Daze Monster En W- Y 1r 1a M G

Living creature of 6 HD or less loses next action.

Death Armor (F) N N N 1r/l 1a P G

Black aura deals 1d4 +1/two levels damage to creatures attacking you.

Decastave C N Y 1r/l* 1a 0f G

Thundering quarterstaff deals 1d6 force damage with touch attack.

Deflect A N N 1r# 1ia P G

Gain 1/2 CL shield bonus until end of your next turn.

Delusions of Grandeur I W- Y 10m/l 1a M 1h

Subject becomes overconfident and careless.

Desiccate N F~ Y ! 1a C G

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Desiccating Bubble N R- Y 1r/l 1a M G

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Detect Aberration D N N C:1m/l* 1a 60f G

Reveals aberrations within 60 ft.

Detect Thoughts D W- N C:1m/l* 1a 60f G

Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.

Dimension Hop C W- Y ! 1a T G

Teleport subject 5'/2 CL, to empty square within line of sight.

Dimension Leap C N N ! 1a 10f/l G

Teleport 10 ft./level.

Discern Shapechanger (M) D N N 1r/l 1r P G

See creatures as they really are or know they can shapechange.

Discolor Pool I Wd N 1h/l* 1a C 6h

Change the color of a color pool on the Astral Plane.

Disguise Undead I N N 1d 1a T 1h

Change appearance of one corporeal undead.

Dispelling Touch A N N ! 1a T G

Dispel one magical effect on touched subject.

Dissonant Chant A N Y 1r/l 1a C G

Distracting chant which makes Concentration checks in the area more difficult.

Distracting Ray A N N ! 1a C G

Distracts target spellcaster as counterspell.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Earth Lock (M) A N N P 1a C G

Constricts tunnel, preventing access.

Earthbind T F- Y 1m/l* 1a C 30m

Subject creature can't fly*.

Earthen Grasp T N Y 2r/l 1a C G

Dense hand grapples creatures and pins them.

Ectoplasmic Feedback A N * 1m/l* 1a P 5m

Incorporeal* attackers take 1d6 + 1/caster level (max +10) force damage.

Electric Loop Ev Y ! 1a C G

Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature.

Emerald Planes Ev N N 1m/l 1a M 5m

Creates up to five 5-foot squares that hold 100 lb./level.

Energize Potion (M) T Y ! 1a C G

Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst.

Lesser Energy Surge T W- Y 1r 1sw C G

Weapon deals extra 1d6 acid, cold, electricity, fire, or sonic damage (your choice).

Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +1 enhancement bonus to spell DCs.

Enlarge Weapon T W- Y 1r/l 1a T G

Weapon grows 1 size category without penalty to wield.

Entice Gift En W- Y 1r 1a C G

Subject gives caster what its holding.

Ethereal Chamber Ev R- Y 1m/l 1a C 5m

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Expose The Dead D N N 1m/l* 1a P G

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Tentacles T N N 1r/l 1a P G

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

False Life N N N 1h/l#;x 1a P 30m

Gain 1d10 temporary hp +1/level (max +10).

Fatal Flame Ev N Y 1m/l 1a C G

Failing a Will save upon death, target's body deals fire damage (lesser of 2X target HD or your CL, max 20 points) to adjacent creatures (Reflex 1/2).

Fearsome Grapple T N N 1r/l 1a P G

You gain 2 additional arms that only improve your grapple checks.

Filter A W- Y 10m/l 1a T 1h

Makes subject resistant to inhaled toxins.

Fins to Feet T F- Y 1h/l 1a T 6h

Transforms tails and fins into legs and feet.

Fireburst Ev Y ! 1a 10f G

Adjacent subjects take 1d8/level (max 5d8) fire damage.

Flame Dagger Ev N Y 1m/l* 1a 0f G

As flame blade, but 1d4 +1/level.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Swift Fly T N N 1r 1sw P G

This spell functions like fly except for 1 round (swift).

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Force Hammer Ev F~ Y ! 1a C G

Ray of force deals 1d4/level (max 10d4) points of nonlethal damage; Fortitude save or dazed for one round.

