Index of Feats by Type - Psionic

Name Prerequisites Benefit
Aligned Attack Base attack bonus +6. When you take this feat, choose either chaos, good, evil or law. (Your choice must match one of your alignment components. Once you've made this alignment choice, it cannot be changed. To use this feat, you must expend your psionic focus. When you make a successful melee or ranged attack, you deal an extra 1d6 points of damage, and your attack is treated as either a good, evil, chaotic, or lawful attack (depending on your original choice) for the purpose of overcoming damage reduction. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Body Fuel   You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight. 
Boost Construct   When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from. 
Combat Manifestation   You get a +4 bonus on Concentration checks made to manifest a power or use a psi-like ability while on the defensive or while you are grappling or pinned. 
Deep Impact Str 13, Psionic Weapon, base attack bonus +5. To use this feat, you must expend your psionic focus. You can resolve your attack with a melee weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Expanded Knowledge Manifester level 3rd. Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline's list or even from another class's list. 
Fell Shot Dex 13, Point Blank Shot, Psionic Shot, base attack bonus +5. To use this feat, you must expend your psionic focus. You can resolve your ranged attack as a ranged touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Focused Sunder Str 13, Power Attack, Improved Sunder. To use this feat, you must expend your psionic focus. When you strike at an opponent's weapon, you ignore half of the weapon's total hardness (round down). Total hardness includes any magical or psionic enhancements possessed by the weapon that increase its hardness. 
Ghost Attack Base attack bonus +3. You must be psionically focused to use this feat. When you make a melee attack or a ranged attack against an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature. Your weapon or natural weapon actually appears to become briefly incorporeal as the attack is made. 
Inquisitor Wis 13. To use this feat, you must expend your psionic focus. You gain a +10 bonus on a Sense Motive check to oppose a Bluff check. You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isn't lying, you still expend your psionic focus. 
Mental Leap Str 13, Jump 5 ranks. To use this feat, you must expend your psionic focus. You gain a +10 bonus on a Jump check. 
Metamorphic Transfer Wis 13, manifester level 5th. Each time you change your form, such as through the metamorphosis power, you gain one of the new form's supernatural abilities, if it has any. No matter how many times you manifest the metamorphosis power on a given day, you can gain only a total of three supernatural ability transfers per day. You gain only three uses of the metamorphic ability per day, even if the creature into which you metamorph has a higher limit on uses (You are still subject to other restrictions on the use of the ability.) The save DC to resist a supernatural ability gained through Metamorphic Transfer (if it is an attack) is 10 + your Cha modifier + 1/2 your Hit Dice. 
Narrow Mind Wis 13. You gain a +4 bonus on Concentration checks you make to become psionically focused. 
Overchannel   While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage. The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance. 
Power Penetration   To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creature's power resistance. 
Greater Power Penetration Power Penetration. To use this feat, you must expend your psionic focus (see the Concentration skill description). You get a +8 bonus on manifester level checks to overcome a creature's power resistance. This bonus overlaps with the bonus from Power Penetration
Power Specialization Weapon Focus (ray), manifester level 4th. With rays and ranged touch attack powers that deal damage, you deal an extra 2 points of damage. If you expend your psionic focus when you manifest a ray or a ranged touch attack power that deals damage, you add your key ability bonus to the damage (instead of adding 2). 
Greater Power Specialization Power Specialization, Weapon Focus (ray), manifester level 12th. Your powers that deal damage deal an extra 2 points of damage. This damage stacks with other bonuses on damage rolls to powers, including the one from Power Specialization. The damage bonus applies only if the target or targets are within 30 feet. 
Psicrystal Affinity Manifester level 1st. This feat allows you to gain a psicrystal. 
Psicrystal Containment Psicrystal Affinity, manifester level 3rd. You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal's psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself-only the owner can spend the time to focus the crystal. 
Improved Psicrystal Psicrystal Affinity. You can implant another personality fragment in your psicrystal. You gain the benefits of both psicrystal personalities. Your psicrystal's personality adjusts and becomes a blend between all implanted personality fragments. From now on, when determining the abilities of your psicrystal, treat your manifester level as one higher than your normal manifester level. 
Psionic Body   When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points. 
Psionic Charge Dex 13, Speed of Thought. To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn. 
Psionic Dodge Dex 13, Dodge. You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat (but only applies on attacks made by the opponent you have designated). 
Psionic Endowment   To use this feat, you must expend your psionic focus. You add 1 to the save DC of a power you manifest. 
Greater Psionic Endowment Psionic Endowment. When you use the Psionic Endowment feat, you add +2 to the save DC of a power you manifest instead of +1. 
Psionic Fist Str 13. To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Fist Str 13, Psionic Fist, base attack bonus +5. When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Psionic Meditation Wis 13, Concentration 7 ranks. You can take a move action to become psionically focused. 
Psionic Shot Point Blank Shot. To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Shot Point Blank Shot, Psionic Shot, base attack bonus +5. When you use the Psionic Shot feat, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Psionic Talent Having a power point reserve. When you take this feat for the first time, you gain 2 power points. 
Psionic Weapon Str 13. To use this feat, you must expend your psionic focus. Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Weapon Str 13, Psionic Weapon, base attack bonus +5. When you use the Psionic Weapon feat, your attack with a melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Return Shot Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3. To use this feat, you must expend your psionic focus and have at least one hand free. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can deflect the attack so that you take no damage from it. The attack is deflected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not flat-footed. Attempting to return a shot is a free action. 
Speed of Thought Wis 13. As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet. 
Talented Overchannel. To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling. 
Unavoidable Strike Str 13, Psionic Fist, base attack bonus +5. To use this feat, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Up the Walls Wis 13. While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. 
Wounding Attack Base attack bonus +8. To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.