Index of Spells by Level - Clr 1

Name Scl Sv Rs Dur CT Rng Re Description
Anarchic Water (M) T? W- Y ! 1m T G

Makes chaotic-aligned anarchic water.

Angry Ache N F- Y 1m/l 1a C G

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Axiomatic Water (M) T! W- Y ! 1m T G

Makes lawful-aligned axiomatic water.

Bane En W- Y 1m/l 1a 50f G

Enemies take -1 on attack rolls and saves against fear.

Blade of Blood N N N 1r/l#* 1sw T G

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M) T+ W- Y ! 1m T G

Makes holy water.

Blessed Aim D W- N 1m/l 1a 50f G

+2 bonus for allies' ranged attacks.

Blood Wind Ev W- Y 1r 1sw C G

Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment.

Burial Blessing (M) (XP) A+ W- Y P 10m T G

Prevents a corpse from rising as undead.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Cloak of Shade A N Y 1h/l* 1a T 6h

Touched creature gains protection from heat and sun.

Cold Fire T Nfiresource|F½creature Nfiresource|Ycreature 1m/l* (fire source)|! (creature) 1a C G

Fire becomes blue and white, emits cold.

Command En W- Y 1r 1a C G

One subject obeys selected command for 1 round.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Conjure Ice Beast I C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conviction A W- Y 10m/l 1a T 1h

Subject gains +2 or higher save bonus.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Curse Water (M) N- W- Y ! 1m T G

Makes unholy water.

Deathwatch N- N N 10m/l 1a 30f 4h

Reveals how near death subjects within 30 ft. are.

Delay Disease C W- Y 1d 1a T 24h

Postpones effects of a disease.

Detect Attitude D N Y C:1r/l 1a C G

Reveals target's attitude.

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Dragonmark D N N C:10m/l* 1a 60f G

Detect and identify dragonmarks within 60 ft.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Fire D N N C:10m/l* 1a 60f G

Detect fire within 60 ft.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Guilt D N N ! 1a C 30m

Reveals how much guilt target feels.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Detect Violence D N N C:1r/l 1a 60f 30m

Reveals violence done in area within recent past.

Dispel Ward A N N ! 1a M G

As dispel magic, but affects only wards.

Divine Favor Ev N N 1m 1a P 5m

You gain +1 per three levels on attack and damage rolls.

Doom N W- Y 1m/l 1a M G

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Drug Resistance En F- Y 1h/l 1a T 6h

Subject is immune to addiction.

Ease of Breath N N N 1h/l 1a T G

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ebon Eyes T N Y 10m/l 1a T 1h

Subject can see through magical darkness.

Elf Disguise I N N 1h/l* 1a P 4h

As disguise self, except no body changes and only to an Elf type.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Extract Drug (F) C N N P 1m T G

Creates drug from inanimate object.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

Faith Healing C Y ! 1a T G

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Float of Livre d'Aquatha T W- Y 10m/l* 1a T 1h

Makes a willing creature or object buoyant.

Fortify Cold Creatures T N N 1r/l 1a C G

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone T N N 1r/l 1a C G

+4 bonus to resist being bull rushed or tripped

Glimpse of Fear I W- Y 1r/l;x 1a C G

A flash of horror causes the target to become shaken.

Grave Strike D+ N N 1r 1sw P G

Swift. You can sneak attack undead for 1 round.

Guiding Light Ev N Y 1m/l* 1a L 5m

+2 on ranged attacks against creatures in illuminated area.

Guilt En W- Y 1d4r 1a M G

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Healer's Vision D N N 1r/l* 1a P G

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healthful Rest C W- Y 1d 10m C G

Subjects heal at twice the normal rate.

Heartache En- W- Y 1r 1a C G

Subject helpless for 1 round.

Hemorrhage N W- Y 1r/2l (<=5r) 1a T G

Inflict wound that bleeds 1d3 damage per round.

Hide from Undead A W- Y 10m/l* 1a T 4h

Undead can't perceive one subject/level.

Ice Gauntlet Ev N N 1m/l* 1a P G

A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage.

