Name,Source Book,Src Page,Schl,Sub-school,Descriptor,Class Lvls,Adp,APeace,Arc,Artificer,Asn,Beguiler,Blg,Blk,Brd,BVal,ChamGwyn,Clr,Corrupt,Dem,Drd,Duskblade,EmBarachiel,Exalted Arcanist,HB,Hlr,Hoard,Holder,HotD,Hrp,Hth,IOTDF,KotC,MH,Pal,PUG,Rgr,Sanctified,Shu,Slayer of Domiel,Sor/Wiz,Vassal of Bahamut,Wmg,Wuj,Domn Lvls,Air,Animal,Artifice,Balance,Bestial,Blackwater,Cavern,Celerity,Celestial,Chaos,Charm,City,Cold,Commerce,Community,Competition,Corruption,Courage,Craft,Creation,Darkness,Death,Deathbound,Deathless,Decay,Demonic,Destiny,Destruction,Diabolic,Domination,Dragon,Dream,DrgBlw,Drow,Dwarf,Earth,Elf,Endurance,Evil,Exorcism,Family,Fate,Feast,Fey,Fire,Force,Glory,Gnome,Good,Greed,Halfling,Hatred,Healing,Herald,Hunger,Illusion,Inquisition,Joy,Knowledge,Law,Liberation,Life,Luck,Madness,Magic,Meditation,Mental,Metal,Mind,Moon,Mysticism,Necro,Nobility,Ocean,Oracle,Orc,Pact,Pain,Passion,Pestilence,Planning,Plant,Pleasure,Portal,Portal (alt),Protection,Purification,Renewal,Repose,Retribution,Rune,Sand,SaveLife,Scalykind,Seafolk,Shadow,Sin-A,Sin-E,Sin-G,Sin-L,Sin-P,Sin-S,Sin-W,Sky,Slime,Spell,Spider,Storm,Strength,Suffering,Summer,Summoner,Sun,Thirst,Time,Trade,Transformation,Travel,Trickery,Truth,Tyranny,Undeath,VDarkness,War,Warforged,Water,Watery Death,Wealth,Weather,Winter,Wrath,Components,Casting Time,Range,Effect Type,Effect,Duration,Saving Throw,Resistance,Short Description,Medium Description,Long Descripton
"Aberrate","BV",84,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Fiend","1 standard action","Touch","Target","One living creature","10 min./level","Fortitude negates","Yes","Subject becomes an aberration.","",
"Ability Rip","SK",155,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 hour","Touch","Targets","Two living creatures","1 hour/level","Fortitude negates; see text","Yes","Rips a supernatural ability from one creature and transfer it to another.","",
"Ablative Armor","MoE",93,Abj,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Suit of armor touched","10 min./level","None (Object)","No (object)","Reduce damage from next attack by 5 + caster level (max 15).","",
"Aboleth Curse","STO",112,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living creature touched","Permanent","Fortitude negates","Yes","Subject's skin undergoes a horrible transformation.","",
"Abolish Shadows","UNA",47,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","30-ft.-radius burst, centered on you","Instantaneous","Fortitude half; see text","Yes","Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.","Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.",
"Absorb Mind","BV",84,Div,,"Evil",,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Corrupt","1 standard action","Personal","Target","You","1 min./level","","","You gain 25% chance of knowing information in a brain eaten.","",
"Absorb Strength","BV",84,Necr,,"Evil",,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Corrupt","1 standard action","Personal","Target","You","10 min./level","","","You gain 1/4 of a creature's Str and Con when he eats it.","",
"Absorb Weapon","SPC",6,Tran,,"",,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Effect","One touched weapon not in another creature's possession","1 hour/level (D)","Will negates (object)","Yes (object)","Hides a weapon inside your arm.","",
"Absorption","SPC",6,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level or until expended","","","You absorb 1d4+6 spell levels directed at you.","",
"Abyssal Army","SPC",7,Conj,Summoning,"Evil, Chaotic",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summons demons to fight for you.","",
"Abyssal Might","BV",84,Conj,Summoning,"Evil",,,,4,,,,,3,,,,4,,3,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Demon","1 standard action","Personal","Target","You","10 min./level","","","You gain +2 to Str, Con, Dex, and SR.","",
"Accelerated Movement","SPC",7,Tran,,"",,,,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 swift action","Personal","Target","You","1 round/level (D)","","","Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.","",
"Accuracy","CAr",96,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One thrown weapon/level touched or one projectile weapon touched","10 min./level","Will negates (harmless, object)","Yes (harmless, object)","Doubles ranged weapon's range increments.","",
"Acid Arrow","SRD",253,Conj,,"Acid",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action","Long (400 ft. + 40 ft./level)","Effect","One arrow of acid","1 round + 1 round/3 levels","None","No","Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.","Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.","A magical arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels (to a maximum of 18th), the acid, unless somehow neutralized, lasts for another round, dealing another 2d4 points of damage in that round."
"Acid Breath","SPC",7,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","15 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","Cone of acid deals 1d6 damage/level.","1d6/caster level acid damage in a cone.",
"Acid Dart","SKR",,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Dart of acid","Instantaneous","None","Yes","Energy bolt deals 1d3 acid damage.","","You fire a small dart made of acid at the target, requiring a successful ranged touch attack. The spell deals 1d3 acid damage and no splash damage."
"Acid Fog","SRD",196,Conj,Creation,"Acid",,,,6,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Fog spreads in 20-ft. radius, 20 ft. high","1 round/level","None","No","Fog deals acid damage.","Fog deals 2d6 acid damage per round.","Acid fog creates a billowing mass of misty vapors similar to that produced by a solid fog spell. In addition to slowing creatures down and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it."
"Acid Glove","SKR",,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","None","Yes","Touch attack deals 1d6 acid damage.","","Your hand is coated with a thin layer of acid, which you can use to damage creatures, requiring a successful melee touch attack. The spell deals 1d6 acid damage."
"Acid Rain","HB",124,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius cylinder, 40 ft. high","1 full round and 1 round/level; see text","None","No","20-ft.-radius cylinder deals 7d6 acid damage","",
"Acid Sheath","SPC",7,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action","Personal","Target","You","1 round/level (D)","","","Sheath of acid damages those who attack you, improves acid spell damage.","Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks.",
"Acid Splash","SRD",196,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,0,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One missile of acid","Instantaneous","None","No","Orb deals 1d3 acid damage.","","You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage."
"Acid Storm","SPC",7,Evoc,,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Cylinder (20-ft. radius, 20 ft. high)","Instantaneous","Reflex half","No","Deals 1d6/level acid damage in 20-ft radius.","Deals 1d6/level acid damage (Max 15d6) in 20-ft radius.",
"Acidic Curse","BoEM",15,Evoc,,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature with eyes","Instantaneous","Fortitude negates","Yes","See Text","",
"Acorn of Far Travel","FCotW",,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","One acorn","1 day/level or until expended","None","No","Makes an acorn feel like a forest to the user and a spell.","",
"Adamantine Weapon","MoE",93,Tran,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Weapon touched","1 min./level","Will negates (harmless, object)","No (object)","Transform weapon into adamantine.","",
"Addiction","BV",84,Ench,,"",,,,2,,1,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Drug","1 standard action","Touch","Target","One living creature","Instantaneous","Fortitude negates","Yes","Subject becomes addicted to a drug.","",
"Aerial Alacrity","RW",174,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 min./level (D)","","","+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.","",
"Aerial Alarm","HB",124,Abj,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","100-ft.-radius cylinder, 500 ft. high","2 hours/level (D)","None","No","Wards and area for 2 hours/level","",
"Aerial Summoning Dance","Rac",189,Conj,Summoning,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","3 rounds","Close (25 ft. + 5 ft./2 levels)","Effect","One summoned Large air elemental","1 round/level","None","No","You and four aarakocra summon a Large air elemental.","",
"Affliction","BE",89,Necr,,"Good",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,"V, S","1 standard action","Touch","Target","Evil creature touched","Instantaneous","Fortitude negates","Yes","Infects evil subject with chosen affliction.","",
"Aganazzar's Scorcher","FRCS",66,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","5-ft.-wide path to close range (25 ft. + 5 ft./2 levels)","Instantaneous","Reflex half","Yes","Deal 1d8/2 levels (max 5d8) fire damage to a line.","",
"Aid","SRD",196,Ench,Compulsion,"Mind-Affecting",,2,2,2,,,,,,,,,2,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 min./level","None","Yes (harmless)","+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).","","Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th)."
"Aid, Mass","SPC",8,Abj,Compulsion,"Mind-Affecting",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One or more creatures, no two of which are more than 30 ft. apart","1 min./level","None","Yes (harmless)","Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).","",
"Aiming at the Target","SPC",8,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 immediate action","Personal","Target","You","Concentration, up to 20 minutes; see text","","","Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.","",
"Aiming Line","SKR",,Illu,Figment,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 min.","Will disbelief (if interacted with)","No","Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.","","You create a faint illusory line between yourself and one creature within range, which requires a successful ranged touch attack. This line causes no damage and does not illuminate an area. The spell ends if you no longer have line of effect between yourself and the target.[lf][lf]Any ranged touch attacks you make against the target gain a +2 circumstance bonus to hit, and concealment for these attacks is treated as one category less. If the target is an invisible creature, the line pinpoints the square for you (negating the need to choose a square to attack). Because the line is a visible illusion, it has no effect in darkness unless you can otherwise see in darkness (such as with darkvision) or if you cannot see the line because you are blind.[lf][lf]Because the spell also indicates a direct line to you, the target gains the same benefits against you that you do against it. The target may attempt to disbelieve the illusion as normal, but successful disbelief has no effect on the spell's benefits (the translucent outline of the revealed illusion works just as well as the illusion itself)."
"Air Breathing","SPC",8,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M/DF","1 standard action","Touch","Target","Living Creatures Touched","2 hours/level; see text","Will negates (harmless)","Yes (harmless)","Subjects can breathe air freely.","",
"Air Walk","SRD",196,Tran,,"Air",,,4,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,4,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature (Gargantuan or smaller) touched","10 min./level","None","Yes (harmless)","Subject treads on air as if solid (climb at 45-degree angle).","","The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker's normal speed.[lf][lf]A strong wind (21+ mph) can push the subject along or hold it back. At the end of its turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature may be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about.[lf][lf]Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the air walk spell is dispelled, but not if it is negated by an antimagic field.[lf][lf]You can cast air walk on a specially trained mount so it can be ridden through the air. You can train a mount to move with the aid of air walk (counts as a trick; see Handle Animal skill) with one week of work and a DC 25 Handle Animal check."
"Airy Water","STO",113,Tran,,"Air, Water",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","0 ft.","Area","20-ft.-radius emanation centered on you","10 min./level (D)","None","No","Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.","",
"Alarm","SRD",197,Abj,,"",,,,1,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,"V, S, F/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius emanation centered on a point in space","2 hours/level (D)","None","No","Wards an area for 2 hours/level.","","Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible.[lf][lf]Mental Alarm: A mental alarm alerts you (and only you) so long as you remain within 1 mile of the warded area. You note a single mental ""ping"" that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.[lf][lf]Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly. Reduce the distance by 10 feet for each interposing closed door and by 20 feet for each substantial interposing wall.[lf][lf]In quiet conditions, the ringing can be heard faintly as far as 180 feet away. The sound lasts for 1 round. Creatures within a silence spell cannot hear the ringing.[lf][lf]Ethereal or astral creatures do not trigger the alarm."
"Alarm, Greater","SPC",8,Abj,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","25-ft.-radius emanation centered on a point in space","4 hours/level (D)","None","No","As the Alarm spell, and it works on creatures on neighboring planes.","",
"Alert Bebilith","BV",84,Conj,Calling,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One bebilith","Instantaneous","None","No","Summons bebilith to deal with a demon.","",
"Algid Enhancement","FR",88,Tran,,"Cold",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Coldfire","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One cold creature/level","1 day","None","No","Grant bonuses to creatures of the cold subtype.","",
"Alicorn Lance","SMW",,Evoc,,"Force",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Horn of force","1 round/level","None","Yes","Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.","",
"Align Fang","SPC",9,Tran,,"Varies",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Natural weapon becomes good, evil, lawful, or chaotic.","",
"Align Fang, Mass","SPC",9,Tran,,"Varies",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which are more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","This spell functions like align fang, except that it affects multiple allies at a distance.","",
"Align Weapon","SRD",197,Tran,,"Varies",,,,2,2,,,,,,,,2,,,,,,,,,,,,,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Weapon becomes good, evil, lawful, or chaotic.","","Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.[lf][lf]You can't cast this spell on a natural weapon, such as an unarmed strike.[lf][lf]When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively."
"Align Weapon, Mass","SPC",9,Tran,,"Varies",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One weapon/level, no two of which are more than 30 ft. apart","1 min./level","","","Allies' weapons become good, evil, lawful, or chaotic.","",
"Aligned Aura","CC",116,Abj,,"",,,,,,,,,4,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","20 ft. or 60 ft.","Area","20-ft.-radius emanation or 60-ft.-radius burst, centered on you","1 round/level or until discharged (D)","Fortitude partial","Yes","Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.","",
"Allegro","SPC",9,Tran,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","20 ft.","Area","Creatures within a 20-ft. radius burst, centered on you","1 min./level","Fortitude negates (harmless)","Yes","You and your allies gain +30 ft. speed for 1 minute/level.","",
"Alter Self","SRD",197,Tran,Polymorph,"",,,,,,2,,,,2,,,,,,,,,,2,,,,,,,,,,,,,,,2,2,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Assume form of a similar creature.","","You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.[lf][lf]You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).[lf][lf]You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.[lf][lf]If the new form is capable of speech, you can communicate normally. You retain any spell-casting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.[lf][lf]You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for non-flying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.[lf][lf]You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.[lf][lf]You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn't change the creature type or subtype.[lf][lf]You can freely designate the new form's minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that kind. The new form's significant physical qualities (such as height, weight, and gender) are also under your control, but they must fall within the norms for the new form's kind. You are effectively disguised as an average member of the new form's race. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.[lf][lf]When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. When you revert to your true form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can't wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its true form."
"Alustriel's Banner","SMW",,Illu,Figment,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Figment of a banner and sound of a trumpet or horn","1 round/level (D)","Will disbelief (if interacted with)","No","Create a minor image of a banner that is illuminated to guide and light.","",
"Amanuensis","SPC",9,Tran,,"",,,,0,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Object or objects with writing","10 min./level","Will negates (object)","Yes (object)","Copy nonmagical text.","",
"Amber Sarcophagus","BE",90,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One Creature","1 day/level","None","Yes","Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.","",
"Ambient Song","SAS",89,Illu,Glamer,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal; see text","Target","You","1 min./level (D)","Will negates","No","Masks bardic music effects as other sounds.","",
"Amorphous Form","SPC",9,Tran,,"",,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M/DF","1 standard action","Touch","Target","Willing corporeal creature touched","1 min./level (D)","Will negates (harmless)","Yes (harmless)","Subject becomes puddle-like and can slip through cracks quickly.","",
"Amplify","SPC",10,Tran,,"Sonic",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius emanation centered on a creature, object, or point in space","1 min./level","Will negates; see text","Yes; see text","Lowers Listen DC by 20.","",
"Analyze Dweomer","SRD",197,Div,,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One object or creature per caster level","1 round/level (D)","None or Will negates; see text","No","Reveals magical aspects of subject.","","You discern all spells and magical properties present in a number of creatures or objects. Each round, you may examine a single creature or object that you can see as a free action. In the case of a magic item, you learn its functions, how to activate its functions (if appropriate), and how many charges are left (if it uses charges). In the case of an object or creature with active spells cast upon it, you learn each spell, its effect, and its caster level.[lf][lf]An attended object may attempt a Will save to resist this effect if its holder so desires. If the save succeeds, you learn nothing about the object except what you can discern by looking at it. An object that makes its save cannot be affected by any other analyze dweomer spells for 24 hours.[lf][lf]Analyze dweomer does not function when used on an artifact."
"Analyze Portal","SPC",10,Div,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 minute","60 ft.","Area","A quarter circle emanating from you to the extreme of the range.","Concentration, up to 1 round/level (D)","See text","No","Detects and analyzes portals within 60 ft.","",
"Analyze Touchstone","PLH",93,Div,,"",,,,3,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","60 ft.","Area","A quarter circle emanating from you to the extreme of the range","Concentration, up to 1 round/level (D)","See text","No","Find a nearby planar touch-stone and discover its properties.","",
"Anarchic Storm","SPC",11,Conj,Creation,"Water, Chaotic",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","20 ft.","Area","Cylinder (20-ft. radius, 20 ft. high)","1 round/level (D)","None","No","Chaotic-aligned rain falls in 20-ft. radius.","",
"Anarchic Water","SPC",11,Tran,,"Chaotic",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","Flask of water touched","Instantaneous","Will negates (object)","Yes (object)","Makes chaotic-aligned anarchic water.","",
"Anathema","CR",28,Ench,Compulsion,"",,,,9,,,,,,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, DF","1 round","Unlimited","Target","One creature of the same faith as the spellcaster","Permanent","None","No","Break the divine link between your god and lower-ranked members of your faith.","",
"Ancient Knowledge","MoE",94,Div,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 minute","Personal","Target","You","1 hour/level or until discharged","","","Gain a +5 insight bonus on a single Knowledge check.","",
"Angelskin","SPC",11,Abj,,"Good",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Lawful good creature touched","1 round/level","Will negates (harmless)","Yes (harmless)","The subject gains damage reduction 5/evil.","",
"Anger of the Noonday Sun","SPC",11,Evoc,,"Light",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","20 ft.","Area","All sighted creatures within a 20-ft.-radius burst centered on you","Instantaneous","Reflex negates; see text","Yes","Blinds creatures within 20 ft.","",
"Angry Ache","BV",85,Necr,,"",,,,1,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 min./level","Fortitude negates","Yes","Subject takes -2/4 levels (max -10) penalty on attack rolls.","",
"Animal Growth","SRD",198,Tran,,"",,,,4,,,,,,,,,,,,5,,,,,,,,,,,,,,,,4,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to one animal (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart","1 min./level","Fortitude negates","Yes","One animal/two levels doubles in size.","","A number of animals grow to twice their normal size and eight times their normal weight. This alteration changes each animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC and attack rolls and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change.[lf][lf]The spell also grants each subject damage reduction 10/magic and a +4 resistance bonus on saving throws. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size.[lf][lf]All equipment worn or carried by an animal is similarly enlarged by the spell, though this change has no effect on the magical properties of any such equipment.[lf][lf]Any enlarged item that leaves the enlarged creature's possession instantly returns to its normal size.[lf][lf]The spell gives no means of command or influence over the enlarged animals.[lf][lf]Multiple magical effects that increase size do not stack."
"Animal Messenger","SRD",198,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,2,,,,,,2,,2,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One Tiny animal","1 day/level","None; see text","Yes","Sends a Tiny animal to a specific place.","","You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.[lf][lf]Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can't find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.[lf][lf]During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it's written in a language he or she doesn't know, for example)."
"Animal Shapes","SRD",198,Tran,Polymorph,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to one willing creature per level, all within 30 ft. of each other","1 hour/level (D)","None; see text","Yes (harmless)","One ally/level polymorphs into chosen animal.","","As polymorph, except you polymorph up to one willing creature per caster level into an animal of your choice; the spell has no effect on unwilling creatures. All creatures must take the same kind of animal form. Recipients remain in the animal form until the spell expires or until you dismiss it for all recipients. In addition, an individual subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject alone. The maximum HD of an assumed form is equal to the subject's HD or your caster level, whichever is lower, to a maximum of 20 HD at 20th level."
"Animal Trance","SRD",198,Ench,Compulsion,"Mind-Affecting, Sonic",,2,,2,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Animals or magical beasts with Intelligence 1 or 2","Concentration","Will negates; see text","Yes","Fascinates 2d6 HD of animals.","","Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.[lf][lf]A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not."
"Animalistic Power","PH2",101,Tran,,"",,,,2,,,,,,,,,2,,,2,2,,,,,,,,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Subject gains +2 bonus to Str, Dex, and Con.","",
"Animate Breath","SPC",11,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Personal","Target","Your breath weapon","1 round/level","","","Your breath weapon becomes an elemental.","",
"Animate City","RD",164,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","60 ft.","Area","60-ft. -radius emanation, centered on you","1 min./level (D)","None","No","City structures attack, slow down enemies.","",
"Animate Dead","SRD",198,Necr,,"Evil",,3,,3,,,,4,,,,,3,,,,,,,,,,,,,,,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,"V, S, M","1 standard action","Touch","Targets","One or more corpses touched","Instantaneous","None","No","Creates undead skeletons and zombies.","","This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands.[lf][lf]The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can't be animated again.)[lf][lf]Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit)[lf][lf]The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.[lf][lf]Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. [lf][lf]Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy."
"Animate Dead Familiar","SPBA",20011209,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, XP","1 round","Touch","Target","Corpse touched","Instantaneous","None","No","Revives your dead familiar as an undead familiar.","",
"Animate Dread Warrior","UNA",48,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","10 minutes","Touch","Target","One humanoid corpse","Instantaneous","None","No","Transform dead skilled warrior into undead monster you control.","",
"Animate Fire","SPC",12,Tran,,"Fire",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One small fire","Concentration, up to 1 round/level (D)","None","No","Turn campfire into Small fire elemental.","",
"Animate Instrument","CS",94,Abj,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One instrument touched","1 min./level","None","No","Your instrument animates and plays by itself.","Your instrument animates and plays by itself, freeing you to perform other actions.",
"Animate Legion","HB",124,Necr,,"Evil",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One or more corpses, no two of which can be more than 30 ft. apart.","1 round/level","None","No","Creates skeletons or zombies.","",
"Animate Objects","SRD",199,Tran,,"",,,,6,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One Small object per caster level; see text","1 round/level","None","No","Objects attack your foes.","","You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.[lf][lf]An animated object can be of any non-magical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell.[lf][lf]This spell cannot animate objects carried or worn by a creature.[lf][lf]Animate objects can be made permanent with a permanency spell."
"Animate Plants","SRD",199,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One Large plant per three caster levels or all plants within range; see text","1 round/level or 1 hour/level; see text","None","No","One or more trees animate and fight for you.","","You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant, or an equivalent number of larger plants, per three caster levels. A Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.[lf][lf]Use the statistics for animated objects, except that plants smaller than Large usually don't have hardness.[lf][lf]Animate plants cannot affect plant creatures, nor does it affect nonliving vegetable material.[lf][lf]Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the spell duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster level."
"Animate Rope","SRD",199,Tran,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,1,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One ropelike object, length up to 50 ft. + 5 ft./level; see text","1 round/level","None","No","Makes a rope move at your command.","","You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter.[lf][lf]Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half.[lf][lf]The possible commands are ""coil"" (form a neat, coiled stack), ""coil and knot,"" ""loop,"" ""loop and knot,"" ""tie and knot,"" and the opposites of all of the above (""uncoil,"" and so forth). You can give one command each round as a move action, as if directing an active spell.[lf][lf]The rope can enwrap only a creature or an object within 1 foot of it - it does not snake outward - so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1- inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spell-casting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.[lf][lf]The rope itself and any knots tied in it are not magical.[lf][lf]This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope.[lf][lf]The spell cannot animate objects carried or worn by a creature."
"Animate Siege Weapon","HB",125,Tran,,"",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One siege weapon of up to gargantuan size","1 round/level","None","No","Siege weapon attacks your foes","",
"Animate Snow","SPC",12,Tran,,"Cold",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Up to a 20-ft. cube of snow","1 round/level","None","No","Turns snow into creatures to fight for you.","",
"Animate Water","SPC",13,Tran,,"Water",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","Up to a 5-ft. cube of water","Concentration, up to 1 round/level (D)","None","No","Turn quantity of water into Small water elemental.","",
"Animate Wood","SPC",13,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","One Small or smaller wooden object","Concentration, up to 1 round/level (D)","None","No","This spell imbues a Small or smaller wooden object with mobility and a semblance of life.","",
"Anticipate Teleportation","SPC",13,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Touch","Area","5-ft./level radius emanation from willing touched creature","1 day","None","No","Delays teleporting creatures 1 round within range.","",
"Anticipate Teleportation, Greater","SPC",13,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Touch","Area","5-ft./level radius emanation from willing touched creature","1 day","None","No","As anticipate teleportation, except for three rounds and types of creatures.","",
"Anticold Sphere","SPC",13,Abj,,"Cold",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","10 ft.","Area","10-ft.-radius emanation, centered on you","10 min./level (D)","None","Yes","Mobile energy field provides immunity to cold.","",
"Antidragon Aura","SPC",14,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/2 levels, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","Allies gain bonus to AC and saves against dragons.","",
"Antifire Sphere","SA",110,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Area","10-ft.-radius emanation from touched creature","10 min./level","Will negates (harmless)","No; see text","Creatures within sphere gain immunity to fire damage.","",
"Antilife Shell","SRD",199,Abj,,"",,,6,6,,,,5,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","10 ft.","Area","10-ft.-radius emanation, centered on you","10 min./level (D)","None","Yes","10-ft. field hedges out living creatures.","","You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.[lf][lf]The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.[lf][lf]This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier."
"Antimagic Aura","MAG",77,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One creature","1 round/level","Will negates","Yes","Antimagic field that affects one creature.","",
"Antimagic Field","SRD",200,Abj,,"",,,8,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","10 ft.","Area","10-ft.-radius emanation, centered on you","10 min./level (D)","None","See text","Negates magic within 10 ft.","","An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.[lf][lf]An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.[lf][lf]Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)[lf][lf]A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities, however, may be temporarily nullified by the field. Dispel magic does not remove the field.[lf][lf]Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions). Artifacts and deities are unaffected by mortal magic such as this. [lf][lf]Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field."
"Antimagic Ray","SPC",14,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","Will negates (object)","Yes (object)","Target loses all magical powers.","",
"Antipathy","SRD",200,Ench,Compulsion,"Mind-Affecting",,,,6,,,,9,,,,,,,,9,,,,,,,,,,,,,,,,,,9,,8,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,"V, S, M/DF","1 hour","Close (25 ft. + 5 ft./2 levels)","Target","One location (up to a 10-ft. cube/level) or one object","2 hours/level (D)","Will partial","Yes","Object or location affected by spell repels certain creatures.","","You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. The kind of creature to be affected must be named specifically. A creature subtype is not specific enough. Likewise, the specific alignment to be repelled must be named.[lf][lf]Creatures of the designated kind or alignment feel an overpowering urge to leave the area or to avoid the affected item.[lf][lf]A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort reduces the creature's Dexterity score by 4 points.[lf][lf]Antipathy counters and dispels sympathy."
"Antiplant Shell","SRD",200,Abj,,"",,,,4,,,,4,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","10 ft.","Area","10-ft.-radius emanation, centered on you","10 min./level (D)","None","Yes","Keeps animated plants at bay.","","The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants. As with many abjuration spells, forcing the barrier against creatures that the spell keeps at bay strains and collapses the field."
"Anyspell","SPC",15,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","15 minutes","Personal","Target","You","Instantaneous","","","You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.","",
"Anyspell, Greater","SPC",15,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","15 minutes","Personal","Target","You","Instantaneous","","","As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.","",
"Apocalypse from the Sky","BV",85,Conj,Creation,"Evil",,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Corrupt","1 day","Personal","Area","10-mile radius/level, centered on you","Instantaneous","None","Yes","All in a 10-mile radius/level take 10d6 damage.","All in a 10-mile radius/level take 10d6 fire, acid, or sonic damage.",
"Apparition","CAr",97,Illu,Phantasm,"Fear, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","Creature touched","1 round/level","Will negates","Yes","Cause foes to become shaken when seeing subject disfigured creature.","",
"Appraising Touch","SPC",15,Div,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","Grants a bonus on Appraise skill checks.","",
"Aquatic Escape","CS",95,Tran,Polymorph,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round/level (D)","","","Take the form of a fish.","Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13.",
"Arc of Lightning","SPC",15,Conj,Creation,"Electricity",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,5,,5,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","A line between two creatures","Instantaneous","Reflex half","No","Line of electricity between two creatures (1d6/level damage).","Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.",
"Arcana Form","BoEM",15,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level","None","No","Become incorporeal and cast spells with your hit points and constitution.","",
"Arcane Bolt","SPBA",20001001,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to five creatures, no two of which can be more than 15 ft. apart","Instantaneous","Reflex half","Yes","Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.","",
"Arcane Eye","SRD",200,Div,Scrying,"",,,,,,,,,,,,,,,,,,,,,,4,,,,,,,4,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Unlimited","Effect","Magical sensor","1 min./level (D)","None","No","Invisible floating eye moves 30 ft./round.","","You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there.[lf][lf]The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane of existence, even through a gate or similar magical portal."
"Arcane Lock","SRD",200,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","The door, chest, or portal touched, up to 30 sq. ft./level in size","Permanent","None","No","Magically locks a portal or chest.","","An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it; otherwise, a door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. (A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.)"
"Arcane Lock, Improved","SB",51,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","Door, chest, or portal touched, up to 30 sq. ft./level in size","Permanent","None","No","As arcane lock, except you may attune 1 additional individual per level.","",
"Arcane Mark","SRD",201,Univ,,"",,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","0 ft.","Effect","One personal rune or mark, all of which must fit within 1 sq. ft.","Permanent","None","No","Inscribes a personal rune (visible or invisible).","","This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.[lf][lf]See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.[lf][lf]If an arcane mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.[lf][lf]Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details)."
"Arcane Seal","Sh",168,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","The door, chest, or portal touched, up to 30 sq. ft./level in size","Permanent","None","No","Magically seals a door, portal or chest.","",
"Arcane Sight","SRD",201,Div,,"",,,,,,,3,,,,,,,,,,,,,3,,3,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Magical auras become visible to you.","See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.","This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.[lf][lf]You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + one-half caster level for a nonspell effect.)[lf][lf]If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.[lf][lf]Arcane sight can be made permanent with a permanency spell."
"Arcane Sight, Greater","SRD",201,Div,,"",,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","As arcane sight, but also reveals magic effects on creatures and objects.","","This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.[lf][lf]You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + one-half caster level for a nonspell effect.)[lf][lf]If you look at a specific creature within 120 feet of you, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.[lf][lf]This spell cannot be made permanent with a permanency spell."
"Archon's Focus","Cypren",,Ench,,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.","","Your mental focus sharpens drastically, permitting you to safely rush the casting of spells that do not overly stress your magical potential. Beginning with the round after this spell is cast, each round you may cast one spell as a free action that provokes attacks of opportunity and cannot be cast defensively. It is not a quickened spell and does not count toward the regular limit of one quickened spell per round.[lf][lf][lf][lf]This secondary spell is cast as if your caster level were eight levels lower than normal. Spells (including metamagic-enhanced spells) which would be unavailable to a caster of this level are likewise unavailable when using this ability. Spells with a casting time longer than 1 standard action cannot be cast using archon's focus.[lf][lf][lf][lf]Archon's focus only increases your mental speed, not your physical dexterity. As a result, spells which use material components or focus items cannot be cast unless those items were present in your hands prior to casting. If you have already cast another spell that did not require material components or focus items during the round, it is acceptable to ready the components for your second spell during the casting of the first."
"Arctic Haze","FR",88,Conj,Creation,"Cold",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Fog spreads in a 30-ft. radius, 20 ft. high","10 min./level","Fortitude half","No","Fog obscures vision and deals 4 cold damage/round.","",
"Armageddon","BE",90,Conj,Summoning,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 standard action","Medium (100 ft. + 10 ft./level)","See text","2 or more summoned creatures, no two of which can be more than 30 ft. apart","1 min./level (D)","None","No","Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.","",
"Armor Enhancement","ECS",108,Tran,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Armor or shield touched","10 min./level","None (Object)","No (object)","Armor or shield gains special ability with +3 bonus market price modifier.","",
"Armor Enhancement, Greater","ECS",109,Tran,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Armor or shield touched","10 min./level","None (Object)","No (object)","Armor or shield gains special ability with +5 bonus market price modifier.","",
"Armor Enhancement, Lesser","ECS",109,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Armor or shield touched","10 min./level","None (Object)","No (object)","Armor or shield gains special ability with +1 bonus market price modifier.","",
"Armor Lock","CS",95,Tran,,"",,,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature wearing armor","1 round/level (D)","Fortitude negates","Yes","Target's armor becomes restrictive, slowing movement to 10 ft.","Target's (non-natural) armor slows movement to 10 ft.",
"Armor of Darkness","SRD",,Abj,,"Darkness",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Shroud grants deflection bonus, darkvision, and other effects.","Shadowy shroud provides +4 deflection bonus +1/three levels (max +8) to AC and +2 bonus on saves against holy good, or light effects.","The shroud grants the subject a +4 deflection bonus to Armor Class plus an additional +1 for every three caster levels above 7th (for a total of +5 at 10th level, +6 at 13th, +7 at 16th, to a maximum of +8 at 19th level.). The subject can see through the armor as if it did not exist and is also afforded darkvision with a range of 60 feet. Finally, the subject gains a +2 saving throw bonus against any holy, good, or light spells or effects.[lf][lf]Undead creatures that are subjects of armor of darkness also gain +4 turn resistance."
"Arms of Plenty","LoM",209,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One creature","1 round/level","None","No","Grow two additional arms.","",
"Arrow Mind","SPC",15,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 immediate action","Personal","Target","You","1 min./level (D)","","","Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.","",
"Arrow of Bone","SPC",16,Necr,,"Death",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Touch","Target","One projectile or thrown weapon touched","1 hour/level or until discharged","Fortitude partial","Yes","Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.","Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save.",
"Arrow Storm","SPC",16,Tran,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. You make one ranged attack against each foe within one range increment.","",
"Arrowsplit","CR",28,Abj,,"",,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 swift action","Touch","Target","One masterwork arrow or bolt","Instantaneous","None","Yes","Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.","",
"Ashen Union","SA",110,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Instantaneous","Fortitude half and Fortitude partial; see text","Yes","Drains moisture from a creature, possibly killing it and destroying its body.","",
"Ashstar","SA",111,Conj,Creation,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One ashstar; see text","1 round/level","Fortitude negates","No","Hovering construct dehydrates a wounded creature.","",
"Aspect of the Earth Hunter","SPC",16,Tran,,"",,,,4,,,,,,,,,,,,6,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Personal","Target","You","10 min./level (D)","","","Change into bulette and gain some of its abilities.","",
"Aspect of The Werebeast","RE",183,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, text","1 round","Personal","Target","You","1 round/level","","","Gain bonuses from hybrid animal form.","",
"Aspect of the Wolf","SPC",16,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","10 min./level (D)","","","You change into a wolf and gain some of its abilities.","",
"Assassin's Darkness","CS",95,Evoc,Darkness,"",,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","40-ft.-radius spherical emanation","1 min./level (D)","","No","Globe of pure darkness blocks all sight but your own.","Globe of darkness blocks all sight but your own. Creatures seeing in magical darkness are unaffected.",
"Assay Spell Resistance","SPC",17,Div,,"",,,,4,,,,,,,,,4,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round/level","","","Gain +10 bonus to caster level checks for spell resistance against one creature.","",
"Astral Hospice","SPC",17,Conj,Teleportation,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","See text","1 day/level","None","No","While on the Astral Plane, open a portal to a demiplane so natural healing can occur.","",
"Astral Projection","SRD",201,Necr,,"Ectomancy",,,9,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,"V, S, M","30 minutes","Touch","Targets","You plus one additional willing creature touched per two caster levels","See text","None","Yes","Projects you and companions onto Astral Plane.","","By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.[lf][lf]You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.[lf][lf]You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.[lf][lf]While you are on the Astral Plane, your astral body is connected at all times to your physical body by a silvery cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.[lf][lf]You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you)."
