Index of Spells by Level - Duskblade 1

Name Scl Sv Rs Dur CT Rng Re Description
Bigby's Tripping Hand Ev R- Y ! 1a M G

Hand trips subject.

Blade of Blood N N N 1r/l#* 1sw T G

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Lesser Deflect A N N 1r# 1ia P G

Gain deflection AC +1 per 3 CL vs 1 attack. Can cast when not your turn.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Swift Expeditious Retreat T N N 1r 1sw P G

Your speed increases by 30 ft. for 1 round (swift).

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Kelgore's Fire Bolt C/Ev * ! 1a M G

1d6 fire damage/CL (max 5d6), but only 1d6 if you fail to overcome SR.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Rouse En N N ! 1a C G

Awaken positive-HP creatures in area.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Stand C W- Y ! 1ia C G

Subject stands from prone, provoking no AoO.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.