Force Ladder (F) Ev N N 1m/l 1a C 5m

Creates a movable ladder of force.

Fox's Cunning T W- Y 1m/l 1a T 5m

Subject gains +4 to Int for 1 min./level.

Frost Breath Ev Y ! 1a 30f G

Icy breath deals 1d4 cold damage/2 levels (max 5d4).

Frost Weapon T W- N 1r/l 1a T G

Weapon gains frost special ability, +1d6 cold damage.

Furnace Within Ev Y ! 1a 10f G

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Arms T F- Y 10m/l 1a T 1h

Multiple arms/tentacles become one pair of stronger limbs.

Gaze Screen A W- Y 10m/l 1a T G

Subject has a 50% chance to avoid gaze attacks.

Geyser Ev R~ Y ! 1a C G

Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6).

Ghost Touch Armor T W- Y 1m/l 1a T 5m

Armor works normally against incorporeal attacks.

Ghoul Glyph (M) N F~ Y P# 1m T G

Glyph wards area, paralyzes victims.

Ghoul Touch N F- Y 1d6+2r 1a T G

Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Gnome Blight C F- Y 1r/l* 1a M G

Cloud of itchy debilitating pollen sickens living creatures.

Graz'zt's Long Grasp T- N N 10m/l 1a P 1h

Your hand flies from you to make grapple artacks.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Heat Leech N F- Y 1r/l 1a C G

Subject takes 1d8 points of cold damage/round.

Heroics T N Y 10m/l 1a T 1h

Fighter gains one fighter bonus feat.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Hurl T N N 1m/l 1a T G

Thrown weapon returns to thrower.

Hypnotic Pattern I W- Y C+2r 1a M G

Fascinates (2d4 + level) HD of creatures.

Ice Darts C N N ! 1a C G

Icicle missiles deal 2d4 damage, half of which is cold damage.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Icebolt Ev N Y ! 1a M G

Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit.

Indifference En W- Y 1h/l* 1r T 6h

Makes subject resistant to fear, compulsion, and morale effects.

Infernal Wound T- N N 1r/l 1a T G

Weapon inflicts persistent, bleeding wounds.

Inky Cloud C N N 10m/l 1a 30f 1h

Obscures sight underwater beyond 5 ft.

Insidious Insight D W- Y 1d/l 1r C G

Gain +10 insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Ironthunder Horn T R- Y ! 1a 30f G

Intense vibrations trip those in area.

Jaws of the Moray T W- Y 1m/l 1a T 5m

Subject gains a bite attack.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Kuo-Toa Skin T W- Y 1h/l 1a T 6h

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Leomund's Tiny Igloo Ev N N 2h/l* 1a 5f 6h

Creates igloo that lasts for 2 hours/level.

Levitate T N N 1m/l* 1a P|close 5m

Subject moves up and down at your direction.

Life Bolt N N Y ! 1a M G

1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead.

Light of Mercuria Ev+ N Y 10m/l*# 1a M 1h

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Lively Step T W- Y <=12h 1a 30f 4h

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Local Tremor Ev R- N 1m/l#;x 1a 30f 5m

Light tremor shakes in a 30-ft. line.

Locate Node (F) D N N 1m/l 1a 1m/l 5m

Finds closest earth node in 1 mile/level radius.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Lucky Streak T W- Y 1m/l* 1a C G

Target gains +2 luck bonus on rerolls made with luck feats.

Magic Mouth (M) I W- Y P# 1a C 24h

Speaks once when triggered.

Legion's Magic Weapon T W- Y 1r/l 1a C G

Allies' weapons gain +1 enhancement bonus.

Malevolent Miasma C F- N ! 1a C G

Cloud of fog deals 1d4 nonlethal damage/level (max 5d4).

Mark of Air Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Mark of Earth Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Mark of Fire Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Mark of Frost Ev W- Y 1h/l# 1r T 6h

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

Mark of Water Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Marked Man (F) D N N 1d/l 1m P 24h

Helps track a subject.