"Atonement","SRD",201,Abj,,"",,,5,5,,,,,,,,,5,,,5,,4,,,5,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F, DF, XP","1 hour","Touch","Target","Living creature touched","Instantaneous","None","Yes","Removes burden of misdeeds from subject.","","This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity (requiring you to expend 500 XP) in order to expunge the subject's burden. Many casters first assign a subject of this sort a quest (see geas/quest) or similar penance to determine whether the creature is truly contrite before casting the atonement spell on its behalf.[lf][lf]Atonement may be cast for one of several purposes, depending on the version selected.[lf][lf]Reverse Magical Alignment Change: If a creature has had its alignment magically changed, atonement returns its alignment to its original status at no cost in experience points.[lf][lf]Restore Class: A paladin who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell.[lf][lf]Restore Cleric or Druid Spell Powers: A cleric or druid who has lost the ability to cast spells by incurring the anger of his or her deity may regain that ability by seeking atonement from another cleric of the same deity or another druid. If the transgression was intentional, the casting cleric loses 500 XP for his intercession. If the transgression was unintentional, he does not lose XP.[lf][lf]Redemption or Temptation: You may cast this spell upon a creature of an opposing alignment in order to offer it a chance to change its alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to your alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment. This use of the spell does not work on outsiders or any creature incapable of changing its alignment naturally.[lf][lf]Though the spell description refers to evil acts, atonement can also be used on any creature that has performed acts against its alignment, whether those acts are evil, good, chaotic, or lawful.[lf][lf]Note: Normally, changing alignment is up to the player. This use of atonement simply offers a believable way for a character to change his or her alignment drastically, suddenly, and definitively."
"Attract Fine Vermin","SKR",,Tran,,"",,,,0,,,,,,,,,0,,,0,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min.","None (harmless)","Yes (harmless)","Attract a normal vermin to you.","","You give off a faint scent that is undetectable to humanoids but attractive to normal (not monstrous) vermin. 1d10 rounds after casting this spell, one Fine vermin (at least 1/4 inch long) of a type common to the area arrives and crawls or flies into your square. The vermin has no hostile intent toward you and will crawl or fly onto your hand if you extend it. The creature is not compelled to remain, is not under your control, and unless fed or captured it probably leaves within a minute of its arrival.[lf][lf]Typical vermin that might appear include flies, spiders, bees, wasps, ants, centipedes, beetles, praying mantises, or scorpions."
"Attune Form","SPC",17,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Targets","One creature/3 levels","1 day","None","No","Grant target creature temporary protection against overtly damaging planar traits.","",
"Augment Familiar","SPC",17,Tran,,"",,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Your familiar","Concentration + 1 round/level","Fortitude negates (harmless)","Yes (harmless)","Your familiar becomes more powerful.","",
"Augment Object","SB",41,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Close (25 ft. + 5 ft./2 levels)","Target","Object of up to 200 cubic ft./level","1 day/level","None (Object)","Yes (object)","Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.","",
"Augury","SRD",202,Div,,"",,,2,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,2,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 minute","Personal","Target","You","Instantaneous","","","Learns whether an action will be good or bad.","","An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.[lf][lf]The base chance for receiving a meaningful reply is 70% + 1% per caster level, to a maximum of 90%; this roll is made secretly. A question may be so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results:[lf][lf] Weal (if the action will probably bring good results).[lf][lf] Woe (for bad results).[lf][lf] Weal and woe (for both).[lf][lf] Nothing (for actions that don't have especially good or bad results).[lf][lf]If the spell fails, you get the ""nothing"" result. A cleric who gets the nothing result has no way to tell whether it was the consequence of a failed or successful augury.[lf][lf]The augury can see into the future only about half an hour, so anything that might happen after that does not affect the result. Thus, the result might not take into account the long-term consequences of a contemplated action. All auguries cast by the same person about the same topic use the same dice result as the first casting."
"Aura Against Flame","SPC",18,Abj,,"",,,,2,,,,,,,,,2,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Ignores 10 fire damage/attack and extinguish fires.","",
"Aura of Cold, Greater","FR",88,Tran,,"Cold",,,,7,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","10 ft.","Area","10-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","Yes","Intense cold deals 2d6 damage to creatures within 10 ft.","Intense cold deals 2d6 damage to creatures within 10 ft.",
"Aura of Cold, Lesser","FR",88,Tran,,"Cold",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","5 ft.","Area","5-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","Yes","Intense cold deals 1d6 damage to creatures within 5 ft.","Intense cold deals 1d6 damage to creatures within 5 ft.",
"Aura of Evasion","SPC",18,Abj,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","10 ft.","Area","10-ft.-radius emanation centered on you","1 min./level","None","No","All within 10 ft. gain evasion against breath weapons.","",
"Aura of Glory","MAG",78,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Personal","Target","You","1 min./level","","","Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.","",
"Aura of Terror","SPC",18,Necr,,"Fear, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","30 ft.","Area","30-ft.-radius emanation centered on you.","1 min./level","Will negates; see text","Yes","You gain an aura of fear, or your frightful presence becomes more effective.","",
"Aura of the Sun","LE",30,Abj,,"Light",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","10 ft.","Area","10-ft.-radius emanation centred on you.","1 round/level","None","No","Fills an area with light that damages undead and hampers magical darkness.","",
"Aura of Vitality","SPC",18,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/3 levels, no two of which can be more than 30 ft. apart","1 round/level","Will negates (harmless)","Yes (harmless)","Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.","",
"Avalanche of Devastation","FCotW",,Conj,Creation,"",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","40 ft.","Effect","Cone-shaped avalanche 40 feet long (see text)","Concentration, up to 1 round/level","Reflex half","No","Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration.","Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a cone per round of concentration.",
"Avascular Mass","SPC",19,Necr,,"Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","See text","Fortitude partial and Reflex negates; see text","Yes","Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.","",
"Avasculate","SPC",19,Necr,,"Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","Fortitude partial","Yes","Reduce foe to half hp and stun foe for 1 round by purging blood vessels.","",
"Avoid Planar Effects","SS",,Abj,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","20 ft.","Targets","One creature/level in a 20-ft.-radius burst centered on you","1 min./level","None","Yes (harmless)","Provides temporary protection against overtly damaging planar traits.","",
"Awaken","SRD",202,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","1 day","Touch","Target","Animal or tree touched","Instantaneous","Will negates","Yes","Animal or tree gains human intellect.","","You awaken a tree or animal to humanlike sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD the tree will have once awakened).[lf][lf]The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.[lf][lf]An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's.[lf][lf]An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.[lf][lf]An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any)."
"Awaken Construct","SPC",21,Tran,,"",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","8 hours","Touch","Target","One construct","Instantaneous","Will negates (harmless)","Yes (harmless)","Awakens a humanoid-shaped construct to humanlike sentience.","",
"Awaken Sand","SA",111,Tran,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","1 day","Touch","Target","15-ft. area of sand touched","Instantaneous","None","No","A region of sand forms into a Huge, sentient creature.","",
"Awaken Sin","SPC",21,Ench,Compulsion,"Good, Fear, Mind-Affecting",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One evil creature with Intelligence 3+","Instantaneous","Will negates","Yes","Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).","",
"Awaken Undead","SPC",21,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","All mindless undead within a circle 25 ft. in radius + 5 ft./2 levels","Instantaneous","None (harmless)","Yes (harmless)","Grant sentience to otherwise mindless undead.","",
"Awaken, Mass","SPC",21,Tran,,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, XP","1 day","Medium (100 ft. + 10 ft./level)","Target","One animal or tree/3 levels, no two of which may be more than 30 ft. apart","Instantaneous","See text","Yes","As awaken, but multiple creatures.","",
"Axiomatic Creature","BE",91,Tran,,"Good",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP, Archon","1 round","Touch","Target","One corporeal creature of lawful or neutral alignment that is native to the Material Plane.","Permanent","Fortitude negates (harmless)","Yes (harmless)","Transforms creature into an axiomatic creature.","",
"Axiomatic Storm","SPC",22,Conj,Creation,"Water, Lawful",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","20 ft.","Area","Cylinder (20-ft. radius, 20 ft. high)","1 round/level (D)","None","No","Lawful-aligned rain falls in 20-ft. radius.","",
"Axiomatic Water","SPC",22,Tran,,"Lawful",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","Flask of water touched","Instantaneous","Will negates (object)","Yes (object)","Makes lawful-aligned axiomatic water.","",
"Ayailla's Radiant Burst","BE",91,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 standard action","60 ft.","Area","Cone shaped burst","Instantaneous","Fortitude negates, Reflex half","Yes","Blind evil creatures and do 1d6/2 levels damage (max 5d6)","Blind evil creatures and do 1d6/2 levels divine damage (max 5d6)",
"Babau Slime","SPC",22,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","1 min./level","Fortitude negates (harmless)","Yes (harmless)","Secrete a body-covering acid that damages foes' weapons.","Secrete a body-covering acid that does 1d8 acid damage to weapons of foes.",
"Backbiter","SPC",23,Necr,,"",,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon","1 round/level or until discharged, whichever comes first","Will negates; see text","Yes (object)","Cause two handed or reach weapon to strike is wielder.","",
"Backblast","LE",30,Abj,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D) or until expended; see text","","","Grants fire resistance 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.","",
"Backlash","SPC",23,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","10 min./level or until discharged","Will negates","Yes","Subject takes damage if it uses spells against another creature.","",
"Balancing Lorecall","SPC",23,Div,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 min./level (D)","","","You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.","",
"Baleful Polymorph","SRD",202,Tran,Polymorph,"",,5,,5,,,,,,,,,,,,5,,,,4,,,,,,,,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Permanent","Fortitude negates, Will partial; see text","Yes","Transforms subject into harmless animal.","","As polymorph, except that you change the subject into a Small or smaller animal of no more than 1 HD. If the new form would prove fatal to the creature the subject gets a +4 bonus on the save.[lf][lf]If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.[lf][lf]Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action."
"Baleful Transposition","SPC",23,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Two creatures of up to Large size","Instantaneous","Will negates","Yes","Two subjects switch places.","",
"Ball Lightning","SPC",23,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One lightning ball","1 round/level","Reflex negates","Yes","Energy ball deals 1d6/level electricity damage.","Energy ball deals 1d6/level (max 15d6) electricity damage.",
"Balor Nimbus","SPC",24,Tran,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 round/level","None","No","Your flaming body damages foes in grapple.","Your flaming body deals 6d6 fire damage to foes in grapple.",
"Bands of Steel","SPC",24,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One Medium or smaller creature","1 round/level","Reflex partial","No","Bands immobilize or entangle target.","",
"Bane","SRD",203,Ench,Compulsion,"Fear, Mind-Affecting",,,,1,,,,1,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","50 ft.","Area","All enemies within 50 ft.","1 min./level","Will negates","Yes","Enemies take -1 on attack rolls and saves against fear.","","Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects.[lf][lf]Bane counters and dispels bless."
"Banishment","SRD",203,Abj,,"",,,6,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,6,,7,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One or more extraplanar creatures, no two of which can be more than 30 ft. apart","Instantaneous","Will negates","Yes","Banishes 2 HD/level of extraplanar creatures.","","A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished.[lf][lf]You can improve the spells chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the targets spell resistance (if any), the saving throw DC increases by 2. [lf][lf]Certain rare items might work twice as well as a normal item for the purpose of the bonuses (each providing a +2 bonus on the caster level check against spell resistance and increasing the save DC by 4)."
"Barghest's Feast","SPC",24,Necr,,"Evil",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","Corpse touched","Instantaneous","Will negates (object)","Yes (object)","Destroy target corpse, potentially preventing its return to life.","",
"Barkskin","SRD",203,Tran,,"",,,,2,,,,,,,2,,,,,2,,,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","10 min./level","None","Yes (harmless)","Grants +2 (or higher) enhancement to natural armor.","","Barkskin toughens a creatures skin. The effect grants a +2 enhancement bonus to the creatures existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.  [lf]The enhancement bonus provided by barkskin stacks with the targets natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.    [lf]Lvl 3+2  [lf]Lvl 6+3  [lf]Lvl 9+4  [lf]Lvl 12+5  "
"Bastion of Good","BE",92,Abj,,"Good",,,7,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Abstinence","1 standard action","20 ft.","Area","20 ft. radius spherical emination centered on caster","1 round/level","None","No","Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.","",
"Battering Ram","SPC",25,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One object or creature","Instantaneous","None","Yes","Deals 1d6 damage plus bull rush.","Deals 1d6 force damage plus bull rush.",
"Battle Hymn","SPC",25,Ench,Charm,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Targets","All allies within 30 ft.","1 round/level","Will negates (harmless)","Yes (harmless)","Allies can reroll one Will save/round.","",
"Battle Line","CR",28,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Up to two contiguous 5 ft. squares/level, maximum 10 squares (S)","1 round/level","See text","See text","Creates an area of doom on the battlefield.","",
"Battlefield Fortification","HB",125,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Area","Trench or berm to 5 feet long per two caster levels.","Instantaneous","","","Create trench or berm.","",
"Battlefield Illumination","HB",125,Evoc,,"Light",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Area","80-ft.-radius cylinder, 40 ft. high","10 min./level (D)","None","No","Improve light in 80-ft.-radius cylinder","",
"Battlemagic Perception","HB",125,Div,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Sense and counter spellcasting within 100 feet.","",
"Battletide","MAG",80,Tran,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","You and up to one creature/level, no two of which can be more than 30 ft. apart","1 round/level","None and Will negates","Yes","Targets have attack penalties and you gain a partial action each round.","",
"Bear's Endurance","SRD",203,Tran,,"",,2,2,2,2,,,,,,,,2,,,2,2,,,,,,,,,,,2,,,,2,,2,,2,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes","Subject gains +4 to Con for 1 min./level.","","The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.[lf][lf]Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subjects Constitution drops back to normal. They are not lost first as temporary hit points are."
"Bear's Endurance, Mass","SRD",203,Tran,,"",,,6,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes","As bear's endurance, affects one subject/ level.","","Mass bear's endurance works like bear's endurance, except that it affects multiple creatures."
"Bear's Heart","DF",81,Tran,,"",,,,5,,,,,,,,,5,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","20 ft.","Target","Living allies within 20 ft.","1 round/level","Will negates","No","One ally/level +4 Strength and +1d4/level hit points.","",
"Beast Claws","SPC",25,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 hour/level","","","Your hands become slashing natural weapons.","",
"Beastland Ferocity","SPC",25,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","Fortitude negates (harmless)","Yes (harmless)","Subject fights without penalty while disabled or dying.","",
"Beastmask","DF",81,Illu,Glamer,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","5 min. + 1 min./level","Will disbelief","Yes","Animals and beasts think subject is one of them.","",
"Bedevil","CR",29,Conj,Summoning,"Evil",,,,3,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","See text","Effect","A mischievous spirit","1 day/level (D)","None","Yes","Summon a mischievous spirit to torment your enemy.","",
"Befoul","LoM",209,Tran,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Area","Water in a volume of 100 ft./level by 100 ft./level by 10 ft./level (S)","Permanent; see text","None; see text","No","Large amount of water becomes poisonous.","",
"Beget Bogun","SPC",26,Conj,Creation,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 standard action","Touch","Effect","Tiny construct","Instantaneous","None","No","You create a Tiny nature servant.","",
"Belker Claws","SPC",26,Tran,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Targets","Living creature","1 round/3 levels, up to 4 rounds","None","Yes","One touch/level deals 2d12 damage.","One touch/level deals 2d12 damage.",
"Benediction","CC",116,Abj,,"",,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Touch","Target","Creature touched","10 min./level or until discharged","Will negates (harmless)","Yes (harmless)","Subject gains bonus on saves, can make one reroll.","Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check.",
"Benign Transposition","SPC",27,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Two willing creatures of up to Large size","Instantaneous","None","No","Two willing subjects switch places.","",
"Bestow Curse","SRD",203,Necr,,"",,3,,3,,,,,,,,,3,,2,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,3,,,,,,,,,3,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Permanent","Will negates","Yes","-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.","","You place a curse on the subject. Choose one of the following three effects.[lf][lf]1) -6 decrease to an ability score (minimum 1).[lf][lf]2) -4 penalty on attack rolls, saves, ability checks, and skill checks.[lf][lf]3) Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.[lf][lf]You may also invent your own curse, but it should be no more powerful than those described above.[lf][lf]The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.[lf][lf]Bestow curse counters remove curse."
"Bestow Curse, Greater","SPC",27,Necr,,"",,,,7,,,,,,,,,7,,4,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Permanent","Will negates","Yes","As bestow curse, but more severe penalties.","",
"Bestow Wound","BV",85,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living creature touched","Instantaneous","Fortitude negates","Yes","Caster transfers 1 hp/level of wounds to another.","",
"Bewildering Mischance","CC",116,Ench,Compulsion,"Mind-Affecting",,5,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Will negates","Yes","Target must take the lower of two rolls for each save, attack roll, and skill check.","Target must take the lower of two rolls for each save, attack roll, and skill check.",
"Bewildering Substitution","CC",116,Illu,Phantasm,"Mind-Affecting",,2,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Will negates","Yes","Seemingly swap one ally with one enemy.","Seemingly swap one ally with one enemy.",
"Bewildering Visions","CC",116,Illu,Phantasm,"Mind-Affecting",,2,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Will negates","Yes","Subject is sickened or nauseated.","Subject is sickened or nauseated.",
"Bigby's Striking Fist","PH2",103,Evoc,,"Force",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Reflex partial","Yes","Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.","",
"Bigby's Tripping Hand","PH2",103,Evoc,,"Force",,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Reflex negates","Yes","Hand trips subject.","",
"Bind Item","BoEM",15,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One object no larger than 3 ft. across","10 min./level","None","No","See Text","",
"Binding","SRD",204,Ench,Compulsion,"Mind-Affecting",,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","See text (D)","Will negates; see text","Yes","Utilizes an array of techniques to imprison a creature.","","A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least one-half your caster level.    [lf]You may have as many as six assistants help you with the spell. For each assistant who casts suggestion, your caster level for this casting of binding increases by 1. For each assistant who casts dominate animal, dominate person, or dominate monster, your caster level for this casting of binding increases by a number equal to one-third of that assistant's level, provided that the spell's target is appropriate for a binding spell. Since the assistants' spells are cast simply to improve your caster level for the purpose of the binding spell, saving throws and spell resistance against the assistants' spells are irrelevant. Your caster level determines whether the target gets an initial Will saving throw and how long the binding lasts. All binding spells are dismissible.    [lf]Regardless of the version of binding you cast, you can specify triggering conditions that end the spell and release the creature whenever they occur. These triggers can be as simple or elaborate as you desire, but the condition must be reasonable and have a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or alignment but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, or hit points don't qualify. Once the spell is cast, its triggering conditions cannot be changed. Setting a release condition increases the save DC (assuming a saving throw is allowed) by 2.    [lf]If you are casting any of the first three versions of binding (those with limited durations), you may cast additional binding spells to prolong the effect, since the durations overlap. If you do so, the target gets a saving  throw at the end of the first spell's duration, even if your caster level was  high enough to disallow an initial saving throw. If the creature succeeds on  this save, all the binding spells it has received are broken.    [lf]The binding spell has six versions. Choose one of the following versions when you cast the spell.    [lf]Chaining: The subject is confined by restraints that generate an antipathy spell affecting all creatures who approach the subject, except you. The duration is one year per caster level. The subject of this form of binding is confined to the spot it occupied when it received the spell.    [lf]Slumber: This version causes the subject to become comatose for as long as one year per caster level. The subject does not need to eat or drink while slumbering, nor does it age. This form of binding is more difficult to cast than chaining, making it slightly easier to resist. Reduce the spell's save DC by 1.    [lf]Bound Slumber: This combination of chaining and slumber lasts for as long as one month per caster level. Reduce the save DC by 2.    [lf]Hedged Prison: The subject is transported to or otherwise brought within a confined area from which it cannot wander by any means. The effect is permanent. Reduce the save DC by 3.    [lf]Metamorphosis: The subject assumes gaseous form, except for its head or face. It is held harmless in a jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities. The binding is permanent. The subject does not need to breathe, eat, or drink while metamorphosed, nor does it age. Reduce the save DC by 4.    [lf]Minimus Containment: The subject is shrunk to a height of 1 inch or even less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.    [lf]You can't dispel a binding spell with dispel magic or a similar effect, though an antimagic field or Mage's disjunction affects it  normally. A bound extraplanar creature cannot be sent back to its home plane  due to dismissal, banishment, or a similar effect.    [lf]Components: The components for a binding spell vary according to the version of the spell, but they always include a continuous chanting utterance read from the scroll or spellbook page containing the spell, somatic gestures, and materials appropriate to the form of binding used. These components can include such items as miniature chains of special metals, soporific herbs of the rarest sort (for slumber bindings), a bell jar of the finest crystal, and the like.    [lf]In addition to the specially made props suited to the specific type of binding (cost 500 gp), the spell requires opals worth at least 500 gp for each HD of the target and a vellum depiction or carved statuette of the subject to be captured."
"Binding Snow","FR",89,Tran,,"Cold",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, Frostfell","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One 10-ft. square/level","1 hour/level (D)","Reflex negates","Yes","Snow freezes, impeding movement.","",
"Binding Winds","SPC",27,Evoc,,"Air",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Concentration","Reflex negates","Yes","Sound cannot penetrate to or from target and -2 on ranged attacks.","",
"Bite of the King","SPC",28,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","One living creature of a size that does not exceed yours","1 round/level","Fortitude negates","Yes","Swallow enemies whole.","",
"Bite of the Werebear","SPC",28,Tran,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You become enhanced such as that of a brown bear.","",
"Bite of the Wereboar","SPC",28,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You become enhanced such as that of a boar.","",
"Bite of the Wererat","SPC",28,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You become enhanced such as that of a dire rat.","",
"Bite of the Weretiger","SPC",28,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You become enhanced such as that of a tiger","",
"Bite of the Werewolf","SPC",29,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You become enhanced such as that of a wolf.","",
"Black Bag","BV",86,Conj,Creation,"Evil",,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Effect","A black leather bag","1 day","None","No","Creates extradimensional bag of torture tools.","",
"Black Blade of Disaster","SPC",29,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Sword-shaped planar rift","Concentration, up to 1 round/level","None","Yes","Floating magic weapon deals damage and may disintegrate targets.","Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage.",
"Black Lightning","SKR",,Evoc,,"Electricity, Negative, Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Reflex half","Yes","Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.","Ray that deals 1d6/2 levels (Max 10d6) damage, half electricity and half evil/profane energy.","You launch crackling black lightning at the target creature, dealing 1d6 points of damage per 2 caster levels (maximum 10d6). Half the damage is electricity damage, but the rest is evil energy from the lower planes which is not affected by resistance to electricity (evil creatures, creatures native to evil planes, and creatures immune to death effects are not affected by the profane energy)."
"Black Mulching","BoEM",15,Necr,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-diameter sphere","1 round/level","None","Yes","See Text","",
"Black Sand","SA",111,Necr,,"Negative, Evil, Darkness",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft-radius spread","1 min./level","Reflex negates; see text","Yes","Creates a 20-ft.-radius area of black sand.","",
"Black Tentacles","SRD",228,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,5,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","1 round/level (D)","None","No","Tentacles grapple all within 15 ft. spread.","","This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength.[lf][lf]Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.[lf][lf]Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.[lf][lf]Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren't grappling with the tentacles may move through the area at only half normal speed."
"Blackfire","SPC",30,Necr,,"Negative, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 round/level","Fortitude partial and Reflex negates; see text","Yes","Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.","Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round.",
"Blacklight","SRD",,Evoc,,"Darkness",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","A 20-ft.-radius emanation centered on a creature, object or point in space.","1 round/level (D)","Will negates or none (object)","Yes or no (object)","Creates a 20-ft. radius of supernatural darkness you can see through.","","You create an area of total darkness.  The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area.  Creatures outside the spell's area, even you, cannot see through it.[lf][lf]You can cast the spell on a point in space, but the effect is stationary unless you cast it on a mobile object.  You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves.  Unattended objects and points in space do not get saving throws or benefit from spell resistance.[lf][lf]Blacklight counters or dispels any light spell of equal or lower level, such as daylight.  The 3rd-level cleric spell daylight counters or dispels blacklight."
"Blackstaff","MAG",81,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Staff or quarterstaff touched","1 round/level (D)","See text","Yes","Greatly enhances staff or quarterstaff","",
"Blackwater Taint","STO",113,Necr,,"Negative, Water, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft. radius","1 round/level (D)","Fortitude partial","Yes","Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.","",
"Blackwater Tentacle","STO",114,Conj,Creation,"Water, Evil",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One tentacle","1 round/level (D)","Fortitude partial","No","Create blackwater tentacle that attacks your foe.","",
"Blade Barrier","SRD",205,Evoc,,"Force",,,,6,6,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high","1 min./level (D)","Reflex half or Reflex negates; see text","Yes","Wall of blades deals 1d6/level damage.","Wall of blades deals 1d6/level (max 15d6) force damage.","An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.[lf][lf]If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.[lf][lf]A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it."
"Blade of Blood","PH2",103,Necr,,"",,,,1,,1,,,1,,,,1,,,,1,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Touch","Target","Weapon touched","1 round/level or until discharged (D)","None","No","Weapon deals +1d6, or +3d6 if you take 5 points of damage.","",
"Blade of Pain and Fear","SPC",30,Evoc,,"",,,,3,,2,,,2,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","0 ft.","Effect","Swordlike column of gnashing teeth","1 round/level","Will partial","Yes","Creates blade of gnashing teeth.","",
"Blade Storm","SPC",30,Tran,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. You make melee attacks against every foe you threaten.","",
"Blade Thirst","SPC",31,Tran,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Touch","Target","One slashing weapon","1 round/level","None (Object)","Yes (object)","Slashing weapon glows and gains +3 enhancement bonus.","",
"Bladebane","UNA",48,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Weapon touched","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Slashing weapon becomes a bane weapon.","",
"Blades of Fire","SPC",31,Conj,,"Fire",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Touch","Targets","Up to two melee weapons you are wielding","1 round","None","No","Your melee weapons deal +1d8 fire damage for 1 round (swift).","",
"Bladesong","SPBA",20010126,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Weapon touched","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Causes weapon to have an extra touch attack to daze opponent.","",
"Bladeweave","SPC",31,Illu,Pattern,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round/level (D)","See text","See text","Swift. Your melee attack dazes your opponent.","",
"Blasphemy","SRD",205,Evoc,,"Sonic, Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,7,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,7,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Area","Nonevil creatures in a 40-ft.-radius spread centered on you","Instantaneous","None or Will negates; see text","Yes","Kills, paralyzes, weakens, or dazes nonevil subjects.",""," Any nonevil  creature within the area of a blasphemy spell suffers the following ill  effects.       [lf]     HD      Effect       [lf]        [lf] Equal to    caster level             [lf] Dazed           [lf]        [lf] Up to    caster level -1             [lf] Weakened,    dazed           [lf]        [lf] Up to    caster level -5             [lf] Paralyzed,    weakened, dazed           [lf]        [lf] Up to    caster level -10             [lf] Killed,    paralyzed, weakened, dazed              [lf] The effects  are cumulative and concurrent.    [lf] No saving  throw is allowed against these effects.    [lf]Dazed:   The creature can take no actions for  1 round, though it defends itself normally.    [lf]Weakened: The creature's  Strength score decreases by 2d6 points for 2d4 rounds.    [lf]Paralyzed: The creature is  paralyzed and helpless for 1d10 minutes.    [lf]Killed:   Living creatures die. Undead  creatures are destroyed.    [lf] Furthermore,  if you are on your home plane when you cast this spell, nonevil extraplanar  creatures within the area are instantly banished back to their home planes.  Creatures so banished cannot return for at least 24 hours. This effect takes  place regardless of whether the creatures hear the blasphemy. The  banishment effect allows a Will save (at a -4 penalty) to negate.    [lf] Creatures  whose Hit Dice exceed your caster level are unaffected by blasphemy."
"Blast of Flame","SPC",31,Conj,Creation,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","60 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","No","60-ft. cone of fire (1d6/level damage).","60-ft. cone of fire deals 1d6/level (max 10d6) damage.",
"Blast of Force","SPC",31,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","Instantaneous","Fortitude partial","Yes","Ray deals 1d6 damage/2 caster levels (max 5d6).","Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent.",
"Blast of Sand","SA",112,Conj,Creation,"Earth",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","No","Cone deals 1d6 damage/level.","Cone blast deals 1d6/level (max 10d6) damage.",
"Blast Rod","MoE",94,Evoc,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, F","1 minute","Touch","Target","Rod touched","10 min./level","None (Object)","Yes","Infused rod stores 1d8/level destructive energy.","",
"Blaze of Light","HB",125,Evoc,,"Light",,,,1,,,,,,,,,,,,2,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone","Instantaneous","Fortitude negates","No","60ft. cone of light dazzles creatures.","",
"Bleed","CC",117,Necr,,"",,,,,,,,,4,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 round/level (D)","Fortitude negates","Yes","Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.","Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.",
"Bless","SRD",205,Ench,Compulsion,"Mind-Affecting",,1,1,1,,,,,,,,1,1,,,,,,1,,,,,,,,,,,1,,,,1,,,1,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","50 ft.","Area","The caster and all allies within a 50-ft. burst, centered on the caster","1 min./level","None","Yes (harmless)","Allies gain +1 on attack rolls and saves against fear.","","Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.[lf][lf]Bless counters and dispels bane."
"Bless Water","SRD",205,Tran,,"Positive, Good",,,1,1,,,,,,,,,1,,,,,,,,1,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","Flask of water touched","Instantaneous","Will negates (object)","Yes (object)","Makes holy water.","","This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water."
"Bless Weapon","SRD",205,Tran,,"",,,,1,,,,,,,,1,,,,,,,,,,,,,,,,1,,1,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level","None","No","Weapon strikes true against evil foes.","","This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the damage reduction of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good, which means it can bypass the damage reduction of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.[lf][lf]In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword."
"Bless Weapon, Swift","SPC",31,Tran,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Touch","Target","Weapon touched","1 round","None","No","Weapon strikes true against evil foes for 1 round (swift).","",
"Blessed Aim","SPC",31,Div,,"",,,,1,,,,,1,,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","50 ft.","Effect","50-ft. spread, centered on you","1 min./level","Will negates (harmless)","No","+2 bonus for allies' ranged attacks.","",
"Blessed Sight","BE",92,Div,,"",,,3,3,,,,,,,,3,3,,,,,,,,,,,,,,,,,3,,,,,3,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","None","No","Perceive all evil auras as detect evil within 120 ft immediately.","",
"Blessing Of Bahamut","SPC",31,Abj,,"Good",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You gain damage reduction 10/magic.","",
"Blight","SRD",206,Necr,,"",,,,4,,,,4,,,,,,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One plant","Instantaneous","Fortitude half; see text","Yes","Withers one plant or deals 1d6/level damage to plant creature.","Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.","This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum 15d6) and may attempt a Fortitude saving throw for half damage. A plant that isn't a creature doesn't receive a save and immediately withers and dies.[lf][lf]This spell has no effect on the soil or surrounding plant life."
"Blinding Beauty","BE",92,Tran,,"Good",,,,4,,,,,,4,4,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Abstinence","1 standard action","Personal","Target","You","1 round/level","Fortitude negates","Yes","Permanently blind any who look at you.","",
"Blinding Breath","SPC",31,Tran,,"Light",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 full round","","","Your breath weapon blinds targets.","",
"Blinding Color Surge","PH2",104,Illu,Glamer,"",,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","You and 1 creature","1 round/level","Will negates","Yes","Blind subject for 1 round, gain invisibility.","Blind subject for 1 round, gain invisibility even if target unaffected.",
"Blinding Glory","BE",92,Conj,Creation,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 hour","Close (25 ft. + 5 ft./2 levels)","Area","100 ft/level radius burst centered on you.","1 hour/level","None","No","Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.","",
"Blinding Spittle","SPC",32,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One missle of spit.","Instantaneous","None","Yes","Ranged touch attack makes subject blind.","",
"Blindness/Deafness","SRD",206,Necr,,"",,,,3,,,,,,2,,,3,,,,,2,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Permanent (D)","Fortitude negates","Yes","Makes subject blind or deaf.","","You call upon the powers of unlife to render the subject blinded or deafened, as you choose."
"Blindsight","SPC",32,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants blindsight to a range of 30 ft.","",
"Blindsight, Greater","SPC",32,Tran,,"",,,,5,,,,,,,,,5,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants blindsight to a range of 60 ft.","",
"Blink","SRD",206,Tran,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","You randomly vanish and reappear for 1 round/level.","","You blink back and forth between the Material Plane and the Ethereal Plane. You look as though you're winking in and out of reality very quickly and at random.[lf][lf]Blinking has several effects, as follows.[lf][lf]Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn't help opponents, since you're ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).[lf][lf]If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.[lf][lf]Any individually targeted spell has a 50% chance to fail against you while you're blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.[lf][lf]While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.[lf][lf]You take only half damage from falling, since you fall only while you are material.[lf][lf]While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)[lf][lf]Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.[lf][lf]An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.[lf][lf]An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.[lf][lf]Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material."
