Index of Spells by Class - Wuj

Wu jen

Wu jen Spells

0-Level Wu jen Spells

Abjur
Div
Ench
  • Daze: Humanoid creature of 4 HD or less loses next action.
Evoc
Illu
Necr
Tran
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.
Univ

1st-Level Wu jen Spells

Abjur
Conj
Div
  • Comprehend Languages: You understand all spoken and written languages.
  • Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
  • Detect Evil: Reveals creatures, spells, or objects of selected alignment.
  • Detect Good: Reveals creatures, spells, or objects of selected alignment.
  • Detect Law: Reveals creatures, spells, or objects of selected alignment.
  • True Strike: +20 on your next attack roll.
Ench
  • Charm Person: Makes one person your friend.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Secret Signs: Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.
  • Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
  • Elemental Burst: Deal elemental damage in a burst.
  • Fiery Eyes: Laser eyes cause fires after focusing for a full round action.
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Melt: Deal 2/level (max 10) damage to cold subtype creature.
Illu
Necr
  • BackbiterF: Cause two handed or reach weapon to strike is wielder.
  • Ghost Light: An eerie green torch light causes creatures to become shaken.
Tran

2nd-Level Wu jen Spells

Abjur
  • Aiming at the Target: Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.
  • Arcane LockM: Magically locks a portal or chest.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Protection from Charm: The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.
  • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Conj
Div
Ench
  • Hold Person: Paralyzes one humanoid for 1 round/level.
Evoc
  • Fire ShurikenM: Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.
  • Ice Blast: Deal 1d6/2 levels (max 10d6) cold damage in a cone.
  • Lightning Blade: Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.
  • Sonic Whip: Scares animals, normal whip in combat.
Illu
  • Apparition: Cause foes to become shaken when seeing subject disfigured creature.
  • Blur: Attacks miss subject 20% of the time.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Minor Image: As silent image, plus some sound.
  • Misdirection: Misleads divinations for one creature or object.
  • Wall of Gloom: A shadowy wall deters passage.
Necr
  • Kiss of the Toad: Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.
Tran

3rd-Level Wu jen Spells

Abjur
Conj
Div
Ench
  • Suggestion: Compels subject to follow stated course of action.
Evoc
  • Earthbolt: Deal 1d6 damage/level (max 10d6) on an earth bound line.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Invoke the Cerulean Sign: Aberrations become sickened, nauseated, dazed, or stunned.
  • Steam Breath: Cone of steam deals 1d6/level (max 10d6) fire damage.
Illu
Tran

4th-Level Wu jen Spells

Abjur
Conj
Div
Ench
  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
  • Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
  • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Evoc
  • Creeping Darkness: Create a mobile darkness and silence effect.
  • Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illu
Necr
  • Animate DeadM: Creates undead skeletons and zombies.
  • Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
  • Pain: The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.
Tran
  • Command Plants: Sway the actions of one or more plant creatures.
  • Dancing Blade: Sword fights with an ally and prevents flanking.
  • Poison Needles: Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.
  • Polymorph: Gives one willing subject a new form.
  • Rusting Grasp: Your touch corrodes iron and alloys.
  • Snake Darts: Create two poisonous snakes.
  • Water to PoisonM: Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.
  • Wood Rot: Destroy wooden objects or plants.

5th-Level Wu jen Spells

Conj
Ench
Evoc
Illu
  • Dream: Sends message to anyone sleeping.
  • Nightmare: Sends vision dealing 1d10 damage, fatigue.
  • Persistent Image: As major image, but no concentration required.
Necr
  • Spirit Self: You can become incorporeal but must remain within 200 feet of your body.
  • Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Tran
Univ

6th-Level Wu jen Spells

Abjur
Conj
Div
  • True SeeingM: Lets you see all things as they really are.
Ench
Illu
Necr
Tran

7th-Level Wu jen Spells

Abjur
Conj
Div
Ench
Evoc
Necr
Tran
Univ

8th-Level Wu jen Spells

Abjur
Conj
Ench
  • Antipathy: Object or location affected by spell repels certain creatures.
  • Power Word Stun: Stuns creature with 150 hp or less.
  • Symbol of InsanityM: Triggered rune renders nearby creatures insane.
  • SympathyM: Object or location attracts certain creatures.
Evoc
  • Earthquake: Intense tremor shakes 5-ft./level radius.
  • Whirlwind: Cyclone deals damage and can pick up creatures.
Necr
Tran

9th-Level Wu jen Spells

Abjur
  • Absorption: You absorb 1d4+6 spell levels directed at you.
  • Freedom: Releases creature from imprisonment.
  • Imprisonment: Entombs subject beneath the earth.
Conj
Ench
Evoc
  • Internal Fire: Subject dies or takes 6d6 +1 (max +20) fire damage.
Necr
Tran
Univ
  • WishXP: As limited wish, but with fewer limits.