Index of Spells by Book - Ultimate Wizard's Spellbook

Ultimate Wizard's Spellbook

Pages:3998 of 5000
DescriptionThis fictional book contains all wizard spells.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Dart C N Y ! 1a C G

Energy bolt deals 1d3 acid damage.

Acid Glove C N Y ! 1a T G

Touch attack deals 1d6 acid damage.

Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Aiming Line I Wd N 1m 1a C G

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Amanuensis T W- Y 10m/l 1a C 1h

Copy nonmagical text.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Attract Fine Vermin T N Y 1m 1a P G

Attract a normal vermin to you.

Candlelight Ev N N 1h/l 1a T 6h

Cast a 5-foot radius light from the point touched.

Chalkboard I Wd N C+1r/l 1a C G

Creates opaque plane you can write on.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Devlin's Barb C N N 1m/l 1a P 5m

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Electric Slap T N Y ! 1a T G

Touch attack deals 1d6 electricity damage.

Electric Spark T N Y ! 1a C G

Ray deals 1d3 electricity damage.

Enchanting Flavor T N N ! 1r T G

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

Fire Flash Ev N Y ! 1a C G

Energy missile deals 1d3 fire damage.

Fire Hand Ev N Y ! 1a T G

Touch attack deals 1d6 fire damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Frost Touch Ev N Y ! 1a T G

Touch attack deals 1d6 cold damage.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Minor Invisibility I W- Y x 1a P|T G

As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Launch Item T N N ! 1a T G

Hurls fine item up to long range.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Mental Alarm D N N 1h/l 1a C 6h

Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Minor Energy Ward A N Y 1m 1a T G

Grant 5 points of energy resistance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Repair Minor Damage T N N ! 1a T G

"Cures" 1 point of damage to a construct.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Sonic Ray Ev N Y ! 1a C G

Ray deals 1d3 sonic damage.

Sonic Slap Ev N Y ! 1a T G

Touch attack deals 1d6 sonic damage.

Sonic Snap Ev W~ Y ! 1a C G

Target takes 1 point of sonic damage and is deafened 1 round.

Stick T W- Y ! 1a T G

Glues an object weighing 5 pounds or less to a larger object.

Minor Temporary Soul Binding C W- N 2r/l<=1m# 1a T G

As Temporary Soul Binding, duration is shorter.

Tongue of Angels T+ N N 1r/l 1a P G

You can speak Celestial.

Tongue of Fiends T- N N 1r/l 1a P G

You can speak Infernal.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Minor Ward A N Y 1d/l 10m T 24h

See Text

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Aberrate T- F- Y 10m/l 1a T 1h

Subject becomes an aberration.

Acidic Curse Ev F- Y ! 1a C G

See Text

Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Alustriel's Banner (M) I Wd N 1r/l* 1a L G

Create a minor image of a banner that is illuminated to guide and light.

Animate Rope T N N 1r/l 1a M G

Makes a rope move at your command.

Appraising Touch D N N 1m/l 1a P 30m

Grants a bonus on Appraise skill checks.

Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Backbiter (F) N W- Y 1r/l# 1a C G

Cause two handed or reach weapon to strike is wielder.

Benign Transposition C N N ! 1a M G

Two willing subjects switch places.

Bestow Wound (M) T F- Y ! 1a T G

Caster transfers 1 hp/level of wounds to another.

Black Bag C- N N 1d 1a T G

Creates extradimensional bag of torture tools.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Breath Flare T N N ! 1sw P G

Your breath weapon dazzles targets.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Buzzing Bee C N N 1m/l* 1a M 5m

Bee gives subject -10 penalty on Move Silently and Concentration checks.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Cheat (F) T- W- N 1m/l# 1a P 30m

Caster rerolls when determining the success of a game of chance.

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Corrosive Grasp C N Y ! 1a T G

You deal 1d8 acid damage with one touch/level

Cutting Hand T N N 1r/l* 1a P G

Your hand gains a +2 enhancement bonus and is considered armed.

Dead End I W-|Wd Y 10m/l* 1a T 1h

Illusions conceal the targets' spoor.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Disarm Ev N N ! 1a C G

Disarm a foe or push an object with an unseen force.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Distract En W- Y 1r/l 1a M G

Distracts targets with the zest for life.

Divine Inspiration D N Y 1d4r 1a T G

Target gains +3 sacred bonus on attack rolls against evil creatures.

Ebon Eyes T N Y 10m/l 1a T 1h

Subject can see through magical darkness.

Elf Disguise I N N 1h/l* 1a P 4h

As disguise self, except no body changes and only to an Elf type.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Erase T N N ! 1a C G

Mundane or magical writing vanishes.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

False Vigor I W- Y 1m/l# 1a T G

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

Familiar Pocket U N N 1h/l* 1a T 6h

Creates an extradimensional hiding place for your familiar.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Fengut I F- Y 1d4+1r 1a C G

Subject is nauseated.

Fetid Breath C F- Y 1r;x 1a 10f G

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fist of Stone T N N 1m 1a P G

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Frost Fingers Ev Y ! 1a 15f G

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Grease C N N 1r/l* 1a C G

Makes 10-ft. square or one object slippery.

Guiding Light Ev N Y 1m/l* 1a L 5m

+2 on ranged attacks against creatures in illuminated area.

Guilt En W- Y 1d4r 1a M G

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Horizikaul's Boom Ev W~ Y ! 1a C G

Target takes 1d4/two levels sonic damage plus deafness.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Ice Dagger Ev N Y ! 1a C G

Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Incite En W- Y 1m/l 1sw C 5m

Subject can't ready actions or delay.

Inhibit En W- Y ! 1a M G

Subject delays until next round.

Ironguts A W- Y 10m/l 1a T 1h

Target gains +5 bonus on saving throws against poison*.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Know Protections D W- Y ! 1a C G

Determines target's defenses.

Lantern Light Ev+ N Y 1r/l 1a C G

Ranged touch attack deals 1d6 points of damage.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Luminous Gaze Ev N N 1r/l 1a P G

You cast a dazzling light.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Greater Mage Hand T W- Y C 1a M G

As mage hand, but medium range and 40 lb.

Magic Aura I N N 1d/l* 1a T 24h

Alters objects magic aura.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Master's Touch D N N 1m/l* 1sw P 5m

You gain proficiency in any one weapon or shield.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Nerveskitter T N Y 1m/l 1a T 5m

Target gains +5 bonus on initiative checks.

Net of Shadows I W- Y 3r 1a C G

Creates ordinary shadows that provide concealment to all in the area.

Nightshield A N N 1m/l#* 1a P 30m

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Lesser Orb of Acid C N N ! 1a C G

Ranged touch, 1d8 or more acid damage.

Lesser Orb of Cold C N N ! 1a C G

Ranged touch, 1d8 or more cold damage.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Lesser Orb of Fire C N N ! 1a C G

Ranged touch, 1d8 or more fire damage.

Lesser Orb of Sound C N N ! 1a C G

Ranged touch, 1d6 or more sonic damage.

Persistent Blade (F) Ev N Y 1r/2l 1a C G

Blade of force attacks target, automatically flanks.

Precise Vision T N N 10m/l 1a P 1h

You gain a +5 compentence bonus to Spot and Search checks.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Raging Flame T N N ! 1a M G

Accelerates burning fires, they last half as long, and burn twice as hot.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Reduce Person T F- Y 1m/l* 1r C 30m

Humanoid creature halves in size.

Repair Light Damage T N N ! 1a T G

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Scatterspray T N N ! 1a C G

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Serene Visage I N N 1m/l 1a P 5m

Grants a bonus on Bluff checks.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Shock and Awe En W- Y 1r 1a C G

Reduces a surprised creature's initiative roll.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Silent Sound Ev N Y ! 1a C G

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Slide T W- Y ! 1a C G

Move subject 5 feet.

Slow Burn T N N ! 1a M G

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Snilloc's Snowball Ev N Y 1r/l* 1a 0f G

Touch attack (melee or ranged) deals 1d6 cold damage +1/level.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Spirit Worm N F~ Y 1r/l 1a T G

Target takes 1 point of Con damage every round for 1 round/level.

Spontaneous Search D W-|N M ! 1r C G

Searches a 30-foot cube area in 1 round.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Trembling Horn Marker I W- Y 10m/l* 1a C 1h

Marks target with an invisible horn, which sounds when near a Watchman's horn.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Twilight Luck A+ N Y 1m/l 1a T 5m

Target gains +1 luck bonus on all saving throws.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Ventriloquism I Wd N 1m/l* 1a C 5m

Throws voice for 1 min./level.

Wall of Smoke C F~ N 1r/l 1a C G

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Addiction En F- Y ! 1a T G

Subject becomes addicted to a drug.

Aganazzar's Scorcher Ev Y ! 1a C G

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aiming at the Target A N N C:20m;x 1ia P G

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Augment Familiar T F- Y C+1r/l 1a C G

Your familiar becomes more powerful.