"Blink, Greater","SPC",32,Tran,,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","As blink, but you control the timing.","",
"Blistering Radiance","SPC",33,Evoc,,"Fire, Light",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","50-ft.-radius spread","1 round/level","None and Fortitude partial; see text","Yes","Dazzles sighted creatures and causes 2d6 fire damage/round.","",
"Blizzard","FR",89,Tran,,"Cold",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Area","100 ft.-radius/level spread","1 round/level","Fortitude partial","No","Temperature drops and powerful blizzard reduces visibility to zero.","",
"Blockade","CS",95,Conj,Creation,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 swift action","0 ft.","Effect","5-ft. cube of wood","3 rounds","","No","Fill 5-ft. square with enormous block of wood.","Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.",
"Blood Frenzy","SPC",33,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Any creature with the rage ability","See text","Will negates","Yes","Grants extra use of rage.","",
"Blood of the Martyr","BE",92,Necr,Healing,"Good",,,4,4,,,,,,,,4,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Willing creature","Instantaneous","None","Yes","Take Damage and Heal another at least 20 HP.","Take damage and Heal another at least 20 HP.",
"Blood Sirocco","SPC",33,Evoc,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Effect","Cone-shaped emanation centered on you or on a point in space","1 round/level","Fortitude negates; see text","Yes","Wind bowls over foes and draws away their blood.","",
"Blood Snow","FR",89,Necr,,"Cold, Negative",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft. square of snow/level","1 round/level","Fortitude negates","Yes","Area of fallen snow drains 1d2 points of Con/round and causes nausea.","",
"Blood to Water","SPC",33,Necr,,"Water",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Up to five living creatures, no two of which are more than 30 ft. apart","Instantaneous","Fortitude half","Yes","2d6 Constitution damage to subjects.","",
"Blood Wind","SPC",33,Evoc,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One creature with Intelligence 4 or higher","1 full round","Will negates (harmless)","Yes (harmless)","Subject uses natural weapons as thrown weapons.","Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment.",
"Bloodbriars","LE",30,Evoc,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","1 creature","1 min./level (D)","Will negates","Yes","Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.","",
"Bloodfreeze Arrow","CR",29,Tran,,"",,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 swift action","Touch","Target","One masterwork arrow or bolt","Instantaneous","Fortitude partial; see text","Yes","Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.","",
"Bloodhound","SPC",34,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 day (D)","","","You gain an immediate retry if you fail a Survival check while tracking.","",
"Bloodspear","CR",29,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Spear touched","1 round/level","None","No","Makes one spear into a wounding weapon.","",
"Bloodstar","SPC",34,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","A bloodstar","1 round/level","Fortitude negates","Yes","Hovering construct wounds foe each time foe is damaged.","Hovering construct deals 1 point Con damage to foe each time foe is wounded.",
"Blunt Weapon","SAS",89,Tran,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","All piercing and slashing weapons within a 20-ft. radius burst","1 min./level","Fortitude negates","Yes","Halves base damage of slashing or piercing weapons.","",
"Blur","SRD",206,Illu,Glamer,"",,,,,,,2,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","Creature touched","1 min./level (D)","Will negates (harmless)","Yes (harmless)","Attacks miss subject 20% of the time.","Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't.","The subjects outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance).[lf][lf]A see invisibility spell does not counteract the blur effect, but a true seeing spell does.[lf][lf]Opponents that cannot see the subject ignore the spells effect (though fighting an unseen opponent carries penalties of its own)."
"Bodak Birth","BV",86,Tran,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Drug","1 minute","Touch","Target","Caster or one creature touched","Instantaneous","None; see text","No","Transforms a willing subject into a bodak.","",
"Bodak's Glare","SPC",34,Necr,,"Death, Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","30 ft.","Target","One living creature","Instantaneous","Fortitude negates","Yes","You slay a creature, which turns into a bodak 24 hours later.","",
"Body Blades","SPC",35,Tran,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","You attack as if armed, deal bonus damage, harm grapplers.","Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement.",
"Body Blaze","SA",112,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal; see text","Target","You","1 round/level (D)","","","Cause a miniature wall of fire to rise from where you tread.","",
"Body Harmonic","SPC",35,Tran,,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Concentration, up to 1 round/level","Will negates","Yes","Piercing tone deals 1d10 damage to one ability/round.","",
"Body Of The Sun","SPC",35,Tran,,"Fire",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","5 ft.","Area","5-ft.-radius emanation centered on you","1 round/level","Reflex half","Yes","Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.","Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage.",
"Body of War","SPC",35,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into warforged titan, gain some abilities.","",
"Body Outside Body","CAr",100,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Effect","One duplicate/5 levels","1 min.","None","No","Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.","",
"Body Ward","CC",117,Abj,,"",,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level or until expended; see text","Will negates (harmless)","Yes (harmless)","Subject is protected against ability damage to Strength, Dexterity, or Constitution;","Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases damage absorbed.",
"Boiling Oil","HB",125,Conj,Creation,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","10-ft.-radius cylinder, 40 ft. high","1 round and 1 round/3 levels; see text","Reflex half","No","10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.","10-ft. cylinder deals 4d6 fire damage, +2d6 damage per round for 1 round/3 levels (max 6 rounds).",
"Bolster Aura","CC",117,Abj,,"",,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature or object touched","10 min./level","Will negates (object)","Yes (object)","Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.","Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.",
"Bolt of Conjuring","BoEM",15,Conj,Summoning,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous; see text","None","No","See Text","",
"Bolt of Glory","SRD",,Evoc,,"Positive, Good",,,,6,,,,,,,,,6,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes","Positive energy ray deals extra damage to evil outsiders and undead.","Energy ray deals positive energy damage to evil outsiders and undead.","You must succeed on a ranged touch attack with the ray to strike a target. A creature struck takes varying damage, depending on its nature  or its home plane of existence and your level:    [lf]Creature's Origin/Nature    Value Max Damage  [lf]Material Plane, Elemental Plane, neutral outsider   1d12/2 levels 7d12  [lf]Negative Energy Plane, evil outsider, undead creature    1d12/level  15d12  [lf]Positive Energy Plane, good outsider --  "
"Bolts of Bedevilment","SRD",,Ench,,"Mind-Affecting",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 round/level","Will negates","Yes","One ray/round, dazes 1d3 rounds.","","This spell grants you the ability to make one ray attack per round. You must succeed on a ranged touch attack with the ray to strike a target. A living creature struck by the ray is dazed for 1d3 rounds if it fails its save."
"Bombardment","SPC",37,Conj,Creation,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Area","Cylinder (15-ft. radius, 40 ft. high)","Instantaneous","Reflex half; see text","No","Falling rocks deal 1d8 damage/level and bury targets.","Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out.",
"Bone Chill","FR",89,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","Fortitude negates","No","Corporeal undead are held by a thick layer of frost.","",
"Bone Talisman","MBF",,Necr,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 minute","Touch","Target","Bone touched","10 min./level or until discharged","None (Object)","No (object)","Turns a bone into a turning attempt, or as an undead  bane weapon (Club, Dagger, or Spear).","",
"Bone Tattoo","BoEM",16,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","One living creature","1 min./level","Will negates (harmless)","Yes","See Text","",
"Boneblade","BV",86,Necr,,"Evil",,,,3,,,,,2,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Undead","1 standard action","Touch","Effect","One bone that becomes a blade","10 min./level","None (Object)","No (object)","Turns a bone into a magic weapon.","",
"Boneblast","BV",86,Necr,,"Evil",,,,2,,,,,1,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Undead","1 standard action","Touch","Target","One creature that has a skeleton","Instantaneous","Fortitude half or Fortitude negates; see text","Yes","1d3 Con damage to subject.","Subject takes 1d3 Con damage as 1 bone breaks.",
"Bonefiddle","SPC",37,Necr,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature that has a skeleton or exoskeleton","Concentration, up to 1 round/level","Fortitude negates","Yes","Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.","",
"Boreal Wind","FR",89,Evoc,,"Cold",,,,5,,,,,,5,,,5,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Gust of wind (20 ft. wide, 20 ft. high) emanating out from you to the extreme of the range","1 round + 1 round/2 levels","Fortitude negates","Yes","Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.","Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back.",
"Bottle of Smoke","SPC",37,Conj,Creation,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Touch","Effect","One smoky, horselike creature","1 hour/level","None","No","Uncorking bottle creates fast horse made of smoke.","",
"Brain Spider","SRD",,Div,,"Mind-Affecting",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 round","Long (400 ft. + 40 ft./level)","Targets","Up to eight living creatures within range","1 min./level","Will negates","Yes","Listen to thoughts of up to eight other creatures.","","For the duration of the spell, as a standard action, you can eavesdrop on the thoughts of up to eight other creatures at once, hearing as desired:    [lf]A creature's surface thoughts.  [lf]Individual trains of thought in whatever order you desire.  [lf]One nugget of information per caster level from all the minds regarding one particular topic, thing, or being.  [lf]The thoughts and memories of one creature of  the group in detail.    [lf]Once per round, if you do not perform a detailed study of  one creature's mind, you can attempt (as a standard action)  to implant a suggestion in the mind of any one of the affected  creatures. The creature can make another Will saving throw  to resist the suggestion, using the save DC of the brain spider.  (Creatures with special resistance to enchantment spells  can use this resistance to keep from being affected by the  suggestion.) Success on this saving throw does not negate the  other effects of the brain spider for that creature."
"Brambles","SPC",38,Tran,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Wooden weapon touched","1 round/level","None","No","Wooden weapon grows spikes that deal +1 damage/caster level (max +10).","Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage.",
"Branch to Branch","SPC",38,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level (D)","","","You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.","",
"Break Enchantment","SRD",207,Abj,,"",,5,5,5,,,5,,,4,,4,5,,,,,4,,4,5,,,,,,,,,4,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Close (25 ft. + 5 ft./2 levels)","Targets","Up to one creature per level, all within 30 ft. of each other","Instantaneous","See text","No","Frees subjects from enchantments, alterations, curses, and petrification.","","This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.[lf][lf]If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. [lf][lf]If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the items effects."
"Breath Flare","SPC",39,Tran,,"Light",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","Instantaneous","","","Your breath weapon dazzles targets.","",
"Breath of the Jungle","SPC",39,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Mist spreads in a 40 ft. radius, 20 ft. high","1 min./level","None","No","Mist increases DC of saves vs. poison & disease","Mist increases DC of saves vs. poison & disease",
"Breath Weapon Admixture","SPC",39,Tran,,"Varies",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 round","","","Your breath weapon also deals a second type of damage.","Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic).",
"Breath Weapon Substitution","SPC",39,Tran,,"Varies",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 round","","","Your breath weapon deals a different kind of damage than normal.","Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage.",
"Briar Web","SPC",39,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","40-ft-radius spread","1 min./level","Reflex negates","No","Area slows creatures and thorns deal 1 point of damage/5 ft. moved.","Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved.",
"Bridge of Sound","SS",63,Conj,Creation,"Sonic",,,,3,,,,,,2,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One bridge of sound 5ft. wide, 1 in. think, and up to 10ft./level long","Concentration + 1 round/level","None","Yes","Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.","",
"Brilliant Aura","SPC",39,Tran,,"",,,,8,,,,,,,,,8,,,8,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Weapons carried by one creature/2 levels, no two of which are more than 30 ft. apart","1 round/level","Will negates (harmless)","Yes (harmless)","Allies' weapons become brilliant energy, ignoring armor.","Allies' weapons become brilliant energy, ignoring armor.",
"Brilliant Blade","SPC",40,Tran,,"",,,,7,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One melee or thrown weapon, or fifty projectiles (all of which must be in contact with each other at the time of casting)","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Weapon or group of projectiles gain the brilliant energy quality.","",
"Brilliant Emanation","BE",92,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Sacrifice","1 standard action","Personal","Area","100 ft. radius emanation +10 ft. radius per level.","1d4 rounds","Fortitude partial","Yes","Make evil creatures blind or suffer -1 to attacks.","",
"Brilliant Energy Arrow","CR",29,Tran,,"",,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 swift action","Touch","Target","One masterwork arrow or bolt","Instantaneous","None","Yes","Masterwork arrow or bolt radiates light and ignores armor.","",
"Bristle","SPC",40,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Area","Suit of armor touched","1 min./level (D)","None","No","Armor spikes attack with wearer.","",
"Brumal Stiffening","FR",89,Tran,,"Cold",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon","1 round/level","Reflex negates","Yes","Brittle weapon's hardness reduced by 5.","",
"Bull's Strength","SRD",207,Tran,,"",,2,,2,2,,,,2,,,2,2,,,2,2,,,2,,,,2,,,,2,,2,,,,2,,2,2,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Subject gains +4 to Str for 1 min./level.","","The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier."
"Bull's Strength, Mass","SRD",207,Tran,,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","As bull's strength, affects one subject/level.","","This spell functions like bull's strength, except that it affects multiple creatures."
"Buoyant Lifting","SPC",40,Evoc,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, DF","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One willing creature/level, no two of which are more than 20 ft. apart","1 min./level  (D); see text","None","No","Underwater creatures rise to surface.","",
"Burial Blessing","DF",83,Abj,,"Good",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","10 minutes","Touch","Area","Corpse touched","Permanent","Will negates; see text","Yes","Prevents a corpse from rising as undead.","",
"Burning Blood","DR",78,Tran,,"Varies",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 hour/level","","","Your blood deals energy damage to nearby creatures when you are struck.","Your blood deals breath weapon energy damage (1 x caster level) to nearby creatures when you are struck.",
"Burning Blood, Foe's","SPC",40,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature; see text","1 round/level (D)","Fortitude partial; see text","Yes","Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.","Subject creature's blood deals 1d8 acid + 1d8 fire damage per round.",
"Burning Hands","SRD",207,Evoc,,"Fire",,1,,1,,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","15 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","1d4/level fire damage (max 5d4).","","A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action."
"Burning Sword","SPC",41,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level (D)","None","No","Weapon gains flaming burst special ability.","",
"Burrow","SPC",41,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,2,,,,,,2,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Touch","Target","Creature touched","1 min./level (D)","Will negates (harmless)","Yes (harmless)","Grow claws and gain burrow speed of 30 ft.","",
"Burrow, Mass","SPC",41,Tran,,"",,,,3,,,,,,,,,,,,4,,,,,,,,,4,,,,,,4,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Touch","Targets","One creature/level, no two of which can be more than 30 ft. apart.","1 min./level (D)","Will negates (harmless)","Yes (harmless)","As burrow but affects 1/level subjects.","",
"Burrowing Bony Digits","SPELLSandSPELLCRAFT",0,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Up to 5 creatures, no two of which can be more than 15ft. apart","See text","Reflex partial","Yes","Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.","Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.",
"Buzzing Bee","SPC",41,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 min./level (D)","None","No","Bee gives subject -10 penalty on Move Silently and Concentration checks.","",
"Cacophonic Burst","SPC",41,Evoc,,"Sonic",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius burst","Instantaneous","Reflex half","Yes","A burst of low noise which deals sonic damage.","A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft.",
"Cacophonic Shield","SPC",41,Evoc,,"Sonic",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","10 ft.","Area","10-ft.-radius emanation, centered on you","1 min./level (D)","Fortitude partial","Yes","Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.","",
"Call Avalanche","FR",90,Evoc,,"Cold",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Area","10 ft.-radius/level spread","Instantaneous","Reflex half; see text","No","Avalanche of ice and snow falls from the sky, burying subjects.","Avalanche of ice deals 8d6 crushing damage. Buried subjects take 1d6 nonlethal damage/min while conscious, or 1d6 lethal damage/min if unconscious.",
"Call Dretch Horde","BV",86,Conj,Calling,"Evil",,,,,,,,,,,,,,,3,,,,,,,,,,,,,,4,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Soul","1 minute","Close (25 ft. + 5 ft./2 levels)","Effect","2d4 dretches","Instantaneous","None","No","Summons 2d4 dretches.","",
"Call Faithful Servants","BE",93,Conj,Calling,"Good",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Abstinence, Celestial","1 minute","Close (25 ft. + 5 ft./2 levels)","Targets","1d4 lantern archons, coure eladrins, or musteval guardinals.","Instantaneous","None","No","1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year.","",
"Call Kolyarut","PLH",96,Conj,Calling,"Lawful",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called kolyarut","Instantaneous","None","No","A kolyarut aids you in punishing an oath-breaker.","",
"Call Lemure Horde","BV",86,Conj,Calling,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Soul","1 minute","Close (25 ft. + 5 ft./2 levels)","Effect","3d4 lemures","Instantaneous","None","No","Summons 2d4 lemures.","",
"Call Lightning","SRD",207,Evoc,,"Electricity",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,3,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Effect","One or more 30-ft.-long vertical lines of lightning","1 min./level","Reflex half","Yes","Calls down lightning bolts (3d6 per bolt) from sky.","Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds).","Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spells range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.[lf][lf]You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).[lf][lf]If you are outdoors and in a stormy area a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)each bolt deals 3d10 points of electricity damage instead of 3d6.[lf][lf]This spell functions indoors or underground but not underwater."
"Call Lightning Storm","SRD",207,Evoc,,"Electricity",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Effect","One or more 30-ft.-long vertical lines of lightning","1 min./level","Reflex half","Yes","As call lightning, but 5d6 damage per bolt.","As call lightning, but 5d6 electricity damage per bolt.","Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 5d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spells range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.[lf][lf]You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 15 bolts).[lf][lf]If you are outdoors and in a stormy areaa rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)each bolt deals 5d10 points of electricity damage instead of 5d6.[lf][lf]This spell functions indoors or underground but not underwater."
"Call Marut","SPC",42,Conj,Calling,"Lawful",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called marut","Instantaneous","None","No","A marut aids you in pursuing one seeking to cheat time.","",
"Call Mount","BE",93,Conj,Calling,"Good",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","10 ft.","Effect","Your special mount","1 hour/level (D)","None","No","Call your special mount, even if you have already called it today.","",
"Call Nightmare","BV",87,Conj,Calling,"Evil",,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Soul","1 minute","Medium (100 ft. + 10 ft./level)","Effect","One nightmare","Instantaneous","None","No","Summons a nightmare.","",
"Call Zelekhut","SPC",42,Conj,Calling,"Lawful",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called zelekhut","Instantaneous","None","No","A zelekhut aids you in hunting a fugitive.","",
"Calm Animals","SRD",207,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Animals within 30 ft. of each other","1 min./level","Will negates; see text","Yes","Calms (2d4 + level) HD of animals.","","This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.[lf][lf]The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures."
"Calm Earth","FCotW",,Abj,,"Earth",,,,7,,,,,,,,,7,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 round","Long (400 ft. + 40 ft./level)","Area","Circle with a 10 ft. radius/level","1 hour/level","","","Protects an area from earthquakes and lava.  Also slows earth subtype creatures.","",
"Calm Emotions","SRD",207,Ench,Compulsion,"Mind-Affecting",,,2,2,,,,,,2,,,2,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Creatures in a 20-ft.-radius spread","Concentration, up to 1 round/level (D)","Will negates","Yes","Calms creatures, negating emotion effects.","","This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.[lf][lf]This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, as well as negating a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime."
"Caltrops","SPC",42,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","See text","1 round/level","None","No","Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).","",
"Camel's Tenacity","Dragon 331",71,Tran,,"",,,,4,,,,,,,,,4,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature or creatures touched (up to one/level)","1 day/3 levels","Will negates (harmless)","Yes","Travel without food or water.","",
"Camouflage","SPC",43,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,1,,,,,,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level","","","Grants +10 bonus on Hide checks.","",
"Camouflage, Mass","SPC",43,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Any number of creatures, no two of which can be more than 60 ft. apart","10 min./level","Will negates","Yes (harmless)","As camouflage, but affects all in range.","",
"Candlelight","GHW",,Evoc,,"Light",,,,0,,,,,,0,,,0,,,0,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M/DF","1 standard action","Touch","Target","Object touched","1 hour/level","None","No","Cast a 5-foot radius light from the point touched.","",
"Capricious Zephyr","SPC",43,Evoc,,"Air",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","5-ft.-diameter sphere","1 round/level","None or Reflex partial; see text","Yes","A ball of air pushes targets around and trips them.","",
"Cast in Stone","SPC",43,Tran,,"",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","None and Fortitude negates; see text","No","Petrifying gaze attack.","",
"Castigate","SPC",44,Evoc,,"Sonic",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","10 ft.","Area","10-ft. radius emanation","Instantaneous","Fortitude half","Yes","Verbal rebuke damages those whose alignment differs from yours.","Verbal rebuke damages those whose alignment differs from yours.",
"Cat's Grace","SRD",208,Tran,,"",,2,,2,2,2,,,,2,,,,,,2,2,2,,,,2,,,,,,,,,,2,,2,,2,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes","Subject gains +4 to Dex for 1 min./level.","","The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier."
"Cat's Grace, Mass","SRD",208,Tran,,"",,,,6,,,,,,6,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes","As cat's grace, affects one subject/level.","","This spell functions like cat's grace, except that it affects multiple creatures."
"Catapult","CS",95,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One held object, weighing up to 5 lb.","Instantaneous","","No","Magically propel an object from your hand.","Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage.",
"Cause Fear","SRD",208,Necr,,"Fear, Mind-Affecting",,1,,1,,,,,1,1,,,1,,,,1,,,1,,,,,,,,,1,,,,,1,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature with 5 or fewer HD","1d4 rounds or 1 round; see text","Will partial","Yes","One creature of 5 HD or less flees for 1d4 rounds.","","The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.[lf][lf]Cause fear counters and dispels remove fear."
"Celebration","SPC",44,Ench,Compulsion,"Sonic, Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","15-ft.-radius burst","1 round/level","Will negates; see text","Yes","Intoxicate Subjects.","",
"Celerity","PH2",105,Tran,,"",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","Instantaneous","","","Take a standard action immediately, but be dazed for a round.","Take a standard action immediately, but be dazed for a round.",
"Celerity, Greater ","PH2",105,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","Instantaneous","","","Take a full-round action immediately, but be dazed for a round.","Take a full-round action immediately, but be dazed for a round.",
"Celerity, Lesser","PH2",105,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","Instantaneous","","","Take a move action immediately, but be dazed for a round.","Take a move action immediately, but be dazed for a round.",
"Celestial Aspect","BE",93,Tran,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, Sacrifice","1 standard action","Touch","Target","One creature touched","1 min./level","Fortitude negates (harmless)","Yes (harmless)","Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))","",
"Celestial Blood","BE",94,Abj,,"Good",,,6,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","Nonevil creature touched","1 min./level","None","Yes (harmless)","Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.","",
"Celestial Brilliance","BE",94,Abj,,"Good",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Object touched","1 day/level (D)","None","No","120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)","120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).",
"Censure Elementals","MoE",94,Abj,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Touch","Target","Object touched","1 min./level","Will half; see text","No or Yes; see text","Deal 2d4 + 1/level damage each round to elementals.","Deal 2d4 + 1/level (max +15) damage each round to elementals.",
"Chaav's Laugh","BE",94,Ench,Compulsion,"Mind-Affecting",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Area","40-ft.-radius spread centered on you","1 min./level","Will negates; see text","Yes","Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.","",
"Chain Contingency","TB",86,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","10 minutes; see text","Personal","Target","You","1 day/level or until discharged (D)","","","As contingency except up to three spells.","",
"Chain Lightning","SRD",208,Evoc,,"Electricity",,,,7,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,7,,6,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Targets","One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)","Instantaneous","Reflex half","Yes","1d6/level damage; 1 secondary bolt/level each deals half damage.","1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.","This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.[lf][lf]The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).[lf][lf]Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum."
"Chain Missile","SPC",44,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Targets","One creature, plus another creature/2 levels (each of which must be within 30 ft. of the primary target)","Instantaneous","None","Yes","1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.","1d4+1/2 levels force damage; 1d4+1 damage to 1 secondary target/2 levels.",
"Chain of Chaos","DF",83,Ench,Compulsion,"Mind-Affecting",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living, intelligent creature touched","1 day/5  levels; see text","Will negates","Yes","Creates plague of insanity passed by touch.","",
"Chain of Eyes","SPC",45,Div,,"",,,,3,,,,,,,,,3,,,4,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 hour/level","Will negates","Yes","You send magical sensor to infiltrate an area.","",
"Chains of Vengeance","BoEM",16,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 round/level","Reflex negates","Yes","See Text","",
"Chalkboard","Dragon 324",70,Illu,Figment,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Figment of chalkboard up to 10 10 ft. square","Concentration + 1 round/level","Will disbelief (if interacted with)","No","Creates opaque plane you can write on.","",
"Changestaff","SRD",208,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Touch","Target","Your touched staff","1 hour/level (D)","None","No","Your staff becomes a treant on command.","","You change a specially prepared quarterstaff into a Huge treantlike creature, about 24 feet tall. When you plant the end of the staff in the ground and speak a special command to conclude the casting of the spell, your staff turns into a creature that looks and fights just like a treant. The staff-treant defends you and obeys any spoken commands. However, it is by no means a true treant; it cannot converse with actual treants or control trees. If the staff-treant is reduced to 0 or fewer hit points, it crumbles to powder and the staff is destroyed. Otherwise, the staff returns to its normal form when the spell duration expires (or when the spell is dismissed), and it can be used as the focus for another casting of the spell. The staff-treant is always at full strength when created, despite any wounds it may have incurred the last time it appeared.[lf][lf]Focus: The quarterstaff, which must be specially prepared. The staff must be a sound limb cut from an ash, oak, or yew, then cured, shaped, carved, and polished (a process requiring twenty-eight days).[lf][lf]You cannot adventure or engage in other strenuous activity during the shaping and carving of the staff."
"Changestones","UND",57,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Touch","Target","Prepared stones touched.","1 hour/level (D)","None","No","Prepared stones become liths.","",
"Channel Celestial","BE",94,Tran,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF, Abstinence, Sacrifice","1 standard action","Touch","Target","You and 1 willing celestial","1 full round","None","No","Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.","",
"Channel Celestial, Greater","BE",94,Tran,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF, Abstinence, Sacrifice","1 standard action","Touch","Target","You and 1 willing celestial","1 full round","None","No","Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.","",
"Channeled Pyroburst","PH2",106,Evoc,,"Fire",,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","See text","Medium (100 ft. + 10 ft./level)","Area","See text","Instantaneous","Reflex half","Yes","Deal fire damage, amount and radius based on casting time.","Fire damage per 2 caster levels to targets depending cast time (swift, std, full, 2-rds). Dmg 1d4, 1d6, 1d8, 1d10 to 1 target, 10', 15', 20' radius, respectively.",
"Chaos Hammer","SRD",208,Evoc,,"Chaotic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius burst","Instantaneous (1d6 rounds); see text","Will partial; see text","Yes","Damages and staggers lawful creatures.","1d8/two levels (max 5d8) damage to lawful creatures. 1d6/two levels (max 10d6) to lawful outsiders, half damage to nonlawful, nonchaotic. Slows creatures 1d6 rounds.","You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.[lf][lf]The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see slow spell).  A successful Will save reduces the damage by half and negates the slow effect.[lf][lf]The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save."
"Charge of the Triceratops","SPC",45,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 round/level (D)","Will negates (harmless)","Yes","Subject grows horns and skull plate, gains gore attack.","",
"Charm Animal","SRD",208,Ench,Charm,"Mind-Affecting",,,,1,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One animal","1 hour/level","Will negates","Yes","Makes one animal your friend.","","This spell functions like charm person, except that it affects a creature of the animal type.[lf][lf][lf][lf]This charm makes an animal creature regard you as its trusted friend and ally (treat the targets attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.[lf][lf]The spell does not enable you to control the charmed animal as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnt ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.  Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the animal's language to communicate your commands, or else be good at pantomiming."
"Charm Monster","SRD",209,Ench,Charm,"Mind-Affecting",,,,,,,4,,,3,,,,,,,,3,,3,,,,,,,,,,,,,,,,4,,,4,,,,,,5,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 day/level","Will negates","Yes","Makes monster believe it is your ally.","","This spell functions like charm person, except that the effect is not restricted by creature type or size.[lf][lf]This charm makes a creature regard you as its trusted friend and ally (treat the targets attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.[lf][lf]The spell does not enable you to control the charmed creature as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.  Any act by you or your apparent allies that threatens the charmed creature breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming."
"Charm Monster, Mass","SRD",209,Ench,Charm,"Mind-Affecting",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One or more creatures, no two of which can be more than 30 ft. apart","1 day/level","Will negates","Yes","As charm monster, but all within 30 ft.","","This spell functions like charm monster, except that mass charm monster affects a number of creatures whose combined HD do not exceed twice your level, or at least one creature regardless of HD. If there are more potential targets than you can affect, you choose them one at a time until you choose a creature with too many HD.[lf][lf]This charm makes a creature regard you as its trusted friend and ally (treat the targets attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.[lf][lf]The spell does not enable you to control the charmed creature as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnt ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.  Any act by you or your apparent allies that threatens the charmed creature breaks the spell. You must speak the persons language to communicate your commands, or else be good at pantomiming."
"Charm Person","SRD",209,Ench,Charm,"Mind-Affecting",,,,,,,1,,,1,,,,,,,,1,,1,,,,,,,,,1,,,,,,,1,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid creature","1 hour/level","Will negates","Yes","Makes one person your friend.","Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.","This charm makes a humanoid creature regard you as its trusted friend and ally (treat the targets attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.[lf][lf]The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.  Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming."
"Charm Person, Mass","RD",164,Ench,Charm,"Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One or more creatures, no two of which can be more than 30 ft. apart","1 hour/level","Will negates","Yes","As charm person, but all within 30 feet.","",
"Charnel Fire","BV",87,Necr,,"Evil",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Touch","Effect","One corpse","Instantaneous","None or Will negates; see text","No or Yes; see text","Consumes one corpse or undead creature.","",
"Cheat","SPC",46,Tran,,"Evil",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","1 min./level or until discharged","Will negates; see text","No","Caster rerolls when determining the success of a game of chance.","",
"Checkmate's Light","SPC",46,Evoc,,"Lawful",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","Melee weapon touched","1 round/level (D)","None","No","Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light, and is axiomatic.","",
"Chill Metal","SRD",209,Tran,,"Cold",,,,2,2,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, none of which can be more than 30 ft. away from any of the rest","7 rounds","Will negates (object)","Yes (object)","Cold metal damages those who touch it.","Chilled metal deals cold damage to those who touch it.","Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creatures possession uses the creatures saving throw bonus unless its own is higher.  [lf]A creature takes cold damage if its equipment is chilled. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if its not wearing metal armor and the metal that its carrying weighs less than one-fifth of its weight.  [lf]On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spells duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.    [lf]RoundMetal TemperatureDamage  [lf]1ColdNone  [lf]2Icy1d4  [lf]3-5Freezing2d4  [lf]6Icy1d4  [lf]7ColdNone      [lf]Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, chill metal deals no damage, but ice immediately forms around the affected metal, making it more buoyant.  Chill metal counters and dispels heat metal."
"Chill of the Grave","SPC",46,Necr,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes","Ray causes cold damage.","Ray causes +1d10 cold damage at caster levels 1, 4, 7, 10.",
"Chill Touch","SRD",209,Necr,,"",,,,2,,,,2,,,,,,,,,1,,,,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Targets","Creature or creatures touched (up to one/level)","Instantaneous","Fortitude partial or Will negates; see text","Yes","One touch/level deals 1d6 damage and possibly 1 Str damage.","One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.","A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.[lf][lf]An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level."
"Choir","SAS",89,Illu,Pattern,"Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Three illusory performers","Concentration + 4 rounds","Will disbelief (if interacted with); see text","No","Creates illusory accompanists; +2 on Perform checks.","",
"Choke","TB",86,Conj,Creation,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature up to size Large (see text)","1 round/level","Reflex half; see text","Yes","Target takes 1d4 points of damage each round from strangling hands.","Target takes 1d4 points of force damage each round from strangling hands.",
"Choking Sands","SA",112,Necr,,"",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living creature touched","Instantaneous; see text","Fortitude negates; see text","Yes","Touched creature begins to suffocate on sand.","",
"Choose Destiny","RD",164,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round/level","","","Gain two chances for success on every action.","",
"Circle Dance","SPC",46,Div,,"",,,,3,,,,,,2,,,3,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Personal","Target","You","Instantaneous","","","Indicates direction to known target.","",
"Circle of Death","SRD",209,Necr,,"Death",,,,6,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Several living creatures within a 40-ft.-radius burst","Instantaneous","Fortitude negates","Yes","Kills 1d4/level HD of creatures.","","A circle of death snuffs out the life force of living creatures, killing them instantly.[lf][lf]The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the bursts point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted."
"Circle of Nausea","BV",88,Evoc,,"Evil",,,,3,,,,,,,,,3,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Area","An emanation extending in a 20-ft.-radius around a 2-ft.-radius circle on the ground with the caster in the center","1 min./level","Fortitude negates","Yes","Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.","",
"City Lights","RD",164,Evoc,,"Light",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","60 ft.","Area","60-ft.-radius burst","Instantaneous","Fortitude partial","Yes","Absorb nearby light to release as blinding flare.","",
"City Stride","RD",164,Conj,Teleportation,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","You and touched objects or touched willing creatures","Instantaneous","None and Will negates (object)","No and Yes (object)","Teleport between two cities.","",
"City's Might","RD",165,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Personal","Target","You","1 round/level; see text","","","Gain enhancement to Str and Con, damage reduction, while in city.","",
"Clairaudience/Clairvoyance","SRD",209,Div,Scrying,"",,,,3,,4,3,,,3,,,,,,,,3,,,,3,,,,,,,,,,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,3,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","10 minutes","Long (400 ft. + 40 ft./level)","Effect","Magical sensor","1 min./level (D)","None","No","Hear or see at a distance for 1 min./level.","Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.","Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don't need line of sight or line of effect, but the locale must be a known place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn't move, but you can rotate it in all directions to view the area as desired. Unlike other scrying spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the spells effect. Clairaudience/clairvoyance functions only on the plane of existence you are currently occupying."
"Clarity of Mind","SPC",46,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched.","1 hour/level","Will negates (harmless)","Yes (harmless)","Grants +4 bonus on saves against charm, compulsion, and glamer spells; reduces glamer miss chance by 10%.","",
"Claws of Darkness","FRCS",67,Illu,Shadow,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","Fortitude partial","Yes; see text","Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.","Your hands make reach melee touch attacks that deal 1d8 cold damage and slow down opponents.",
"Claws of the Bear","SPC",47,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Your hands become weapons dealing 1d8 damage.","",
"Claws of the Bebilith","BV",88,Tran,,"Evil",,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Corrupt","1 standard action","Personal","Target","You","10 min./level","","","Caster gains claws based on her size.","Caster gains claws that deal damage based on her size.",
"Claws of the Savage","BV",88,Tran,,"Evil",,,,4,,,,,4,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One creature","10 min./level","Will negates (harmless)","Yes (harmless)","Subject gains claws that deal damage based on size.","",
"Clear Mind","SPC",47,Abj,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level","","","+4 on saves against mind-affecting spells and abilities.","",
"Clearstone","LE",31,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Stone or stone object touched, up to 1 cu. ft./level","1 min./level (D)","None","No","Makes rock or stone transparent.","",
"Clenched Fist","SRD",203,Evoc,,"Force",,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. hand","1 round/level (D)","None","Yes","Large hand provides cover, pushes, or attacks your foes.","","This spell functions like interposing hand, except that the hand can interpose itself, push, or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.[lf][lf]The hand attacks once per round, and its attack bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +11 for the hands Strength score (33), 1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spells save DC) or be stunned for 1 round. Directing the spell to a new target is a move action.[lf][lf]The clenched fist can also interpose itself as interposing hand does, or it can bull rush an opponent as forceful hand does, but at a +15 bonus on the Strength check.[lf][lf]Clerics who cast this spell name it for their deities."
