Index of Spells by Sources - Tome and Blood

SRD

Apostle of Peace Spells

2nd-Level Apostle of Peace Spells

Tran

Archivist Spells

2nd-Level Archivist Spells

Abjur
  • Filter: Makes subject resistant to inhaled toxins.
  • Gaze Screen: Subject has a 50% chance to avoid gaze attacks.
Tran

3rd-Level Archivist Spells

Abjur

6th-Level Archivist Spells

Abjur
Necr

8th-Level Archivist Spells

Abjur
  • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.

Artificer Spells

1st-Level Artificer Spells

Tran

2nd-Level Artificer Spells

Tran

3rd-Level Artificer Spells

Tran

4th-Level Artificer Spells

Tran

Assassin Spells

2nd-Level Assassin Spells

Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Tran

3rd-Level Assassin Spells

Necr
  • False Life: Gain 1d10 temporary hp +1/level (max +10).

Bard Spells

2nd-Level Bard Spells

Tran

6th-Level Bard Spells

Evoc
  • Greater Shout: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Beguiler Spells

3rd-Level Beguiler Spells

Div

Beloved of Valarian Spells

2nd-Level Beloved of Valarian Spells

Tran

Blackguard Spells

2nd-Level Blackguard Spells

Tran

Cleric Spells

2nd-Level Cleric Spells

Abjur
  • Filter: Makes subject resistant to inhaled toxins.
  • Gaze Screen: Subject has a 50% chance to avoid gaze attacks.
Tran

3rd-Level Cleric Spells

Abjur

6th-Level Cleric Spells

Abjur
Necr

8th-Level Cleric Spells

Abjur
  • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.

Druid Spells

2nd-Level Druid Spells

Abjur
  • Filter: Makes subject resistant to inhaled toxins.
  • Gaze Screen: Subject has a 50% chance to avoid gaze attacks.
Tran

3rd-Level Druid Spells

Abjur

6th-Level Druid Spells

Abjur

Emissary of Barachiel Spells

2nd-Level Emissary of Barachiel Spells

Tran

Ghampion of Gwynharwyf Spells

2nd-Level Ghampion of Gwynharwyf Spells

Tran

Harper Guide Spells

4th-Level Harper Guide Spells

Tran

Hexblade Spells

2nd-Level Hexblade Spells

Necr
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
Tran

3rd-Level Hexblade Spells

Div

Paladin Spells

2nd-Level Paladin Spells

Tran

Prime Underdark Guide Spells

4th-Level Prime Underdark Guide Spells

Tran

Ranger Spells

2nd-Level Ranger Spells

Tran

Slayer of Domiel Spells

2nd-Level Slayer of Domiel Spells

Tran

Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells

Tran

1st-Level Sorcerer/Wizard Spells

Conj
Necr
  • Negative Energy Ray: Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).
Tran
Univ
  • Familiar Pocket: Creates an extradimensional hiding place for your familiar.

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Filter: Makes subject resistant to inhaled toxins.
  • Gaze Screen: Subject has a 50% chance to avoid gaze attacks.
Conj
  • Choke: Target takes 1d4 points of damage each round from strangling hands.
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Ench
  • Indifference: Makes subject resistant to fear, compulsion, and morale effects.
Illu
Necr
Tran

3rd-Level Sorcerer/Wizard Spells

Conj
Div
Evoc
  • Ice Burst: Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).
Necr
Tran
Univ
  • Enhance Familiar: Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.
  • Fortify Familiar: Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

4th-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Orb of Acid: Ranged touch, 1d6/level (max 15d6) points of acid damage.
  • Orb of Cold: Ranged touch, 1d6/level (max 15d6) points of cold damage.
  • Orb of Electricity: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
  • Orb of Fire: Ranged touch, 1d6/level (max 15d6) points of fire damage.
  • Orb of Sound: Ranged touch, 1d4/level (max 15d4) points of sonic damage.
Necr
  • Negative Energy Wave: Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.
Tran

5th-Level Sorcerer/Wizard Spells

Abjur
Necr
  • Spiritwall: Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.
Tran
  • Mass Fly: As fly, except this spell confers the power of flight upon all targeted creatures.

6th-Level Sorcerer/Wizard Spells

Necr
Univ

7th-Level Sorcerer/Wizard Spells

Abjur
Conj

8th-Level Sorcerer/Wizard Spells

Abjur
  • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
Evoc
  • Greater Shout: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Tran

9th-Level Sorcerer/Wizard Spells

Abjur
  • Absorption: You absorb 1d4+6 spell levels directed at you.
Evoc
Necr
  • Hide LifeXP: You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.

The Hoardstealer Spells

3rd-Level The Hoardstealer Spells

Div

Vassal of Bahamut Spells

2nd-Level Vassal of Bahamut Spells

Tran

Warmage Spells

1st-Level Warmage Spells

Conj

2nd-Level Warmage Spells

Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

4th-Level Warmage Spells

Conj
  • Orb of Acid: Ranged touch, 1d6/level (max 15d6) points of acid damage.
  • Orb of Cold: Ranged touch, 1d6/level (max 15d6) points of cold damage.
  • Orb of Electricity: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
  • Orb of Fire: Ranged touch, 1d6/level (max 15d6) points of fire damage.
  • Orb of Sound: Ranged touch, 1d4/level (max 15d4) points of sonic damage.

8th-Level Warmage Spells

Evoc
  • Greater Shout: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Wu jen Spells

2nd-Level Wu jen Spells

Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Tran

3rd-Level Wu jen Spells

Conj

4th-Level Wu jen Spells

Abjur

7th-Level Wu jen Spells

Abjur

8th-Level Wu jen Spells

Tran

9th-Level Wu jen Spells

Abjur
  • Absorption: You absorb 1d4+6 spell levels directed at you.