Index of Spells by Book - Yerrij 1

Yerrij 1

Pages:100 of 100
DescriptionOne shot for me at Jerry's DnD campaign. 8th level spells are: Stoneskin, Wall of Fire, and Charm Monster.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Amanuensis T W- Y 10m/l 1a C 1h

Copy nonmagical text.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Caltrops C N N 1r/l 1a C G

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

No Light T N N 1m/l 1a C 5m

Prevents normal light from illuminating.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Repair Minor Damage T N N ! 1a T G

"Cures" 1 point of damage to a construct.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Familiar Pocket U N N 1h/l* 1a T 6h

Creates an extradimensional hiding place for your familiar.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Dragonskin T N N 10m/l 1a P 1h

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

Vitriolic Sphere C R~ N !;x 1a L G

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.