"Climb Walls","SPC",47,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level (D)","Will negates (harmless)","Yes (harmless)","The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.","",
"Cloak of Bravery","SPC",47,Abj,,"Mind-Affecting",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","60-ft.-radius emanation centered on you","10 min./level","Will negates (harmless)","Yes (harmless)","You and your allies gain a bonus on saves against fear.","",
"Cloak of Bravery, Greater","SPC",48,Abj,,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","1 mile; see text","Area","1-mile-radius emanation centered on you","1 hour/level","Will negates (harmless)","Yes (harmless)","As cloak of bravery, except very large area.","",
"Cloak of Chaos","SRD",210,Abj,,"Chaotic",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","20 ft.","Targets","One creature/level in a 20-ft.-radius burst centered on you","1 round/level (D)","See text","Yes (harmless)","+4 to AC, +4 resistance, and SR 25 against lawful spells.","","A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and causing lawful creatures that strike the subjects to become confused. This abjuration has four effects.[lf][lf]First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from law, the benefit of this spell applies against all attacks, not just against attacks by lawful creatures.[lf][lf]Second, each warded creature gains spell resistance 25 against lawful spells and spells cast by lawful creatures.[lf][lf]Third, the abjuration blocks possession and mental influence, just as protection from law does.[lf][lf]Finally, if a lawful creature succeeds on a melee attack against a warded creature, the offending attacker is confused for 1 round (Will save negates, as with the confusion spell, but against the save DC of cloak of chaos)."
"Cloak of Dark Power","SPC",48,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light or darkness effects.","",
"Cloak of Shade","SA",112,Abj,,"",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 hour/level (D)","None","Yes (harmless)","Touched creature gains protection from heat and sun.","",
"Cloak of the Sea","SPC",48,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 hour/level (D)","Will negates (harmless)","Yes (harmless)","Gain blur, freedom of movement, and water breathing while in water.","",
"Cloak Pool","SPC",48,Illu,Glamer,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One color pool","1 hour/level (D)","Will negates (harmless, object)","No","Hide a color pool on the Astral Plane from view.","",
"Clone","SRD",210,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","10 minutes","0 ft.","Effect","One clone","Instantaneous","None","No","Duplicate awakens when original dies.","","This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original's physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.[lf][lf]To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) with a volume of at least 1 cubic inch that was taken from the original creature's living body. The piece of flesh need not be fresh, but it must be kept from rotting. Once the spell is cast, the duplicate must be grown in a laboratory for 2d4 months.[lf][lf]When the clone is completed, the original's soul enters it immediately, if that creature is already dead. The clone is physically identical with the original and possesses the same personality and memories as the original. In other respects, treat the clone as if it were the original character raised from the dead, including the loss of one level or 2 points of Constitution (if the original was a 1st-level character). If this Constitution adjustment would give the clone a Constitution score of 0, the spell fails. If the original creature has lost levels since the flesh sample was taken and died at a lower level than the clone would otherwise be, the clone is one level below the level at which the original died.[lf][lf]The spell duplicates only the originals body and mind, not its equipment.[lf][lf]A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh, which rots if not preserved."
"Close Wounds","SPC",48,Conj,Healing,"",,,,2,,,,,,,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will half (harmless); see text","Yes (harmless)","Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).","",
"Clothier's Closet","MoE",94,Conj,Creation,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One or more sets of clothes","1 hour/level (D); see text","None","No","Conjure several sets of clothing.","",
"Cloud Chariot","CAr",100,Conj,Creation,"Water",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal and touch","Target","You and other touched willing creatures","10 min. (D)","None","No","Subjects fly at 600 miles an hour for 10 minutes.","",
"Cloud of Bewilderment","SPC",48,Evoc,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Area","10-ft. cube","1 round/level","Fortitude negates; see text","No","Generates a nauseating 10-ft. cone.","",
"Cloud of Knives","PH2",107,Conj,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","Release one knife/round, 1d6 damage +1/3 levels (max +5).","Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier.",
"Cloud of the Achaierai","BV",88,Conj,Creation,"Evil",,,,6,,,,,,,,,6,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Disease","1 standard action","Personal","Area","10-ft.-radius spread","10 min./level","Fortitude partial","Yes","Cloud deals 2d6 damage plus confusion.","",
"Cloud Spear","FCotW",,Evoc,,"Air",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","0 ft.","Effect","Spearlike beam of moonlight","1 round/level","Fortitude partial; see text","Yes","Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.","",
"Cloud Wings","SPC",49,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 hour/level","Fortitude negates (harmless)","Yes (harmless)","Increase the subject's fly speed by 30 feet.","",
"Cloud-walkers","SPC",49,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,"V, S, DF","1 standard action","Touch","Targets","One creature/level","10 min./level (D)","Reflex negates (harmless)","Yes (harmless)","Targets can walk on clouds, flying at high altitudes.","",
"Cloudburst","SPC",49,Evoc,,"Water",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Area","100-ft.-radius emanation","10 min./level (D)","None","No","Rain obscures vision, extinguishes fires, and hampers missiles.","",
"Cloudkill","SRD",210,Conj,Creation,"",,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Cloud spreads in 20-ft. radius, 20 ft. high","1 min./level","Fortitude partial; see text","No","Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.","","This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).[lf][lf]A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding ones breath doesn't help, but creatures immune to poison are unaffected by the spell.[lf][lf]Unlike a fog cloud, the cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground.[lf][lf]Figure out the clouds new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell.[lf][lf]Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings. It cannot penetrate liquids, nor can it be cast underwater."
"Clutch of Orcus","SPC",49,Necr,,"Evil",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One humanoid","Concentration, up to 1 round/level","Fortitude negates","Yes","Deals 1d3 damage/round and paralyzes foe with concentration.","",
"Cobra's Breath","CAr",101,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","10 ft.","Target","Cone-shaped burst","Instantaneous","Fortitude negates","No","Cone of Poison deals 1d3 Con damage once.","",
"Cocoon","MAG",85,Conj,Creation,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude negates","Yes","Paralyzes and drains levels from target.","",
"Cocoon of Life","SPC",49,Conj,Creation,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One corpse","Instantaneous","Fortitude negates","Yes","Preserves a corpse and reincarnates with no loss of level.","",
"Cold Fire","SPC",50,Tran,,"Cold",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One fire source (up to a 20-ft. cube) or one creature; see text","1 min./level (D) (fire source) or Instantaneous (creature)","No (fire source) or Fortitude half (creature)","No (fire source) or Yes (creature)","Fire becomes blue and white, emits cold.","",
"Cold Snap","SPC",50,Tran,,"Cold",,,,6,,,,,,,,,6,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","1 mile","Area","1-mile-radius circle centered on you","2d4 hours","None","No","You lower temperature in area.","",
"Coldscream","BoEM",17,Evoc,,"Cold, Sonic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cone","Instantaneous","Reflex half","Yes","Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.","Cone deals 1d6/level (max 10d6) sonic and cold damage (half each).",
"Color Spray","SRD",210,Illu,Pattern,"Mind-Affecting",,,,2,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,,2,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","15 ft.","Area","Cone-shaped burst","Instantaneous; see text","Will negates","Yes","Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.","Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.","A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.[lf][lf]Each creature within the cone is affected according to its Hit Dice.[lf][lf]2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)[lf][lf]3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.[lf][lf]5 or more HD: The creature is stunned for 1 round.[lf][lf]Sightless creatures are not affected by color spray."
"Column of Ice","FR",90,Conj,Creation,"Cold",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One column of ice, 10-ft. radius and 5 ft./level in height","Permanent","Reflex negates","No","Column of ice erupts from ground, lifting anything in its area into the air.","",
"Coma","BoEM",17,Ench,Compulsion,"Mind-Affecting",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 hour/level","Fortitude negates","Yes","You put a living creature in a coma.","",
"Combust","SPC",50,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Touched creature or combustible object that weighs no more than 25 lb./level","Instantaneous; see text","Reflex partial","Yes","Target takes 1d8/level (max 10d8) fire damage.","Target takes 1d8/level (max 10d8) fire damage.",
"Cometfall","SPC",50,Conj,Creation,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","400-pound ball of rock and ice","Instantaneous","Reflex half","No","Comet falls atop foes, damaging them and knocking them prone.","",
"Cometstrike","FR",90,Conj,Creation,"Cold",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Three different creatures or objects","3 rounds","Reflex partial","No","Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.","3 comets per round strike targets, each dealing 3d6 bludgeoning and 1d4/level (max 10d4) cold damage.",
"Command","SRD",211,Ench,Compulsion,"Mind-Affecting, Language-Dependent",,1,1,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round","Will negates","Yes","One subject obeys selected command for 1 round.","","You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.[lf][lf]Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.[lf][lf]Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.[lf][lf]Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.[lf][lf]Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.[lf][lf]Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.[lf][lf]If the subject can't carry out your command on its next turn, the spell automatically fails."
"Command Plants","SRD",211,Tran,,"",,,,3,,,,,,,,,,,,4,,,,,,,,,,,,,,,,3,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart","1 day/level","Will negates","Yes","Sway the actions of one or more plant creatures.","","This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnt ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.[lf][lf]You can affect a number of plant creatures whose combined level or HD do not exceed twice your level."
"Command Undead","SRD",211,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One undead creature","1 day/level","Will negates; see text","Yes","Undead creature obeys your commands.","","This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.[lf][lf]A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as come here, go there, fight, stand still, and so on. Nonintelligent undead won't resist suicidal or obviously harmful orders.[lf][lf]Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.[lf][lf]Your commands are not telepathic. The undead creature must be able to hear you."
"Command, Greater","SRD",211,Ench,Compulsion,"Mind-Affecting, Language-Dependent",,,5,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,5,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 round/level","Will negates","Yes","As command, but affects one subject/level.","","This spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creatures action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command."
"Commune","SRD",211,Div,,"",,5,5,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF, XP","10 minutes","Personal","Target","You","1 round/level","","","Deity answers one yes-or-no question/level.","","You contact your deity or agents thereof and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity contacts a philosophically allied deity.) You are allowed one such question per caster level. The answers given are correct within the limits of the entity's knowledge. Unclear is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deitys interests, a short phrase (five words or less) may be given as an answer instead.[lf][lf]The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends."
"Commune with City","RD",165,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Personal","Target","You","Instantaneous","","","Learn about city.","",
"Commune with Earth","Rac",189,Div,,"",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Personal","Target","the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.","Instantaneous","","","Learn about terrain for 1 mile/level.","",
"Commune with Greater Spirit","CAr",101,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","10 minutes","10 ft.","Target","One spirit","1 min./level","Will negates; see text","No","As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.","",
"Commune with Lesser Spirit","CAr",101,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","10 ft.","Target","One lesser spirit","1 min./level","Will negates; see text","No","Ask questions to a local spirit about local events.","",
"Commune with Nature","SRD",211,Div,,"",,,,4,,,,,,,4,,,,,5,,,,,,,,,,,,,,,,4,,5,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Personal","Target","the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.","Instantaneous","","","Learn about terrain for 1 mile/level.","","In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settingscaves, caverns, and the likethe radius is limited to 100 feet per caster level. The spell does not function where nature has been replaced by construction or settlement, such as in dungeons and towns."
"Comprehend Languages","SRD",212,Div,,"",,1,1,1,,,1,,,1,,,1,,,,,1,,,,,,,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","10 min./level","","","You understand all spoken and written languages.","Touch creature or writing to understand language, but you cannot speak or write them.","You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.[lf][lf]Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.[lf][lf]Comprehend languages can be made permanent with a permanency spell."
"Concurrent Infusions","MoE",94,Tran,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Object touched","Instantaneous","None (Object)","No (object)","Cast three 1st-level infusions simultaneously.","",
"Conditional Spell","BoEM",17,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","1 creature or object","Permanent until triggered","None","No","See Text","",
"Conduit Of Life","CC",118,Conj,Healing,"",,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level or until discharged","","","Heal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.","Heal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.",
"Cone of Cold","SRD",212,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,5,5,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,"V, S, M/DF","1 standard action","60 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","1d6/level cold damage.","1d6/level (max 15d6) cold damage in a cone.","Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6)."
"Cone of Dimness","SPC",50,Illu,Phantasm,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped burst","1 round/level","Will negates; see text","Yes","Cone temporarily convinces creatures that they are blind.","",
"Confound ","CC",118,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Will negates","Yes","Gain a on attack rolls against subject and impose a penalty on its attack rolls against you","Gain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks of opportunity[lf][lf]against you; repeated use extends benefits to allies.",
"Confusion","SRD",212,Ench,Compulsion,"Mind-Affecting",,,,5,,,4,,,3,,,,,,,,,,3,,,,,,,,,,,,,,5,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","All creatures in a 15-ft. radius burst","1 round/level","Will negates","Yes","For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.","","This spell causes the targets to become confused, making them unable to independently determine what they will do.  Roll on the following table at the beginning of each subjects turn each round to see what the subject does in that round.    [lf]d%Behavior  [lf]01-10Attack caster with melee or ranged weapons (or close with caster if attack is not possible).  [lf]11-20Act normally.  [lf]21-50Do nothing but babble incoherently.  [lf]51-70Flee away from caster at top possible speed.  [lf]71-100Attack nearest creature (for this purpose, a familiar counts as part of the subjects self).    [lf]A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked)."
"Confusion, Lesser","SRD",212,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round","Will negates","Yes","One creature is confused for 1 round.","","This spell causes the targets to become confused, making them unable to independently determine what they will do.  Roll on the following table at the beginning of each subjects turn each round to see what the subject does in that round.    [lf]d%Behavior  [lf]01-10Attack caster with melee or ranged weapons (or close with caster if attack is not possible).  [lf]11-20Act normally.  [lf]21-50Do nothing but babble incoherently.  [lf]51-70Flee away from caster at top possible speed.  [lf]71-100Attack nearest creature (for this purpose, a familiar counts as part of the subjects self).    [lf]A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked)."
"Conjure Greater Midnight Construct","MoI",,Conj,Creation,"Incarnum",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One conjured midnight construct","1 round/level (D)","None","No","As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.","",
"Conjure Ice Beast I","FR",91,Conj,Creation,"Cold",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One conjured ice creature","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast II","FR",91,Conj,Creation,"Cold",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast III","FR",91,Conj,Creation,"Cold",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast IV","FR",91,Conj,Creation,"Cold",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast IX","FR",91,Conj,Creation,"Cold",,,,9,,,,,,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast V","FR",91,Conj,Creation,"Cold",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast VI","FR",91,Conj,Creation,"Cold",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast VII","FR",91,Conj,Creation,"Cold",,,,7,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Beast VIII","FR",91,Conj,Creation,"Cold",,,,8,,,,,,,,,8,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One or more conjured ice creatures, no two of which can be more than 30 ft. apart","1 round/level (D)","None","No","Conjures ice creature to fight for you.","",
"Conjure Ice Object","FR",91,Conj,Creation,"Cold",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Effect","One object of up to 5 lb./level","1 min./level","None (harmless)","No","Conjures an object made of ice.","",
"Conjure Lesser Midnight Construct","MoI",,Conj,Creation,"Incarnum",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One conjured midnight construct","1 round/level (D)","None","No","Create a lesser midnight construct.","",
"Conjure Midnight Construct","MoI",,Conj,Creation,"Incarnum",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One conjured midnight construct","1 round/level (D)","None","No","As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.","",
"Conjurer's Toolbelt","SPELLSandSPELLCRAFT",16,Conj,Creation,"Creation",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 standard action","0 ft.","Effect","Conjures an unattened, nonmagical object weighing no more than 1 lb. and being no longer than 1 cubic foot in size.","1 min./level","None","No","Creates a tool.","Creates a tool.",
"Consecrate","SRD",212,Evoc,,"Positive, Good",,,2,2,,,,,,,,,2,,,,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius emanation","2 hours/level","None","No","Fills area with positive energy, making undead weaker.","","This spell blesses an area with positive energy. Each Charisma check made to turn undead within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, giving it a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area.[lf][lf]If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus on turning checks, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron.[lf][lf]If the area does contain an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the consecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.[lf][lf]Consecrate counters and dispels desecrate."
"Consecrate Battlefield","HB",126,Evoc,,"Good",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","10 minutes","Medium (100 ft. + 10 ft./level)","Area","100-ft.-radius emanation","1 day/level","","","Fills large area with positive energy, making undead weaker.","",
"Constricting Chains","BE",94,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Sacrifice","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 round/level","None","No","Chains (AC 20 hp 5/level (max 100), DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. Strength check DC 32 break or Escape Artist DC 40 (1 minute) to get free.","Chains (AC 20, 5HP/level [max 100], DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. DC32 Str check to break or DC40 Escape Artist (1 minute) to free.",
"Construct Energy Ward","ECS",109,Abj,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 round","Touch","Target","Construct touched","10 min./level","Will negates (harmless)","Yes (harmless)","As resist energy, except that the target must be a construct.","",
"Construct Energy Ward, Greater","ECS",109,Abj,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,"S","1 round","Touch","Target","Construct touched","10 min./level or until discharged","Will negates (harmless)","Yes (harmless)","As protection from energy, except that the target must be a construct.","",
"Construct Essence","RE",183,Tran,,"",,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living construct touched","1 min./level","Will negates (harmless)","Yes (harmless)","As lesser construct essence, but grants more qualities of the construct type.","",
"Construct Essence, Greater","RE",183,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living construct touched","1 min./level","Will negates","Yes","Grants a living construct all the benefits of the construct type.","",
"Construct Essence, Lesser","RE",184,Tran,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,"V, S","1 standard action","Touch","Target","Living construct touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants a living construct qualities of the construct type.","",
"Construct Essence, Mass Lesser","FE",150,Tran,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living construct/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","Grants many living constructs qualities of the construct type.","",
"Consume Likeness","BV",89,Necr,,"Evil",,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, Corrupt","1 standard action","Personal","Target","You","Permanent","","","Caster steals the appearance of a dead person, adding +10 on Disguise checks.","",
"Consumptive Field","SPC",51,Necr,,"Death, Evil",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Area","30-ft.-radius emanation, centered on you","1 round/level","Will negates","Yes","Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.","",
"Consumptive Field, Greater","SPC",51,Necr,,"Death, Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Area","30-ft.-radius spherical emanation, centered on you","1 round/level","Will negates","Yes","Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.","",
"Contact Other Plane","SRD",212,Div,,"",,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","10 minutes","Personal","Target","You","Concentration","","","Lets you ask question of extraplanar entity.","","You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive advice and information from powers there. (See the accompanying table for possible consequences and results of the attempt.) The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions. (All questions are answered with yes, no, maybe, never, irrelevant, or some other one-word answer.)  [lf]You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two caster levels, you may ask one question.  [lf]Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes.  [lf]Once the Outer Planes are reached, the power of the deity contacted determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.)  [lf]On rare occasions, this divination may be blocked by an act of certain deities or forces.    [lf]Plane Contacted  Avoid Int/Cha Decrease  True Answer  Dont Know  Lie  Random Answer  [lf]Elemental Plane  DC 7/1 week  01-34  35-62  63-83  84-100  [lf]Elemental Plane (appropriate)    (DC 7/1 week)  (01-68)  (69-75)  (76-98)  (99-100)  [lf]Positive/Negative Energy Plane  DC 8/1 week  01-39  40-65  66-86  87-100  [lf]Astral Plane    DC 9/1 week  01-44  45-67  68-88  89-100  [lf]Outer Plane, demideity    DC 10/2 weeks  01-49  50-70  71-91  92-100  [lf]Outer Plane, lesser deity    DC 12/3 weeks  01-60  61-75  76-95  96-100  [lf]Outer Plane, intermediate deity    DC 14/4 weeks  01-73  74-81  82-98  99-100  [lf]Outer Plane, greater deity    DC 16/5 weeks  01-88  89-90  91-99  100    [lf]Avoid Int/Cha Decrease: You must succeed on an Intelligence check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast arcane spells. If you lose Intelligence and Charisma, the effect strikes as soon as the first question is asked, and no answer is received. (The entries in parentheses are for questions that pertain to the appropriate Elemental Plane.)  [lf]Results of a Successful Contact: d% is rolled for the result shown on the table:  [lf]True Answer: You get a true, one-word answer. Questions that cannot be answered in this way are answered randomly.  [lf]Dont Know: The entity tells you that it doesn't know.  [lf]Lie: The entity intentionally lies to you.  [lf]Random Answer: The entity tries to lie but doesn't know the answer, so it makes one up."
"Contagion","SRD",213,Necr,,"Evil",,3,,3,,,,3,3,,,,3,,,3,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,3,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","Instantaneous","Fortitude negates","Yes","Infects subject with chosen disease.","","The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagions normal save DC for the initial saving throw).    [lf]DiseaseDC  Damage  [lf]Blinding sickness  16  1d4 Str (1)  [lf]Cackle fever  16  1d6 Wis  [lf]Filth fever  12  1d3 Dex and 1d3 Con  [lf]Mindfire  12  1d4 Int  [lf]Red ache  15  1d6 Str  [lf]Shakes  13  1d8 Dex  [lf]Slimy doom  14  1d4 Con    [lf]1 Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease's save DC) or be permanently blinded."
"Contagion, Mass","SPC",51,Necr,,"Evil",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","Instantaneous","Fortitude negates","Yes","As contagion, but 20-ft. radius.","",
"Contagious Fog","SPC",52,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Cloud spreads in a 20-ft. radius, 20 ft. high.","1 round/level","See text","Yes","20-ft.-radius cloud of fog inflicts disease.","",
"Contagious Touch","SPC",52,Necr,,"",,,,3,,,,3,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 round/level","Fortitude negates","Yes","You infect one creature per round with chosen disease.","",
"Contingency","SRD",213,Evoc,,"",,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,"V, S, M, F","10 minutes; see text","Personal","Target","You","1 day/level or until discharged (D)","","","Sets trigger condition for another spell.","","You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.[lf][lf]The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).[lf][lf]The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being ""cast"" instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.[lf][lf]You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled."
"Contingent Energy Resistance","SPC",52,Abj,,"",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Personal","Target","You","1 hour/level (D)","","","Energy damage triggers a resist energy spell.","",
"Continual Flame","SRD",213,Evoc,,"Light",,3,,3,,,,,,,,,3,,,,,,,,,,,2,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Effect","Magical, heatless flame","Permanent","None","No","Makes a permanent, heatless torch.","","A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.[lf][lf]Light spells counter and dispel darkness spells of an equal or lower level."
"Control Currents","STO",114,Tran,,"Water",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","20 ft./level","Area","20-ft./level radius emanation centered on you","10 min./level","None","No","Changes current direction and speed.","",
"Control Darkness and Shadow","CR",29,Tran,,"Darkness",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Shadows in one 5-ft. cube/level","Concentration + 1 round/level","None","No","Manipulate existing areas of darkness and shadow.","",
"Control Deathless","ECS",109,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to 2 HD of deathless creatures/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates","Yes","Deathless don't attack you while under your command.","",
"Control Elemental","MoE",95,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One elemental with HD no greater than twice your caster level","1 min./level","Will negates","Yes","Gain control of an elemental creature","",
"Control Plants","SRD",213,Tran,,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart","1 min./level","Will negates","No","Control actions of one or more plant creatures.","","This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible  the controlled plants do not attack you. At the end of the spell, the subjects revert to their normal behavior.[lf][lf]Suicidal or self-destructive commands are simply ignored."
"Control Sand","SA",112,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Dust or sand in a volume of 10 ft./level wide by 10 ft./level long by 2 ft./level deep (S)","10 min./level (D)","None; see text","No","Raise or lower the level of sand.","",
"Control Snow and Ice","FR",92,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Ice and snow in a volume of 10 ft./level by 10 ft./level by 2","10 min./level (D)","None","No","Raise or lower ice or snow.","",
"Control Temperature","FR",92,Tran,,"Cold, Fire",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 round","20 ft./level","Area","20 cu. ft./level emanation, centered on you","1 hour/level","None","No","Raise or lower temperature by one band/5 levels.","",
"Control Undead","SRD",214,Necr,,"",,,,7,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart","1 min./level","Will negates","Yes","Undead don't attack you while under your command.","","This spell enables you to command undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.[lf][lf]Intelligent undead creatures remember that you controlled them."
"Control Water","SRD",214,Tran,,"Water",,,4,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,4,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,3,,,,,"V, S, M/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S)","10 min./level (D)","None; see text","No","Raises or lowers bodies of water.","","Depending on the version you choose, the control water spell raises or lowers water.[lf][lf]Lower Water: This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10 feet long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a slow spell (Will negates). The spell has no effect on other creatures.[lf][lf]Raise Water: This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.[lf][lf]With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension."
"Control Weather","SRD",214,Tran,,"",,,7,7,,,,7,,,,,7,,,7,,,,,,,,,,,,,,,,,,6,,7,,,6,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,7,7,,"V, S","10 minutes; see text","2 miles","Area","2-mile-radius circle, centered on you; see text","4d12 hours; see text","None","No","Changes weather in local area.","","You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in.    [lf]SeasonPossible Weather  [lf]Spring  Tornado, thunderstorm, sleet storm, or hot weather  [lf]Summer  Torrential rain, heat wave, or hailstorm  [lf]Autumn  Hot or cold weather, fog, or sleet  [lf]Winter  Frigid cold, blizzard, or thaw  [lf]Late winter  Hurricane-force winds or early spring (coastal area)    [lf]You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weatherwhere lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.  [lf]Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.  [lf]A druid casting this spell doubles the duration and affects a circle with a 3-mile radius."
"Control Winds","SRD",214,Tran,,"Air",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,5,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","40 ft./level","Area","40 ft./level radius cylinder 40 ft. high","10 min./level","Fortitude negates","No","Change wind direction and speed.","","You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an eye of calm air up to 80 feet in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit.[lf][lf]Wind Direction: You may choose one of four basic wind patterns to function over the spells area.[lf][lf] A downdraft blows from the center outward in equal strength in all directions.[lf][lf] An updraft blows from the outer edges in toward the center in equal strength from all directions, veering upward before impinging on the eye in the center.[lf][lf] A rotation causes the winds to circle the center in clockwise or counterclockwise fashion.[lf][lf] A blast simply causes the winds to blow in one direction across the entire area from one side to the other.[lf][lf]Wind Strength: For every three caster levels, you can increase or decrease wind strength by one level. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area.[lf][lf]Strong winds (21+ mph) make sailing difficult.[lf][lf]A severe wind (31+ mph) causes minor ship and building damage.[lf][lf]A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.[lf][lf]Hurricane force winds (75+ mph) destroy wooden buildings, sometimes uproot even large trees, and cause most ships to founder.[lf][lf]A tornado (175+ mph) destroys all nonfortified buildings and often uproots large trees."
"Convert Wand","BE",95,Tran,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Wand touched","1 min./level","None","No","Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.","",
"Conviction","SPC",52,Abj,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Subject gains +2 or higher save bonus.","",
"Conviction, Mass","SPC",52,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Allies in a 20-ft.-radius burst","10 min./level","Will negates (harmless)","Yes (harmless)","Allies gain +2 or higher save bonus.","",
"Corona of Cold","SPC",52,Evoc,,"Cold",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","10 ft.","Area","10-ft.-radius emanation centered on you","1 round/level (D)","Fortitude negates","Yes","Aura of cold protects you, damages others.","",
"Corporeal Instability","SPC",53,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 round/level (D)","Fortitude negates","Yes","Transform a target creature into an amorphous mass.","",
"Corpse Candle","SPC",53,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ghostly hand and candle","1 min./level (D)","None","No","Incorporeal hand and candle reveals hidden creatures and objects.","",
"Corrosive Grasp","SPC",53,Conj,Creation,"Acid",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Targets","Creatures touched","Instantaneous","None","Yes","You deal 1d8 acid damage with one touch/level","",
"Corrupt Weapon","SRD",,Tran,,"",,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level","None","No","Weapon strikes true against good foes.","","This transmutation makes a weapon strike true against good foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the damage reduction of good creatures or striking good incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes evil, which means it can bypass the damage reduction of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.[lf][lf]In addition, all critical hit rolls against good foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen edge or a vorpal sword."
"Countermoon","SPC",53,Abj,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One lycanthrope","12 hours","Will negates (D)","Yes","Stop a lycanthrope from changing form, even after death, for 12 hours.","",
"Crabwalk","SPC",53,Tran,,"",,,,1,,,,,,1,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","None","No","Subject gains +2 to AC and Attacks when charging.","",
"Crack Ice","FR",92,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target or Area","10-ft.-radius/level spread; or one ice creature","Instantaneous","Fortitude half; see text","Yes; see text","Shatters ice structures or ice creatures.","",
"Crawling Darkness","SPC",55,Conj,Creation,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Personal","Target","You","1 min./level (D)","","","Cloud of tentacles provides concealment, skill bonuses, and several defenses.","",
"Creaking Cacophony","SPC",55,Illu,Figment,"Sonic",,,,3,,,,,,3,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","40-ft.-radius spread","1 round/level","None","Yes","Spell causes deafness and shankened and applies a sonic weakness to subjects.","",
"Create Crossroads and Backroad","MAG",86,Conj,Creation,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","1 day","Touch","Effect","Permanent road modifications.","Instantaneous","None","No","Links two locations by magical path.","",
"Create Deathless","ECS",109,Necr,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 hour","Close (25 ft. + 5 ft./2 levels)","Target","One corpse","Instantaneous","None","No","Create undying soldier.","",
"Create Fetch","CS",96,Conj,Creation,"",,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","A duplicate of yourself","10 min./level","None","No","Craft a temporary duplicate of yourself that follows telepathic orders.","",
"Create Food and Water","SRD",214,Conj,Creation,"",,,3,3,,,,,,,,,3,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","Food and water to sustain three humans or one horse/level for 24 hours","1 day; see text","None","No","Feeds three humans (or one horse)/level.","","The food that this spell creates is simple fare of your choice highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and water spell on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does."
"Create Greater Deathless","ECS",110,Necr,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 hour","Close (25 ft. + 5 ft./2 levels)","Target","One corpse","Instantaneous","None","No","Create undying councilor.","",
"Create Greater Undead","SRD",215,Necr,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,"V, S, M","1 hour","Close (25 ft. + 5 ft./2 levels)","Target","One corpse","Instantaneous","None","No","Create shadows, wraiths, spectres, or devourers.","","A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.    [lf]Caster LevelUndead Created  [lf]15th or lowerShadow  [lf]16th - 17thWraith  [lf]18th - 19thSpectre  [lf]20th or higherDevourer    [lf]You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.  [lf]This spell must be cast at night."
"Create Magic Tattoo","SPC",55,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","10 minutes","Touch","Target","Creature touched","1 day","None","Yes (harmless)","Subject receives a magic tattoo with various effects.","",
"Create Spirit Idol","PE",21,Necr,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 hour","Touch","Target","Corpse touched","Instantaneous","None","No","Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.","",
"Create Trap","RDr",112,Conj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Medium (100 ft. + 10 ft./level)","Effect","One trap; see text","12 hours","None","No","Creates a CR 1 trap.","",
"Create Undead","SRD",215,Necr,,"Evil",,,,6,,,,5,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,"V, S, M","1 hour","Close (25 ft. + 5 ft./2 levels)","Target","One Corpse","Instantaneous","None","No","Creates ghouls, ghasts, mummies, or mohrgs.","","A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.  [lf]  Caster LevelUndead Created  [lf]11th or lowerGhoul  [lf]12th - 14thGhast  [lf]15th - 17thMummy  [lf]18th or higherMohrg    [lf]You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.  [lf]This spell must be cast at night."
"Create Water","SRD",215,Conj,Creation,"Water",,0,0,0,,,,,,,,,0,,,0,,,,,0,,,,,,,,,1,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Up to 2 gallons of water/level","Instantaneous","None","No","Creates 2 gallons/level of pure water.","","This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large possibly creating a downpour or filling many small receptacles.[lf][lf]Note: Conjuration spells cant create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds."
"Creeping Cold","SPC",55,Tran,,"Cold",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","3 rounds","Fortitude half","Yes","Creature feels chill that increases with each round.","Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6).",
"Creeping Cold, Greater","SPC",56,Tran,,"Cold",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","See text","Fortitude half","Yes","As creeping cold, but longer duration and more damage.","As creeping cold, but accumulates 1 extra round (2 at level 15).",
"Creeping Darkness","CAr",102,Evoc,,"Darkness",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Cloud spreads in a 20-ft.-radius, 20 ft. high (S)","3 rounds/level","None","No","Create a mobile darkness and silence effect.","",
"Creeping Doom","SRD",215,Conj,Summoning,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)/ 100 ft.; see text","Effect","One swarm of centipedes per two levels","1 min./level","None","No","Swarms of centipedes attack at your command.","","When you utter the spell of creeping doom, you call forth a mass of centipede swarms (one per two caster levels, to a maximum of ten swarms at 20th level), which need not appear adjacent to one another.[lf][lf]You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to move (a standard action). As a standard action, you can command any number of the swarms to move toward any prey within 100 feet of you. You cannot command any swarm to move more than 100 feet away from you, and if you move more than 100 feet from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100 feet)."
"Crescendo","SAS",90,Evoc,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Target","The caster and all allies within a 30-ft. sphere","4 rounds","None","Yes (harmless)","Grants increasing bonus on attack rolls.","",
"Crisis of Confidence","HB",126,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,3,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level","Will negates","","Target loses commander rating, aura; can't add Cha to rally checks.","",
"Critical Strike","SPC",56,Div,,"",,,,,,1,,,,1,,,,,,,,,,2,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.","",
"Cross of Lightning","BoEM",17,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Four bolts, 5-ft. wide to medium range (100ft.+10 ft./level) or 10-ft. wide to 50 ft.+5 ft./level","Instantaneous","Reflex half","Yes","As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.","",
"Crown of Brilliance","BE",95,Evoc,,"Good, Light",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Archon","1 round","20 ft.","Area","20-ft.-radius emanation, centered on you","1 round/level","Fortitude partial","Yes","Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.","",
"Crown of Despair","Dragon 331",,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","Will negates","Yes","All creatures that see you must save or be paralyzed.","",
"Crown of Flame","BE",95,Evoc,,"Good",,,,5,,,,,,,,,5,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, Archon","1 standard action","10 ft.","Area","10-ft.-radius emanation, centered on you","1 min./level","None","No","Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.","Aura burns evil outsiders, undead, and fey for 2d6 points of good-aligned damage/round.",
"Crown Of Glory","SRD",,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 round","120 ft.","Area","120-ft.-radius emanation, centered on you","1 min./level","Will negates","Yes","You gain +4 Charisma and enthrall those who hear you.","","You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness. You gain a +4 enhancement bonus to your Charisma score for the duration of the spell.[lf][lf]All creatures with fewer than 8 HD or levels cease whatever they are doing and are compelled to pay attention to you. Any such creature that wants to take hostile action against you must make a successful Will save to do so. Any creature that does not make this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell's area, nor will it try to leave the area on its own. Creatures with 8 HD or more may pay attention to you, but are not affected by this spell.[lf][lf]When you speak, all listeners telepathically understand you, even if they do not understand your language. While the spell lasts, you can make up to three suggestions to creatures of less than 8 HD in range, as if using the suggestion, mass spell (Will save negates): creatures with 8 HD or more aren't affected by this power. Only creatures within range at the time a suggestion is given are subject to it."
