Index of Feats by Name Letters - B

Name Prerequisites Benefit
Baleful Moan Undead type, incorporeal subtype, Daunting Presence.  
Ballista Proficiency    
Bane of Enemies Survival 24 ranks, five or more favored enemies. Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn't stack with similar abilities. 
Bane of the Unclean True beholder or must have aberration as a favored enemy.  
Battle Caster Ability to ignore arcane spell failure chance from armor.  
Battlefield Inspiration Cha 13.  
Beady Eyes Darkvision.  
Bear Fang Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).  
Beastly Wild empathy.  
Beckon the Frozen Augment Summoning, Spell Focus (conjuration).  
Bestial Hide Aberration Blood.  
Bestial Instinct    
Betrayal of the Spirit Linked Ability to prepare and cast animate dead, required sacrifice.  
Better Lucky Than Good Character level 6th, any two luck feats.  
Bite of Steel Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon focus (sai), base attack bonus +5.  
Black Lore of Moil Spell Focus (necromancy), caster level 7th.  
Blackwater Invocation  Ability to channel negative energy.  
Blasphemous Utterance Bardic music, Perform 9 ranks, Undertone of Heresy or Dark Speech.  
Blazing Berserker Ability to rage.  
Blessed By Tem-Et-Nu Patron deity Tem-Et-Nu, must have defeated a hippopotamus in single combat.  
Blind Rage Rage ability.  
Blind-Fight   In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. 
Blinding Speed Dex 25. The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action. 
Blindsense Wild shape class feature, Listen 4 ranks.  
Blindsight, 5-Ft. Radius Base attack bonus +4, Blind-Fight, Wisdom 19. Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though you cannot discern incorporeal beings. (Except for the decreased range, this feat is identical to the blindsight special ability.) 
Blooded Centaur (the Plateau of Thay), dwarf (Underdark [Earthroot]), elf (Cormanthor Drow, the Inner Sea, Menzoherranyr, or the Outer Sea), gnoll (the Plateau of Thay), grimlock (Underdark [Reeshov]), halfling (the Chondalwood), human (the Dalelands, the Nelanther Isles, Silverymoon, or Tethyr), or orc (Underdark [Northdark] or Vaasa).  
Bloodline of Fire Human (Calimshan) or planetouched (Calimshan).  
Bloodsoaked Intimidate Snatch Trophy.  
Body Fuel   You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight. 
Bolster Resistance Corpsecrafter  
Bonus Domain Wis 21, ability to cast 9th-level divine spells. Choose an additional domain from the character's deity's domain list. The character now has access to that domain's spells as normal for his or her domain spells and the domain's granted powers. 
Book Smart Int 15, Knowledge (any three) 6 ranks, ability to cast at least three arcane divination spells.  
Boost Construct   When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from. 
Boost Spell Resistance Any evil alignment.  
Boost Spell-Like Ability    
Born Flyer Dex 13.  
Born of the Three Thunders Knowledge (nature) 4 ranks, Energy Substitution (electricity).  
Braced for Charge Base attack bonus +1.  
Brachiation Climb 4 ranks, Jump 4 ranks.  
Brash    
Bravado    
Breath Control Perform (wind instrument) 5 ranks.  
Breathing Link Aquatic elf or water genasi, base Will save +2.  
Brew Potion Caster level 3rd. You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level x its caster level x 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell. Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion. 
Bright Sigil Illumian.  
Bronze Solaris Member Sorcerer level 1st.  
Brutal Throw    
Improved Buckler Defense Shield Proficiency.  
Improved Bull Rush Str 13, Power Attack. When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender. 
Bullheaded Dwarf (Underdark [Earthroot], Underdark [Northdark], the Great Rift, or the Spine of the World), human (Altumbel, Damara, the Great Dale, Rashemen, or the Western Heartlands), or taer (the Icerim Mountains).  
Bulwark of Defense Con 25, defensive stance 3/day. The character's defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC. 
Burrowing Power   To use this feat, you must expend your psionic focus. You can attempt to manifest your powers against targets that are sheltered behind a wall or force effect. Your power briefly skips through the Astral Plane to bypass the barrier. The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ectoplasm are assumed to have less than 1 foot of thickness unless noted otherwise. If a power requires line of sight (which includes most powers that affect a target or targets instead of an area), you cannot manifest it as a burrowing power unless you can somehow see the target, such as with clairvoyant sense. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level.