Ice Slick C N N 1r/l* 1a C G

Creates a 20-ft. square of slippery ice.

Incite En W- Y 1m/l 1sw C 5m

Subject can't ready actions or delay.

Inflict Light Wounds N Y ! 1a T G

Touch deals 1d8 damage +1/level (max +5).

Inhibit En W- Y ! 1a M G

Subject delays until next round.

Ironguts A W- Y 10m/l 1a T 1h

Target gains +5 bonus on saving throws against poison*.

Know Protections D W- Y ! 1a C G

Determines target's defenses.

Lantern Light Ev+ N Y 1r/l 1a C G

Ranged touch attack deals 1d6 points of damage.

Light of Lunia Ev+ N Y 10m/l*# 1a M 1h

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Locate Water D N N C:10m/l* 1a L G

Reveals location, size, and quality of water sources.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Moon Lust I W~ Y 1r/l 1a M G

Subject obsesses about moon, is fascinated or dazzled on successful Will save.

Necrotic Awareness (F) N N N C:1m/l* 1a 60f G

Sense encysted subjects.

Nightshield A N N 1m/l#* 1a P 30m

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nimbus of Light Ev N N 1m/l#* 1a P G

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Omen of Peril (F) D N N ! 1r P 6h

You know how dangerous the future will be.

Portal Beacon T N N 1h/l 1a C 6h

Six creatures know distance and direction to a magic portal.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Ray of Hope En W- Y 1r/l 1a C G

Subject gains +2 bonus on attacks, saves, and checks.

Ray of Resurgence Ev F- Y ! 1a C G

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Remove Fear A W- Y 10m;x 1a C G

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Resist Planar Alignment A F- Y 10m/l 1a T 1h

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resurgence A W- Y ! 1a T G

You grant subject a second chance at a saving throw.

Rhino's Rush T N N 1r 1sw P G

Deal double damage when charging for one round.

Rosemantle A W- Y 1r/l 1a T G

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Sacrificial Skill En- N N 1m/l 1a P 30m

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sanctuary A W- N 1r/l 1a T 5m

Opponents cant attack you, and you can't attack.

Scholar's Touch D N N C:1r/l 1a P 1h

Read books in seconds.

Segojan's Armor A N N 1h/l* 1a T 6h

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Shield of Faith A W- Y 1m/l 1a T 30m

Aura grants +2 or higher deflection bonus.

Lesser Shivering Touch N N Y 1r/l 1a T G

Touch deals 1d6 Dex damage.

Sign En N N 1m/l 1a P 5m

Your initiative check result improves, and you know enemies' initiative check results.

Slow Consumption N- F- Y 1d 10m T G

Caster absorbs health and sustenance from helpless subject.

Snowshoes T W- Y 1h/l* 1a T G

Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow.

Sorrow En- W- Y 1r/l 1a C G

Subject takes -3 penalty on attacks, saves, and checks.

Spell Flower T N N 1r/l 1a P G

Hold the charge on one touch* spell per forelimb.

Spider Hand T N N C:1m/l 1a P G

Your hand becomes a Small monstrous spider.

Stalactite Trap T F- Y 1h/l# 1a C 6h

A stalactite gains the ability to hurl itself at a foe.

Stupor En F- Y 1h/l 1m T 12h

One helpless subject is put in a state that allows him to be moved but take no other actions.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Suspend Disease A F- Y 1d 1a T 24h

Keeps disease from harming creature for 24 hours.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Tongue of Baalzebul T- N N 1h/l 1r P G

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Touch Of Jorasco C W- Y x 1a P&T G

Touch heals up to 2 hp/level divided among multiple targets.

Unity Wine T W- Y 1h/l 1m T G

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Lesser Vigor C W- Y 10r+1r/l (<=15r) 1a T G

Creature heals 1 hp/round (max 15 rounds).

Vision of Glory D N Y 1m# 1a T G

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven En W- Y 1r 1a C G

Evil creature is dazed for 1 round.

Wieldskill D N Y 1m/l# 1a T G

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.