Ayailla's Radiant Burst Ev+ F-R½ Y ! 1a 60f G

Blind evil creatures and do 1d6/2 levels divine damage (max 5d6)

Baleful Transposition C W- Y ! 1a M G

Two subjects switch places.

Battering Ram Ev N Y ! 1a C G

Deals 1d6 force damage plus bull rush.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Black Lightning Ev- Y ! 1a C G

Ray that deals 1d6/2 levels (Max 10d6) damage, half electricity and half evil/profane energy.

Bladesong T W- Y 1r/l 1a T G

Causes weapon to have an extra touch attack to daze opponent.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blind or deaf.

Blur I W- Y 1m/l* 1a T 5m

Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't.

Body Of The Sun T Y 1r/l 1a 5f G

Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Choke C Y 1r/l 1a C G

Target takes 1d4 points of force damage each round from strangling hands.

Claws of Darkness I F~ Y;* 1r/l 1a P G

Your hands make reach melee touch attacks that deal 1d8 cold damage and slow* down opponents.

Cloud of Bewilderment Ev F- N 1r/l 1a 10f G

Generates a nauseating 10-ft. cone.

Combust Ev R~ Y !;x 1a T G

Target takes 1d8/level (max 10d8) fire damage.

Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless torch.

Create Magic Tattoo (M) C N Y 1d 10m T G

Subject receives a magic tattoo with various effects.

Curse of Impending Blades N N Y 1m/l 1a M 5m

Subject takes -2 penalty to AC.

Darkness Ev N N 10m/l* 1a T 4h

20-ft. radius of supernatural shadow.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Daze Monster En W- Y 1r 1a M G

Living creature of 6 HD or less loses next action.

Death Armor (F) N N N 1r/l 1a P G

Black aura deals 1d4 +1/two levels damage to creatures attacking you.

Decastave C N Y 1r/l* 1a 0f G

Thundering quarterstaff deals 1d6 force damage with touch attack.

Delusions of Grandeur I W- Y 10m/l 1a M 1h

Subject becomes overconfident and careless.

Detect Thoughts D W- N C:1m/l* 1a 60f G

Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.

Discern Shapechanger (M) D N N 1r/l 1r P G

See creatures as they really are or know they can shapechange.

Disguise Undead I N N 1d 1a T 1h

Change appearance of one corporeal undead.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Earthbind T F- Y 1m/l* 1a C 30m

Subject creature can't fly*.

Earthen Grasp T N Y 2r/l 1a C G

Dense hand grapples creatures and pins them.

Electric Loop Ev Y ! 1a C G

Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature.

Energize Potion (M) T Y ! 1a C G

Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst.

Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +1 enhancement bonus to spell DCs.

Entice Gift En W- Y 1r 1a C G

Subject gives caster what its holding.

False Life N N N 1h/l#;x 1a P 30m

Gain 1d10 temporary hp +1/level (max +10).

Fearsome Grapple T N N 1r/l 1a P G

You gain 2 additional arms that only improve your grapple checks.

Filter A W- Y 10m/l 1a T 1h

Makes subject resistant to inhaled toxins.

Fireburst Ev Y ! 1a 10f G

Adjacent subjects take 1d8/level (max 5d8) fire damage.

Flame Dagger Ev N Y 1m/l* 1a 0f G

As flame blade, but 1d4 +1/level.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Force Ladder (F) Ev N N 1m/l 1a C 5m

Creates a movable ladder of force.

Fox's Cunning T W- Y 1m/l 1a T 5m

Subject gains +4 to Int for 1 min./level.

Gaze Screen A W- Y 10m/l 1a T G

Subject has a 50% chance to avoid gaze attacks.

Ghoul Touch N F- Y 1d6+2r 1a T G

Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Hypnotic Pattern I W- Y C+2r 1a M G

Fascinates (2d4 + level) HD of creatures.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Icebolt Ev N Y ! 1a M G

Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit.

Indifference En W- Y 1h/l* 1r T 6h

Makes subject resistant to fear, compulsion, and morale effects.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Ironthunder Horn T R- Y ! 1a 30f G

Intense vibrations trip those in area.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Levitate T N N 1m/l* 1a P|close 5m

Subject moves up and down at your direction.

Life Bolt N N Y ! 1a M G

1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead.

Lively Step T W- Y <=12h 1a 30f 4h

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Locate Node (F) D N N 1m/l 1a 1m/l 5m

Finds closest earth node in 1 mile/level radius.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Luminous Armor A N Y 1h/l* 1a T 6h

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Magic Mouth (M) I W- Y P# 1a C 24h

Speaks once when triggered.

Malevolent Miasma C F- N ! 1a C G

Cloud of fog deals 1d4 nonlethal damage/level (max 5d4).

Mark of Air Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Mark of Earth Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Mark of Fire Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Mark of Frost Ev W- Y 1h/l# 1r T 6h

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

Mark of Water Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Marked Man (F) D N N 1d/l 1m P 24h

Helps track a subject.

Mindless Rage En W- Y 1r/l 1a M G

Incite a rage in an opponent that drives them to attacking you by melee only.

Minor Image I Wd N C+2r 1a L 12h

As silent image, plus some sound.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Mirror Move T N N 1m/l 1a P 5m

Use general feat that you have seen used recently.

Misdirection I N|W- N 1h/l 1a C 6h

Misleads divinations for one creature or object.

Node Lock A N N P 1a C 1h

Deters others from using an earth node's powers.

Obscure Object A W- Y 8h* 1a T 24h

Masks object against scrying.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Phantasmal Assailants I Wd&F½ Y ! 1a C G

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantom Foe (F) I W- N 1r/l 1a T G

Phantasm flanks subject.

Phantom Trap (M) I N N P* 1a T 24h

Makes item seem trapped.

Protection from Arrows A W- Y 1h/l# 1a T 6h

Subject immune to most ranged attacks.

Pyrotechnics T W-|F- M;* 1d4+1r;x 1a L G

Turns fire into blinding light or choking smoke.

Rainbow Beam (M) Ev N Y ! 1a C G

Ray does a random type of damage.

Ray of Depletion N F- Y ! 1a C G

Deplete some of a psion's power points.

Razorfanqs T N N 1r/l 1a P G

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Rebuke En W- Y 1r/l 1a C G

Target is dazed 1 round, thereafter shaken, and distracted.

Reflective Disguise I N N 10m/l 1a P 1h

Viewers see you as their own species and gender.

Repair Moderate Damage T N N ! 1a T G

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Rope Trick T N N 1h/l* 1a T 6h

As many as eight creatures hide in extradimensional space.

Saltray Ev F~ Y ! 1a C G

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Scale Weakening T N Y 10m/l* 1a C 1h

Subject's natural armor weakens.

Scare N W~ Y 1r/l|1r;x 1a M G

Panics creatures of less than 6 HD.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Scintillating Scales A N N 1r/l 1a P G

You gain an AC deflection bonus equal to your Constitution modifier.

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Shadow Mask I N N 10m/l* 1a P 1h

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Spray I F- Y 1r/l 1a M G

Shadows daze targets and deal 2 points of Str damage.

Shatter Ev W-|F½ Y ! 1a C G

Sonic vibration damages objects or crystalline creatures.

Shroud of Undeath N N N 10m/l* 1a P 1h

Negative energy shroud makes undead perceive you as undead.

Slapping Hand Ev N Y ! 1a M G

Hand makes creature provoke attacks of opportunity.

Greater Slide T W- Y ! 1a M G

Move subject 20 feet.

Snake's Swiftness T W- Y ! 1a C G

Subject immediately makes one attack.

Snowball Swarm Ev Y ! 1a M G

Deals 1d6 cold/2 levels to a 10-ft. radius.

Spectral Hand N N N 1m/l* 1a M 30m

Creates disembodied glowing hand to deliver touch attacks.

Spider Climb T W- Y 10m/l 1a T 1h

Grants ability to walk on walls and ceilings.

Splinterbolt Ev N Y ! 1a C G

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Static Veil A N N 1h/l 10m 0f 6h

Scry DC increases by +1/level for targets within the area.

Stone Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +3 natural armor bonus.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Swarm C N N C+2r 1r C G

Summons swarm of bats, rats, or spiders.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Surefooted Stride (M) T N N 1h/l 1a P G

Treat mountainous terrain as plains.

Swim T N Y 10m/l* 1r M 1h

Subject gains a swim speed equal to their land speed.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Thief Ward A N N 1m/l 1a P 5m

All Hide and Move Silently checks suffer a -10 penalty.

Touch of Idiocy En N Y 10m/l 1a T G

Subject takes 1d6 points of Int, Wis, and Cha damage.

Undaunted Fixture T N N P 1a T 12h

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undeniable Gravity T W- Y 1m/l 1a L 30m

Flying creature loses flying ability.