"Crown of Glory 2","SPC",55,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","20 ft.","Targets","You and one creature/level in a 20-ft.-radius burst centered on you","1 min./level","Will negates (harmless)","Yes (harmless)","You gain +4 Charisma and inspire your allies.","",
"Crown Of Might","PH2",108,Tran,,"",,,,,,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Creature touched","1 hour/level or until discharged (D)","Will negates (harmless)","Yes (harmless)","Gain +2 Strength, discharge to gain +8 bonus for 1 round.","",
"Crown of Protection","PH2",108,Tran,,"",,,,,,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Creature touched","1 hour/level or until discharged (D)","Will negates (harmless)","Yes (harmless)","+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.","",
"Crown of Veils","PH2",108,Illu,Figment,"",,,,,,,3,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Creature touched","1 hour/level or until discharged (D)","Will negates (harmless)","Yes (harmless)","Gain +2 to Disguise and Hide, discharge to gain +8.","Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide.",
"Cruel Disappointment","BV",89,Illu,Phantasm,"Evil, Fear, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Instantaneous","Will disbelief (if interacted with) and Will negates; see text","Yes","Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.","",
"Crumble","SPC",,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One structure or construct","Instantaneous","Fortitude partial (object)","Yes (object)","1d8/level (bypassing hardness) to manufactured object or stucture.","",
"Crunchy Snow","FR",92,Tran,,"Cold",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Frostfell","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One 20-ft.-by-20-ft. square of snow/level","1 hour/level","None","No","-20 penalty on Move Silently checks in area.","",
"Crushing Despair","SRD",215,Ench,Compulsion,"Mind-Affecting",,,,,,,4,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cone-shaped burst","1 min./level","Will negates","Yes","Subjects take -2 on attack rolls, damage rolls, saves, and checks.","","An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.[lf][lf]Crushing despair counters and dispels good hope."
"Crushing Fist of Spite","BV",89,Evoc,,"Force, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Disease","1 standard action","Medium (100 ft. + 10 ft./level)","Area","5-ft.-radius cylinder, 30 ft. high","1 round/level","Reflex half or Reflex negates; see text","Yes","Fist deals 1d6 damage/level each round.","Fist deals 1d6 force damage/level each round.",
"Crushing Hand","SRD",203,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. hand","1 round/level (D)","None","Yes","Large hand provides cover, pushes, or crushes your foes.","","This spell functions like interposing hand, except that the hand can interpose itself, push, or crush one opponent that you select.[lf][lf]The crushing hand can grapple an opponent like grasping hand does. Its grapple bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the hands Strength score (35), +4 for being Large. The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.[lf][lf]The crushing hand can also interpose itself as interposing hand does, or it can bull rush an opponent as forceful hand does, but at a +18 bonus.[lf][lf]Directing the spell to a new target is a move action.[lf][lf]Clerics who cast this spell name it for their deities."
"Crushing Sphere","LE",31,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","1-ft.-diameter/level sphere, centered around a creature","1 round/level (D)","Reflex negates","Yes","Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.","",
"Cry of Ysgard","BE",95,Conj,Calling,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, Sacrifice","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","Calls 2d4 bariaur defenders of Ysgard","Instantaneous; see text","None","No","2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.","",
"Cure Critical Wounds","SRD",215,Conj,Healing,"Positive",,4,4,4,,,,,4,4,4,,4,,,5,,4,,,4,,,4,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half (harmless); see text","Yes (harmless); see text","Cures 4d8 damage +1/level (max +20).","","When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).[lf][lf]Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage."
"Cure Critical Wounds, Mass","SRD",215,Conj,Healing,"Positive",,,8,8,,,,,,,,,8,,,9,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half (harmless) or Will half; see text","Yes (harmless) or Yes; see text","Cures 4d8 damage +1/level for many creatures.","","You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) in each selected creature.[lf][lf]Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage."
"Cure Light Wounds","SRD",215,Conj,Healing,"Positive",,1,1,1,,,,,1,1,1,1,1,,,1,,1,,,1,,,1,,,,,,1,,2,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half (harmless); see text","Yes (harmless); see text","Cures 1d8 damage +1/level (max +5).","","When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).[lf][lf]Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage."
"Cure Light Wounds, Mass","SRD",216,Conj,Healing,"Positive",,,5,5,,,,,,5,,,5,,,6,,,,,4,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half (harmless) or Will half; see text","Yes (harmless) or Yes; see text","Cures 1d8 damage +1/level for many creatures.","","You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.[lf][lf]Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage."
"Cure Minor Wounds","SRD",216,Conj,Healing,"Positive",,0,0,0,,,,,,,,,0,,,0,,,,,0,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half(harmless); see text","Yes (harmless); see text","Cures 1 point of damage.","","When laying your hand upon a living creature, you channel positive energy that cures 1 point of damage.[lf][lf]Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage."
"Cure Moderate Wounds","SRD",216,Conj,Healing,"Positive",,2,2,2,,,,,2,2,2,3,2,,,3,,2,,,2,,,2,,,,,,3,,3,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half (harmless); see text","Yes (harmless); see text","Cures 2d8 damage +1/level (max +10).","","When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).[lf][lf]Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage."
"Cure Moderate Wounds, Mass","SRD",216,Conj,Healing,"Positive",,,6,6,,,,,,6,,,6,,,7,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half (harmless) or Will half; see text","Yes (harmless) or Yes; see text","Cures 2d8 damage +1/level for many creatures.","","You channel positive energy to cure 2d8 points of damage +1 point per caster level (maximum +30) in each selected creature.[lf][lf]Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage."
"Cure Serious Wounds","SRD",216,Conj,Healing,"Positive",,3,3,3,,,,,3,3,3,4,3,,,4,,3,,,3,,,3,,,,,,4,,4,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half (harmless); see text","Yes (harmless); see text","Cures 3d8 damage +1/level (max +15).","","When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15).[lf][lf]Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage."
"Cure Serious Wounds, Mass","SRD",216,Conj,Healing,"Positive",,,7,7,,,,,,,,,7,,,8,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half (harmless) or Will half; see text","Yes (harmless) or Yes; see text","Cures 3d8 damage +1/level for many creatures.","","You channel positive energy to cure 3d8 points of damage +1 point per caster level (maximum +35) in each selected creature.[lf][lf]Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage."
"Curse of Ill Fortune","SPC",56,Necr,,"",,,,2,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","1 min./level","Will negates","Yes","Subject suffers -3 penalty on attacks, saves, and checks.","",
"Curse of Ill Fortune, Mass","SPC",56,Necr,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Enemy creatures in a 20-ft.-radius burst","1 min./level","Will negates","Yes","Enemies take -3 penalty on attack rolls and saves.","",
"Curse of Impending Blades","SPC",56,Necr,,"",,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 min./level","None","Yes","Subject takes -2 penalty to AC.","",
"Curse of Impending Blades, Mass","SPC",57,Necr,,"",,,,3,,,,,,3,,,,,,,,,,,,,,,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Enemies in a 20-ft.-radius burst","1 min./level","None","Yes","Enemies take -2 penalty to AC.","",
"Curse of Lycanthropy","CD",160,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Touch","Target","Humanoid touched","Permanent; see text","Fortitude negates","Yes","Causes temporary lycanthropy in subject.","",
"Curse of Lycanthropy 2","SPC",57,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Touch","Target","Humanoid touched","Instantaneous","Fortitude negates","Yes","Kills subject and summons wererats.","",
"Curse of Petty Failing","MH",35,Necr,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level","None","Yes","Subject takes -2 penalty on attack rolls and saves.","",
"Curse of Spilt Water","Dragon 334",74,Tran,,"Water",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude negates","Yes","Transforms an enemy into water.","",
"Curse of the Brute","DF",84,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 round/level","Fortitude negates","Yes","Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.","",
"Curse of the Putrid Husk","BV",89,Illu,Phantasm,"Evil, Fear, Mind-Affecting",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round + 1d10 minutes","Will negates","Yes","Subject is unconscious for 1d10 minutes.","",
"Curse Water","SRD",216,Necr,,"Evil",,,,1,,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Target","Flask of water touched","Instantaneous","Will negates (object)","Yes (object)","Makes unholy water.","","This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water. Unholy water damages good outsiders the way holy water damages undead and evil outsiders."
"Cursed Blade","SPC",57,Necr,,"",,,,,,4,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Touch","Target","One melee weapon","1 min./level","None","No","Swift, Creature gains a curse that prevents healing or raising until removed.","",
"Curtain of Light","BE",96,Evoc,,"Light",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Curtain of light whose area is up to one 5ft. square/level","1 round/level (D)","See text","No","Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead).","Shapable curtain of light does 2d4 brilliant energy damage/round to evil creatures and 2d6 +1/level (max +20) to evil creatures passing through (double for undead).",
"Cutting Hand","SPC",57,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","Your hand","1 round/level (D)","","","Your hand gains a +2 enhancement bonus and is considered armed.","",
"Cyclonic Blast","SPC",57,Evoc,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","120 ft.","Area","120-ft. line","Instantaneous","Reflex half","Yes","Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.","",
"Daggerspell Stance","SPC",57,Abj,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 swift action","Personal","Target","You","1 round/level (D)","","","Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.","",
"Damning Darkness","LoM",210,Evoc,,"Evil, Darkness",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,"V, M/DF","1 standard action","Touch","Target","Object touched","10 min./level (D)","None","No or Yes; see text","Darkness deals either 2d6 or 1d6 damage per round.","Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round.",
"Dampen Magic ","CC",118,Abj,,"",,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 round/level or until discharged (D)","Will negates (harmless)","Yes (harmless)","Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.","Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points; subject can invoke a 5-ft.-radius antimagic field.",
"Dance of Ruin","BV",90,Necr,,"Evil",,,,2,,,,,,2,,,2,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Area","Spread centered on you","Instantaneous","Reflex half","Yes","Nondemons take 2d20 points of damage.","",
"Dance of the Unicorn","SPC",58,Abj,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","5 ft./level","Area","5 ft./level-radius emanation centered on you","1 min./level (D)","None","No","Purifying mist washes the air clean of smoke, dust, and poisons.","",
"Dancing Blade","CAr",102,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One sword","1 round/level","None","No","Sword fights with an ally and prevents flanking.","",
"Dancing Chains","BV",90,Tran,,"",,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One chain per level within range","1 min./level","None","No","Animates one chain per level.","",
"Dancing Lights","SRD",216,Evoc,,"Light",,,,0,,,0,,,0,,,,,,,0,,,,,,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Up to four lights, all within a 10-ft.-radius area","1 min. (D)","None","No","Creates torches or other lights.","Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.","Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.[lf][lf]Dancing lights can be made permanent with a permanency spell."
"Dancing Web","BE",96,Evoc,,"Good",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius burst","Instantaneous","Reflex half; see text","Yes","1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).","",
"Dark Tide","STO",114,Necr,,"Negative, Water, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Long (400 ft. + 40 ft./level)","Area","One-half mile radius spread","1 hour/level (D)","Fortitude half","Yes","Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.","",
"Dark Way","SPC",58,Illu,Shadow,"",,,,2,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One bridge of force 5 ft. wide, 1 in. thick, and up to 20 ft./level long","1 round/level","None","Yes","Creates temporary unbreakable bridge supporting up to 200 lbs./level.","",
"Darkbolt, Darkness","SPC",58,Evoc,,"Darkness",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One ray/2 levels (maximum seven rays)","Instantaneous; see text","Will partial","Yes","You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round.","You hurl 1 beam of darkness/2 levels (max 7 bolts), dealing 2d8 damage/round and may daze for 1 round.",
"Darkbolt, Vile","BV",90,Evoc,,"Evil, Darkness",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial","Yes","Deals 1d8 damage/2 levels and stuns 1 round.","Deals 1d8 damage/2 levels (max 5d8), half is cold damage, and stuns 1 round.",
"Darkfire","SPC",59,Evoc,,"Fire",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","0 ft.","Effect","Flame in your palm","1 round/level (D)","None","Yes","As produce flame, but dark flames visible with darkvision.","",
"Darkflame Arrow","CR",30,Evoc,,"",,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 swift action","Touch","Target","One masterwork arrow or bolt","3 rounds","None","Yes","Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds.","Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round.",
"Darkliqht","BV",91,Evoc,,"Darkness",,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One creature or object touched","1 min./level","None","No","Creates 5-ft.-radius area where all can see without light.","",
"Darkness","SRD",216,Evoc,,"Darkness",,2,,2,,2,,2,2,2,,,2,,,,,,,2,,,,,,,,,,,,,,,2,2,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M/DF","1 standard action","Touch","Target","Object touched","10 min./level (D)","None","No","20-ft. radius of supernatural shadow.","","This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.[lf][lf]Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.[lf][lf]If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spells effect is blocked until the covering is removed.[lf][lf]Darkness counters or dispels any light spell of equal or lower spell level."
"Darkvision","SRD",216,Tran,,"",,,,3,,,,,,,3,,,,,,2,,,,,,,2,,,,,,,,3,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 hour/level","None","Yes (harmless)","See 60 ft. in total darkness.","","The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness.[lf][lf]Darkvision can be made permanent with a permanency spell."
"Darkvision, Mass","SPC",59,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,4,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Targets","You and all allies in a 10-ft.-radius burst, centered on you.","1 hour/level","Will negates (harmless)","Yes (harmless)","As darkvision, but affects subjects within 10 feet of you.","",
"Darkvision, Superior","UNA",53,Tran,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Subject can see in the dark to any range.","",
"Darts Of Life ","CC",118,Conj,Healing,"",,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One or more creatures per round","1 min./level","None","Yes","Create ten projectiles that you can launch at allies to cure ld8 points of damage each.","Create ten projectiles that you can launch at allies to cure ld8 points of damage each.",
"Dawn","SPC",59,Abj,,"",,,,0,,,,,,,,,,,,0,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","15 ft.","Target","All creatures in a 15-ft.-radius burst centered on you","Instantaneous","Fortitude negates (harmless)","Yes (harmless)","Swift, Awaken sleeping and unconscious creatures.","",
"Dawn Shroud","CV",54,Evoc,,"Light",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Willing creature touched","10 min./level (D)","Will half; see text","Yes","In addition to acting as a daylight spell, the light is harmful to oozes and undead.","",
"Daylight","SRD",216,Evoc,,"Light",,3,,3,,,,,,3,,3,3,,,3,,3,,,,,,3,,,,,,3,,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Object touched","10 min./level (D)","None","No","60-ft. radius of bright light.","","The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.[lf][lf]If daylight is cast on a small object that is then placed inside or under a light- proof covering, the spells effects are blocked until the covering is removed.[lf][lf]Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.[lf][lf]Daylight counters or dispels any darkness spell of equal or lower level, such as darkness."
"Daze","SRD",217,Ench,Compulsion,"Mind-Affecting",,,,0,,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid creature of 4 HD or less","1 round","Will negates","Yes","Humanoid creature of 4 HD or less loses next action.","","This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it."
"Daze Monster","SRD",217,Ench,Compulsion,"Mind-Affecting",,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature of 6 HD or less","1 round","Will negates","Yes","Living creature of 6 HD or less loses next action.","","This enchantment clouds the mind of a living creature with 6 or fewer Hit Dice so that it takes no actions. Creatures of 7 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it."
"Dead End","SPC",59,Illu,Shadow,"",,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Targets","One creature/level touched","10 min./level (D)","Will negates (harmless) or Will disbelief (if interacted with); see text","Yes","Illusions conceal the targets' spoor.","",
"Deadfall","SPC",59,Conj,Creation,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Mass of dead wood forming in a cylinder (20-ft. radius, 40 ft. high); see text","Instantaneous; see text","Reflex partial; see text","No","Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round.","Creates a deadfall, 1d6/level bludgeoning damage (Reflex half), prone (save negate), and Fort save or stunned 1 round.",
"Deafening Clang","SPC",59,Tran,,"Sonic",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 swift action","Touch","Target","Weapon touched","1 round","Fortitude partial; see text","No","Swift, Weapon deafens with a successful touch attack.","",
"Death Armor","SPC",60,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action","Personal","Target","You","1 round/level","","","Black aura damages creatures attacking you.","Black aura deals 1d4 +1/two levels damage to creatures attacking you.",
"Death by Thorns","BV",91,Conj,Creation,"Death, Evil",,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Corrupt","1 standard action","Touch","Targets","Up to three creatures, no two of which can be more than 15 ft. apart","Instantaneous","Fortitude partial","Yes","Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.","Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 piercing damage.",
"Death Dragon","SPC",60,Necr,,"Negative, Evil, Fear, Mind-Affecting",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Personal","Effect","Dragon of energy and bones","1 round/level (D)","","","You gain +4 natural armor, +4 deflection, and natural attacks.","",
"Death Grimace","BV",91,Necr,,"Evil",,,,1,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Touch","Target","One corpse","Permanent","None","No","Caster leaves magical ""calling card"" on a corpse.","",
"Death Hail","FR",92,Conj,Creation,"Cold, Death",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,"V, S, DF","1 round","Medium (100 ft. + 10 ft./level)","Area","Cylinder (40-ft radius, 20 ft. high)","1 round/level","Fortitude half","No","Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.","Summons a storm of death hail dealing 1d2 points of Str and Con damage.",
"Death Knell","SRD",217,Necr,,"Death, Ectomancy, Evil",,,,2,,,,2,1,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","Instantaneous/10 minutes per HD of subject; see text","Will negates","Yes","Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.","","You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature."
"Death Pact","SPC",60,Necr,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","10 minutes","Touch","Target","Willing living creature touched","Permanent until triggered","None","No","-2 to Constitution, in exchange for effects of true resurrection.","",
"Death Throes","SPC",60,Necr,,"Force",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level or until discharged","None","No","Your body explodes when you die.","",
"Death Ward","SRD",217,Necr,,"Ectomancy",,,4,4,,,,4,,,,4,4,,,5,,,,,4,,,4,,,,,,4,,,,4,4,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants immunity to death spells and negative energy effects.","","The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.[lf][lf]This spell doesn't remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.[lf][lf]Death ward does not protect against other sorts of attacks even if those attacks might be lethal."
"Death Ward, Mass","SPC",61,Necr,,"Ectomancy",,,,8,,,,,,,,,8,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","As death ward, but more targets.","",
"Deathwatch","SRD",217,Necr,,"Evil",,,,1,,,,,,,,,1,,,,,,,,0,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Area","Cone-shaped emanation","10 min./level","None","No","Reveals how near death subjects within 30 ft. are.","","Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spells range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).[lf][lf]Deathwatch sees through any spell or ability that allows creatures to feign death."
"Decapitating Scarf","CAr",102,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial; see text","No","Decapitate target or deal 1d4/level (max 20d4) damage.  Some creatures take 6d4 instead.","",
"Decastave","UNA",49,Conj,Creation,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","0 ft.","Effect","Quarterstaff of force","1 round/level (D)","None","Yes","Thundering quarterstaff of force deals 1d6 damage with touch attack.","Thundering quarterstaff deals 1d6 force damage with touch attack.",
"Decomposition","SPC",61,Necr,,"",,,,1,,,,1,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","50 ft.","Area","All enemies within a 50-ft.-radius emanation centered on you","1 round/level","None","Yes","Wounds deal 3 extra point of damage each round.","",
"Decoy Image","SPC",61,Illu,Figment,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Effect","Figment that mimics you and all allies within 50 ft. of you","8 hours (D)","Will disbelief (if interacted with); see text","No","Figment mimics you and allies.","",
"Deep Breath","SPC",61,Conj,Creation,"Air",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","1 round/level","","","Your lungs fill with fresh air for the duration of the spell.","",
"Deep Slumber","SRD",217,Ench,Compulsion,"Mind-Affecting",,,,,,3,3,,,3,,,,,,,,3,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Area","One or more living creatures within a 10-ft.-radius burst","1 min./level","Will negates","Yes","Puts 10 HD of creatures to sleep.","Puts 10 HD of creatures to sleep, starting with lowest HD creatures.","A sleep spell causes a magical slumber to come upon 10 Hit Dice of creatures. Creatures with the fewest HD are affected first.[lf][lf]Among creatures with equal HD, those who are closest to the spells point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.[lf][lf]Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).[lf][lf]Sleep does not target unconscious creatures, constructs, or undead creatures."
"Deeper Darkness","SRD",217,Evoc,,"Darkness",,3,,3,,3,,3,3,,,,3,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,"V, M/DF","1 standard action","Touch","Target","Object touched","1 day/level (D)","None","No","Object sheds supernatural shadow in 60-ft. radius.","","This spell causes an object to radiate shadowy illumination out to a 60-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.[lf][lf]Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. [lf][lf]If deeper darkness is cast on a small object that is then placed inside or under a lightproof covering, the spells effect is blocked until the covering is removed.[lf][lf]Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.[lf][lf]Deeper darkness counters and dispels any light spell of equal or lower level, including daylight and light."
"Deeper Darkvision","SPC",62,Tran,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,4,4,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Subject can see 90 ft. in magical darkness.","",
"Defenestrating Sphere","SPC",62,Evoc,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","2-foot-radius sphere","1 round/level (D)","Fortitude partial; see text","Yes","Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.","",
"Defile Snow and Ice","FR",92,Evoc,,"Cold, Negative, Evil",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","10 ft./level radius spread","1 min./level","None","Yes","Grants undead a +4 profane bonus","",
"Deflect","PH2",109,Abj,,"Force",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","1 round or until discharged","","","Gain bonus to AC for one attack.","Gain 1/2 CL shield bonus until end of your next turn.",
"Deflect, Lesser","PH2",109,Abj,,"Force",,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Personal","Target","You","1 round or until discharged","","","Gain a deflection bonus of +1/3 levels (max +5) against one attack.","Gain deflection AC +1 per 3 CL vs 1 attack. Can cast when not your turn.",
"Dehydrate","SPC",62,Necr,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Instantaneous","Fortitude negates","Yes","Deals Con damage to target.","",
"Deific Bastion","CC",119,Tran,,"",,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Shield or heavy armor touched","1 round/level","Fortitude negates (harmless, object)","Yes (harmless, object)","Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.","Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.",
"Deific Vengeance","SPC",62,Conj,Summoning,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will half","Yes","God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)","",
"Delay Death","SPC",63,Necr,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Will negates (harmless)","Yes (harmless)","Losing hit points doesn't kill subject.","",
"Delay Disease","SPC",63,Conj,Healing,"",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 day","Will negates (harmless)","Yes (harmless)","Postpones effects of a disease.","",
"Delay Poison","SRD",217,Conj,Healing,"",,2,2,2,,,,,,2,1,2,2,,,2,,,,,2,,,,,,,,,2,,1,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 hour/level","Fortitude negates (harmless)","Yes (harmless)","Stops poison from harming subject for 1 hour/ level.","","The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done."
"Delayed Blast Fireball","SRD",217,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,7,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius spread","5 rounds or less; see text","Reflex half","Yes","1d6/level fire damage; you can postpone blast for 5 rounds.","","This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6).[lf][lf][lf][lf]A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 20d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.  [lf][lf]You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must hit the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.[lf][lf]The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.[lf][lf]The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead (see below). If you choose a delay, the glowing bead sits at its destination until it detonates. A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled."
"Delusions of Grandeur","SPC",63,Illu,Phantasm,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","10 min./level","Will negates","Yes","Subject becomes overconfident and careless.","",
"Demand","SRD",217,Ench,Compulsion,"Mind-Affecting",,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","10 minutes","See text","Target","One creature","1 round; see text","Will partial","Yes","As sending, plus you can send suggestion.","","You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the demand does not arrive. (Local conditions on other planes may worsen this chance considerably.)[lf][lf]You influence the actions of the target creature by demanding a course of activity (limited to the length of the short message). The demand must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. [lf][lf]A very reasonable suggestion causes the save to be made with a penalty (such as 1 or 2).[lf][lf]A successful Will save negates the suggestion effect but not the contact itself. The demand, if received, is understood even if the subjects Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand is issued, the message is understood but the suggestion is ineffective."
"Demon Dirge","SPC",63,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Living creature","1d6 rounds; see text","None or Fortitude partial; see text","Yes","Demons are stunned and take 2d6 damage/round for 1d6 rounds.","",
"Demon Wings","BV",91,Tran,,"Evil",,,,3,,,,,3,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level","","","You fly at your land speed.","",
"Demoncall","BV",91,Div,,"Evil",,,,2,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","Instantaneous","","","You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.","",
"Demonflesh","BV",92,Tran,,"Evil",,,,1,,,,,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","Caster gains +1 natural armor/5 caster levels.","",
"Demonhide","SPC",63,Abj,,"Evil",,,,2,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Evil creature touched","1 round/level","Will negates (harmless)","Yes (harmless)","The subject gains damage reduction 5/cold iron or good.","",
"Demonic Blood Infusion","GHW",,Tran,,"Evil, Chaotic",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Willing creature touched","1 hour/level","None; see text","Yes","Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.","",
"Depression","Dragon 339",77,Necr,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","20 ft.","Area","20-ft.-radius burst centered on you","1 round/level","Will negates","Yes","Enemies around you become fatigued and take penalties to Will saves.","",
"Depthsurge","STO",115,Evoc,,"Water",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","20 ft. radius","Instantaneous","Fortitude partial","Yes","Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.","",
"Desecrate","SRD",218,Evoc,,"Negative, Evil",,,,2,,,,3,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,"V, S, M, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius emanation","2 hours/level","None","Yes","Fills area with negative energy, making undead stronger.","","This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.[lf][lf]If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (-6 profane penalty on turning checks, +2 profane bonus and +2 hit points per HD for undead in the area).[lf][lf]Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).[lf][lf]If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.[lf][lf]Desecrate counters and dispels consecrate."
"Desecrate Battlefield","HB",126,Evoc,,"Evil",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","10 minutes","Medium (100 ft. + 10 ft./level)","Area","100-ft.-radius emanation","1 day/level","","","Fills large area with negative energy, making undead stronger.","",
"Desert Binding","SA",113,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","See text (D)","Will negates; see text","Yes","Imprisons creature as sand in an hourglass or wind in the waste.","",
"Desert Burial","Dragon 331",71,Evoc,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","Instantaneous","Reflex negates","No","Buries targets up to their necks in sand.","",
"Desert Diversion","SA",113,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 min./level","None","Yes","Those attempting planar travel are diverted to a random wasteland.","",
"Desiccate","SA",114,Necr,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude partial","Yes","Deals 1d6/2 levels dessication damage and dehydrates living creature.","",
"Desiccate, Mass","SA",114,Necr,,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One living creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Fortitude partial","Yes","Desiccates several creatures.","",
"Desiccating Bubble","SPC",63,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","3-ft.-radius sphere of air","1 round/level","Reflex negates","Yes","Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.","",
"Despoil","BV",92,Tran,,"Evil",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Area","100-ft./level radius","Instantaneous","Fortitude partial (plants) or Fortitude negates (other living creatures)","Yes","Kills plants, damages objects in 100-ft. radius/level.","",
"Destruction","SRD",218,Necr,,"Death",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial","Yes","Kills subject and destroys remains.","","This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle."
"Detect Aberration","LoM",210,Div,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","None","No","Reveals aberrations within 60 ft.","",
"Detect Animals or Plants","SRD",218,Div,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Detects kinds of animals or plants.","","You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You must think of a kind of animal or plant when using the spell, but you can change the animal or plant kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of animal or plant.[lf][lf]1st Round: Presence or absence of that kind of animal or plant in the area.[lf][lf]2nd Round: Number of individuals of the specified kind in the area, and the condition of the healthiest specimen.[lf][lf]3rd Round: The condition (see below) and location of each individual present. If an animal or plant is outside your line of sight, then you discern its direction but not its exact location.[lf][lf]Conditions: For purposes of this spell, the categories of condition are as follows:[lf][lf]Normal: Has at least 90% of full normal hit points, free of disease.[lf][lf]Fair: 30% to 90% of full normal hit points remaining.[lf][lf]Poor: Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.[lf][lf]Weak: 0 or fewer hit points remaining, afflicted with a disease in the terminal stage, or crippled.[lf][lf]If a creature falls into more than one category, the spell indicates the weaker of the two.[lf][lf]Each round you can turn to detect a kind of animal or plant in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Attitude","Dragon 323",70,Div,,"",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Concentration, up to 1 round/level","None","Yes","Reveals target's attitude.","",
"Detect Chaos","SRD",218,Div,,"",,1,,1,,,,,,,,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals creatures, spells, or objects of selected alignment.","","This spell functions like detect evil, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items, and you are vulnerable to an overwhelming chaotic aura if you are lawful."
"Detect Crossroads","MAG",88,Div,,"",,,,0,,,,,,0,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft. or 1 mile; see text","Area","Quarter circle emanating from you to the extreme of the range","Concentration, up to 10 min./level (D)","None","No","Detect fey crossroads within 60 ft.","",
"Detect Dragonmark","MoE",95,Div,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Detect and identify dragonmarks within 60 ft.","",
"Detect Evil","SRD",218,Div,,"",,1,1,1,,,,,,,,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals creatures, spells, or objects of selected alignment.","","You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.  [lf]1st Round: Presence or absence of evil.  [lf]2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.  [lf]If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the auras source is at least twice your character level, you are stunned for 1 round and the spell ends.  [lf]3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.  [lf]Aura Power: An evil auras power depends on the type of evil creature or object that youre detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.  [lf]&nbsp;Aura Power  [lf]Object/Creature  Faint  Moderate  Strong  Overwhelming  [lf]Evil creature1 (HD)  10 or lower  11-25  26-50  51 or higher  [lf]Undead (HD)  2 or lower  3-8  9-20  21 or higher  [lf]Evil outsider (HD)  1 or lower  2-4  5-10  11 or higher  [lf]Cleric of an evil deity 2 (class levels)  1  2-4  5-10  11 or higher  [lf]Evil magic item or spell (caster level)  2nd or lower  3rd-8th  9th-20th  21st or higher    [lf]1 Except for undead and outsiders, which have their own entries on the table.  [lf]2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.  [lf]Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:  [lf]Original Strength  Duration of Lingering Aura  [lf]Faint  1d6 rounds  [lf]Moderate  1d6 minutes  [lf]Strong  1d6x10 minutes  [lf]Overwhelming  1d6 days    [lf]Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them.  [lf]Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Favored Enemy","SPC",64,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Quarter circle emanating from you to the extreme of the range","Concentration, up to 10 min./level (D)","None","No","You know if favored enemies are within 60 ft.","",
"Detect Fire","FR",92,Div,,"Cold",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Detect fire within 60 ft.","",
"Detect Good","SRD",219,Div,,"",,1,,1,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals creatures, spells, or objects of selected alignment.","","This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good."
"Detect Guilt","Dragon 323",70,Div,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","None","No","Reveals how much guilt target feels.","",
"Detect Heresy","Dragon 323",70,Div,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Concentration, up to 1 round/level","Will negates","Yes","Reveals heretical thoughts or actions in target's recent past.","",
"Detect Law","SRD",219,Div,,"",,1,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals creatures, spells, or objects of selected alignment.","","This spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming lawful aura if you are chaotic."
"Detect Magic","SRD",219,Div,,"",,0,0,0,,,0,0,,0,,,0,,,0,0,,,1,0,1,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","None","No","Detects spells and magic items within 60 ft.","Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.","You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.  [lf]1st Round: Presence or absence of magical auras.  [lf]2nd Round: Number of different magical auras and the power of the most potent aura.  [lf]3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)  [lf]Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.  [lf]Aura Strength: An auras power depends on a spells functioning spell level or an items caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.  [lf]&nbsp;Aura Power  [lf]Spell or Object  Faint  Moderate  Strong  Overwhelming  [lf]Functioning spell (spell level)  3rd or lower  4th - 6th  7th - 9th  10th+ (deity-level)  [lf]Magic item (caster level)  5th or lower  6th - 11th  12th - 20th  21st+ (artifact)    [lf]Lingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:  [lf]Original Strength  Duration of Lingering Aura  [lf]Faint  1d6 rounds  [lf]Moderate  1d6 minutes  [lf]Strong  1d6x10 minutes  [lf]Overwhelming  1d6 days    [lf]Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.  [lf]Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.  [lf]Detect magic can be made permanent with a permanency spell."
"Detect Metal and Minerals","Rac",189,Div,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","60 ft.","Area","Quarter circle emanating from you to the extreme of the range","Concentration, up to 10 min./level (D)","None","No","Find metals and minerals within 60 ft.","",
"Detect Poison","SRD",219,Div,,"",,,0,0,,1,,0,,,1,1,0,,,0,,,,,0,,,,,,,,,1,,1,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target or Area","One creature, one object, or a 5-ft. cube","Instantaneous","None","No","Detects poison in one creature or object.","","You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.[lf][lf]The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Scrying","SRD",219,Div,,"",,,,4,,,,,,4,,,,,,,,,,4,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,"V, S, M","1 standard action","40 ft.","Area","40-ft.-radius emanation centered on you","1 day","None","No","Alerts you of magical eavesdropping.","","You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spells area radiates from you and moves as you move. You know the location of every magical sensor within the spells area.[lf][lf]If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scriers result, you get a visual image of the scrier and an accurate sense of his or her direction and distance from you."
