Index of Spells by Class - Asn

Assassin

Assassin Spells

1st-Level Assassin Spells

Conj
  • Black Bag: Creates extradimensional bag of torture tools.
  • Devlin's Barb: You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.
  • Obscuring Mist: Fog surrounds you.
Div
Ench
  • Addiction: Subject becomes addicted to a drug.
  • Distract Assailant: Swift. One creature is flat-footed* for 1 round.
  • Shock and Awe: Reduces a surprised creature's initiative roll.
  • Sleep: Puts 4 HD of creatures into magical slumber.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
Illu
Necr
Tran
  • Ebon Eyes: Subject can see through magical darkness.
  • Feather Fall: Objects or creatures fall slowly.
  • Jump: Subject gets bonus on Jump checks.
  • Lightfoot: Your move does not provoke attacks of opportunity for 1 round (swift)
  • Low-Light Vision: Subject sees twice as far under current light.
  • Mimicry: Perfectly mimic familiar sounds, voices, or accents.
  • Rooftop Strider: Move across uneven surfaces with ease.
  • Spring Sheath: Automatically draws a weapon.
  • Sticky Fingers: Gain +10 bonus to Sleight of Hand checks.
  • Woodwisp ArrowM: Enables a masterwork arrow or bolt to pass through wood.

2nd-Level Assassin Spells

Abjur
Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Div
Ench
  • Getaway: Causes pursuers to go astray 50% of the time.
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
Evoc
Illu
Tran

3rd-Level Assassin Spells

Abjur
Conj
  • Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.
  • Devlin's Venomblade: Temporarily create a slashing weapon coated in venom that disappears after the first wounding.
Div
Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Evoc
Illu
Necr
  • Ebon Ray of Doom: Black energy prevents magical healing and special healing abilities from functioning.
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
  • Spider Poison: Touch deals 1d6 Str damage, repeats in 1 minute.
Tran

4th-Level Assassin Spells

Abjur
Conj
Div
Ench
Evoc
Illu
  • Greater Invisibility: As invisibility, but subject can attack and stay invisible.
  • Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Necr
  • Cursed Blade: Swift, Creature gains a curse that prevents healing or raising until removed.
  • Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
  • Poison: Touch deals 1d10 Con damage, repeats in 1 min.
  • Shadow ArrowM: Masterwork arrow or bolt deals 1d6 points of Strength damage.
  • Stop Heart: Touched living humanoid drops to -8 hitpoints.
Tran