Understand Object D N N ! 1m T G

Determine the non-magical functions of an object or technological item.

Undertow T F- Y ! 1a M G

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Veil of Shadow Ev N N 1m/l 1a P 30m

Darkness grants you concealment.

Wall of Gloom I W- Y C+1r/l 1a M G

A shadowy wall deters passage.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Whirling Blade (F) T N N ! 1a 60f G

Make an attack on a line of foes with your slashing weapon.

Whispering Wind T N N <=1h/l# 1a 1m/l 30m

Sends a short message 1 mile/level.

Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by one step.

Yoke of Mercy En+ W- N 1r/l 1a C G

Target deals nonlethal damage.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Abolish Shadows A Y ! 1a 30f G

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Acid Breath C Y ! 1a 15f G

1d6/caster level acid damage in a cone.

Amorphous Form T W- Y 1m/l* 1a T 5m

Subject becomes puddle-like and can slip through cracks quickly.

Analyze Portal D N N C:1r/l* 1m 60f G

Detects and analyzes portals within 60 ft.

Anticipate Teleportation (F) A N N 1d 10m T 6h

Delays teleporting creatures 1 round within range.

Antidragon Aura (M) A W- Y 1m/l 1a C G

Allies gain bonus to AC and saves against dragons.

Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Bands of Steel C R~ N 1r/l 1a M G

Bands immobilize or entangle* target.

Bite of the Wererat T N N 1r/l 1a P G

You become enhanced such as that of a dire rat.

Blacklight Ev W-|N M 1r/l* 1a C G

Creates a 20-ft. radius of supernatural darkness you can see through.

Blink T N N 1r/l* 1a P G

You randomly vanish and reappear for 1 round/level.

Bolt of Conjuring C N N !;x 1a M G

See Text

Bone Tattoo N W- Y 1m/l 1m T 30m

See Text

Brilliant Emanation Ev+ F~ Y 1d4r 1a P G

Make evil creatures blind or suffer -1 to attacks.

Celestial Aspect T+ F- Y 1m/l 1a T G

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Cone of Dimness I W- Y 1r/l 1a 60f G

Cone temporarily convinces creatures that they are blind.

Corpse Candle C N N 1m/l* 1a C 5m

Incorporeal* hand and candle reveals hidden creatures and objects.

Mass Curse of Impending Blades N N Y 1m/l 1a M 30m

Enemies take -2 penalty to AC.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep, starting with lowest HD creatures.

Deeper Darkvision T W- Y 1h/l 1a T 6h

Subject can see 90 ft. in magical darkness.

Devlin's Venomblade C N N 1m/l# 1a P 5m

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Distilled Joy T F- Y P 1d T G

Creates ambrosia.

Dolorous Motes En W- Y 1r/l* 1a L G

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dragonskin T N N 10m/l 1a P 1h

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Elation En W- Y 1r/l 1a 80f G

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Elemental Familiar (XP) T F- Y ! 10m T G

Transmutes your familiar into an elemental.

Enhance Familiar U N Y 1h/l 1a T 6h

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Eradicate Earth A Y ! 1a 40f G

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Explosive Runes A N Y P#* 1a T 24h

Deals 6d6 force damage when read.

Feign Death N N Y 1h/l* 1a T 6h

Makes one willing, living creature appear dead.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Flashburst Ev W~ Y !;x 1a L G

Blind or dazzle creatures within area.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Foil Tracer A N N 1m/l 1a C 30m

Subject cannot be tracked while teleporting.

Fortify Familiar U N Y 1h/l 1a T 6h

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Gentle Repose (M) N W- Y 1d/l 1a T G

Preserves one corpse.

Giant's Wrath T N N 1r/l 1a P G

Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th.

Glowing Orb (F) Ev N N P 1a T 6h

Creates permanent magical light; you control brightness.

Great Thunderclap Ev N N ! 1a M G

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Halt Undead N W- Y 1r/l 1a M G

Immobilizes undead for 1 round/level.

Hammer of Righteousness Ev+ Y ! 1a M G

Deals 1d6/level damage (choice of lethal or nonlethal), or 1d8/level damage if the target is evil.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Healing Touch N Y ! 1a T G

You heal the target 1d6/2 levels and take half as damage.

Heroism En W- Y 10m/l 1a T 1h

Gives +2 on attack rolls, saves, skill checks.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Ice Burst Ev Y ! 1a M G

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Icelance (F) C F~ Y ! 1a M G

Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds.

Illusory Script (M) I W- Y 1d/l* 1m or longer T G

Only intended reader can decipher.

Invisibility Sphere I W- Y 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Keen Edge T W- Y 10m/l 1a C 1h

Doubles normal weapons threat range.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Greater Mage Armor C W- Y 1h/l* 1a T G

Field of force provides a +6 armor bonus.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell and thermal effects.

Manyjaws Ev N Y C (<=3r) 1a M G

One set of jaws/level attacks enemies for 1d6 damage.

Mesmerizing Glare En W- Y 1r/l 1a C G

Your gaze fascinates creatures.

Mind Poison N F- Y ! 1a T G

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Miser's Envy En W- Y 1r/l 1a C G

Subject jealously covets nearby object.

Negative Energy Burst N Y ! 1a C G

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Node Door C N&W- M ! 1a txt G

Allows teleportation between any known nodes.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Path of the Exalted D N N 1 decision;x 1a P 24h

Caster receives divine guidance from a higher power.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Phieran's Resolve A+ W- Y 1m/l 1a 20f 30m

+4 sacred bonus on saves against spells with the evil descriptor.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Rage En N Y C+1r/l* 1a M 5m

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Rainbow Blast (M) Ev Y ! 1a 120f G

Line deals damage from each type of energy.

Ray of Exhaustion N F~ Y 1m/l 1a C G

Ray makes subject exhausted.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resonating Bolt Ev Y ! 1a 60f G

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Reverse Arrows A N N 10m/l# 1a P 1h

As Protection from Arrows, but negated arrows turn back upon their source.

Scintillating Sphere Ev Y ! 1a L G

20-ft-radius spread deals 1d6 electicity/level.

Secret Page T N N P 10m T 12h

Changes one page to hide its real content.

Sensory Deprivation I W- Y 1r/l 1a M G

Subject cannot Perceive world around it.

Sepia Snake Sigil (M) C R- N P#;#|1d4d+1d/l;x 10m T 24h

Creates text symbol that immobilizes reader.

Shadow Binding I W- Y 1r/l 1a C G

Entangle and daze creatures.

Shatterfloor Ev Y ! 1a M G

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shrink Item T W- Y 1d/l;x 1a T 24h

Object shrinks to one-sixteenth size.

Sign of Sealing (M) A N P 1r C G

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Skull Watch (F) N N N 1h/l# 1a T 4h

Skull shrieks when creature enters warded area.

Greater Sleep En W- Y 1m/l 1a M 30m

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, -2 to AC and attack rolls.

Mass Snake's Swiftness T W- Y ! 1a M G

Allies each immediately make one attack.

Sonic Blast Ev Y ! 1a C G

This spell seems to be superceded by resonating bolt. Use it instead.

Soul Charge (F) N- F- Y 1d# 10m T 12h

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Spider Poison N F- Y !;x 1a T G

Touch deals 1d6 Str damage, repeats in 1 minute.

Spiderskin T W- Y 10m/l 1a T 1h

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Steeldance Ev N N 1r/l 1a T G

Daggers become Medium flying animated objects that attack foes.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Stony Grasp T N Y 1r/l 1a C G

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Suppress Breath Weapon En W- Y 1m/l 1a C G

Subject can't use its breath weapon.

Suspended Silence (M) I N N P#;6r 1a T G

Object becomes programmed to create an area of silence at your command.

Lesser Telepathic Bond D N N 10m/l 1a 30f 1h

As telepathic bond, but you and one other creature.

Telepathy Tap D N N 1r/l* 1a P G

Overhear creatures' telepathic communications.

Eventful Temporary Soul Binding C W- N 1h/l# 2r T 6h

As Temporary Soul Binding, except 1 hour/level.

Tiny Hut Ev N N 2h/l* 1a 20f 12h

Creates shelter for ten creatures.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Tremorsense T W- Y 10m/l* 1a P 1h

Grants tremorsense to a range of 30 feet.

Undead Lieutenant N W- Y 1m/l 1a C 5m

Targeted undead can give orders to undead in your control.

Undead Torch N W- Y 1r/l 1a C G

Undead creature gains blue aura that gives +2d4 against living creatures.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Walk the Mountain's Path T W- Y 10m/l 1a T 1h

You gain the agility of a mountain goat.

Warcry En F- Y ! 1a 30f G

Creatures within 30-foot cone cower for 1d4 rounds.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Abyssal Might (M) C- N N 10m/l 1a P 1h

You gain +2 to Str, Con, Dex, and SR.