"Detect Secret Doors","SRD",220,Div,,"",,,,,,,1,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,1,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","None","No","Reveals hidden doors within 60 ft.","Round 1: presence of doors within 60' thru less than 1' stone or 1"" metal. 2: number and location of each w/in line of sight, or direction otherwise.","You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject.[lf][lf]1st Round: Presence or absence of secret doors.[lf][lf]2nd Round: Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location.[lf][lf]Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Ship","STO",115,Div,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","1 mile/level","Target","You","1 day (D)","None","No","Detect and identify ships.","",
"Detect Snares and Pits","SRD",220,Div,,"",,,,1,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals natural or primitive traps.","","You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell does not detect complex traps, including trapdoor traps.[lf][lf]Detect snares and pits does detect certain natural hazardsquicksand (a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. The spell does not detect magic traps (except those that operate by pit, deadfall, or snaring; see the spell snare), nor mechanically complex ones, nor those that have been rendered safe or inactive.[lf][lf]The amount of information revealed depends on how long you study a particular area.[lf][lf]1st Round: Presence or absence of hazards.[lf][lf]2nd Round: Number of hazards and the location of each. If a hazard is outside your line of sight, then you discern its direction but not its exact location.[lf][lf]Each Additional Round: The general type and trigger for one particular hazard closely examined by you.[lf][lf]Each round, you can turn to detect snares and pits in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Thoughts","SRD",220,Div,,"Mind-Affecting",,,,2,,,2,,,2,,,,,,,,2,,,,,,,,,,,2,,,,,2,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,2,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,"V, S, F/DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","Will negates; see text","No","Allows listening to surface thoughts.","Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.","You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.[lf][lf]1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).[lf][lf]2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you cant see the creatures whose thoughts you are detecting.[lf][lf]3rd Round: Surface thoughts of any mind in the area. A targets Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.[lf][lf]Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Undead","SRD",220,Div,,"",,,1,1,,,,1,,,,1,1,,,,,,,,,,,,,,,,,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,"V, S, M/DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","None","No","Reveals undead within 60 ft.","","You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.  [lf]1st Round: Presence or absence of undead auras.  [lf]2nd Round: Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura's strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.  [lf]3rd Round: The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.  [lf]Aura Strength: The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:  [lf]HD  Strength  [lf]1 or lower  Faint  [lf]2-4  Moderate  [lf]5-10  Strong  [lf]11 or higher  Overwhelming    [lf]Lingering Aura: An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:  [lf]Original Strength  Duration of Lingering Aura  [lf]Faint  1d6 rounds  [lf]Moderate  1d6 minutes  [lf]Strong  1d6x10 minutes  [lf]Overwhelming  1d6 days    [lf]Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
"Detect Violence","Dragon 323",72,Div,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 round/level","None","No","Reveals violence done in area within recent past.","",
"Detoxify","ECS",110,Conj,Healing,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","30 ft.","Target","Creatures and objects in 30-ft.-radius spread","Instantaneous and 10 min./level; see text","Will negates (object)","Yes (object)","Neutralize poison in 30-ft. radius.","",
"Devil Blight","SPC",64,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Living creature","1d6 rounds; see text","None or Fortitude partial; see text","Yes","Damage and confuse baatezu; damage other lawful and evil creatures.","",
"Devil's Ego","BV",92,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","You gain 1d4+1 Cha and become an outsider.","",
"Devil's Eye","BV",92,Div,,"Evil",,,,3,,,,,2,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","You can see even in magical darkness up to 30 feet.","",
"Devil's Tail","BV",92,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","You gain a spiked tail that deals 1d4 damage.","You gain a spiked tail that deals 1d4 piercing damage.",
"Devil's Tongue","BV",92,Tran,,"Evil",,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, Corrupt","1 standard action","Personal","Target","You","1 min./level","","","Tongue grapples with reach 15 ft.","",
"Devlin's Barb","BoEM",17,Conj,Creation,"",,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","One arrow, bolt, bullet, or sling stone","1 min./level","None","No","You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.","",
"Devlin's Venomblade","BoEM",18,Conj,Creation,"",,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","One poisoned slashing weapon","1 min./level or until discharged","None","No","Temporarily create a slashing weapon coated in venom that disappears after the first wounding.","",
"Diamond Spray","BE",96,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","60 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6).","Dazzle evil creature for 2d6 rounds (no save) and do 1d6 good-aligned damage/level (max 10d6).",
"Diamondsteel","SPC",64,Tran,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Suit of metal armor touched","1 round/level","Will negates (object)","Yes (object)","Metal armor provides damage reduction.","",
"Dictum","SRD",220,Evoc,,"Sonic, Lawful",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Area","Nonlawful creatures in a 40-ft.-radius spread centered on you","Instantaneous","None or Will negates; see text","Yes","Kills, paralyzes, slows, or deafens nonlawful subjects.","","Any nonlawful creature within the area of a dictum spell suffers the following ill effects.     [lf]    HD    Effect      [lf]        [lf]Equal to    caster level            [lf]Deafened          [lf]        [lf]Up to    caster level -1            [lf]Slowed,    deafened          [lf]        [lf]Up to    caster level -5            [lf]Paralyzed,    slowed, deafened          [lf]        [lf]Up to    caster level -10            [lf]Killed,    paralyzed, slowed, deafened           [lf]The effects are cumulative and concurrent. No saving throw is allowed against these effects.  [lf]Deafened: The creature is deafened for 1d4 rounds.  [lf]Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds.  [lf]Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.  [lf]Killed: Living creatures die. Undead creatures are destroyed.  [lf]Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the dictum. The banishment effect allows a Will save (at a 4 penalty) to negate.  [lf]Creatures whose HD exceed your caster level are unaffected by dictum."
"Dimension Door","SRD",221,Conj,Teleportation,"",,,,5,,4,,,,4,,,,,,,4,,,4,,4,,,,,,,,,,,,5,4,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,"V","1 standard action","Long (400 ft. + 40 ft./level)","Target","You and touched objects or other touched willing creatures","Instantaneous","None and Will negates (object)","No and Yes (object)","Teleports you short distance.","","You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired-whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesnt exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.[lf][lf]If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.[lf][lf]If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails."
"Dimension Door, Greater","SPC",64,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","You and touched objects or other touched willing creatures","1 round/2 levels","None and Will negates (object)","No and Yes (object)","Creates short-range, multiple-use dimension door.","",
"Dimension Hop","PH2",110,Conj,Teleportation,"",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates","Yes","Teleport subject short distance.","Teleport subject 5'/2 CL, to empty square within line of sight.",
"Dimension Leap","MoE",95,Conj,Teleportation,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","10 ft./level","Target","You and touched objects","Instantaneous","None","No","Teleport 10 ft./level.","",
"Dimensional Anchor","SRD",221,Abj,,"",,,,4,,,,,,,,,4,,3,,,,,,,,,,,,,4,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 min./level","None","Yes (object)","Bars extradimensional movement.","","A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell.[lf][lf]A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell."
"Dimensional Lock","SRD",221,Abj,,"",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius emanation centered on a point in space","1 day/level","None","Yes","Teleportation and interplanar travel blocked for one day/level.","","You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible.[lf][lf]A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell."
"Diminish Plants","SRD",221,Tran,,"",,,,3,,,,3,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","See text","Target or Area","See text","Instantaneous","None","No","Reduces size or blights growth of normal plants.","","This spell has two versions.[lf][lf]Prune Growth: This version causes normal vegetation within long range (400 feet + 40 feet per level) to shrink to about one-third of their normal size, becoming untangled and less bushy. The affected vegetation appears to have been carefully pruned and trimmed.[lf][lf]At your option, the area can be a 100- foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter-circle.[lf][lf]You may also designate portions of the area that are not affected.[lf][lf]Stunt Growth: This version targets normal plants within a range of 1/2 mile, reducing their potential productivity over the course of the following year to one third below normal.[lf][lf]Diminish plants counters plant growth.[lf][lf]This spell has no effect on plant creatures."
"Dinosaur Stampede","SPC",64,Evoc,,"Force",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","1 round/level (D)","Reflex half","Yes","Spectral dinosaurs deal 1d12 damage +1/level.","Throwing down and shattering a fossil to complete the spell, you call upon potent natural-forces and energies, and manifest them. in the form of a swath of intangible, spectral, stampeding dinosaurs.",
"Dire Hunger","SPC",65,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Fortitude negates","Yes","Subject grows fangs and attacks creatures near it.","",
"Dirge","SPC",65,Evoc,,"Sonic",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","50 ft.","Area","All enemies within a 50-ft.-radius burst centered on you","1 round/level","Fortitude negates","Yes","Enemies suffer 2 points of Str and Dex damage per round.","",
"Dirge of Discord","SPC",66,Ench,Compulsion,"Evil, Mind-Affecting",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius spread","Concentration + 1 round/level","Will negates","Yes","Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.","",
"Disable Construct","ECS",111,Tran,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","Instantaneous","Will half; see text","Yes","Deals 10/level damage to target construct.","",
"Disarm","MBF",,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One object up to 50 pounds","Instantaneous","None; see text","No","Disarm a foe or push an object with an unseen force.","",
"Discern Bloodline","RD",165,Div,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature per round","Concentration, up to 1 round/level","Will negates","Yes","Know the race of one creature/level.","",
"Discern Lies","SRD",221,Div,,"",,,4,4,,,,,,,3,3,4,,,,,,,,,,,,,,,4,,3,,,,4,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,4,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,3,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","Concentration, up to 1 round/level","Will negates","No","Reveals deliberate falsehoods.","","Each round, you concentrate on one subject, who must be within range. You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. The spell does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions.[lf][lf]Each round, you may concentrate on a different subject."
"Discern Location","SRD",222,Div,,"",,,8,8,,,8,,,,,,8,,,,,,,,8,,,,,,,,,,,,,8,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,8,,,,,,8,,,,,,,,,8,,,,,,,8,,,,,,,,,,,,,,,,,,,9,,,,8,,,,,,,,8,,,,"V, S, DF","10 minutes","Unlimited","Target","One creature or object","Instantaneous","None","No","Reveals exact location of creature or object.","","A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or objects location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.[lf][lf]To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once."
"Discern Shapechanger","SPC",66,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Personal","Target","You","1 round/level","","","See creatures as they really are or know they can shapechange.","",
"Discolor Pool","SPC",66,Illu,Glamer,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One color pool","1 hour/level (D)","Will disbelief (if interacted with)","No","Change the color of a color pool on the Astral Plane.","",
"Disguise Self","SRD",222,Illu,Glamer,"",,,,1,,1,1,,,1,,,,,,,,,,1,,,,,,,,,,,,,,1,1,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Changes your appearance.","Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.","You make yourself-including clothing, armor, weapons, and equipmentlook different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.[lf][lf]The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. [lf][lf]If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.[lf][lf]A creature that interacts with the glamer gets a Will save to recognize it as an illusion."
"Disguise Ship","STO",115,Illu,Glamer,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One ship","1 hour/level (D)","Will disbelief (if interacted with)","No","Disguises a ship.","",
"Disguise Undead","SPC",66,Illu,Glamer,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","1 corporeal undead","1 day","None (harmless)","No","Change appearance of one corporeal undead.","",
"Disintegrate","SRD",222,Tran,,"",,,,7,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,7,,6,,6,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","Instantaneous","Fortitude partial (object)","Yes","Makes one creature or object vanish.","","A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.[lf][lf]When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.[lf][lf]A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.[lf][lf]Only the first creature or object struck can be affected; that is, the ray affects only one target per casting."
"Dismissal","SRD",222,Abj,,"",,,4,4,,,,,,,,,4,,4,,,,,,,,,,,,,4,,,,,,4,,5,,,4,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One extraplanar creature","Instantaneous","Will negates; see text","Yes","Forces a creature to return to native plane.","","This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spells save DC - creatures HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own."
"Disobedience","CS",97,Abj,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 hour/level (D)","Will negates (harmless); see text","Yes","Subject is shielded from mind control.","Shield subject from mind control, blocking active compulsion spells.",
"Dispel Chaos","SRD",222,Abj,,"Lawful",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","+4 bonus against attacks by chaotic creatures.","","Shimmering, blue, lawful energy surrounds you. This power has three effects.[lf][lf]First, you gain a +4 deflection bonus to AC against attacks by chaotic creatures.[lf][lf]Second, on making a successful melee touch attack against a chaotic creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.[lf][lf]Third, with a touch you can automatically dispel any one enchantment spell cast by a chaotic creature or any one chaotic spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel chaos. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell."
"Dispel Cold","FR",93,Abj,,"Fire",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","Cancels cold spells and effects.","",
"Dispel Evil","SRD",222,Abj,,"Good",,,5,5,,,,,,,4,4,5,,,,,,,,,,,,,,,4,,4,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","+4 bonus against attacks by evil creatures.","","Shimmering, white, holy energy surrounds you. This power has three effects.[lf][lf]First, you gain a +4 deflection bonus to AC against attacks by evil creatures.[lf][lf]Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.[lf][lf]Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell."
"Dispel Fire","FR",93,Abj,,"Cold",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","Cancels fire spells and effects.","",
"Dispel Good","SRD",222,Abj,,"Evil",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","+4 bonus against attacks by good creatures.","","Shimmering, dark, unholy energy surrounds you. This power has three effects.[lf][lf]First, you gain a +4 deflection bonus to AC against attacks by good creatures.[lf][lf]Second, on making a successful melee touch attack against a good creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.[lf][lf]Third, with a touch you can automatically dispel any one enchantment spell cast by a good creature or any one good spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel good. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell."
"Dispel Law","SRD",223,Abj,,"Chaotic",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target or Targets","You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object","1 round/level or until discharged, whichever comes first","See text","See text","+4 bonus against attacks by lawful creatures.","","Shimmering, yellow, chaotic energy surrounds you. This power has three effects.[lf][lf]First, you gain a +4 deflection bonus to AC against attacks by chaotic creatures.[lf][lf]Second, on making a successful melee touch attack against a chaotic creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.[lf][lf]Third, with a touch you can automatically dispel any one enchantment spell cast by a chaotic creature or any one good spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel chaotic. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell."
"Dispel Magic","SRD",223,Abj,,"",,,3,3,,,3,3,,3,,3,3,,,4,4,3,,3,,3,,,,,,3,,3,,,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target or Area","One spellcaster, creature, or object; or 20-ft.-radius burst","Instantaneous","None","No","Cancels magical spells and effects.","","You can use dispel magic to end on-going spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcasters spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.[lf][lf]Note: The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect. [lf][lf]You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:[lf][lf]Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each on-going spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spells caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.[lf][lf]If you target an object or creature that is the effect of an on-going spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature.[lf][lf]If the object that you target is a magic item, you make a dispel check against the item's caster level. If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes non-magical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic items physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.[lf][lf]You automatically succeed on your dispel check against any spell that you cast yourself.[lf][lf]Area Dispel: When dispel magic is used in this way, the spell affects everything within a 20-foot radius.[lf][lf]For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creatures magic items are not affected.[lf][lf]For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.[lf][lf]For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.[lf][lf]For each ongoing spell whose area overlaps that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area.[lf][lf]If an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.[lf][lf]You may choose to automatically succeed on dispel checks against any spell that you have cast.[lf][lf]Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster's spell."
"Dispel Magic, Greater","SRD",223,Abj,,"",,,6,6,,,6,6,,5,,,6,,,6,,,,,,,,,,,,,,,,,,6,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target or Area","One spellcaster, creature, or object; or 20-ft.-radius burst","Instantaneous","None","No","As dispel magic, but +20 on check.","","This spell functions like dispel magic, except that the maximum caster level on your dispel check is +20 instead of +10.[lf][lf]Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can't dispel that effect."
"Dispel Shield","ATB",,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level (D)","","","This spell protects you from dispel magic attemps by being dispelled first.","","When an area dispel magic lands on you, this spell automatically registers as the highest level spell, even if it is not, and also automatically fails its caster level check.  Thus protecting your other active spells.  [lf][lf]You may not have more than one dispel shield active at once.  Any additional castings replace the previous ones."
"Dispel Ward","SPC",67,Abj,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One warded object or area","Instantaneous","None","No","As dispel magic, but affects only wards.","",
"Dispel Water","SA",114,Abj,,"",,,,5,,,,,,4,,,5,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target or Area","See text","Instantaneous","See text","See text","Cancels water spells and effects or dismisses water creatures.","",
"Dispelling Breath","SPC",67,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 round","","","Your breath weapon acts as a targeted dispel magic to all creatures in its area.","",
"Dispelling Screen","SPC",67,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Energy wall whose area is up to one 10-ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level","1 min./level (D)","None","No","Create an opaque screen that targets passing objects with dispel magic.","",
"Dispelling Screen, Greater","SPC",67,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Energy wall whose area is up to one 10-ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level","1 min./level (D)","None","No"," As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.","",
"Dispelling Touch","PH2",110,Abj,,"",,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One touched creature, object, or spell effect","Instantaneous","None","No","Dispel one magical effect on touched subject.","",
"Displacement","SRD",223,Illu,Glamer,"",,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 standard action","Touch","Target","Creature touched","1 round/level (D)","Will negates (harmless)","Yes (harmless)","Attacks miss subject 50%.","","The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location."
"Displacer Form","SPC",67,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into displacer beast, gain some abilities.","",
"Disquietude","SPC",68,Ench,Compulsion,"Sonic, Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Will negates","Yes","Target avoids physical contact with others.","",
"Disrupt Undead","SRD",223,Necr,,"Positive",,,,0,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,0,,0,,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes","Deals 1d6 damage to one undead.","Deals 1d6 positive energy damage to one undead.","You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it."
"Disrupt Undead, Greater","SPC",68,Necr,,"Positive",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes","As disrupt undead, but damage increases per caster level.","Deals 1d8/caster level (max 10d8) positive energy damage to any undead.",
"Disrupting Weapon","SRD",223,Tran,,"",,,,5,5,,,,,,,,5,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Targets","One melee weapon","1 round/level","Will negates (harmless, object); see text","Yes (harmless, object)","Melee weapon destroys undead.","","This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect."
"Dissonant Chant","SPC",69,Abj,,"Sonic",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","100-foot radius emanation","1 round/level","None (see text)","Yes","Distracting chant which makes Concentration checks in the area more difficult.","",
"Dissonant Chord","SPC",69,Evoc,,"Sonic",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","10 ft.","Area","10-ft.-radius burst centered on you","Instantaneous","Fortitude half","Yes","Deal 1d8/2 levels sonic damage in 10-ft. burst.","",
"Distilled Joy","BE",96,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 day","Touch","Target","One living creature","Permanent","Fortitude negates (harmless)","Yes (harmless)","Creates ambrosia.","",
"Distort Speech","SPC",69,Tran,,"Sonic",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Fortitude negates","Yes","Target's speech becomes unintelligible, hampers spellcasting.","",
"Distort Summons","BV",92,Tran,,"Evil",,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","50-ft-radius spread","1 hour/level","None","No","Creates area where only evil creatures can be summoned.","",
"Distort Weapon","BV",92,Tran,,"Evil",,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level","None","No","All threats of a critical hit against good foes are automatically confirmed.","",
"Distract","SPC",69,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One creature/level, no two of which can be more than 30 ft. apart.","1 round/level","Will negates","Yes","Distracts targets with the zest for life.","",
"Distract Assailant","SPC",69,Ench,Compulsion,"Mind-Affecting",,,,,,1,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round","Will negates","Yes","Swift. One creature is flat-footed for 1 round.","",
"Distracting Ray","SPC",69,Abj,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","No","Distracts target spellcaster as counterspell.","",
"Distracting Shadows","MoE",95,Evoc,,"Darkness",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 standard action","Touch","Target","Object touched","1 day","None","No","-5 penalty on Spot and Search checks in a 10-ft.-radius spread.","",
"Divination","SRD",224,Div,,"",,,4,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,3,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Personal","Target","You","Instantaneous","","","Provides useful advice for specific proposed actions.","","Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.[lf][lf]As with augury, multiple divinations about the same topic by the same caster use the same dice result as the first divination spell and yield the same answer each time."
"Divine Agility","SPC",69,Tran,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 round/level","Will negates (harmless)","No","Subject gains +10 to Dexterity for 1 round/level.","",
"Divine Favor","SRD",224,Evoc,,"",,,,1,,,,,,,,1,1,,,,,,,,,,,,,,,1,,1,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 min.","","","You gain +1 per three levels on attack and damage rolls.","","Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +6). The bonus doesn't apply to spell damage."
"Divine Flame","DF",85,Abj,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","15 ft.","Area","15-ft.-radius emanation, centered on you","1 round/level","Fortitude half","Yes","Wards area against cold creatures.","",
"Divine Insight","SPC",70,Div,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 hour/level or until discharged (D)","","","You gain insight bonus of 5 + caster level on one single skill check.","",
"Divine Inspiration","BE",96,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Sacrifice","1 standard action","Touch","Target","One creature touched","1d4 rounds","None","Yes (harmless)","Target gains +3 sacred bonus on attack rolls against evil creatures.","",
"Divine Interdiction","SPC",70,Abj,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","10-ft.-radius emanation, centered on a creature, object, or point in space","1 round/level","Will negates or None (object); see text","Yes or No (object); see text","Prevents other divine characters from turning or rebuking.","",
"Divine Power","SRD",224,Evoc,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level","","","You gain attack bonus, +6 to Str, and 1 hp/level.","","Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level."
"Divine Presence","CC",119,Tran,,"",,,,,,,,,2,,,,2,,,2,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Gain a bonus on Intimidate checks against those who don't worship your deity.","Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.",
"Divine Protection","SPC",70,Ench,Compulsion,"Mind-Affecting",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Allies in a 20-ft.-radius burst","1 min./level","Will negates (harmless)","Yes (harmless)","Allies gain a +1 morale bonus to their Armor Class and on saving throws.","",
"Divine Retribution","CC",119,Abj,,"",,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level or until discharged","Will partial","Yes","Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.","Any creature that harms you takes ld6/caster level (max. 15d6) points of damage (half energy and half divine) and ld4 points of ability damage based on the deity selected.",
"Divine Sacrifice","SPC",70,Evoc,,"",,,,1,,,,,1,,,1,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","You sacrifice hit points to deal extra damage.","",
"Divine Storm","DF",85,Evoc,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","Whirling disk of weapons, up to 30-ft. radius","Concentration","Reflex negates; see text","Yes","Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.","",
"Divine Zephyr","DF",85,Abj,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","15 ft.","Area","15-ft.-radius emanation, centered on you","1 round/level","Fortitude half","Yes","Wards area against fire creatures.","",
"Dolor","Dragon 336",78,Evoc,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","3 rounds","Personal","Target","You","1 day","","","Cause a creature trapped in a planar binding pain, compelling it to agree to some service.","",
"Dolorous Blow","SPC",70,Tran,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level","None","No","Weapon's threat range is doubled and threats are automatically confirmed.","",
"Dolorous Motes","BE",97,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 standard action","Long (400 ft. + 40 ft./level)","Effect","1 10-ft. cube/level","1 round/level (D)","Will negates; see text","Yes","Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.","",
"Dominate Animal","SRD",224,Ench,Compulsion,"Mind-Affecting",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One animal","1 round/level","Will negates","Yes","Subject animal obeys silent mental commands.","","You can enchant an animal and direct it with simple commands such as Attack, Run, and Fetch. Suicidal or self-destructive commands (including an order to attack a creature two or more size categories larger than the dominated animal) are simply ignored.[lf][lf]Dominate animal establishes a mental link between you and the subject creature. The animal can be directed by silent mental command as long as it remains in range. You need not see the creature to control it. You do not receive direct sensory input from the creature, but you know what it is experiencing. Because you are directing the animal with your own intelligence, it may be able to undertake actions normally beyond its own comprehension. You need not concentrate exclusively on controlling the creature unless you are trying to direct it to do something it normally couldn't do. Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action."
"Dominate Living Construct","RE",184,Ench,Compulsion,"Mind-Affecting",,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One living construct","1 day/level","Will negates","Yes","As dominate person, but affecting a living construct.","",
"Dominate Monster","SRD",224,Ench,Compulsion,"Mind-Affecting",,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 day/level","Will negates","Yes","As dominate person, but any creature.","","You can control the actions of any creature through a telepathic link that you establish with the subjects mind.[lf][lf]If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as Come here, Go there, Fight, and Stand still. You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.[lf][lf]Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description).[lf][lf]Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action.[lf][lf]By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.[lf][lf]Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.[lf][lf]If you don't spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.[lf][lf]Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it."
"Dominate Person","SRD",224,Ench,Compulsion,"Mind-Affecting",,,,,,,5,,,4,,,,,,,,,,4,,,,,,,,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid","1 day/level","Will negates","Yes","Controls humanoid telepathically.","","You can control the actions of any humanoid creature through a telepathic link that you establish with the subjects mind.[lf][lf]If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as Come here, Go there, Fight, and Stand still. You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.[lf][lf]Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subjects behavior is being influenced by an enchantment effect (see the Sense Motive skill description).[lf][lf]Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action.[lf][lf]By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subjects eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.[lf][lf]Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.[lf][lf]If you don't spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.[lf][lf]Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it."
"Doom","SRD",225,Necr,,"Fear, Mind-Affecting",,,,1,,,,1,1,,,,1,,1,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","1 min./level","Will negates","Yes","One subject takes -2 on attack rolls, damage rolls, saves, and checks.","","This spell fills a single subject with a feeling of horrible dread that causes it to become shaken."
"Doom of the Seas","STO",115,Conj,Summoning,"Evil",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","1 round","Touch","Effect","One summoned creature","1 round/level (D)","None","No","Summons a fiendish kraken (Doom of the Seas) under your command.","",
"Doom Scarabs","PH2",110,Conj,,"",,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped burst","Instantaneous","Will half","See text","Scarab swarm deals 1d6/2 levels, gives you temporary hit points.","Scarab swarm deals 1d6/2 levels (max 10d6), you gain 1d4 temp HP for 1 hour for overcoming SR.",
"Doomtide","SPC",70,Illu,Pattern,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","80 ft.","Effect","Eight 10-ft. cubes extending from the caster's location","1 round/level","Will negates","Yes","Black mist obscures vision, dazes creatures.","",
"Door Of Decay","CC",120,Conj,Teleportation,"",,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","See text","Target","You","Instantaneous","","","Move instantly from one willing or  ontrolled[lf][lf]undead to another.","Move instantly from one willing or  ontrolled[lf][lf]undead to another.",
"Door to Great Evil","GHW",,Conj,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Personal or touch","Target","You or willing paladin touched","Instantaneous","None","No","Send yourself or another paladin to the nearest evil you can deal with.","",
"Doppelganger Transformation","RE",184,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 min./level","","","You gain physical and mental bonuses.","",
"Doublestrike Arrow","CR",30,Tran,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 swift action","Touch","Target","One arrow or bolt","1 round","None","No","One arrow or bolt strikes two targets within 30 feet of each other.","",
"Downdraft","SPC",72,Evoc,,"Air",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Cylinder (20-ft. radius, 100 ft. high)","Instantaneous","Reflex partial; see text","Yes","Force flying creatures to fall 100 feet or knock landborne people prone.","",
"Draconic Might","SPC",72,Tran,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 min./level (D)","Fortitude negates (harmless)","Yes (harmless)","Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.","",
"Draconic Polymorph","DR",79,Tran,Polymorph,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 min./level (D)","","","As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.","",
"Dragon Ally","SPC",72,Conj,Calling,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called dragon of 18 HD or less","Instantaneous","None","No","As dragon ally, lesser, but up to 18 HD.","",
"Dragon Ally, Greater","SPC",72,Conj,Calling,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called dragon of 22 HD or less","Instantaneous","None","No"," As dragon ally, lesser, but up to 27 HD.","",
"Dragon Ally, Lesser","SPC",72,Conj,Calling,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One summoned dragon of up to 9 HD.","Instantaneous","None","No","Exchange services with a 15 HD dragon.","",
"Dragon Breath","SPC",73,Evoc,,"Varies",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,5,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 round/level","","","You choose a dragon type and mimic its breath weapon.","",
"Dragon Cloud","BE",97,Conj,Calling,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 round","See text","Effect","One conjured dragon cloud (see text)","1 min. + 1 min./level","None","No","Calls forth an elemental spirit that assumes a cloudy, dragonlike form.","",
"Dragonsight","DR",112,Tran,,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","1 hour/level (D)","","","Gain low-light vision, darkvision, and blindsense.","",
"Dragonskin","SPC",73,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Personal","Target","You","10 min./level","","","You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.","",
"Dread Word","BV",93,Evoc,,"Evil",,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature of good alignment","Instantaneous","Fortitude negates","Yes","1d3 Cha drain on one target.","",
"Dream","SRD",225,Illu,Phantasm,"Mind-Affecting",,,,,,,,,,5,,,,,,,,4,,,,,,,,,,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Unlimited","Target","One living creature touched","See text","None","Yes","Sends message to anyone sleeping.","","You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.[lf][lf]Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.[lf][lf]If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipients dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.[lf][lf]Creatures who don't sleep (such as elves, but not half-elves) or don't dream cannot be contacted by this spell.[lf][lf]The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance."
"Dream Casting","SPC",73,Illu,Phantasm,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 hour","Unlimited","Target","You and one dreamer","1 day/level; see text","Will negates; see text","Yes","Alter subject's dreams to produce desired effect.","",
"Dream Image","BB",45,Illu,Shadow,"",,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","30 minutes","Personal; see text","Target","You","1 hour/level (D)","None","Yes","Create a shadow copy of yourself to interact with the area.","",
"Dream Sight","SPC",74,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, DF","1 round","See text","Target","You","1 min./level (D)","","","Your spirit can hear and see at distance for 1 min./level.","",
"Drown","SPC",74,Conj,Creation,"Water",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude negates","Yes","Target immediately begins to drown.","",
"Drown, Mass","SPC",74,Conj,Creation,"Water",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One or more creatures, no two of which can be more than 30 ft. apart.","Instantaneous","Fortitude negates","Yes","As drown, but affects multiple creatures.","",
"Drown, Vile","BV",93,Conj,Creation,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One humanoid","Instantaneous","Fortitude negates","Yes","Subject begins to drown.","",
"Drug Resistance","BV",93,Ench,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 standard action","Touch","Target","One living creature","1 hour/level","Fortitude negates (harmless)","Yes (harmless)","Subject is immune to addiction.","",
"Drums of War","HB",126,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","","Concentration + 1 round/level (D)","None","Yes","Enemies take -2 penalty on attacks and saves.","",
"Duelward","SPC",74,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level or until discharged (D)","","","You can counterspell as an immediate action with a +4 bonus to Spellcraft.","",
"Dust Storm","Dragon 331",71,Conj,Creation,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Sand storm cylinder 60-feet across and 30 ft. high","1 round/level","None","No","Create a blinding storm that deals 1d6 damage per round.","Create a blinding storm that deals 1d6 slashing damage per round.",
"Dust to Dust","RW",174,Tran,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","Fortitude partial; see text","Yes","Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.","",
"Dweomer of Transference","SRD",,Evoc,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Close (25 ft. + 5 ft./2 levels)","Target","One willing psionic creature","1 round/level","Will negates (harmless)","Yes (harmless)","Convert spellcasting into psionic power points.","","With this spell, you form a radiating corona around the head of a psionic ally, then convert some of your spells into psionic power points. When you finish casting dweomer of transference, a red-orange glow surrounds the psionic creature's head. For the duration of the spell, any spells cast at the subject don't have their usual effect, instead converting themselves harmlessly into psionic energy that the subject can use as energy for psionic powers. You can cast any spell you like at the subject, even area spells, effect spells, and spells for whom the subject would ordinarily not be a legitimate target. The spells don't do anything other than provide the subject with power points, but you must still cast them normally, obeying the component and range requirements listed in the description of each spell.  For each spell you cast into the dweomer of transference, the psionic creature gets temporary power points, according to the following table. The transference isn't perfectly efficient. The temporary power points acquired through a dweomer of transference dissipate after 1 hour if they haven't already been spent.    [lf]Spell LevelPower Points Acquired  [lf]00  [lf]1st1  [lf]2nd2  [lf]3rd4  [lf]4th6  [lf]5th8  [lf]6th10  [lf]7th12  [lf]8th14  [lf]9th16  "
"Eagle's Splendor","SRD",225,Tran,,"",,,2,2,2,,,,2,2,2,2,2,,,,,2,,2,,,,,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes","Subject gains +4 to Cha for 1 min./level.","","The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spells effect do increase."
"Eagle's Splendor, Mass","SRD",225,Tran,,"",,,6,6,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes","As eagle's splendor, affects one subject/level.","","This spell functions like eagle's splendor, except that it affects multiple creatures."
"Early Twilight","HB",126,Evoc,,"Darkness",,,,4,,,,,,,,,4,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M/DF","1 round","Long (400 ft. + 40 ft./level)","Area","80-ft.-radius cylinder, 40 ft. high","10 min./level (D)","None","No","Reduce light in 80-ft.-radius cylinder.","",
"Earth Glide","RS",162,Tran,,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants the ability to move through earth and stone like an earth elemental","",
"Earth Hammer","RS",162,Tran,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Touch","Target","Weapon touched","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","You transform one melee weapon into a bludgeoning adamantine weapon.","",
"Earth Lock","SPC",75,Abj,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One 1-foot length of tunnel with a diameter of up to 10 feet","Permanent","None","No","Constricts tunnel, preventing access.","",
"Earth Reaver","SPC",75,Tran,,"Fire",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","Instantaneous","None","Yes","Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.","Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.",
"Earthbind","SPC",76,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level (D)","Fortitude negates","Yes","Subject creature can't fly.","",
"Earthbolt","CAr",104,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","5-ft. wide path to close range (25 ft. + 5 ft./2 levels)","Instantaneous","Reflex half","Yes","Deal 1d6 damage/level (max 10d6) on an earth bound line.","",
"Earthen Grace","SPC",76,Abj,,"Earth",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Stone and rock damage sources deal nonlethal damage instead of lethal damage.","",
"Earthen Grasp","SPC",76,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Animated earthen arm","2 rounds/level","None","Yes","Dense hand grapples creatures and pins them.","",
"Earthfast","SPC",76,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One stone structure or rock formation, up to 25 cu. ft./level","Instantaneous","Fortitude negates (harmless, object)","Yes (object)","Double hardness and hit points of stone structure or rock formation.","",
"Earthquake","SRD",225,Evoc,,"Earth",,,,8,,,,7,,,,,8,,,8,,,,,,,,,,,,,,,,,,8,,,,7,8,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","80-ft.-radius spread (S)","1 round","See text","No","Intense tremor shakes 5-ft./level radius.","","When you cast earthquake, an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The effect lasts for 1 round, during which time creatures on the ground can't move or attack. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast. The earthquake affects all terrain, vegetation, structures, and creatures in the area. The specific effect of an earthquake spell depends on the nature of the terrain where it is cast.[lf][lf]Cave, Cavern, or Tunnel: The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the cave-in (Reflex DC 15 half ) and pinning that creature beneath the rubble (see below). An earthquake cast on the roof of a very large cavern could also endanger those outside the actual area but below the falling debris.[lf][lf]Cliffs: Earthquake causes a cliff to crumble, creating a landslide that travels horizontally as far as it fell vertically. Any creature in the path takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).[lf][lf]Open Ground: Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures still trapped within.[lf][lf]Structure: Any structure standing on open ground takes 100 points of damage, enough to collapse a typical wooden or masonry building, but not a structure built of stone or reinforced masonry. Hardness does not reduce this damage, nor is it halved as damage dealt to objects normally is. Any creature caught inside a collapsing structure takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).[lf][lf]River, Lake, or Marsh: Fissures open underneath the water, draining away the water from that area and forming muddy ground. Soggy marsh or swampland becomes quicksand for the duration of the spell, sucking down creatures and structures. Each creature in the area must make a DC 15 Reflex save or sink down in the mud and quicksand. At the end of the spell, the rest of the body of water rushes in to replace the drained water, possibly drowning those caught in the mud.[lf][lf]Pinned beneath Rubble: Any creature pinned beneath rubble takes 1d6 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead."