Marked Object D N N 1d/l 1m P G

You gain bonus to track a specific being.

Masochism En- N N 1r/l 1a P G

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Mechanus Mind En! F- Y 1m/l 1a T 30m

Reformat subject's mind to be coldly calculating.

Mindburn En W- Y 1r/3l;x 1a C G

Target loses a spell or infusion each round.

Mindless Rage En W- Y 1r/l 1a M G

Incite a rage in an opponent that drives them to attacking you by melee only.

Minor Image I Wd N C+2r 1a L 12h

As silent image, plus some sound.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Mirror Move T N N 1m/l 1a P 5m

Use general feat that you have seen used recently.

Misdirection I N|W- N 1h/l 1a C 6h

Misleads divinations for one creature or object.

Misrepresent Alignment I W- Y 1h/l* 1a C G

Projects a false alignment for an object or creature.

Molten Strike Ev R- N ! 1a L G

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

Mountain Stance T W- N 1m/l 1a T 5m

Subject can root itself against involuntary movement.

Necrotic Cyst (F) N- F- Y ! 1a T G

Encyst undead sac of tissue in subject, causing extra 1d6 damage when subject is harmed by undead natural weapons.

Necrotic Scrying (F) N- N N 1m/l* 1a U 4h

Hear or see encysted subject at a distance.

Node Lock A N N P 1a C 1h

Deters others from using an earth node's powers.

Numbing Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Obscure Object A W- Y 8h* 1a T 24h

Masks object against scrying.

Obscuring Snow C N N 1h/l 1a 30f 6h

Obscures sight in a 30-ft. radius around the caster.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Phade's Fearsome Aspect I W- Y 1m/l 1a T 5m

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Phantasmal Assailants I Wd&F½ Y ! 1a C G

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantom Foe (F) I W- N 1r/l 1a T G

Phantasm flanks subject.

Phantom Trap (M) I N N P* 1a T 24h

Makes item seem trapped.

Portal Alarm A N N 2h/l* 1a C 12h

Attach an alarm to a portal that my be audible or mental.

Portal Well T N N 1r/l* 1a T G

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Power Word Sicken En N Y x 1a C G

Sickens one creature with 100 hp or less.

Pressure Sphere Ev Y ! 1a M G

Water pressure deals 4d6 damage to submerged targets.

Price of Loyalty En W- Y 1h/l 1a T G

Identical to charm person except subject does not know a spell was cast.

Protection from Arrows A W- Y 1h/l# 1a T 6h

Subject immune to most ranged attacks.

Proud Arrogance En W- Y 1m/l 1a M 5m

Targets gain +4 bonus on saves against charm, compulsion, and fear.

Pyrotechnics T W-|F- M;* 1d4+1r;x 1a L G

Turns fire into blinding light or choking smoke.

Rainbow Beam (M) Ev N Y ! 1a C G

Ray does a random type of damage.

Ray of Depletion N F- Y ! 1a C G

Deplete some of a psion's power points.

Ray of Dizziness En W- Y 1r/l 1a C G

Dizzying ray staggers enemy.

Ray of Ice Ev N Y ! 1a C G

Ray deals 1d6 points +1d6/two levels cold damage.

Ray of Resurgence Ev F- Y ! 1a C G

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Ray of Sickness N F- Y 1r/l 1a C G

Target becomes temporarily nauseated.

Ray of Stupidity En W- Y 1m/l 1a C 30m

Ray reduces Int by 1d6 points +1 point/two levels.

Razorfanqs T N N 1r/l 1a P G

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales T N N 1r/l* 1a P P

You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One.

Rebuke En W- Y 1r/l 1a C G

Target is dazed 1 round, thereafter shaken, and distracted.

Reflective Disguise I N N 10m/l 1a P 1h

Viewers see you as their own species and gender.

Repair Moderate Damage T N N ! 1a T G

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Returning Weapon T N N 1r/l* 1sw T G

Swift. Weapon gains the returning property.

Rope Trick T N N 1h/l* 1a T 6h

As many as eight creatures hide in extradimensional space.