Affliction N+ F- Y ! 1a T G

Infects evil subject with chosen affliction.

Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Arcane Eye D N N 1m/l* 10m U G

Invisible floating eye moves 30 ft./round.

Assay Spell Resistance D N N 1r/l 1sw P G

Gain +10 bonus to caster level checks for spell resistance against one creature.

Backlash T W- Y 10m/l# 1a T 1h

Subject takes damage if it uses spells against another creature.

Bestow Curse N W- Y P 1a T G

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Bind Item Ev N N 10m/l 1a C 1h

See Text

Bite of the Werewolf T N N 1r/l 1a P G

You become enhanced such as that of a wolf.

Black Mulching N N Y 1r/l 1a M G

See Text

Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Bladebane (M) T W- Y 1r/l 1a T G

Slashing weapon becomes a bane weapon.

Blast of Flame C N ! 1a 60f G

60-ft. cone of fire deals 1d6/level (max 10d6) damage.

Blinding Breath T N N 1r 1sw P G

Your breath weapon blinds targets.

Blistering Radiance Ev N&F~ Y 1r/l 1a L G

Dazzles sighted creatures and causes 2d6 fire damage/round.

Foe's Burning Blood N F~ Y 1r/l* 1a M G

Subject creature's blood deals 1d8 acid + 1d8 fire damage per round.

Foe's Burning Blood N F~ Y 1r/l* 1a M G

Subject creature's blood deals 1d8 acid + 1d8 fire damage per round.

Celestial Brilliance A+ N N 1d/l* 1a T 24h

120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).

Chains of Vengeance Ev R- Y 1r/l 1a M G

See Text

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Coldscream Ev Y ! 1a C G

Cone deals 1d6/level (max 10d6) sonic and cold damage (half each).

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Crushing Despair En W- Y 1m/l 1a 30f G

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Dancing Web Ev+ Y ! 1a M G

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Mass Darkvision T W- Y 1h/l 1a 10f 6h

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision T W- Y 1h/l 1a T 6h

Subject can see in the dark to any range.

Defenestrating Sphere (F) Ev F~ Y 1r/l* 1a M G

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Diamond Spray (M) Ev+ Y ! 1a 60f G

Dazzle evil creature for 2d6 rounds (no save) and do 1d6 good-aligned damage/level (max 10d6).

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Dispelling Screen A N N 1m/l* 1a C 30m

Create an opaque screen that targets passing objects with dispel magic.

Dragon Breath Ev N N 1r/l 1a P G

You choose a dragon type and mimic its breath weapon.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Energy Spheres Ev Y;* 1r/l# 1a C G

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Enervation N N Y ! 1a C G

Subject gains 1d4 negative levels.

Greater Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +2 enhancement bonus to spell DCs.

Mass Enlarge Person T F- Y 1m/l* 1r C 30m

Enlarges several creatures.

Explosive Cascade Ev Y ! 1a C G

Bouncing flame ball deals 1d6/level fire damage.

Fear N W~ Y 1r/l|1r;x 1a 30f G

Subjects within cone flee for 1 round/level.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Fire Stride T N N 10m/l# 1a P 1h

Multiple-use dimension door that works only through large fires.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Flaming Corrosion Ev Y ! 1a C G

Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone.

Flight of the Dragon T N N 10m/l* 1a P 1h

You grow dragon wings.

Force Claw Ev N Y 1r/l* 1a M G

Claw of force guards an area, making attacks of opportunity.

Force Missiles Ev N Y ! 1a M G

Missiles of force strike foes for 2d6 each (max 4 missiles)

Forcewave Ev N Y ! 1sw 10f G

Bull rushes all creatures within 10 ft.

Lesser Geas En W- Y 1d/l#* 1r C G

Commands subject of 7 HD or less.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Hidden Object T N N P;x 1a T G

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Illusory Wall I Wd N P 1a C 24h

Wall, floor, or ceiling looks real, but anything can pass through.

Ilyykur's Mantle (M) A N N 1r/l* 1a P G

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Iron Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +6 natural armor bonus.

Lightwall Ev N Y;* 1m/l* 1a C 5m

Creates a wall of light that dazzles creatures passing through it.

Llenol's Hasty Spell Scriber (M) (F) T N ! 1h T G

Inscribes spell into target spellbook from source scroll or spellbook.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Lower Spell Resistance T F- N 1m/l 1r C 5m

Subject's spell resistance reduced.

Greater Luminous Armor A N Y 1h/l* 1a T 6h

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Magnetic Pulse C N N ! 1a M G

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Greater Mark of Air Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Earth Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Fire Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Frost Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Water Ev W- Y 1h/l# 1r T 6h

See Text

Metal Melt T W- Y 1r 1a C G

Melts metal object without heat.

Minor Creation C N N 1h/l* 1m 0f 6h

Creates one cloth or wood object.

Mnemonic Enhancer (F) T N N ! 10m P G

Wizard only. Prepares extra spells or retains one just cast.

Orb of Acid C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Orb of Electricity C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Orb of Fire C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Negative Energy N N N ! 1a M G

Globes of negative energy deal 1d6/level damage (max 10d6).

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Perfect Summons T+ N N 1h/l 1a M G

Creates an area where only good creatures can be summoned.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Portal View D N N 1m/l 10m C 5m

Turns target portal transparent.

Quick Potion T W- Y 1h/l 1r T 4h

Creates a potion that must be used within 1 hour/level.

Radiant Fog C+ F~ Y;* 1m/l 1a M 5m

As solid fog, but dazzles or blinds creatures within.

Radiant Shield Ev N * 1r/l* 1a P G

Creatures attacking you take electricity damage; you're protected from electricity.

Rainbow Pattern I W- Y C+1r/l* 1a M G

Lights fascinate 24 HD of creatures.

Greater Rebuke En W- Y 1r/l 1a C G

Target cowers for 1d4 rounds then is shaken and distracted.

Rebuking Breath N N N ! 1a P G

Your breath weapon rebukes undead.

Mass Reduce Person T F- Y 1m/l* 1r C 30m

Reduces several creatures.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Repair Critical Damage T N N ! 1a T G

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Resilient Sphere Ev R- Y 1m/l* 1a C G

Force globe protects but traps one subject.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Shadow Curse N W- Y P 1a T 12h

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Phase T F- Y 1r/l* 1a T G

Subject becomes semi-incorporeal.

Shadow Well I W- Y 1r/l 1a C G

Target enters gloomy pocket plane and emerges frightened.

Sharptooth T N N 1r/l 1a P G

One of your natural weapons deals damage as if you were one size larger.

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Sinsabur's Baleful Bolt N Y ! 1a M G

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Solid Fog C N N 1m/l 1a M G

Blocks vision and slows movement.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Spelltrap (F) A N Y 1m/l 1r T 5m

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Stone Shape T N N ! 1a T 6h

Sculpts stone into any shape.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Stunning Breath T N N ! 1a P G

Your breath weapon also stuns creatures for 1 round.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Sunmantle A N Y 1r/l 1a T G

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Thunderlance Ev N Y 1r/l* 1a 0f G

Lance of force deals 1d6 damage, plus can dispel force effects.

Mass Undeniable Gravity T W- Y 1m/l 1a L 30m

Flying creatures lose flying ability.

Unluck D W- Y 1r/l 1a C G

All actions involving random elements are rolled twice and the worse roll is used.

Voice of the Dragon T N N 10m/l* 1a P 1h

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Wall of Chaos A? W- Y;* 10m/l 1a C 4h

As magic circle against law, except as once-sided wall.

Wall of Evil A- W- Y;* 10m/l 1a C 4h

As magic circle against good, except as once-sided wall.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Good A+ W- Y;* 10m/l 1a C 4h

As magic circle against evil, except as once-sided wall.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Wall of Law A! W- Y;* 10m/l 1a C 4h

As magic circle against chaos, except as once-sided wall.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wingbind Ev R- Y 1r/l* 1a M G

A net of force entangles the target, preventing it from charging, running, or flying.

Greater Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by two steps.

Zone of Speed Ev N N 1m/l 1a C 30m

Nothing moves faster than the speed you choose within the area.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Acid Sheath C N N 1r/l* 1a P G

Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks.

Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Animate Dead Familiar (XP) N- N N ! 1r T G

Revives your dead familiar as an undead familiar.

Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Baleful Polymorph T F-W~ Y P 1a C G

Transforms subject into harmless animal.

Ball Lightning Ev R- Y 1r/l 1a M G

Energy ball deals 1d6/level (max 15d6) electricity damage.

Bite of the Wereboar T N N 1r/l 1a P G

You become enhanced such as that of a boar.

Blight N Y ! 1a T G

Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.

Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Breath Weapon Substitution T N N 1r 1sw P G

Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage.

Burning Blood T N N 1h/l 1a P 6h

Your blood deals breath weapon energy damage (1 x caster level) to nearby creatures when you are struck.