"Ease of Breath","FR",93,Necr,,"Cold",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 hour/level","None","No","+20 inherent bonus on Fortitude saves to resist altitude sickness.","",
"Ease Pain","BE",97,Conj,Healing,"",,,2,2,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, DF","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates (harmless)","Yes (harmless)","Removes lingering effects of pain.","",
"Easy Climb","SPC",76,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Vertical path 10 ft. wide and 20 ft. tall/level","10 min./level (D)","None (Object)","Yes (object)","Changes vertical surface Climb DC to 10.","",
"Easy Math","SAS",90,Tran,,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round","None; see text","Yes (harmless)","Allows instant counting and distance calculation.","",
"Easy Trail","SPC",76,Abj,,"",,,,1,,,,,,,,,,,,2,,,,,,,,,2,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","40-ft. radius emanation","1 hour/level (D)","None","Yes","Makes a trail easier to pass.","",
"Ebon Eyes","SPC",77,Tran,,"",,,,1,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","None","Yes (harmless)","Subject can see through magical darkness.","",
"Ebon Ray of Doom","LE",31,Necr,,"",,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","Fortitude partial","Yes","Black energy prevents magical healing and special healing abilities from functioning.","",
"Echo Skull","SPC",77,Div,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Animal skull touched","1 hour/level (D)","None","Yes (object)","See, hear, and speak through a prepared animal skull for 1 hour/level.","",
"Ectoplasmic Armor","SPC",77,Abj,,"Ectomancy",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","Creature touched","1 hour/level (D)","Will negates (harmless)","No","Gain +5 to +9 armor bonus against incorporeal touch attacks.","",
"Ectoplasmic Enhancement","BV",93,Necr,,"Ectomancy, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One incorporeal undead/level","1 day","None","No","Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.","",
"Ectoplasmic Feedback","SPC",78,Abj,,"Ectomancy",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","None","See text","Incorporeal attackers take 1d6 damage.","Incorporeal attackers take 1d6 + 1/caster level (max +10) force damage.",
"Effulgent Epuration","SPC",78,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One magic-absorbing sphere per caster level.","1 round/level","Will negates (harmless)","Yes (harmless)","Creates one sphere/level to negate hostile magic.","",
"Eladrin Form","BE",97,Tran,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 round/level (D)","","","You become an incorporeal globe.","",
"Elation","BE",98,Ench,,"Mind-Affecting",,,,2,,,,,,2,,,2,,,,,2,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","80 ft.","Targets","Allies in an 80-ft.-radius spread of you","1 round/level","Will negates (harmless)","Yes (harmless)","Allies gain +2 to Strength and Dexterity, +5 ft. of speed.","",
"Electric Jolt","SPC",78,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes","Ray deals 1d3 electricity damage.","",
"Electric Loop","SPC",78,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/3 levels, each of which is adjacent to another target","Instantaneous","Reflex half; see text","Yes","Deals 1d6/two levels electricity damage plus stunning to a single creature.","Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature.",
"Electric Slap","SKR",,Tran,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","None","Yes","Touch attack deals 1d6 electricity damage.","","Your hand is imbued with a small electric charge that triggers when you touch an creature, requiring a successful melee touch attack. The spell deals 1d6 electricity damage."
"Electric Spark","SKR",,Tran,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Spark of electricity","Instantaneous","None","Yes","Ray deals 1d3 electricity damage.","","You cause a spark of electricity to arc from you to the target, requiring a successful ranged touch attack. The spell deals 1d3 electricity damagee."
"Electrical Deluge","BoEM",18,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","A spread centered on you, 5 ft. high and 200ft. across","Instantaneous","Reflex half","Yes","See Text","",
"Elemental Body","SPC",78,Tran,,"Varies",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 hour/level","","","You take on the qualities of a type of elemental.","",
"Elemental Burst","CAr",104,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","10-ft.-radius burst","Instantaneous","Reflex half or Reflex negates; see text","Yes","Deal elemental damage in a burst.","",
"Elemental Familiar","SPBA",20011109,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","10 minutes","Touch","Target","Living creature touched","Instantaneous","Fortitude negates (harmless)","Yes (harmless)","Transmutes your familiar into an elemental.","",
"Elemental Prod","MoE",96,Abj,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 minute","Touch","Target","Staff or pole touched","1 min./level","None (Object)","No (object)","Move an elemental creature a short distance.","",
"Elemental Shroud","BoEM",18,Necr,,"Acid, Cold, Electricity, Fire, Sonic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Up to one animate dead creature/level","Instantaneous","None","No","Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.","",
"Elemental Swarm","SRD",226,Conj,Summoning,"",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,9,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,"V, S","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summons multiple elementals.","","This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric opens a portal to the plane matching his domain.[lf][lf]When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.[lf][lf]The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.[lf][lf]When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type."
"Elemental Ward","CAr",105,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","60 ft.","Area","60-ft.-radius emanation, centered on you","1 min.","Will negates","Yes","Drive Wu Jen type elementals away from you.","",
"Elf Disguise","MBF",,Illu,Glamer,"",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 hour/level (D)","","","As disguise self, except no body changes and only to an Elf type.","",
"Embrace of Endless Day","FE",150,Conj,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 minute","Touch","Target","Creature touched","1 min./level or until expended; see text","Will negates (harmless)","Yes (harmless)","Target gets 3/level (max 30) ""points"" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.","",
"Embrace the Wild","SPC",79,Tran,,"",,,,1,,,,,,,,,,,,2,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","10 min./level (D)","","","You gain an animal's senses for 10 min./level.","",
"Emerald Burst","BE",98,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius burst","Instantaneous","Fortitude negates","Yes","20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.","",
"Emerald Flame Fist","SPC",79,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Targets","Creatures or objects touched","1 round/level; see text","See text","Yes","You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.","",
"Emerald Planes","Dragon 323",79,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One 5-foot square force plane/2 levels","1 min./level","None","No","Creates up to five 5-foot squares that hold 100 lb./level.","",
"Empyreal Ecstasy","BE",98,Abj,,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","30 ft.","Target","One creature/level","1 min./level (D)","Will negates","Yes","Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.","",
"Enchanting Flavor","BoEM",18,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","One meal","Instantaneous","None","No","A meal tastes wonderful and you gain a one-time Charisma-based check bonus.","",
"End to Strife","BE",98,Ench,Compulsion,"Mind-Affecting",,,9,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","80 ft.","Area","80-ft-radius emanation, centered on you","1 round/level","None","Yes","Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).","",
"Endure Elements","SRD",226,Abj,,"",,1,1,1,,,,1,,,,1,1,,,1,,,,,,,,,,,,1,,1,,1,,1,,1,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 day","Will negates (harmless)","Yes (harmless)","Exist comfortably in hot or cold environments.","","A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creatures equipment is likewise protected.[lf][lf]Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth."
"Enduring Flight","RW",175,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","Personal","Target","You","See text","","","Carry medium loads at full fly speed; flight duration doubles.","",
"Energetic Healing","BE",98,Conj,Healing,"Positive",,,5,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One living creature touched","10 min./level or until discharged","None","Yes (harmless)","Target is immune to one energy type and gains 10% of the energy damage as healing.","",
"Energize Potion","BE",98,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","10-ft.-radius burst","Instantaneous","Reflex half","Yes","Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.","Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst.",
"Energized Shield","SPC",79,Abj,,"Varies, see text",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Shield touched","1 round/level","None","No","Shield provides user resistance 10, shield bash deals +2d6 damage.","",
"Energized Shield, Lesser","SPC",79,Abj,,"Varies, see text",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Shield touched","1 round/level","None","No","Shield provides user resistance 5, shield bash deals +1d6 damage.","",
"Energy Aegis","PH2",111,Abj,,"",,,,,,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round","Will negates (harmless)","Yes (harmless)","Subject gains resistance 20 against one energy type for one attack.","",
"Energy Alteration","ECS",111,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 round","Touch","Target","Magic item touched","10 min./level","Will negates (object)","Yes (object)","Item using one kind of energy uses another instead.","",
"Energy Buffer","TB",87,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","You","1 day or until discharged","","","Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.","Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy (acid, cold, electricity, fire, sonic).",
"Energy Drain","SRD",226,Necr,,"Negative",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,9,,,,,,,,9,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray of negative energy","Instantaneous","Fortitude partial; see text","Yes","Subject gains 2d4 negative levels.","","You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 2d4 negative levels.[lf][lf]If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a 1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).[lf][lf]Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.[lf][lf]There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spells save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subjects character levels is permanently drained.[lf][lf]An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour."
"Energy Ebb","SPC",80,Necr,,"Negative, Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray of negative energy","1 round/level","Fortitude negates","Yes","Give subject one negative level/round for 1 round/level.","",
"Energy Immunity","SPC",80,Abj,,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 day","None","Yes (harmless)","Subject is immune to damage from one kind of energy.","Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).",
"Energy Spheres","SPC",80,Evoc,,"Acid, Cold, Electricity, Fire, Sonic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Five floating spheres","1 round/level or until discharged, whichever comes first","Reflex half; see text","Yes; see text","Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.","",
"Energy Surge","PH2",112,Tran,,"see text",,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon","1 round","Will negates (harmless)","Yes (harmless)","As lesser energy surge, but 2d6 damage.","Weapon deals extra 2d6 acid, cold, electricity, fire, or sonic damage (your choice).",
"Energy Surge, Greater","PH2",112,Tran,,"see text",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon","1 round","Will negates (harmless)","Yes (harmless)","As lesser energy surge, but 3d6 damage.","Weapon deals extra 3d6 acid, cold, electricity, fire, or sonic damage (your choice).",
"Energy Surge, Lesser","PH2",112,Tran,,"see text",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon","1 round","Will negates (harmless)","Yes (harmless)","One attack deals an extra 1d6 energy damage.","Weapon deals extra 1d6 acid, cold, electricity, fire, or sonic damage (your choice).",
"Energy Transformation Field","SPC",80,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","4 rounds","Close (25 ft. + 5 ft./2 levels)","Area","40-ft.-radius spread","Permanent","None","Yes","Area absorbs magic energy to power a predetermined spell.","",
"Energy Vortex","SPC",81,Evoc,,"Varies Energy",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","20 ft.","Target or Area","All creatures within a 20-ft.-radius burst centered on you","Instantaneous","Reflex half","Yes","Burst of energy centered on you damages nearby creatures.","Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures.",
"Enervating Breath","SPC",82,Necr,,"Negative",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 round","","","Your breath weapon also bestows 2d4 negative levels.","",
"Enervation","SRD",226,Necr,,"Negative",,,,,,,,,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray of negative energy","Instantaneous","None","Yes","Subject gains 1d4 negative levels.","","You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.[lf][lf]If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).[lf][lf]Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.[lf][lf]Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victims levels, but the negative levels from enervation don't last long enough to do so.[lf][lf]An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour."
"Enhance Familiar","SPC",82,Univ,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Your familiar","1 hour/level","None (harmless)","Yes","Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.","",
"Enhance Magical Flow","BoEM",19,Univ,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","10 min./level","None (harmless)","No","Gain a +1 enhancement bonus to spell DCs.","",
"Enhance Magical Flow, Greater","BoEM",19,Univ,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","10 min./level","None (harmless)","No","Gain a +2 enhancement bonus to spell DCs.","",
"Enhance Wild Shape","SPC",82,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Personal","Target","You","1 hour/level","","","Your wild shape ability gains a bonus.","",
"Enhanced Shifting","RE",184,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, text","1 swift action","Personal","Target","You","See text","","","Gain bonuses depending on shifter characteristics.","",
"Enhancement Alteration","ECS",111,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 round","Touch","Target","Weapon or shield touched","10 min./level (D)","Will negates (object)","Yes (object)","Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.","",
"Enlarge Person","SRD",226,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,1,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid creature","1 min./level (D)","Fortitude negates","Yes","Humanoid creature doubles in size.","","This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creatures size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.[lf][lf]A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the targets speed.[lf][lf]If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it the spell cannot be used to crush a creature by increasing its size.[lf][lf]All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creatures possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.[lf][lf]Multiple magical effects that increase size do not stack,.[lf][lf]Enlarge person counters and dispels reduce person.[lf][lf]Enlarge person can be made permanent with a permanency spell."
"Enlarge Person, Greater","SPC",82,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid creature","1 hour/level (D)","Fortitude negates","Yes","Humanoid creature doubles in size.","",
"Enlarge Person, Mass","SRD",227,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One humanoid creature/level, no two of which can be more than 30 ft. apart","1 min./level (D)","Fortitude negates","Yes","Enlarges several creatures.","","This spell functions like enlarge person, except that it affects multiple creatures."
"Enlarge Weapon","CS",97,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One touched melee weapon","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Your weapon grows one size category.","Weapon grows 1 size category without penalty to wield.",
"Enrage Animal","SPC",82,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One animal","Concentration + 1 round/level","None","Yes","Animal rages like barbarian, not fatigued.","",
"Enrage Animals","CR",31,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Animals within 30 ft. of each other","1 min./level","Will negates; see text","Yes","Render normal animals hostile, and vicious.","",
"Ensnarement","Dragon 336",78,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Touch","Area","10-ft.-radius circle","Instantaneous","","","Augment the effectiveness of a magic circle prior to casting planar binding.","",
"Entangle","SRD",227,Tran,,"",,,,1,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Plants in a 40-ft.-radius spread","1 min./level (D)","Reflex partial; see text","No","Plants entangle everyone in 40-ft.-radius.","","Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.[lf][lf]Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants."
"Entangling Scarf","CAr",105,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Reflex negates","No","A scarf entangles foe.","",
"Entangling Staff","SPC",83,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 swift action","Touch","Target","Quarterstaff touched","1 round/level (D)","None (Object)","Yes (harmless)","Swift. Quarterstaff gains improved grab and can constrict grappled foes.","",
"Enthrall","SRD",227,Ench,Charm,"Sonic, Mind-Affecting, Language-Dependent",,,2,2,,,,,,2,,,2,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Targets","Any number of creatures","1 hour or less","Will negates; see text","Yes","Captivates all within 100 ft. + 10 ft./level.","","If you have the attention of a group of creatures, you can use this spell to hold them spellbound. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an attitude of friendly while under the effect of the spell. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw.[lf][lf]A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes.[lf][lf]The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those enthralled by your words take no action while you speak or sing and for 1d3 rounds thereafter while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends (but the 1d3-round delay still applies) if you lose concentration or do anything other than speak or sing.[lf][lf]If those not enthralled have unfriendly or hostile attitudes toward you, they can collectively make a Charisma check to try to end the spell by jeering and heckling. For this check, use the Charisma bonus of the creature with the highest Charisma in the group; others may make Charisma checks to assist. The heckling ends the spell if this check result beats your Charisma check result. Only one such challenge is allowed per use of the spell.[lf][lf]If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously enthralled members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile."
"Entice Gift","SPC",83,Ench,,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round","Will negates","Yes","Subject gives caster what its holding.","",
"Entomb","FR",93,Evoc,,"Cold",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous and 1 round/level; see text","Fortitude negates","Yes","Captures subjects in blocks of ice, suffocating them.","",
"Entropic Shield","SRD",227,Abj,,"",,,1,1,,,,,,,,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Ranged attacks against you have 20% miss chance.","","A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected."
"Enveloping Cocoon","CD",164,Evoc,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Cocoon of force around one Large or smaller creature","1 round/level (D)","Reflex negates","Yes","Entraps target creature and denies save for attached spell.","",
"Eradicate Earth","SPC",84,Abj,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","40 ft.","Area","40-ft.-radius burst, centered on you.","Instantaneous","Fortitude half","Yes","Deals 1d8 points of damage/level to earth creatures (max 10d8).","",
"Erase","SRD",227,Tran,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One scroll or two pages","Instantaneous","See text","No","Mundane or magical writing vanishes.","","Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove explosive runes, a glyph of warding, a sepia snake sigil, or an arcane mark, but not illusory script or a symbol spell. Nonmagical writing is automatically erased if you touch it and no one else is holding it. Otherwise, the chance of erasing nonmagical writing is 90%.[lf][lf]Magic writing must be touched to be erased, and you also must succeed on a caster level check (1d20 + caster level) against DC 15. (A natural 1 or 2 is always a failure on this check.) If you fail to erase explosive runes, a glyph of warding, or a sepia snake sigil, you accidentally activate that writing instead."
"Erupt","SK",155,Tran,,"Fire",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 minute","Touch","Area","Burst with a radius of 100 ft./level","Instantaneous","Fortitude half","Yes","Molten lava burns everthing in area of effect.","Lava causes 10/level fire damage ignites fires. Fortitude save halves damage and avoids catching fire.",
"Essence Of The Dragon","RDr",112,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Touch","Target","Willing living creature touched","1 min./level","None","No","Confer the dragon type on touched creature.","",
"Essence Of The Raptor","SPC",84,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Base speed becomes 60 feet, gain skill bonuses and scent.","",
"Estanna's Stew","BE",99,Conj,Healing,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","0 ft.","Effect","Fills pot with healing stew (1 serving/2 levels)","Instantaneous; see text","Will half (harmless); see text","Yes (harmless)","Conjures stew that heals 1d6+1 per serving.","",
"Eternity of Torture","BV",93,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Permanent","Fortitude partial","Yes","Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.","",
"Ether Blast","MP",35,Abj,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","25 ft. + 5 ft./2 levels spherical emanation centered on you","1 round/level","None","No","Blast Ethereal creatures with an ethereal tornado.","",
"Ethereal Breath","SPC",84,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","Your breath weapon","1 round","","","Your breath weapon manifests on the Ethereal Plane.","",
"Ethereal Chamber","SPC",84,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One ethereal creature","1 min./level","Reflex negates","Yes","Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.","",
"Ethereal Jaunt","SRD",227,Tran,,"",,,7,7,,,7,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","You become ethereal for 1 round/level.","","You become ethereal, along with your equipment. For the duration of the spell, you are in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, you return to material existence.[lf][lf]An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.[lf][lf]Force effects and abjurations affect an ephemeral creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.[lf][lf]Treat other ethereal creatures and ethereal objects as if they were material. [lf][lf]If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel."
"Ethereal Mount","SPC",85,Conj,Creation,"",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","0 ft.","Effect","One quasi-real mount, plus one additional mount/2 levels","1 hour/level (D)","None","No","Creates ethereal mounts.","",
"Etherealness","SRD",228,Tran,,"",,,9,9,,,9,,,,,,9,,,,,,,,,,,,,,,,,,,,,9,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch; see text","Targets","You and one other touched creature per three levels","1 min./level (D)","","Yes","Travel to Ethereal Plane with companions.","","You and other willing creatures joined by linked hands become ethereal, along with your equipment. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.  For the duration of the spell, you are in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, you all return to material existence.[lf][lf]An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.[lf][lf]Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature cant attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.[lf][lf]Treat other ethereal creatures and ethereal objects as if they were material. [lf][lf]If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel."
"Etherealness, Swift","PH2",113,Tran,,"",,,,5,,,5,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One willing creature","1 round","Will negates","Yes","Subject momentarily becomes ethereal.","Subject becomes ethereal, takes 1d6 damage per 5' shunted movement if rematerialized in occupied space.",
"Evacuation Rune","CS",98,Conj,Teleportation,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Effect","One invisible rune","1 day","None (harmless)","No (harmless)","Create invisible rune that you can teleport to as swift action.","",
"Ever Armed","Dragon 335",75,Conj,Creation,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","0 ft.","Effect","Rapier and dueling cloak","1 min./level","None","Yes","A rapier and dueling cloak appear in your hands.","",
"Evergreen","FR",93,Tran,,"Fire",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","10-ft. radius","Instantaneous and 1 hour/level; see text","None","No","Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.","",
"Evil Eye","BV",94,Ench,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous; see text","Will negates","Yes","Subject takes -4 penalty on attacks, saves, and checks.","",
"Evil Glare","SPC",85,Necr,,"Evil, Fear, Mind-Affecting",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","30 ft.","Target","Living creature","1 round/level; see text","Will negates","Yes","Paralyze creature with your glare.","",
"Evil Weather","BV",94,Conj,Creation,"Evil",,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP, Corrupt","1 hour","Personal","Area","1-mile/level radius, centered on you","3d6 min.","None","No","Caster conjures one type of evil weather.","",
"Exacting Shot","SPC",85,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Touch","Target","Ranged weapon touched","1 min./level","None","No","Enhances ranged weapons critical on threat and negates concealment miss chances.","",
"Exaction","Dragon 336",80,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Close (25 ft. + 5 ft./2 levels)","Target","One elemental or outsider caught in a planar binding","Instantaneous","None","No","Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.","",
"Exalted Fury","BE",99,Evoc,,"Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, Sacrifice","1 standard action","40 ft.","Area","40-ft. radius burst, centered on you","Instantaneous","None","Yes","All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.","",
"Exalted Raiment","BE",99,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF, Sacrifice","1 standard action","Touch","Target","Robe, garment, or outfit touched","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.","",
"Excavate","SPC",85,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One 5-ft.-by-8-ft. opening, 1 ft./level deep","Instantaneous","None","No","Creates a permanent passage in earth and walls.","",
"Execration ","CC",120,Necr,,"",,,,,,,,,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Touch","Target","Creature touched","10 min./level or until discharged","Will negates","Yes","Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.","Target takes a -2 penalty on saves and must take  the lower of two rolls on one attack.",
"Expeditious Excavation","FCotW",,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 minute","Close (25 ft. + 5 ft./2 levels)","Effect","One opening, up to 10-foot-cube/level (S)","1 hour/level (D); see text","None or Reflex negates; see text","No","Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.","",
"Expeditious Retreat","SRD",228,Tran,,"",,,,1,,,1,,,1,,,,,,,1,,,1,,1,,,,,,,,,,,,1,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Your speed increases by 30 ft.","","This spell increases your base land speed by 30 feet. (This adjustment is treated as an enhancement bonus.) There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Jump skill)."
"Expeditious Retreat, Swift","SPC",85,Tran,,"",,,,,,,,,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Your speed increases by 30 ft. for 1 round (swift).","",
"Explosive Cascade","SPC",85,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One 5-ft.-square/level, all of which must be connected in one continuous path (S)","Instantaneous","Reflex half","Yes","Bouncing flame ball deals 1d6/level fire damage.","",
"Explosive Runes","SRD",228,Abj,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One touched object weighing no more than 10 lb.","Permanent until discharged (D)","See text","Yes","Deals 6d6 damage when read.","Deals 6d6 force damage when read.","You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d6 points of force damage. Anyone next to the runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runes is entitled to a Reflex save for half damage. The object on which the runes were written also takes full damage (no saving throw).[lf][lf]You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.[lf][lf]Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, or 28 for explosive runes."
"Expose The Dead","MoE",96,Div,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 min./level (D)","","","Gain insight bonuses to locate undead or when investigating a corpse.","",
"Extend Shifting","RE",185,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, text","1 swift action","Personal","Target","You","Instantaneous","","","Extend duration of shifting ability by 4 rounds.","",
"Extend Tentacles","SPC",86,Tran,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 round/level","","","+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.","",
"Extract Drug","BV",94,Conj,Creation,"",,,,1,,,,,,1,,,1,,,1,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 minute","Touch","Effect","One dose of a drug","Permanent","","","Creates drug from inanimate object.","",
"Extract Water Elemental","SPC",86,Tran,,"Water",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","5 ft./level","Target","One living creature","Instantaneous","Fortitude half","Yes","Pulls water from victim, forms water elemental.","",
"Eye of Power","SPC",87,Div,Scrying,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Unlimited","Effect","Magical sensor","1 min./level (D)","None","No","As arcane eye, but you can cast spells of 3rd level or lower through it.","",
"Eye of Stone","RS",162,Div,Scrying,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","Invisible floating eye moves 30 ft./round, can pass through stone.","",
"Eye of the Beholder","BV",94,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Your eye gains random beholder ray.","",
"Eye of the Hurricane","SPC",87,Abj,,"Air",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","40 ft.","Area","40-ft.-radius emanation centered on you, with 10-ft.-radius quiet area centered on you","1 round/level","Fortitude negates; see text","Yes","Cause a hurricane to spring forth around you.  It prevents ranged attacks, knocks people back and others prone.","",
"Eyebite","SRD",228,Necr,,"Evil",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,6,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/3 levels; see text","Fortitude negates","Yes","Target becomes panicked, sickened, and comatose.","","Each round, you may target a single living creature, striking it with waves of evil power. Depending on the targets HD, this attack has as many as three effects.    [lf]HDEffect  [lf]10 or moreSickened  [lf]5-9Panicked, sickened  [lf]4 or lessComatose, panicked, sickened    [lf]The effects are cumulative and concurrent.  [lf]Sickened: Sudden pain and fever sweeps over the subjects body. A sickened creature takes a -2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature affected by this spell remains sickened for 10 minutes per caster level. The effects cannot be negated by a remove disease or heal spell, but a remove curse is effective.  [lf]Panicked: The subject becomes panicked for 1d4 rounds. Even after the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. This is a fear effect.  [lf]Comatose: The subject falls into a catatonic coma for 10 minutes per caster level. During this time, it cannot be awakened by any means short of dispelling the effect. This is not a sleep effect, and thus elves are not immune to it.  [lf]The spell lasts for 1 round per three caster levels. You must spend a move action each round after the first to target a foe."
"Eyes of the Avoral","BE",99,Tran,,"",,,1,1,,,,,,,1,,1,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Touch","Target","One creature","10 min./level","Will negates (harmless)","Yes (harmless)","Subject gians +8 racial bonus on Spot checks.","",
"Eyes of the King","SPC",87,Conj,Summoning,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Unlimited","Effect","Magical sensor","Concentration + 5 rounds, up to 1 min./level (D)","None","No","Summon fiendish dire bats.","",
"Eyes of the Zombie","BV",94,Div,,"Evil",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","30 minutes","Personal","Effect","You and one zombie","1 hour/level (D)","None","Yes","You see through a zombie's eyes.","",
"Fabricate","SRD",229,Tran,,"",,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,5,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,"V, S, M","See text","Close (25 ft. + 5 ft./2 levels)","Target","Up to 10 cu. ft./level; see text","Instantaneous","None","No","Transforms raw materials into finished items.","","You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.[lf][lf]You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.[lf][lf]Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell."
"Faerie Fire","SRD",229,Evoc,,"Light",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Creatures and objects within a 5-ft.-radius burst","1 min./level (D)","None","Yes","Outlines subjects with light, canceling blur, concealment, and the like.","","A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined."
"Faerinaal's Hymn","BE",99,Ench,Compulsion,"Mind-Affecting, Good",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to one evil creature/level","Concentration","Will negates","Yes","Up to one creature/level cannot take attacks of opportunity.","",
"Faith Healing","SPC",87,Conj,Healing,"Positive",,,,1,,,,,1,,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half (harmless)","Yes (harmless)","Cures 8 +1/level damage (max +5) to worshiper of your patron.","",
"Faith Healing Wand","CV",55,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Wand touched","1 min./level","None","No","Transform the wand into a wand of faith healing.","",
"False Gravity","SPC",88,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Travel on a solid surface as if that surface had its own gravity.","",
"False Life","SRD",229,Necr,,"",,,,,,3,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 hour/level or until discharged; see text","","","Gain 1d10 temporary hp +1/level (max +10).","","You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10)."
"False Sending","BV",95,Illu,Glamer,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","10 minutes","See text","Target","One creature","1 round; see text","Will negates","Yes","As sending, except caster imitates someone else.","",
"False Vigor","SKR",,Illu,Shadow,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level or until discharged","Will negates (harmless)","Yes (harmless)","Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.","","The target is imbued with a false sense of vitality and courage. He gains 1 temporary hit point and a +1 morale bonus to attack rolls. The spell ends if the target attacks or if he takes any damage (the attack bonus applies to the target's attack roll that causes the spell to end, the temporary hit point works normally against the damage that ends the spell)."
"False Vision","SRD",229,Illu,Glamer,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Area","40-ft.-radius emanation","1 hour/level (D)","None","No","Fools scrying with an illusion.","","Any divination (scrying) spell used to view anything within the area of this spell instead receives a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static."
"Familiar Pocket","SPC",88,Univ,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One container or garment with a pocket","1 hour/level (D)","None","No","Creates an extradimensional hiding place for your familiar.","",
"Fanfare","SAS",90,Evoc,,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","100 ft.","Area","Cone","Instantaneous","Fortitude negates","Yes","Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.","Stuns and deafens targets; deals 4d6 sonic damage to creatures and 2d6 damage to objects.",
"Fang Trap","SK",155,Abj,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target or Area","Object touched or area up to 5 sq. ft./level","Permanent until discharged (D)","Fortitude negates; see text","Yes","Inscription bites those who pass it.","",
"Fangs of the Vampire King","SPC",88,Tran,,"Evil",,,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","Grow vampire fangs.","",
"Fantastic Machine","SPC",88,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","A 10-ft. machine","1 min./level (D)","None","No","Creates many-armed machine that functions as Large animated object.","",
"Fantastic Machine, Greater","SPC",89,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","A 10-ft. machine","1 min./level (D)","None","No","As fantastic machine, but creates a more powerful construct.","",
"Fatal Flame","CS",99,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature with 1 or more HD","1 min./level","See text","Yes","Target's body bursts into flame upon its death.","Failing a Will save upon death, target's body deals fire damage (lesser of 2X target HD or your CL, max 20 points) to adjacent creatures (Reflex 1/2).",
"Favor of the Martyr","SPC",89,Necr,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One willing creature","1 min./level","None","Yes (harmless)","Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.","",
"Favor of Yathaghera","SMW",,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Long (400 ft. + 40 ft./level)","Target","One unicorn or equine animal","10 min./level (D)","None","No","Grant subject equine creature a fly speed 100 ft (average).","",
"Favorable Sacrifice","SPC",89,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Subject gains better protection the more gems you sacrifice.","",
"Favorable Wind","STO",116,Evoc,,"Air",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","Cone-shaped emanation","10 min./level (D)","Fortitude negates","No","Produces a strong wind that lasts 10 min./level.","",
"Fear","SRD",229,Necr,,"Fear, Mind-Affecting",,,,,,,,,,3,,,,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cone-shaped burst","1 round/level or 1 round; see text","Will partial","Yes","Subjects within cone flee for 1 round/level.","","An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round."
"Fearsome Grapple","SPC",90,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 round/level","","","You gain 2 additional arms that only improve your grapple checks.","",
"Feast of Champions","ECS",111,Conj,Creation,"",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","Feast for one creature/level","1 hour plus 12 hours; see text","None","No","Food for one creature/level heals and grants comprenensive bonuses.","",
"Feather Fall","SRD",229,Tran,,"",,,,1,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Targets","One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart","Until landing or 1 round/level","Will negates (harmless) or Will negates (object)","Yes (object)","Objects or creatures fall slowly.","","The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. However, when the spell duration expires, a normal rate of falling resumes.[lf][lf]The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creatures maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.[lf][lf]You can cast this spell with an instant utterance, quickly enough to save yourself if you unexpectedly fall. Casting the spell is a free action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round. You may even cast this spell when it isn't your turn.[lf][lf]This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.[lf][lf]Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature."
"Feeblemind","SRD",229,Ench,Compulsion,"Mind-Affecting",,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,5,,,5,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Will negates; see text","Yes","Subjects Int and Cha drop to 1.","","If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw."
"Feign Death","TB",89,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One willing, living creature whose level or Hit Dice do not exceed the caster's","1 hour/level (D)","None","Yes","Makes one willing, living creature appear dead.","",
"Fell the Greatest Foe","SPC",90,Tran,,"",,,,3,,2,,,,,,,3,,,,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Large or larger creature touched","1 round/level","Fortitude negates (harmless)","Yes (harmless)","Deal extra damage to creatures larger than you.","Deal extra damage to creatures, 1d6 per size category larger than you.",
"Fengut","FCotW",,Illu,Phantasm,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1d4+1 rounds","Fortitude negates","Yes","Subject is nauseated.","",
"Fetid Breath","GHW",,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Area","Cone","1 round; see text","Fortitude negates; see text","Yes","This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.","",
"Fey Ring","FCotW",,Conj,Calling,"see text",,,,7,,,,,,6,,,7,,,6,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","One called Medium or smaller fey","See text","See text","No","Call a Fey creature that may or may not help you.","",
"Field of Ghouls","SPC",90,Necr,,"Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","30-ft.-radius spherical emanation, centered on you","1 round/level","Will negates","Yes","Transform dying creatures into ghouls.","",
"Field Of Icy Razors","SPC",90,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One creature/level, no two of which are more than 60 ft. apart","Instantaneous and 1 round/level; see text","Reflex partial","Yes","Creatures in area take normal and cold damage, might be slowed.","",
"Fiendform","SPC",90,Tran,Polymorph,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 min./level","","","As Alter Self, except you can gain the form and powers of an evil outsider.","",
"Fiendish Clarity","BV",95,Div,,"Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level","","","You see in even magical darkness, see invisible up to 60 feet, and can detect good.","",
"Fiendish Quickening","BV",95,Tran,,"",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Fiend","1 round","Personal","Target","You","1 round/level","","","Your ability to teleport is quickened.","",
"Fierce Pride of the Beastlands","SPC",91,Conj,Summoning,"Good, Chaotic",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summon celestial lions and celestial dire lions to follow you","",
"Fiery Eyes","CAr",106,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min.","","","Laser eyes cause fires after focusing for a full round action.","",
"Filter","TB",89,Abj,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes","Makes subject resistant to inhaled toxins.","",
"Fimbulwinter","FR",93,Tran,,"Cold",,,,9,,,,,,,,,9,,,8,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,"V, S, XP","10 minutes; see text","1 mile/level","Area","1 mile/level radius, centered on you","4d12 weeks","None","No","Creates winter weather for miles around you that lasts for months.","",
"Find Temple","SPC",91,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","10 miles + 1 mile/level","Area","Circle centered on you, with a radius of 10 miles + 1 mile/level","1 hour/level","None","No","You know direction of your deity's nearest temple.","",
"Find the Gap","SPC",91,Div,,"",,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 round/level","","","Your attacks ignore armor and natural armor.","",
"Find the Path","SRD",230,Div,,"",,,,6,,,,,,6,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,"V, S, F","3 rounds","Personal or touch","Target","You or creature touched","10 min./level","None or Will negates (harmless)","No or Yes (harmless)","Shows most direct way to a location.","","The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a maze spell. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting.[lf][lf]The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense trip wires or the proper word to bypass a glyph of warding. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round.[lf][lf]This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians)."
"Find Traps","SRD",230,Div,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","Notice traps as a rogue does.","","You gain intuitive insight into the workings of traps. You can use the Search skill to detect traps just as a rogue can. In addition, you gain an insight bonus equal to one-half your caster level (maximum +10) on Search checks made to find traps while the spell is in effect.[lf][lf]Note that find traps grants no ability to disable the traps that you may find."
"Finding the Center","CAr",106,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 swift action","Personal","Target","You","10 min. (D)","","","You do not have to concentrate on a previous spell to maintain concentration on it.","",
"Fine-Tuning","SAS",90,Tran,,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Touch","Target","One instrument","1 min./level","None","Yes (harmless)","Makes an instrument masterwork; +2 on Perform checks.","",
"Finger of Death","SRD",230,Necr,,"Death",,,,6,,,,6,,,,,,,,8,,,,,,,,,,,,,,,,,,,,7,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude partial","Yes","Kills one subject.","","You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25).[lf][lf]The subject might die from damage even if it succeeds on its saving throw."