Sadism En- N N 1r/l 1a P G

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Saltray Ev F~ Y ! 1a C G

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Sap Strength En- F- Y ! 1a T G

Subject becomes exhausted.

Scale Weakening T N Y 10m/l* 1a C 1h

Subject's natural armor weakens.

Scare N W~ Y 1r/l|1r;x 1a M G

Panics creatures of less than 6 HD.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Scimitar of Sand Ev F~ Y 1m/l* 1a 0f 5m

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Scintillating Scales A N N 1r/l 1a P G

You gain an AC deflection bonus equal to your Constitution modifier.

Scorch Ev Y ! 1a 30f G

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scourge of Force Ev N Y ! 1a C G

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Seeking Ray Ev N Y ! 1a M G

4d6 electricity damage despite concealment/cover, gain +4 to attack subject with rays.

Sense Weakness D W- Y 1d 1a T G

Automatically confirm one critical hit.

Sentinel's Watch D W- Y 1h/l 1a T G

+5 competence bonus on checks and saves against Bluff, disguise, enchantment, and illusions.

Shadow Mask I N N 10m/l* 1a P 1h

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Radiance I Wd Y 1r/l 1a M G

Area filled with intense light that grows brighter.

Shadow Spray I F- Y 1r/l 1a M G

Shadows daze targets and deal 2 points of Str damage.

Shatter Ev W-|F½ Y ! 1a C G

Sonic vibration damages objects or crystalline creatures.

Shock Treatment Ev F~ Y ! 1a C G

A jolt of electricity damages and potentially stuns an opponent.

Shriveling N- Y ! 1a C G

Subject takes 1d4 damage per level.

Shroud of Undeath N N N 10m/l* 1a P 1h

Negative energy shroud makes undead perceive you as undead.

Silver Dragonmail C N N 1h/l*;x 1a P G

You create a shining silver +1 mithral breastplate around your body.

Sink T F- Y 1m/l* 1a M 30m

Subject loses buoyancy.

Slapping Hand Ev N Y ! 1a M G

Hand makes creature provoke attacks of opportunity.

Greater Slide T W- Y ! 1a M G

Move subject 20 feet.

Slipping the Ranks T N N 1r/l 1a P G

Every 5 ft. set becomes a 10 ft. teleport.

Slow Consumption N- F- Y 1d 10m T G

Caster absorbs health and sustenance from helpless subject.

Snake's Swiftness T W- Y ! 1a C G

Subject immediately makes one attack.

Snowball Swarm Ev Y ! 1a M G

Deals 1d6 cold/2 levels to a 10-ft. radius.

Sonic Weapon T N N 1m/l* 1a T 5m

Weapon touched deals +1d6 sonic damage with each hit.

Spawn Screen N W- Y 1h/l 1a T 6h

You resist being transformed into an undead spawn if slain.

Speak To Allies T N N 10m/l 1a M 1h

Subjects can converse at distance without moving lips.

Speaking Stones T N N 1d# 1a T G

Pass a 25-word message between two magically linked stones.

Spectral Hand N N N 1m/l* 1a M 30m

Creates disembodied glowing hand to deliver touch attacks.

Spider Climb T W- Y 10m/l 1a T 1h

Grants ability to walk on walls and ceilings.

Splinterbolt Ev N Y ! 1a C G

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Spymaster's Coin D N N 1d 1a T G

Hide a scrying sensor in a coin or other Tiny object for later activation.

Static Veil A N N 1h/l 10m 0f 6h

Scry DC increases by +1/level for targets within the area.

Stay the Hand En W- Y ! 1ia M G

Change subject creature's attitude to helpful for 1 round.

Steal Size T F- Y 1m/l* 1a C 5m

Humanoid creature doubles in size as targeted humanoid halves in size.

Stolen Breath N F- Y ! 1a M G

Subject loses its breath and is considered sickened for 1 minute or until spending a full-round action to recover breath.

Stone Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +3 natural armor bonus.