Cacophonic Shield Ev F~ Y 1m/l* 1a 10f 5m

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Call Dretch Horde C- N N ! 1m C 12h

Summons 2d4 dretches.

Call Lemure Horde C- N N ! 1m C 12h

Summons 2d4 lemures.

Call Nightmare C- N N ! 1m M 12h

Summons a nightmare.

Cloudkill C F~ N 1m/l 1a M G

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Contact Other Plane D N N C 10m P 6h

Lets you ask question of extraplanar entity.

Contingent Energy Resistance A N N 1h/l* 1m P 6h

Energy damage triggers a resist energy spell.

Cross of Lightning Ev Y ! 1a M G

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Curtain of Light Ev N N 1r/l* 1a M G

Shapable curtain of light does 2d4 brilliant energy damage/round to evil creatures and 2d6 +1/level (max +20) to evil creatures passing through (double for undead).

Dimension Door, Greater C N&W- M 1r/2l 1a T G

Creates short-range, multiple-use dimension door.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Dispelling Breath A N N 1r 1sw P G

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dominate Person En W- Y 1d/l 1r C 1h

Controls humanoid telepathically.

Draconic Might T F- Y 1m/l* 1a T 30m

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph T N N 1m/l* 1a P 30m

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Lesser Dragon Ally (XP) C N N ! 10m C G

Exchange services with a 15 HD dragon.

Dragonsight (F) T N N 1h/l* 1a P 6h

Gain low-light vision*, darkvision*, and blindsense*.

Dream I N Y x 1m U G

Sends message to anyone sleeping.

Duelward A N N 1r/l#* 1a P G

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Elemental Shroud N N N ! 1a M G

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Emerald Burst (M) Ev+ F- Y ! 1a C G

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Energy Buffer A N N 1d# 1a T 30m

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy (acid, cold, electricity, fire, sonic).

Ethereal Breath T N N 1r 1sw P G

Your breath weapon manifests on the Ethereal Plane.

Fabricate (M) T N N ! txt C 4h

Transforms raw materials into finished items.

False Vision (M) I N N 1h/l* 1a T 24h

Fools scrying with an illusion.

Feeblemind En W- Y ! 1a M G

Subjects Int and Cha drop to 1.

Fiendform T- N N 1m/l 1a P 30m

As Alter Self, except you can gain the form and powers of an evil outsider.

Mass Fire Shield Ev N Y 1r/l* 1a M G

Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold.

Firebrand (M) Ev Y ! 1a M G

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Greater Fireburst Ev Y ! 1a 15f G

Subjects within 15 ft. take 1d10/level (max 15d10) fire damage.

Mass Fly T W- Y 1m/l 1a C 30m

As fly, except this spell confers the power of flight upon all targeted creatures.

Ghost Storm N F~ Y 1r/l 1r M G

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Graymantle N F- Y 1r/l 1a M G

Target is prevented from regaining hit points by any means.

Gutsnake T N N 1r/l* 1a P G

15-ft tentacle grows from your stomach and attacks your enemies.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Inquisition En W- Y x 1a C G

Compels target to divuldge information truthfully.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Lesser Ironguard A W- Y 1r/l 1a T G

Subject becomes immune to nonmagical metal.

Leech Ghost Skill (M) N W- Y 1d/l 10m 0f G

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Lucent Lance T N Y;* ! 1a C G

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Mage's Faithful Hound C N N 1d 1a C 6h

Phantom dog can guard, attack.

Mage's Private Sanctum A N N 1d* 10m C 24h

Prevents anyone from viewing or scrying* an area for 24 hours.

Magic Jar (F) N W- Y 1h/l# 1a M G

Enables possession of another creature.

Major Creation C N N x 10m C G

As minor creation, plus stone and metal.

Mind Fog En W- Y 30m&2d6r;x 1a M 6h

Subjects in fog get -10 to Wis and Will checks.

Mirage Arcana I Wd N C+1h/l* 1a L G

As hallucinatory terrain, plus structures.

Moonbow Ev N Y ! or<=4r;x 1a M G

Creates 1d4 motes of light that attack enemies.

Nightmare I- W- Y ! 10m U G

Sends vision dealing 1d10 damage, fatigue.

Overland Flight T W- Y 1h/l 1a P 6h

You fly at a speed of 40 ft. and can hustle over long distances.

Passwall T N N 1h/l* 1a T 6h

Creates passage through wood or stone wall.

Permanency (XP) U N N P;x 2r txt G

Makes certain spells permanent.

Persistent Image I Wd N 1m/l* 1a L 30m

As major image, but no concentration required.

Lesser Planar Binding C W- M;* ! 10m C 24h

Traps extraplanar creature of 6 HD or less until it performs a task.

Prismatic Ray Ev N Y ! 1a M G

Blind target with 6 HD or less and deal random effect.

Prying Eyes D N N 1h/l;x* 1m 1m G

1d4 +1/level floating eyes scout for you.

Psychic Turmoil A W~ Y 1r/l 1a C G

Invisible field leeches psionic power points away.

Raise Hummock (M) T N N ! 10m M G

Raise swamp land into dry stable land.

Reciprocal Gyre A W½&F- N ! 1a M G

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Refusal A W- Y 1h/l 1a M 6h

Create a ward that blocks spell users from entering an area.

Secret Chest (F) C N N 60d# 10m txt G

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Seeming I W-|Wd M;* 12h* 1a C 24h

Changes appearance of one person per two levels.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Servant Horde C N N 1h/l 1a C 6h

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shadow Evocation I Wd Y x 1a txt G

Mimics evocation of lower than 5th level, but only 20% real.

Shadow Hand I N Y 1r/l* 1a C G

Medium-sized hand attacks, blocks opponents, or carries items.

Shroud of Flame Ev R- Y 1r/l 1a C G

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Sicken Evil N+ N Y 1m/l* 1a P 5m

Evil creatures are sickened by your presence.

Sonic Rumble (F) Ev Y C:1r/l 1a C G

Cone of sound deals 1/two levels sonic damage or moves objects.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spiritwall N N N 1m/l* 1a M 30m

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Stone Sphere Ev R- Y 1r/l 1a M 5m

5-ft.-diameter stone sphere rolls over your enemies.

Stop Heart N F- Y ! 1a T G

Touched living humanoid drops to -8 hitpoints.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Mass Surefooted Stride (M) T N N 1h/l 1a C G

Treat mountainous terrain as plains.

Sword of Deception Ev N Y 1r/l* 1a M G

A blade of pale green force to appear and strikes the opponent you designate.

Symbol of Pain (M) N- F- Y x 10m 0f G

Triggered rune wracks nearby creatures with pain.

Symbol of Sleep (M) En W- Y x 10m 0f G

Triggered rune puts nearby creatures into catatonic slumber.

Telekinesis T W-|N Y;* C (<=1r/l)|!;x 1a L G

Moves object, attacks creature, or hurls object or creature.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Telepathy Block A N N 1r/l* 1a C G

Blocks all telepathic communication within 80-ft. radius.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

Teleport Block (M) A N N 1h/l 1r 0f G

Teleportation spells fail when the destination or the origin is within the area.

Teleport Redirect Ev N Y 1h/l 1a C 6h

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Semiweekly Temporary Soul Binding (M) C W- N 8h/l# 2m T G

As Temporary Soul Binding, except 8 hours/level.

Touch of Adamantine T W- Y 1m/l 1a T 30m

Weapon gains the properties of an adamantime weapon.

Transmute Mud to Rock T N N P 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud T N N P;x 1a M 6h

Transforms two 10-ft. cubes per level.

Vanishing Weapon A N N 1m/l 1a T 30m

Weapons' touch dispels summoned or quasi-real creatures.

Viscid Glob C R- Y 1h/l 1a M 6h

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.

Vitriolic Sphere C R~ N !;x 1a L G

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Vulnerability T W- Y 1r/l 1a T G

Reduces an opponent's damage reduction.

Wall of Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Watchware A N N P 1r T G

You know when target object is touched.

Waves of Fatigue N N Y ! 1a 30f G

Several targets become fatigued.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.

Sor/Wiz 6

Name Scl Sv Rs Dur CT Rng Re Description
Acid Fog C N N 1r/l 1a M G

Fog deals 2d6 acid damage per round.

Acid Storm (M) Ev N ! 1a M G

Deals 1d6/level acid damage (Max 15d6) in 20-ft radius.

Alert Bebilith (M) C- N N ! 1a C G

Summons bebilith to deal with a demon.

Analyze Dweomer (F) D N|W- N 1r/l* 1a C G

Reveals magical aspects of subject.

Animate Dread Warrior (XP) N- N N ! 10m T G

Transform dead skilled warrior into undead monster you control.

Animate Objects T N N 1r/l 1a M G

Objects attack your foes.

Greater Anticipate Teleportation (F) A N N 1d 10m T 6h

As anticipate teleportation, except for three rounds and types of creatures.

