Index of Spells by Level - Artificer 3

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Adamantine Weapon
    MoE
  Artificer 3  
    General

Transform weapon into adamantine.

Greater Armor Enhancement (M)
    Ebberon
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Blast Rod
    MoE
  Artificer 3  
    General

Infused rod stores 1d8/level destructive energy.

Construct Energy Ward
    Ebberon
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Lesser Humanoid Essence
    RE
  Arc 3, Artificer 3, Clr 3  
    General

Grants a construct the ability to accept healing magic.

Inflict Serious Damage
    Ebberon
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Lucky Cape
    MoE
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Greater Magic Weapon
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)

+1 bonus/four levels (max +5).

This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).

Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)

Metamagic Item
    Ebberon
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Power Surge (XP)
    Ebberon
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Spell Snare
    MoE
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Stone Construct (M)
    Ebberon
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Suppress Requirement (M)
    Ebberon
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

True Casting
Divination 1 round ATB
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General
Target: You

You get a +10 to your next Casting Roll.

Your next single casting roll (if it is made before the end of the next round) gains a +10 insight bonus. Additionally, you are not affected by the miss chance on a roll of a natural one.