Index of Spells by Level - Pal 3

Name Scl Sv Rs Dur CT Rng Re Description
Axiomatic Storm (M) C! N N 1r/l* 1a 20f G

Lawful-aligned rain falls in 20-ft. radius.

Binding Snow T R- Y 1h/l* 1a M 6h

Snow freezes, impeding movement.

Blessed Sight D N N 1m/l* 1a P G

Perceive all evil auras as detect evil within 120 ft immediately.

Blessing Of Bahamut A+ N N 1r/l 1a P G

You gain damage reduction 10/magic.

Cure Moderate Wounds C Y;* ! 1a T G

Cures 2d8 damage +1/level (max +10).

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Deific Bastion T F- Y 1r/l 1a T G

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

Diamondsteel (M) T W- Y 1r/l 1a T G

Metal armor provides damage reduction*.

Discern Lies D W- N C:1r/l 1a C 6h

Reveals deliberate falsehoods.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Earth Hammer T W- Y 1r/l 1sw T G

You transform one melee weapon into a bludgeoning adamantine weapon.

Embrace of Endless Day C W- Y 1m/l#;x 1m T G

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Find the Gap D N N 1r/l 1a P G

Your attacks ignore armor and natural armor.

Forceward A N Y 1m/l 1r 10f G

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Heal Mount C W- Y ! 1a T G

As heal on warhorse or other special mount.

Holy Storm (M) C+ N N 1r/l* 1a 20f G

Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility.

Insignia of Blessing En N Y 1m/l 1a L 5m

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Insignia of Warding A W- Y 1m/l 1a L 5m

Bearers of special insignia gain +1 to AC, Fortitude saves.

Invoke the Cerulean Sign Ev F- N ! 1a 30f G

Aberrations become sickened, nauseated, dazed, or stunned.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Mantle of Good A+ N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law A! N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mind Bond D N N 1r/l* 1a C G

You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.

Greater One Mind D N N 1h/l 1a P G

As one mind, but also gain +2 to damage while mounted.

Prayer En N Y 1r/l 1a 40f 5m

Allies +1 bonus on most rolls, enemies -1 penalty.

Regal Procession C N N 2h/l* 1r C G

As mount, but you summon several mounts.

Remove Blindness/Deafness C F- Y ! 1a T G

Cures normal or magical conditions.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Mass Resurgence A W- Y ! 1a C G

As resurgence, but multiple targets.

Righteous Fury T N N 1r/l 1a P G

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Smite Heretic C N N 10m/l 1a P 1h

You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.

Eventful Temporary Soul Binding C W- N 1h/l# 2r T 6h

As Temporary Soul Binding, except 1 hour/level.

Undead Bane Weapon T N N 1m/l 1a T 5m

Weapon gains the bane property and is aligned good.

Word of Binding C R- Y 1r/l* 1a C G

Magical manacles restrain foe.