Antimagic Field A N * 10m/l* 1a 10f G

Negates magic within 10 ft.

Aura of Evasion (M) A N N 1m/l 1a 10f G

All within 10 ft. gain evasion against breath weapons.

Aura of Terror N W- Y 1m/l 1a 30f 5m

You gain an aura of fear, or your frightful presence becomes more effective.

Mass Bear's Endurance T W- Y 1m/l 1a C 30m

As bear's endurance, affects one subject/ level.

Bite of the Weretiger T N N 1r/l 1a P G

You become enhanced such as that of a tiger

Brilliant Blade T W- Y 1m/l 1a C 30m

Weapon or group of projectiles gain the brilliant energy quality.

Mass Bull's Strength T W- Y 1m/l 1a C 30m

As bull's strength, affects one subject/level.

Mass Cat's Grace T W- Y 1m/l 1a C 30m

As cat's grace, affects one subject/level.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Circle of Death (M) N F- Y ! 1a M G

Kills 1d4/level HD of creatures.

Coma En F- Y 1h/l 1a C 6h

You put a living creature in a coma.

Conditional Spell Ev N N P# 1a C 12h

See Text

Contingency (F) Ev N N 1d/l#* 10m P G

Sets trigger condition for another spell.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Create Undead (M) N- N N ! 1h C G

Creates ghouls, ghasts, mummies, or mohrgs.

Cry of Ysgard C+ N N !;x 1r C G

2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.

Demonic Blood Infusion (M) T-? N Y 1h/l 1a T G

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Mass Eagle's Splendor T W- Y 1m/l 1a C 30m

As eagle's splendor, affects one subject/level.

Electrical Deluge Ev Y ! 1a M G

See Text

Exalted Raiment A W- Y 1m/l 1a T 30m

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Eye of Stone D N N 1r/l* 1a P G

Invisible floating eye moves 30 ft./round, can pass through stone.

Eyebite N- F- Y 1r/3l;x 1a C G

Target becomes panicked, sickened, and comatose.

Fire Spiders C Y 1r/l 1a C G

Swarm of Fine fire elementals attacks targets.

Fires of Purity Ev N Y;* 1r/l 1a T G

Target bursts into magical flame, becoming a dangerous weapon.

Flesh to Stone T F- Y ! 1a M G

Turns subject creature into statue.

Fleshshiver N F~ Y ! 1a C G

Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds.

Forceful Hand Ev N Y 1r/l* 1a M G

Hand pushes creatures away.

Mass Fox's Cunning T W- Y 1m/l 1a C 30m

As fox's cunning, affects one subject/level.

Freezing Claw C F~ Y 1r/l 1a C G

Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage.

Freezing Fog C R~ N 1m/l 1a M 30m

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).

Geas/Quest En N Y 1d/l#* 10m C G

As geas, lesser, plus it affects any creature.

Gemjump (F) C N N P# 1r U 4h

Teleport to the location of a specially prepared gem.

Ghorus Toth's Magnetism T N Y 1m/l* 1a M G

Metallic creature or object becomes strongly magnetic.

Glass Strike T F- Y 1h/l 1a C G

Turns subject into glass.

Globe of Invulnerability A N N 1r/l* 1a 10f G

As globe of invulnerability, lesser, plus 4th-level spell effects.

Guards and Wards A N * 2h/l* 30m txt 24h

Array of magic effects protect area.

Hardening (M) T N Y P 1a T G

Permanently make an object's hardness improve.

Greater Heroism En W- Y 1m/l 1a T 30m

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Howling Chain (F) Ev N Y 1r/l 1a M G

Chain of force entangles and attacks opponent.

Illusory Pit I Wdisbelief N C+1r/l 1r M G

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Imbue Familiar with Spell Ability U W- Y 1h/l 1a T 6h

You transfer spells to your familiar.

Legend Lore (M) (F) D N N x txt P G

Lets you learn tales about a person, place, or thing.

Mage's Lucubration T N N ! 1a P P

Wizard only. Recalls spell of 5th level or lower.

Mental Pinnacle (M) T N N 1r/l 1a P G

You gain the mental powers of a psion.

Mineralize Warrior (M) (XP) T N N ! 1h T G

Grants willing subject the mineral warrior template

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Orbs of Various Energy C N N ! 1a C G

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Mass Owl's Wisdom T W- Y 1m/l 1a C 30m

As owl's wisdom, affects one subject/level.

Permanent Image (M) I Wd N P* 1a L 24h

Includes sight, sound, and smell.

Planar Binding C W- M;* ! 10m C 24h

As lesser planar binding, but up to 12 HD.

Prismatic Eye (F) Ev N Y 1r/l 1a M G

Orb produces individual prismatic rays as touch attacks.

Probe Thoughts D W- Y C 1m C G

Read subject's memories, one question/round.

Programmed Image (M) I Wd N P#, then 1r/l 1a L 12h

As major image, plus triggered by event.

Quickshift T+ N N 1r/l 1r P G

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Mass Reflective Disguise I W- Y 12h* 1a C 24h

Viewers see subjects as their own species and gender.

Repulsion (F) A W- Y 1r/l* 1a 10f/l G

Creatures can't approach you.

Seal Portal (M) A N N P* 1a C G

Seal an interplanar portal or gate.

Shadow Shield N W- Y;* 1r/l 1a P G

A smoky shroud causes attackers to be blinded for 1 round/level.

Shadow Walk I W- Y 1h/l* 1a T 24h

Step into shadow to travel rapidly.

Shadowy Grappler I W~ Y 1r/l* 1a M G

Shadowy force grapples subject.

Greater Sign of Sealing (M) A N P 10m C G

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Sirellyn's Superior Magnetism T N Y 1m/l* 1a M G

Attract metalic objects and creatures to target creature or object.

Solipsism I W- Y 1r/l* 1a M G

Subject is convinced the world is fake.

Starmantle (M) A N Y 1m/l* 1a T G

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Stone Body T N N 1m/l* 1a P 30m

Your body becomes living stone.

Stone Metamorphosis T N N ! 1a T G

Changes type of stone.

Stone to Flesh T F- Y ! 1a M G

Restores petrified creature.

Storm of Shards Ev+ F-R½ Y ! 1a 0f G

Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level.

Subvert Planar Essence (M) T F- Y 1r/l 1a M G

Reduces target's DR and SR.

Mass Suggestion En W- Y 1h/l# 1a M 30m

As suggestion, plus one subject/level.

Summon Monster VI C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Symbol of Fear (M) N W- Y x 10m 0f G

Triggered rune panics nearby creatures.

Symbol of Persuasion (M) En W- Y x 10m 0f G

Triggered rune acts as charm monster on nearby creatures.

Teleport Coordinates Transfer D N N ! 1a C G

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

Teleport Tracer Ev N N ! 1a M G

Learn the destination of the most recent teleportation spell within the area.

Semimonthly Temporary Soul Binding (M) C W- N 1d/l# 2m T G

As Temporary Soul Binding, except 1 day/level.

The Hamagess' Staffsprout (F) T W- Y ! 1m T G

Creates short-lived wands of 1 charge from a staff.

Transfix En W- Y 1h/l 1r M 6h

Medium or smaller targets are paralyzed.

Transformation (M) T N N 1r/l 1a P G

You gain combat bonuses.

Translocation Trick T W- Y 10m/l 1a M 1h

You and target switch places and appear as each other.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Tunnel Swallow C R~ N ! 1a M G

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Undeath to Death (M) N W- Y ! 1a M G

Destroys 1d4 HD/level undead (max 20d4).

Valiant Steed C+ N N !;x 1h C G

Calls a pegasus or unicorn, which serves caster for up to 1 year.

Veil I W- Y;* C+1h/l* 1a L 12h

Changes appearance of group of creatures.

Wages of Sin En+ W- Y 1r/l 1a M G

Evil creatures attack other evil creatures.

Wall of Iron (M) C N N ! 1a M 12h

30 hp/four levels; can topple onto foes.

Sor/Wiz 7

Name Scl Sv Rs Dur CT Rng Re Description
Amber Sarcophagus (M) Ev N Y 1d/l 1a C G

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Animate Breath T N N 1r/l 1a P G

Your breath weapon becomes an elemental.

Antimagic Aura A W- Y 1r/l 1a T G

Antimagic field that affects one creature.

Antimagic Ray (M) A W- Y 1r/l 1a C G

Target loses all magical powers.

Greater Arcane Sight D N N 1m/l* 1a P 30m

As arcane sight, but also reveals magic effects on creatures and objects.

Arrow of Bone (M) N F~ Y 1h/l# 10m T G

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save.

Banishment A W- Y ! 1a C G

Banishes 2 HD/level of extraplanar creatures.

Bite of the Werebear T N N 1r/l 1a P G

You become enhanced such as that of a brown bear.