Stonemantle T W- N 10m/l 1a C 1h

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stormrunner's Ward A N N 1h/l* 1r T 6h

Add +4 (+1/4 levels) to ship's checks to weather storms.

Stretch Weapon T W- Y 1r# 1sw 0f G

Melee weapon gains 5 ft. of reach for one attack.

Suffer The Flesh T N N 1r 1sw P G

For each 2 points of Constitution damage you deal to yourself, your caster level increases by 1 (maximum increase of your caster level or +5, whichever is lower).

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Swarm C N N C+2r 1r C G

Summons swarm of bats, rats, or spiders.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Sun Bolt Ev R~ Y 1r 1a M P

Ray deals 2d6 damage, double damage against undead and creatures harmed by sunlight, triple damage against creatures damaged by sunlight. Reflex save or blind 1 round.

Suppress Dragonmark A W- N 1d 1m C G

If you succeed with a ranged* or melee touch attack and the creature fails its Will save, it loses any spell-like abilities granted by its dragonmark for the duration of the spell.

Sure Strike D N N 1r# 1sw P G

Gain +1 bonus/3 levels on next attack.

Surefooted Stride (M) T N N 1h/l 1a P G

Treat mountainous terrain as plains.

Swim T N Y 10m/l* 1r M 1h

Subject gains a swim speed equal to their land speed.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Tern's Persistence T W- Y 1d 1a T 24h

Subject can travel overland 50% longer without fatigue.

Theskyn's Hearty Heave Ev N Y ! 1a 10f G

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Thief Ward A N N 1m/l 1a P 5m

All Hide and Move Silently checks suffer a -10 penalty.

Toothed Tentacle Ev N N C:1r/l* 1a P G

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

Touch of Idiocy En N Y 10m/l 1a T G

Subject takes 1d6 points of Int, Wis, and Cha damage.

Tune of the Dancing Weapon T W- Y 4r 1a T G

Sword animates and fights for you.

Turbidity A N N 1m/l 1a 20f 30m

Water surrounding you becomes cloudy, granting concealment.

Undaunted Fixture T N N P 1a T 12h

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undeniable Gravity T W- Y 1m/l 1a L 30m

Flying creature loses flying ability.

Understand Object D N N ! 1m T G

Determine the non-magical functions of an object or technological item.

Undertow T F- Y ! 1a M G

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Unfettered Grasp En N Y ! 1a C G

Grappling creature immediately gains free attempt to escape.

Unheavened A- W- Y 10m/l 1a T 1h

Subject gains +4 save bonus again powers of good outsiders.

Unseen Crafter C N N 1d/l* 1a C G

Invisible force obeys your command and can use the Craft skill.

Urchin's Spines T W- Y 1m/l 1a T 30m

Target grows spines that damage opponents.

Veil of Shadow Ev N N 1m/l 1a P 30m

Darkness grants you concealment.

Vertigo A Wdisbelief N 1d 1a 0f G

Target checks DC 10 Balance to move. If fail by 5 or more, falls prone and takes -2 to attacks and saves.

Visage of the Dead N N N 10m/l 1a P G

Look like you are dead, gain some resistance bonuses and do not have to breath.

Vision of Fear D W- Y !|24h;x 1r 60f 24h

You gain knowledge of the target's greatest or most recent fear.

Wall of Gloom I W- Y C+1r/l 1a M G

A shadowy wall deters passage.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Whelming Blast En W- Y ! 1a 30f G

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whirling Blade (F) T N N ! 1a 60f G

Make an attack on a line of foes with your slashing weapon.

Whispercast T N N 1r 1sw P G

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Wind T N N <=1h/l# 1a 1m/l 30m

Sends a short message 1 mile/level.

Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by one step.

Wracking Touch N Y ! 1a T G

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Wraithstrike T N N 1r 1sw P G

Swift. Your melee attacks strike as touch attacks for 1 round.

Yoke of Mercy En+ W- N 1r/l 1a C G

Target deals nonlethal damage.

Zone of Glacial Cold C N 1r/l 1a M G

Deals 1d6 cold damage to all creatures in area.