Index of Spells by Sources - Savage Species

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Air Breathing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

 
Awaken Construct (M) (XP)
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Awakens a humanoid-shaped construct to humanlike sentience.

 
Awaken Undead (XP)
    SPC
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

 
Blindsight
    SPC
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

 
Greater Blindsight
    SPC
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

 
Blood Wind
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Subject uses natural weapons as thrown weapons.

 
Bridge of Sound
    Savage Species
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

 
Buoyant Lifting
    SPC
  Arc 1, Drd 1  
    1 hour

Underwater creatures rise to surface.

 
Cacophonic Burst
    SPC
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

 
Camouflage
    SPC
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

 
Cloud Wings
    SPC
  Arc 2, Drd 2  
    6 hours

Increase the subject's fly speed by 30 feet.

 
Countermoon
    SPC
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

 
Crawling Darkness
    SPC
  Arc 5, Clr 5  
    5 minutes

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

 
Dawn
    SPC
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

 
Desiccating Bubble
    SPC
  Sor/Wiz 2  
    General

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

 
Dissonant Chant
    SPC
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

 
Dream Casting
    SPC
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

 
Earth Reaver
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

 
Embrace the Wild
    SPC
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

 
Greater Enlarge Person
    SPC
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

 
Extend Tentacles
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

 
Fins to Feet
    SPC
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

 
Flame Whips
    SPC
  Wiz 4  
    General

Your forelimbs deal 6d6 fire damage.

 
Forestfold
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

 
Fox's Cunning
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes
Target: Creature touched

Subject gains +4 to Int for 1 min./level.

The transmuted creature becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spells effect do increase. This spell doesn't grant extra skill points.

 
Fuse Arms
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

 
Girallon's Blessing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

 
Hailstones
    SPC
  Sor/Wiz 3  
    General

Frigid globes deal 5d6 cold damage.

 
Holy Star
    SPC
  Arc 7, Clr 7  
    General

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

 
Illusory Pit
    SPC
  Sor/Wiz 6  
    General

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

 
Incarnate Construct (XP)
    Savage Species
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Turns construct into living creature.

 
Inky Cloud
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Obscures sight underwater beyond 5 ft.

 
Jagged Tooth
    SPC
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

 
Laogzed's Breath
    SK
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

 
Lion's Charge
    SPC
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

 
Low-Light Vision
    SPC
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

 
Maw of Chaos
    SPC
  Sor/Wiz 9  
    General

Area of energy damages creatures and disrupts concentration.

 
Minor Servitor (XP)
    Savage Species
  Arc 7, Clr 7, Sor/Wiz 5  
    General

Animated object does your bidding.

 
Plant Body
    SPC
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

 
Rapid Burrowing
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

 
Greater Reduce Person
    SPC
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

 
Rejection
    SPC
  Arc 6, Clr 6  
    General

Creatures within cone are blasted away from you.

 
Greater Resistance
    SPC
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

 
Superior Resistance
    SPC
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

 
Scent
    Magic of Faerun
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

 
Skeletal Guard (M)
    Magic of Faerun
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

 
Sonorous Hum
    SPC
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

 
Sound Lance
    SPC
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

 
Speak To Allies
    SPC
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

 
Spell Flower
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

 
Spider Plague
    SPC
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

 
Stalking Spell
    Savage Species
  Sor/Wiz 8  
    6 hours

As greater invisibility, but subject is silent and scentless.

 
Stone Body
    PGtF
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

 
Undead Mask
    Savage Species
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

 
Vile Death (M) (XP)
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Undead creature gains fiendish template.

 
Vipergout
    PGtF
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

 
Wall Of Limbs
    SPC
  Sor/Wiz 5  
    General

Whirling limbs deal 5d6 damage and grab creatures passing through.

 
Weapon Of Energy
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

 
Wings of The Sea
    SPC
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.