Changestones (F) T N N 1h/l* 1r T G

Prepared stones become liths.

Channel Celestial T+ N N 1r 1a T G

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Constricting Chains (F) Ev+ N N 1r/l 1a M G

Chains (AC 20, 5HP/level [max 100], DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. DC32 Str check to break or DC40 Escape Artist (1 minute) to free.

Control Undead N W- Y 1m/l 1a C 30m

Undead don't attack you while under your command.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Delayed Blast Fireball Ev Y 5r|<;x 1a L G

1d6/level fire damage; you can postpone blast for 5 rounds.

Greater Dispelling Screen A N N 1m/l* 1a C 30m

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dragon Ally (XP) C N N ! 10m C G

As dragon ally, lesser, but up to 18 HD.

Eladrin Form T+ N N 1r/l* 1a P G

You become an incorporeal globe.

Emerald Flame Fist Ev N Y 1r/l;x 1a T G

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Energy Immunity A N Y 1d 1a T 24h

Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).

Energy Transformation Field (M) (XP) T N Y P 4r C G

Area absorbs magic energy to power a predetermined spell.

Ethereal Jaunt T N N 1r/l* 1a P 30m

You become ethereal for 1 round/level.

Expeditious Excavation (M) (F) T N|R- N 1h/l*;x 1m C G

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Fey Ring (XP) C N N x 10m C G

Call a Fey creature that may or may not help you.

Finger of Death N F~ Y ! 1a C G

Kills one subject.

Forcecage (M) Ev N N 2h/l* 1a C G

Cube or cage of force imprisons all inside.

Grasping Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or grapples.

Hide from Dragons A W- Y 10m/l* 1a T G

Dragons can't perceive one subject/two levels.

Hiss of Sleep En W- N 1r/l 1r C G

You induce comatose slumber in targets.

Mass Hold Person En W- Y 1r/l*;x 1a M G

As hold person, but all within 30 ft.

Ice Claw Prison Ev N Y 1r/l* 1a M G

Ice claw grapples and deals normal and cold damage.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Instant Summons (M) C N N P# 1a txt G

Prepared object appears in your hand.

Mass Invisibility I W- Y 1m/l* 1a L 30m

As invisibility, but affects all in range.

Ironguard (F) A W- Y 1r/l 1a T G

Subject becomes immune to both magical and mundane metal.

Kiss of the Vampire (M) N- N N 1r/l 1a P G

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Limited Wish (XP) U N Y x 1a txt G

Alters reality within spell limits.

Mage's Magnificent Mansion (F) C N N 2h/l* 1a C 6h

Door leads to extradimensional mansion.

Mage's Sword (F) Ev N Y 1r/l* 1a C G

Floating magic blade strikes opponents.

Phase Door C N N 1u/2l 1a 0f 12h

Creates an invisible passage through wood or stone.

Phoenix Fire (F) N+ Y;* !;x 1a 15f G

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plane Shift C W- Y ! 1a T G

As many as eight subjects travel to another plane.

Power Word Blind En N Y x 1a C G

Blinds creature with 200 hp or less.

Prismatic Spray Ev N Y ! 1a 60f G

Rays hit subjects with variety of effects.

Project Image (M) I Wd N 1r/l* 1a M G

Illusory double can talk and cast spells.

Greater Psychic Turmoil A W~ Y 1r/l 1a C G

As psychic turmoil, but you gain power points as temporary hit points.

Radiant Assault (F) Ev W~ Y ! 1a L G

Light burst deals nonlethal damage and dazes creatures.

Rain of Embers Ev+ Y 1r/l* 1a M G

Rain of divine fire deals 10d6 damage per round to evil creatures.

Final Rebuke En W~ Y 1r/l 1a C G

As rebuke except the target must save or die.

Reverse Gravity T N N 1r/l* 1a M G

Objects and creatures fall upward.

Righteous Glare N+ N N 1r/l 1a P G

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Ruby Ray of Reversal (M) A N N ! 1a M G

Ray negates magical or mundane hazards.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Sequester A N|W- M 1d/l* 1a T 24h

Subject is invisible to sight and scrying; renders creature comatose.

Greater Shadow Conjuration I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 6th level and 60% real.

Simulacrum (M) (XP) I N N ! 12h 0f G

Creates partially real double of a creature.

Spell Matrix (F) T N N 10m/l* 1a P 1h

Stores up to two spells of 3rd level or lower to be released later.

Spell Turning A N N 10m/l# 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Statue T W- Y 1h/l* 1r T 6h

Subject can become a statue at will.

Greater Stone Shape T N N ! 1a T 6h

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Greater Stunning Breath T N N ! 1a P G

Your breath weapon also stuns creatures for 2d4 rounds.

Summon Monster VII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sword of Darkness (M) N- N Y 1r/l* 1a M G

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Symbol of Stunning (M) En W- Y x 10m 0f G

Triggered rune stuns nearby creatures.

Symbol of Weakness (M) N F- Y x 10m 0f G

Triggered rune weakens nearby creatures.

Synostodweomer T N Y 1r 1r P G

Channel a spell into positive energy to cure 1d6/spell level.

Teleport Object C W- Y ! 1a P&T 4h

As teleport, but affects a touched object.

Greater Teleport C N&W- M ! 1a P&T 4h

As teleport, but no range limit and no off-target arrival.

Mass Teleport C N|W- M ! 1r 0f 4h

As teleport, but more weight and you don't have to go.

Monthly Temporary Soul Binding (M) C W- N 2d/l# 2m T G

As Temporary Soul Binding, except 2 days/level.

Tomb of Light (M) T+ F~ Y C 1r T G

Entraps and harms evil extraplanar creatures.

Vipergout C N Y 1r/l 1a C G

You spit forth celestial or fiendish vipers that attack your foes.

Vision (M) (XP) D N N x 1a P 6h

As legend lore, but quicker and strenuous.

Volcanic Storm (M) C N N 3r 1a L G

Wind, Rocks, and lava sweep an area.

Waves of Exhaustion N N Y ! 1a 60f G

Several targets become exhausted.

Sor/Wiz 8

Name Scl Sv Rs Dur CT Rng Re Description
Antipathy En W~ Y 2h/l* 1h C G

Object or location affected by spell repels certain creatures.

Axiomatic Creature (M) (XP) T+ F- Y P 1r T G

Transforms creature into an axiomatic creature.

Greater Bestow Curse N W- Y P 1a T G

As bestow curse, but more severe penalties.

Binding (M) En W- Y x* 1m C G

Utilizes an array of techniques to imprison a creature.

Blackfire N- F~&R- Y 1r/l 1a M G

Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round.

Blackstaff T N Y 1r/l* 1a T G

Greatly enhances staff or quarterstaff

Mass Charm Monster En W- Y 1d/l 1a C 1h

As charm monster, but all within 30 ft.

Clenched Fist Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or attacks your foes.

Clone (M) (F) N N N ! 10m 0f G

Duplicate awakens when original dies.

Create Greater Undead (M) N- N N ! 1h C G

Create shadows, wraiths, spectres, or devourers.

Demand En W~ Y 1r;x 10m txt 30m

As sending, plus you can send suggestion.

Dimensional Lock A N Y 1d/l 1a M 24h

Teleportation and interplanar travel blocked for one day/level.

Discern Location D N N ! 10m U 6h

Reveals exact location of creature or object.

Dragon Cloud C N N 1m+1m/l 1r txt G

Calls forth an elemental spirit that assumes a cloudy, dragonlike form.

Earth Glide T W- Y 1m/l 1a T 5m

Grants the ability to move through earth and stone like an earth elemental

Excavate T N N ! 1a C 6h

Creates a permanent passage in earth and walls.

Flensing T- F~ Y 4r 1a C G

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Ghostform T N N 1r/l* 1a P G

You become incorporeal.

Heart of Stone (F) (XP) N N N 1y 1h P G

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Horrid Wilting N Y ! 1a L G

Deals 1d6/level damage within 30 ft.

Imbue Guardian T N N !;x 1h M G

A guardian gains bonuses to a 100-foot radius area.

Incendiary Cloud C N 1r/l 1a M G

Cloud deals 4d6 fire damage/round.

Superior Invisibility I W- N 1m/l* 1a P|T 5m

As invisibility, greater, except you make no scent, sound, or image.

Iron Body T N N 1m/l* 1a P 30m

Your body becomes living iron.

Irresistible Dance En N Y 1d4+1r 1a T G

Forces subject to dance.

Last Judgment N+ W~ Y ! 1r C G

Evil creatures are struck dead and sent to Lower Planes.

Lightning Ring Ev N Y 1r/2l 1r P G

Ring of lightning gives you resistance to electricity 20, deals 10d6 electricity damage to adjacent creatures, and emits two lightning bolts per round.

Maddening Whispers En W- Y 1r/l 1r C G

You induce confusion and madness in targets.

Mantle of Egregious Might (F) T N N 10m/l 1r T 1h

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

Mark of Death Ev W- Y 1h/l# 1r T 6h

See Text

Maze C N Y x 1a C G

Traps subject in extradimensional maze.

Mind Blank A W- Y 1d 1a C 12h

Subject is immune to mental/emotional magic and scrying.

Moment of Prescience D N N 1h/l# 1a P 6h

You gain insight bonus on single attack roll, check, or save.

Phantasmal Thief C N N 1r/l 1a C G

Creates an unseen force that steals from others.

Greater Planar Binding C W- M;* ! 10m C 24h

As lesser planar binding, but up to 18 HD.

Polar Ray Ev N Y ! 1a C G

Ranged touch attack deals 1d6/level cold damage.

Polymorph Any Object T F- Y x 1a C 12h

Changes any subject into anything else.

Power Word Stun En N Y x 1a C G

Stuns creature with 150 hp or less.

Primal Release T W- Y 10m/l 1a C 1h

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Prismatic Wall A N * 10m/l* 1a C G

Wall’s colors have array of effects.

Protection from Spells (M) (F) A W- Y 10m/l 1a T 4h

Confers +8 resistance bonus.

Greater Prying Eyes D N N 1h/l;x* 1m 1m G

As prying eyes, but eyes have true seeing.

Restore Soul's Treasure T N N ! 1r C G

Restores a magic item destroyed by soul's treasure lost spell.

Scintillating Pattern I N Y C+2r 1a C G

Twisting colors confuse, stun, or render unconscious.

Screen I N|Wd N 1d 10m C 24h

Illusion hides area from vision, scrying.

Greater Shadow Evocation I Wd Y x 1a txt G

As shadow evocation, but up to 7th level and 60% real.

Greater Shout Ev F~|R- Y ! 1a 60f G

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Simbul's Skeletal Deliquescence T F- Y 1d/l 1a T 24h

Target becomes a soft-bodied oozelike creature.

Skeletal Guard (M) N- N N ! 1a T G

Creates one skeleton/level that is resistant to turning.

Spell Engine (M) (XP) A N Y;* x 10m C G

Magical energy disk absorbs incoming spells.

Greater Stone Metamorphosis T N N ! 1a T G

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Summon Monster VIII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sunburst Ev R~ Y ! 1a L G

Blinds all within 10 ft., deals 6d6 damage.

Symbol of Death (M) N F- Y x 10m 0f G

Triggered rune slays nearby creatures.

Symbol of Insanity (M) En W- Y x 10m 0f G

Triggered rune renders nearby creatures insane.

Sympathy (M) En W- Y 2h/l* 1h C G

Object or location attracts certain creatures.

Telekinetic Sphere Ev R- Y 1m/l* 1a C G

As resilient sphere, but you move sphere telekinetically.

Temporal Stasis (M) T F- Y P 1a T G

Puts subject into suspended animation.

Bimonthly Temporary Soul Binding (M) (XP) C W- N 2d/l 2m T G

As Temporary Soul Binding, except 2 days/level and does not get discharged.

Transcribe Symbol A N N 10m# 1a T 1h

Safely moves an untriggered magical symbol to another location.

Trap the Soul C N Y;* P;x 1a or C G

Imprisons subject within gem.

Wall of Greater Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall become subjects of targeted dispel magic, greater.

Wrathful Castigation En N Y 1r/l* 1a C G

Target dies or may be dazed and -4 on all saves for 1 round/level.

Zajimarn's Field of Icy Razors (F) Ev R~ Y 1m/l 1a M 5m

Creatures in area take normal and cold damage, may be slowed.

Sor/Wiz 9

Name Scl Sv Rs Dur CT Rng Re Description
Absorption A N N 10m/l# 1a P G

You absorb 1d4+6 spell levels directed at you.

Arcana Form T N N 10m/l 1a P 1h

Become incorporeal and cast spells with your hit points and constitution.

Armageddon C+ N N 1m/l* 1a M G

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Astral Projection (M) N N Y x 30m T G

Projects you and companions onto Astral Plane.

Black Blade of Disaster C N Y C:1r/l 1a C G

Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage.

Blinding Glory C+ N N 1h/l 1h C G

Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.

Breath Weapon Admixture T N N 1r 1sw P G

Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic).

Breath Weapon Admixture T N N 1r 1sw P G

Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic).

Chain Contingency (F) Ev N N 1d/l#* 10m P G

As contingency except up to three spells.

Greater Channel Celestial T+ N N 1r 1a T G

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Crushing Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or crushes your foes.

Dominate Monster En W- Y 1d/l 1r C 1h

As dominate person, but any creature.

Greater Dragon Ally (XP) C N N ! 10m C G

As dragon ally, lesser, but up to 27 HD.

Effulgent Epuration A W- Y 1r/l 1a C G

Creates one sphere/level to negate hostile magic.

Energy Drain N F~ Y ! 1a C G

Subject gains 2d4 negative levels.

Enervating Breath N N N 1r 1sw P G

Your breath weapon also bestows 2d4 negative levels.

Etherealness T N Y 1m/l* 1a T 30m

Travel to Ethereal Plane with companions.

Exalted Fury Ev+ N Y ! 1a 40f G

All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.

Eye of Power D N N 1m/l* 10m U G

As arcane eye, but you can cast spells of 3rd level or lower through it.

Foresight D N|W- M 10m/l 1a P|T 1h

Sixth sense warns of impending danger.

Freedom A W- Y ! 1a C | G

Releases creature from imprisonment.

Gate (XP) C N N !|C (<=1r/l);x 1a M G

Connects two planes for travel or summoning.

Hide Life (XP) N N N !;x 1d P G

You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.

Hindsight (M) D N N ! 1h 60f G

Divination that allows you to see the history of a location.

Mass Hold Monster En W- Y 1r/l*;x 1a M G

As hold monster, but all within 30 ft.

Imprisonment A W- Y ! 1a T G

Entombs subject beneath the earth.

Instant Refuge (M) (XP) Ev N N P# 10m P G

Enhanced contingency spell teleports you under six possible conditions.

Mage's Disjunction A W- N ! 1a C G

Dispels magic, disenchants magic items.

Magic Miasma A N N 1r/l 1a M G

Solid fog reduces caster level by -4 and spell DCs by -2.

Magma Burst C Y ! 1r M G

Creates an area of lava, dealing 20d6 fire damage/round.

Maw of Chaos A? W~ Y 1r/l 1a M G

Area of energy deals 1d6/caster level force damage and disrupts concentration.

Meteor Swarm Ev N|R½ Y ! 1a L G

Four exploding spheres each deal 6d6 fire damage.

Node Genesis (XP) C N N ! 1td T G

Creates a Class 1 earth node.

Permanent Soul Binding (M) (XP) C W- N ! 8h T G

Permanently soul bind an item to a person.

Power Word Kill En N Y ! 1a C G

Kills one creature with 100 hp or less.

Prismatic Sphere A N * 10m/l* 1a 10f G

As prismatic wall, but surrounds on all sides.

Programmed Amnesia (M) En W- Y P 10m C G

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Reaving Dispel A N N ! 1a M G

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Refuge (M) C N N P# 1a T G

Alters item to transport its possessor to you.

Replicate Casting (M) (XP) T N * x 1r txt G

Duplicate observed spell or spell-like ability.

Sanctify the Wicked (F) N+ W- Y x 1a C G

Traps evil creature in a diamond for one year, then releases it as a sanctified creature.

Shades I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 8th level and 80% real.

Shapechange (F) T N N 10m/l* 1a P 4h

Transforms you into any creature, and change forms once per round.

Soul Bind (F) N W- N P 1a C G

Traps newly dead soul to prevent resurrection.

Greater Spell Matrix (F) T N N 10m/l 1a P G

Stores up to three spells of 3rd level or lower to be released later.

Sphere of Ultimate Destruction C F~ Y 1r/l* 1a M G

Sphere disintegrates everything it touches.

Summon Elemental Monolith (M) C N N C:1r/l* 1r M G

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Monster IX C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Teleportation Circle (M) C N Y 10m/l* 10m 0f G

Circle teleports any creature inside to designated spot.

Time Stop T N N 1d4+1r ;x 1a P 4h

You act freely for 1d4+1 rounds.

Transmute Rock to Lava T N ! 1a M G

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Unbinding A N N ! 1r 180f G

Frees everyone in range from spells that constrain or bind.

Undermaster (XP) T N N 1r/l 1a P G

You gain earth-related spell-like abilities.

Wail of the Banshee N F- Y ! 1a C G

Kills one creature/level.

Weird I Wd&F~ Y ! 1a M G

As phantasmal killer, but affects all within 30 ft.

Wish (XP) U N Y x 1a txt G

As limited wish, but with fewer limits.

Zajimarn's Avalanche C R~ Y ! 1a L G

Wave of slush deals 1d4 cold/level and moves targets.