"Fins to Feet","SPC",92,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Willing creature touched","1 hour/level","Fortitude negates (harmless)","Yes (harmless)","Transforms tails and fins into legs and feet.","",
"Fire Breath","CAr",106,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","You can breath a ray of fire dealing 1d8/2 levels (max 10d8).","",
"Fire Dance","FCotW",,Evoc,,"Fire",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Area","You and up to one ally per 3 caster levels, all of whom must be within 40 ft. of you","Up to 1 round/level","","","Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light.  End dance with ray of heat or personal healing 1d6/level.  Failure results in fatigue and no ray of heat or healing.","",
"Fire Flash","SKR",,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Flame in your palm","Instantaneous","None","Yes","Energy missile deals 1d3 fire damage.","","You cause a tiny flame to appear in your hand, which does not harm you or your equipment. It immediately leaps to a target of your choice within range, requiring a successful ranged touch attack. The spell deals 1d3 fire damage, but cannot set a target on fire. It momentarily provides light equal to a candle."
"Fire Hand","SKR",,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","None","Yes","Touch attack deals 1d6 fire damage.","","Your hand is imbued with magical power that causes it to burst into flame when touched to a creature, requiring a successful melee touch attack. The spell deals 1d6 fire damage."
"Fire In The Blood","HH",129,Tran,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 min./level","None","No","Your blood becomes a potent corrosive that burns attackers.","Your blood deals a cumulative 1d6 points of damage per attack upon your attacker (up to 5d6 on 5th attack).",
"Fire Seeds","SRD",230,Conj,Creation,"Fire",,,,6,,,,6,,,,,,,,6,,,,,,,,,,,,,,,,,,6,,,,6,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Targets","Up to four touched acorns or up to eight touched holly berries","10 min./level or until used","None or Reflex half; see text","No","Acorns and berries become grenades and bombs.","","Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.[lf][lf]Acorn Grenades: As many as four acorns turn into special splash weapons that can be hurled as far as 100 feet. A ranged touch attack roll is required to strike the intended target. Together, the acorns are capable of dealing 1d6 points of fire damage per caster level (maximum 20d6), divided up among the acorns as you wish.[lf][lf]Each acorn explodes upon striking any hard surface. In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet. A creature within this area that makes a successful Reflex saving throw takes only half damage; a creature struck directly is not allowed a saving throw.[lf][lf]Holly Berry Bombs: You turn as many as eight holly berries into special bombs. The holly berries are usually placed by hand, since they are too light to make effective thrown weapons (they can be tossed only 5 feet). If you are within 200 feet and speak a word of command, each berry instantly bursts into flame, causing 1d8 points of fire damage +1 point per caster level to every creature in a 5-foot radius burst and igniting any combustible materials within 5 feet. A creature in the area that makes a successful Reflex saving throw takes only half damage."
"Fire Shield","SRD",230,Evoc,,"Cold, Fire",,,,4,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,4,,3,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 round/level (D)","","","Creatures attacking you take fire damage; you're protected from heat or cold.","Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.","This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either cold-based or fire-based attacks (your choice).[lf][lf]Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage +1 point per caster level (maximum +15). This damage is either cold damage (if the shield protects against fire-based attacks) or fire damage (if the shield protects against cold-based attacks). If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you.[lf][lf]When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, giving off light equal to only half the illumination of a normal torch (10 feet). The color of the flames is determined randomly (50% chance of either color) blue or green if the chill shield is cast, violet or blue if the warm shield is employed. The special powers of each version are as follows.[lf][lf]Warm Shield: The flames are warm to the touch. You take only half damage from cold-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.[lf][lf]Chill Shield: The flames are cool to the touch. You take only half damage from fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save."
"Fire Shield, Mass","SPC",92,Evoc,,"Cold, Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Allied creatures in a 20-ft-radius burst","1 round/level (D)","None (harmless)","Yes (harmless)","Creatures attacking allies take damage; allies are protected from fire or cold.","Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold.",
"Fire Shuriken","SPC",92,Evoc,,"Fire",,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","0 ft.","Effect","One magical shuriken/3 levels","Instantaneous","None","Yes","Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.","Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage.",
"Fire Spiders","SPC",92,Conj,Summoning,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Fiery spiders that cover a 10-ft.-radius spread","1 round/level","Reflex half","Yes","Swarm of Fine fire elementals attacks targets.","",
"Fire Storm","SRD",231,Evoc,,"Fire",,,,8,,,,7,,,,,8,,,7,,,,,,,,,,,,,,,,,,7,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Area","Two 10-ft. cubes per level (S)","Instantaneous","Reflex half","Yes","Deals 1d6/level fire damage.","","When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm natural vegetation, ground cover, and any plant creatures in the area that you wish to exclude from damage. Any other creature within the area takes 1d6 points of fire damage per caster level (maximum 20d6)."
"Fire Stride","SPC",93,Tran,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level or until expended","","","Multiple-use dimension door that works only through large fires.","",
"Fire Trap","SRD",231,Abj,,"Fire",,,,2,,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,,,4,,2,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Touch","Target","Object touched","Permanent until discharged (D)","Reflex half; see text","Yes","Opened object deals 1d4 +1/level damage.","Opened object deals 1d4 +1/level (max +20) fire damage.","Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap can ward any object that can be opened and closed.[lf][lf]When casting fire trap, you select a point on the object as the spells center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spells center. The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.[lf][lf]A fire trapped item cannot have a second closure or warding spell placed on it.[lf][lf]A knock spell does not bypass a fire trap.  An unsuccessful dispel magic spell does not detonate the spell.[lf][lf]Underwater, this ward deals half damage and creates a large cloud of steam.[lf][lf]You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.[lf][lf]Note: Magic traps such as fire trap are hard to detect and disable. A rogue (only) can use the Search skill to find a fire trap and Disable Device to thwart it. The DC in each case is 25 + spell level (DC 27 for a druids fire trap or DC 29 for the arcane version)."
"Fire Wings","SPC",93,Tran,,"Fire",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,3,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 round","Personal","Target","You","1 min./level","","","Your arms become wings that enable flight, deal 2d6 fire damage.","",
"Fireball","SRD",231,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,3,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius spread","Instantaneous","Reflex half","Yes","1d6 damage per level, 20-ft. radius.","1d6/level (max 10d6) fire damage in 20-ft. radius.","A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.[lf][lf]You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must hit the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.[lf][lf]The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does."
"Firebrand","SPC",93,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One 5-ft.-radius burst/level (S)","Instantaneous","Reflex half","Yes","One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.","",
"Fireburst","SPC",93,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Effect","Burst of fire extending 10 ft. from you","Instantaneous","Reflex half","Yes","Adjacent subjects take 1d8/level fire damage.","Adjacent subjects take 1d8/level (max 5d8) fire damage.",
"Fireburst, Greater","SPC",94,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","15 ft.","Effect","Burst of fire extending 15 ft. from you","Instantaneous","Reflex half","Yes","Subjects within 15 ft. take 1d10/level fire damage.","Subjects within 15 ft. take 1d10/level (max 15d10) fire damage.",
"Fires of Purity","SPC",94,Evoc,,"Fire",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 round/level","See text","Yes (harmless); see text","Target bursts into magical flame, becoming a dangerous weapon.","",
"Fireward","SPC",94,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One 20-ft. cube/level (S)","1 hour/level","None","No","As quench, but also suppresses magical fire effects in affected area.","",
"Fist of Stone","SPC",94,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 min.","","","Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things.  You gain a slam attack.","",
"Flame Arrow","SRD",231,Tran,,"Fire",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Fifty projectiles, all of which must be in contact with each other at the time of casting","10 min./level","None","No","Arrows deal +1d6 fire damage.","","You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it wont ignite a creature it strikes."
"Flame Blade","SRD",231,Evoc,,"Fire",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","0 ft.","Effect","Sword-like beam","1 min./level (D)","None","Yes","Touch attack deals 1d8 +1/two levels damage.","Touch attack deals 1d8 +1/two levels (max +10) fire damage.","A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this bladelike beam as if it were a scimitar. Attacks with the flame blade are melee touch attacks. The blade deals 1d8 points of fire damage +1 point per two caster levels (maximum +10). Since the blade is immaterial, your Strength modifier does not apply to the damage. A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth.[lf][lf]The spell does not function underwater."
"Flame Dagger","SPC",94,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","0 ft.","Effect","A daggerlike beam","1 min./level (D)","None","Yes","As flame blade, but 1d4 +1/level.","",
"Flame of Faith","SPC",95,Evoc,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Nonmagical weapon touched","1 round/level","None","No","Gives weapon the flaming burst quality.","",
"Flame Strike","SRD",231,Evoc,,"Fire",,,,5,,,,4,,,,,5,,,4,,,,,,,,,,,,,,,,,,5,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,5,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Cylinder (10-ft. radius, 40 ft. high)","Instantaneous","Reflex half","Yes","Smite foes with divine fire (1d6/level damage).","Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage.","A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks."
"Flame Whips","SPC",95,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","Flaming whips","1 round/level (D)","Will negates (harmless)","Yes (harmless)","Your forelimbs deal 6d6 fire damage.","Your forelimbs deal 6d6 fire damage.",
"Flaming Corrosion","BoEM",19,Evoc,,"Acid, Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cone","Instantaneous","Reflex half","Yes","See Text","Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone.",
"Flaming Sphere","SRD",232,Evoc,,"Fire",,,,2,,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","5-ft.-diameter sphere","1 round/level","Reflex negates","Yes","Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.","Creates rolling ball of 2d6 fire damage, lasts 1 round/level.","A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.[lf][lf]The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spells range."
"Flare","SRD",232,Evoc,,"Light",,,,0,,,,0,,0,,,,,,0,0,,,,,,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Burst of light","Instantaneous","Fortitude negates","Yes","Dazzles one creature (-1 on attack rolls).","","This cantrip creates a burst of light. If you cause the light to burst directly in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare."
"Flash-Freeze","FR",94,Tran,,"Cold, Earth",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","10-ft. square/level","Instantaneous","None","No","Earth, stone, and water become frozen.","",
"Flashburst","SPC",95,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","A 20-ft.-radius burst","Instantaneous; see text","Will partial","Yes","Blind or dazzle creatures within area.","",
"Flashflood","SA",114,Conj,Creation,"Water",,,,8,,,,,,,,,8,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","120 ft.","Area","Cone-shaped spread","1 round","See text","No","Wave of water smashes everything in its path and floods area.","",
"Flaywind Burst","SA",115,Evoc,,"Air, Earth",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","60 ft.","Area","Cone-shaped burst","Instantaneous","See text","No","Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.","Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6).",
"Fleeting Fame","Dragon 326",73,Illu,Glamer,"",,,,0,,,,,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.","",
"Flensing","SPC",95,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One corporeal creature","4 rounds","Fortitude partial","Yes","Trauma deals 2d6 damage plus 1d6 Cha and Con damage.","",
"Flesh Armor","BV",96,Abj,,"Evil",,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action","Personal","Target","You","10 min./level or until discharged","","","Caster gains DR 5/magic.","",
"Flesh Ripper","BV",96,Evoc,,"Evil",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Fiend, Undead","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","None","Yes","Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.","Black claw deals 1d8/level (max 10d8) damage; critical hits deal 1 pt/round until healed.",
"Flesh to Ice","FR",94,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Fortitude negates","Yes","Turns subject into statue of ice.","",
"Flesh to Salt","SA",116,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Fortitude partial; see text","Yes","Turns creature into a statue of salt.","",
"Flesh to Salt, Mass","SA",116,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One or more creatures, no two of which can be more than 30 ft.apart","Instantaneous","Fortitude partial; see text","Yes","Turns several creatures into statues of salt.","",
"Flesh to Stone","SRD",232,Tran,,"",,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Fortitude negates","Yes","Turns subject creature into statue.","","The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.[lf][lf]Only creatures made of flesh are affected by this spell."
"Fleshshiver","SPC",95,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial; see text","Yes","Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.","Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds.",
"Flight of the Dragon","SPC",95,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 standard action","Personal","Target","You","10 min./level (D)","","","You grow dragon wings.","",
"Float","FR",94,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Target","One Large or smaller creature or object","1 min./level","Fortitude negates","Yes","Subject becomes buoyant.","",
"Float of Livre d'Aquatha","Dragon 334",74,Tran,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Willing creature or object touched","10 min./level (D)","Will negates (harmless)","Yes (harmless)","Makes a willing creature or object buoyant.","",
"Floating Disk","SRD",294,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","3-ft.-diameter disk of force","1 hour/level","None","No","Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.","","You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. (If used to transport a liquid, its capacity is 2 gallons.) The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it."
"Floating Disk, Greater","SPC",96,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","3-ft.-diameter disk of force","1 hour/level","None","No","As floating disk, but can move independently of the caster.","",
"Flowsight","STO",117,Div,Scrying,"",,,,5,,,,,,4,,,,,,5,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 minute","Touch","Area","60-ft. radius","1 round/level (D)","Will negates; see text","Yes","You can scry creatures in contact with a body of water.","",
"Fly","SRD",232,Tran,,"",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Subject gains a fly speed of 60 ft.","","The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.[lf][lf]Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field."
"Fly, Mass","SPC",96,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","As fly, except this spell confers the power of flight upon all targeted creatures.","",
"Fly, Swift","SPC",96,Tran,,"",,,,3,,,,,,2,,,,,,3,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","This spell functions like fly except for 1 round (swift).","",
"Focus Touchstone Energy","PLH",98,Tran,,"",,,,4,,,,,,,,,4,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 min./level","None","Yes (harmless)","Convert unused touchstone abilities into temporary hit points.","",
"Focusing Chant","SPC",96,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 min. (D)","","","Improves concentration; +1 on attack rolls or selected checks.","",
"Foebane","SPC",96,Evoc,,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.","",
"Fog Cloud","SRD",232,Conj,Creation,"",,,,2,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Fog spreads in 20-ft. radius, 20 ft. high","10 min./level","None","No","Fog obscures vision.","Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.","A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).[lf][lf]A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.[lf][lf]The spell does not function underwater."
"Foil Tracer","BoEM",20,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level","None","No","Subject cannot be tracked while teleporting.","",
"Follow the Leader","SAS",91,Ench,Compulsion,"Sonic, Mind-Affecting",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Medium (100 ft. + 10 ft./level)","Area","Living creatures with fewer than 5 HD","Concentration, up to 1 min./level","Will negates","Yes","Causes 1 HD/level of creatures to follow.","",
"Footsteps Of The Divine ","CC",120,Tran,,"",,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level (D)","","","Gain a new movement type and speed based on the deity chosen.","Gain a new movement type and speed based on the deity chosen.",
"Forbiddance","SRD",232,Abj,,"",,,6,6,,,,5,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,"V, S, M, DF","6 rounds","Medium (100 ft. + 10 ft./level)","Area","60-ft. cube/level (S)","Permanent","See text","Yes","Blocks planar travel, damages creatures of different alignment.","","Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically.[lf][lf]In addition, it damages entering creatures whose alignments are different from yours. The effect on those attempting to enter the warded area is based on their alignment relative to yours (see below). A creature inside the area when the spell is cast takes no damage unless it exits the area and attempts to re-enter, at which time it is affected as normal.[lf][lf]Alignments identical: No effect. The creature may enter the area freely (although not by planar travel).[lf][lf]Alignments different with respect to either law/chaos or good/evil: The creature takes 6d6 points of damage. A successful Will save halves the damage, and spell resistance applies.[lf][lf]Alignments different with respect to both law/chaos and good/evil: The creature takes 12d6 points of damage. A successful Will save halves the damage, and spell resistance applies.[lf][lf]At your option, the abjuration can include a password, in which case creatures of alignments different from yours can avoid the damage by speaking the password as they enter the area. You must select this option (and the password) at the time of casting.[lf][lf]Dispel magic does not dispel a forbiddance effect unless the dispeller's level is at least as high as your caster level.[lf][lf]You can't have multiple overlapping forbiddance effects. In such a case, the more recent effect stops at the boundary of the older effect."
"Forbidden Speech","BV",96,Ench,,"Evil, Mind-Affecting",,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Corrupt","1 minute","Touch","Target","1 living creature","Permanent","Will negates","Yes","Subject cannot speak about a certain topic.","",
"Force Blow","ATB",,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level","Will negates","No","This spell description has been self-censored.","","This spell description has been self-censored.[lf][lf]For each 50 gp the ring is worth, the will save has a -1 penalty added to it."
"Force Chest","SPC",97,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","0 ft.","Effect","Box of force 2 ft. on a side","1 day/level (D)","None","No","Creates 2-foot-cube box of force.","",
"Force Claw","SPC",97,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Invisible claw of force","1 round/level (D)","None","Yes","Claw of force guards an area, making attacks of opportunity.","",
"Force Hammer","Sh",168,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","Fortitude partial","Yes","Ray of force deals 1d4/level points of nonlethal damage","Ray of force deals 1d4/level (max 10d4) points of nonlethal damage; Fortitude save or dazed for one round.",
"Force Ladder","SPC",97,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One ladder of force up to 60 ft. long","1 min./level","None","No","Creates a movable ladder of force.","",
"Force Missiles","SPC",98,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to four creatures, no two of which are more than 30 ft. apart","Instantaneous","None","Yes","Missiles of force strike foes for 2d6 each (max 4 missiles)","",
"Force Shapechange","RE",185,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature/level","1 round/level","Will partial","Yes","Forces shapechangers into natural form.","",
"Forcecage","SRD",233,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Barred cage (20-ft. cube) or windowless cell (10-ft. cube)","2 hours/level (D)","None","No","Cube or cage of force imprisons all inside.","","This powerful spell brings into being an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice).[lf][lf]Creatures within the area are caught and contained unless they are too big to fit inside, in which case the spell automatically fails. Teleportation and other forms of astral travel provide a means of escape, but the force walls or bars extend into the Ethereal Plane, blocking ethereal travel.[lf][lf]Like a wall of force spell, a forcecage resists dispel magic, but it is vulnerable to a disintegrate spell, and it can be destroyed by a sphere of annihilation or a rod of cancellation.[lf][lf]Barred Cage: This version of the spell produces a 20-foot cube made of bands of force (similar to a wall of force spell) for bars. The bands are a half-inch wide, with half-inch gaps between them. Any creature capable of passing through such a small space can escape; others are confined. You can't attack a creature in a barred cage with a weapon unless the weapon can fit between the gaps. Even against such weapons (including arrows and similar ranged attacks), a creature in the barred cage has cover. All spells and breath weapons can pass through the gaps in the bars.[lf][lf]Windowless Cell: This version of the spell produces a 10-foot cube with no way in and no way out. Solid walls of force form its six sides."
"Forceful Hand","SRD",204,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. hand","1 round/level (D)","None","Yes","Hand pushes creatures away.","","This spell functions like interposing hand, except that the forceful hand pursues and pushes away the opponent that you designate. Treat this attack as a bull rush with a +14 bonus on the Strength check (+8 for Strength 27, +4 for being Large, and a +2 bonus for charging, which it always gets). The hand always moves with the opponent to push that target back the full distance allowed, and it has no speed limit. Directing the spell to a new target is a move action.[lf][lf]A very strong creature could not push the hand out of its way because the latter would instantly reposition itself between the creature and you, but an opponent could push the hand up against you by successfully bull rushing it."
"Forceward","PG",103,Abj,,"Force",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","10 ft.","Targets","You and any allies within a 10-ft.-radius emanation centered on you.","1 min./level","None; see text","Yes","Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.","",
"Forceward, Force Effects","SPC",98,Abj,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","15 ft.","Effect","15-ft.-radius sphere centered on you","1 min./level","Will negates","Yes","Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.","",
"Forcewave","SPC",98,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 swift action","10 ft.","Effect","10-ft. burst of force centered on you","Instantaneous","None","Yes","Bull rushes all creatures within 10 ft.","Bull rushes all creatures within 10 ft.",
"Foresight","SRD",233,Div,,"",,,,9,,,9,9,,,,,,,,9,,,,,9,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,9,,,,,,,,9,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal or touch","Target","See text","10 min./level","None or Will negates (harmless)","No or Yes (harmless)","Sixth sense warns of impending danger.","","This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.[lf][lf]When another creature is the subject of the spell, you receive warnings about that creature. You must communicate what you learn to the other creature for the warning to be useful, and the creature can be caught unprepared in the absence of such a warning. Shouting a warning, yanking a person back, and even telepathically communicating (via an appropriate spell) can all be accomplished before some danger befalls the subject, provided you act on the warning without delay. The subject, however, does not gain the insight bonus to AC and Reflex saves."
"Forestfold","SPC",98,Tran,,"see text",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level (D)","","","You gain +20 on Hide and Move Silently in a designated terrain type.","",
"Fortify Cold Creatures","FR",94,Tran,,"Cold",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One creature/level, no two of which can be more than 30 ft. apart","1 round/level","None","No","Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.","",
"Fortify Familiar","SPC",98,Univ,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Familiar touched","1 hour/level","None (harmless)","Yes (harmless)","Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.","",
"Fortissimo","SAS",91,Evoc,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature or item","1 min./level","None","No","Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.","Doubles volume of sound; +2 on save DCs and extra +1d6 sonic damage.",
"Fortunate Fate","SPC",99,Conj,Healing,"Positive",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Touch","Target","Living creature touched","10 min./level or until discharged","None (harmless)","Yes (harmless)","Target immediately receives a heal if killed by damage.","",
"Foundation of Stone","SPC",99,Tran,,"Earth",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","1 round/level","None","No","+4 bonus to resist being bull rushed or tripped","",
"Fox's Cunning","SRD",233,Tran,,"",,,,,2,2,,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes","Subject gains +4 to Int for 1 min./level.","","The transmuted creature becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spells effect do increase. This spell doesn't grant extra skill points."
"Fox's Cunning, Mass","SRD",233,Tran,,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes","As fox's cunning, affects one subject/level.","","This spell functions like fox's cunning, except that it affects multiple creatures."
"Freedom","SRD",233,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels) or see text","Target","One creature","Instantaneous","Will negates (harmless)","Yes","Releases creature from imprisonment.","","The subject is freed from spells and effects that restrict its movement, including binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning, sleep, slow, stunning, temporal stasis, and web. To free a creature from imprisonment or maze, you must know its name and background, and you must cast this spell at the spot where it was entombed or banished into the maze."
"Freedom of Breath","SA",116,Abj,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Protects against suffocation and dangerous vapors.","",
"Freedom of Movement","SRD",233,Abj,,"",,,4,4,,4,4,,4,4,4,4,4,,,4,,,,,4,4,,4,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,4,,4,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,"V, S, M, DF","1 standard action","Personal or touch","Target","You or creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Subject moves normally despite impediments.","Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.","This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.[lf][lf]The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing."
"Freeze","SPC",99,Conj,Creation,"Cold",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 round/2 levels","Reflex partial; see text","Yes","Ray encases target in ice, dealing 2d6 cold each round.","",
"Freeze Armor","FR",94,Tran,,"Cold",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Metal equipment of one creature/level","1 round/level","Fortitude partial; see text","Yes","Locks up suits of metal armor and equipment, dealing damage and impeding movement.","Locks up suits of metal armor and equipment, dealing cold damage and impeding movement.",
"Freezing Claw","BoEM",20,Conj,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","A small claw of ice","1 round/level","Fortitude partial","Yes","Flying hand deals cold damage and freezes targets.","Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage.",
"Freezing Fog","SPC",99,Conj,Creation,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Fog spreads in 20-ft. radius, 20 ft. high","1 min./level","Reflex partial","No","Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall.  Ballance  DC 10 to move.  Max speed 5.","",
"Freezing Glance","FR",95,Ench,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level; see text","Will negates","Yes","Gaze freezes subjects in place.","",
"Freezing Sphere","SRD",258,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Target; Effect; or Area","See text","Instantaneous or 1 round/level; see text","Reflex half; see text","Yes","Freezes water or deals cold damage.","Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).","Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 10-foot-radius burst, dealing 1d6 points of cold damage per caster level (maximum 15d6) to each creature in the area. An elemental (water) creature instead takes 1d8 points of cold damage per caster level (maximum 15d8).[lf][lf]If the freezing sphere strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area equal to 100 square feet (a 10- foot square) per caster level (maximum 1,500 square feet). This ice lasts for 1 round per caster level. Creatures that were swimming on the surface of frozen water become trapped in the ice. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so.[lf][lf]You can refrain from firing the globe after completing the spell, if you wish. Treat this as a touch spell for which you are holding the charge. You can hold the charge for as long as 1 round per level, at the end of which time the freezing sphere bursts centered on you (and you receive no saving throw to resist its effect). Firing the globe in a later round is a standard action."
"Friend to Foe","PH2",114,Illu,Phantasm,"Mind-Affecting",,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","1 living creature/level, each less than 30' apart","1 round/level (D); see text","Will negates","Yes","Make subject creature believe its allies are its enemies.","Enemies failing save turn on each other. Spell ends for an attacker that deals damage to its ally.",
"Friendly Face","RD",166,Illu,Glamer,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","","","Gain +5 bonus on Diplomacy and Gather Information checks.","",
"Frost Breath","SPC",100,Evoc,,"Cold",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","Icy breath deals 1d4 damage/2 levels.","Icy breath deals 1d4 cold damage/2 levels (max 5d4).",
"Frost Fingers","MBF",,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","15 ft.","Area","Cone-shaped burst","Instantaneous","Reflex half","Yes","Area attack deals 1d4/level (max 5d4) cold damage.  Liquids in containers freeze.","",
"Frost Touch","SKR",,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","None","Yes","Touch attack deals 1d6 cold damage.","","Your touch attacks a target with supernatural cold, requiring a successful melee touch attack. The spell deals 1d6 cold damage."
"Frost Weapon","FR",95,Tran,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Area","Weapon touched","1 round/level","Will negates (harmless, object)","No","Weapon gains frost special ability, +1d6 cold damage.","",
"Frostbite","MBF",,Tran,,"Cold",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude negates","Yes","Fort save or take 1d6 nonlethal cold damage and be fatigued.","",
"Frostbite 2","FR",95,Conj,Creation,"Cold",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/2 levels, no two of which can be more than 30 ft. apart","Instantaneous","Fortitude half","Yes","Chilled air causes 6d6 cold damage and 2d6 Dex damage.","",
"Frostburn","FR",95,Necr,,"Cold",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","Instantaneous","Fortitude half","Yes","Touch deals 3d12 frostburn damage +1/level (max +20).","",
"Frostburn, Lesser","FR",95,Necr,,"Cold",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","Instantaneous","Fortitude half","Yes","Touch deals 1d12 frostburn damage +1/level (max +5).","",
"Frostburn, Mass","FR",95,Necr,,"Cold",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Fortitude half","Yes","Deals 3d12 +1/level (max +20) frostburn damage to many creatures.","",
"Frostfell","FR",95,Tran,,"Cold",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 round","Medium (100 ft. + 10 ft./level)","Area","20-ft. cube/level","1 hour/level","Fortitude partial; see text","See text","Intense cold turns all subjects in area into ice.","",
"Frostfell Slide","FR",96,Conj,Teleportation,"Cold",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, Frostfell","1 standard action","Personal","Target","You","1 hour/level or until expended; see text","","","Move instantly from one area of frostfell to another.","",
"Fugue","SPC",100,Evoc,,"Sonic",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Area","30-ft.-radius spread","Concentration, up to 1 round/level","Will negates","Yes","The target is hindered or harmed in a manner dictated by your Perform skill.","",
"Furnace Within","RE",185,Evoc,,"Fire",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF, text","1 standard action","10 ft.","Area","10-ft.-radius burst, centered on you","Instantaneous","Reflex half","Yes","Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.","",
"Fuse Arms","SPC",100,Tran,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature with at least 4 arms or tentacles touched","10 min./level","Fortitude negates (harmless)","Yes (harmless)","Multiple arms/tentacles become one pair of stronger limbs.","",
"Fuse Sand","SA",116,Tran,,"Earth",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Up to two 10-ft. cubes per level(S)","Instantaneous","See text","No","Hardens sand and may trap creatures.","",
"G'elsewhere Chant","SPC",100,Conj,Teleportation,"Sonic",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One creature or object touched","Instantaneous","Will negates","Yes","You teleport a target to a random, safe location up to 100 feet distant and visible to you","",
"Gaseous Form","SRD",234,Tran,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,"S, M/DF","1 standard action","Touch","Target","Willing corporeal creature touched","2 min./level (D)","None","No","Subject becomes insubstantial and can fly slowly.","","The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains damage reduction 10/magic and becomes immune to poison and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. (This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.) The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.[lf][lf]A gaseous creature can't run, but it can fly at a speed of 10 feet (maneuverability perfect). It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot."
"Gate","SRD",234,Conj,Creation or Calling,"",,,9,9,,,,,,,,,9,,,,,,,,9,,,,,,,,,,,,,,,9,,,9,,,,,,,,,,9,,,,,,,,,,,,,,,,,9,,,9,,,,9,9,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,9,9,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,"V, S, XP, text","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","See text","Instantaneous or concentration (up to 1 round/level); see text","None","No","Connects two planes for travel or summoning.","","Casting a gate spell has two effects. First, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction.[lf][lf]Second, you may then call a particular individual or kind of being through the gate.[lf][lf]The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (casters choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.[lf][lf]A gate has a front and a back. Creatures moving through the gate from the front are transported to the other plane; creatures moving through it from the back are not.[lf][lf]Planar Travel: As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you-anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.[lf][lf]You may hold the gate open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the interplanar connection is severed.[lf][lf]Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. This use of the spell creates a gate that remains open just long enough to transport the called creatures. This use of the spell has an XP cost (see below).[lf][lf]If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures. You can call and control several creatures as long as their HD total does not exceed your caster level. In the case of a single creature, you can control it if its HD do not exceed twice your caster level. A single creature with more HD than twice your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.[lf][lf]A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 round per caster level counts as an immediate task; you need not make any agreement or pay any reward for the creatures help. The creature departs at the end of the spell.[lf][lf]If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service. The service exacted must be reasonable with respect to the promised favor or reward; see the  planar ally, lesser spell for appropriate rewards. (Some creatures may want their payment in livestock rather than in coin, which could involve complications.) Immediately upon completion of the service, the being is transported to your vicinity, and you must then and there turn over the promised reward. After this is done, the creature is instantly freed to return to its own plane.[lf][lf]Failure to fulfill the promise to the letter results in your being subjected to service by the creature or by its liege and master, at the very least. At worst, the creature or its kin may attack you.[lf][lf]Note: When you use a calling spell such as gate to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it becomes a spell of that type."
"Gatorswarm","FCotW",,Conj,Summoning,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Medium (100 ft. + 10 ft./level)","Effect","1d3 or 1d4+1 monstrous alligators","1 round/level (D)","None","No","This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.","",
"Gaze Screen","TB",90,Abj,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","10 min./level","Will negates (harmless)","Yes","Subject has a 50% chance to avoid gaze attacks.","",
"Geas, Lesser","SRD",235,Ench,Compulsion,"Language-Dependent, Mind-Affecting",,,,,,,,,,3,,,,,,,,3,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One living creature with 7 HD or less","1 day/level or until discharged (D)","Will negates","Yes","Commands subject of 7 HD or less.","","A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must have 7 or fewer Hit Dice and be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.[lf][lf]The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.[lf][lf]If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level. A clever recipient can subvert some instructions:[lf][lf]If the subject is prevented from obeying the lesser geas for 24 hours, it takes a 2 penalty to each of its ability scores. Each day, another 2 penalty accumulates, up to a total of 8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the lesser geas.[lf][lf]A lesser geas (and all ability score penalties) can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a lesser geas."
"Geas/Quest","SRD",234,Ench,Compulsion,"Mind-Affecting, Language-Dependent",,,6,6,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,"V","10 minutes","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 day/level or until discharged (D)","None","Yes","As geas, lesser, plus it affects any creature.","","A geas/quest places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.[lf][lf]The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.[lf][lf]If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level. A clever recipient can subvert some instructions:[lf][lf]If the subject is prevented from obeying the geas/quest for 24 hours, it takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest.[lf][lf]A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.[lf][lf]Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest."
"Gelid Blood","FR",96,Necr,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Fortitude partial","Yes","Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.","",
"Gembomb","SPC",101,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,"V, S, M","1 standard action/bomb","Touch","Target","Gem touched","10 min./level or until used","Reflex half; see text","Yes","Converts five gems into bombs that deal 1d8 force damage/two levels.","Converts a gem into a bomb that deal 1d8/two levels (max 5d8) force damage.",
"Gemjump","SPC",101,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Unlimited","Target","You and willing creatures totaling up to one/3 levels; see text","Permanent until triggered","None","No","Teleport to the location of a specially prepared gem.","",
"General of Undeath","SPC",102,Necr,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 day/level","","","Increases your maximum HD of controlled undead by your caster level.","",
"Genesis","SRD",,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 week (8 hours/day)","180 ft.","Effect","A demiplane on the Ethereal Plane centered on your location","Instantaneous","None","No","Create a demi-plane.","","This spell creates an immobile, finite plane with limited access—a demi-plane.[lf][lf]Demiplanes created by this power are very small, minor planes. A character can cast this spell only on the Ethereal Plane. When he or she casts it, a local density fluctuation precipitates the creation of a demiplane. At first, the demiplane grows at a rate of a 1-foot-radius per day to an initial maximum radius of 180 feet as the fledgling plane draws substance from surrounding ethereal vapors and protomatter or astral ectoplasm.[lf][lf]The character determines the environment in the demiplane when he or she first casts genesis, reflecting most any desire he or she can visualize. The caster determines factors such as atmosphere, water, temperature, and the shape of the general terrain. However, the spell cannot create life, nor can it create construction. If desired, these must be brought in by some other fashion.[lf][lf]Once the basic demiplane reaches its maximum size, the character can continue to cast this spell to enlarge the demiplane if he or she is inside the boundaries of the demiplane. In such a case, the radiusof the demiplane increases by 60 feet for each subsequent casting.[lf][lf]If the spell is cast again while outside an existing demi-plane, the casting creates a separate bubble that does not touch or overlap any previously created demiplane."
"Gentle Repose","SRD",235,Necr,,"",,,,2,,,,,,,,,2,,,,,,,,2,,,,,,,,,,,,,,2,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Corpse touched","1 day/level","Will negates (object)","Yes (object)","Preserves one corpse.","","You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a fallen comrade more pleasant.[lf][lf]The spell also works on severed body parts and the like."
"Getaway","SAS",92,Ench,,"Mind-Affecting",,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Area","Up to 1 city block/level","10 min./level","Will negates","Yes","Causes pursuers to go astray 50% of the time.","",
"Geyser","Dragon 334",75,Evoc,,"Water",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One ray","Instantaneous","Reflex partial","Yes","Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.","Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6).",
"Ghorus Toth's Magnetism","UNA",49,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One metallic creature or object","1 min./level (D)","None","Yes","Metallic creature or object becomes strongly magnetic.","",
"Ghost Knight","MBF",,Conj,Creation,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One ghostlike armored servant","1 hour/level","None","No","A visible force that does not harm, but distracts.","",
"Ghost Light","CAr",109,Necr,,"Fear, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One Medium or smaller ghostly light","Concentration","Will negates","Yes","An eerie green torch light causes creatures to become shaken.","",
"Ghost Pipes","LE",31,Tran,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 standard action","Touch","Target","One musical instrument","1 min./level (D)","Will negates (object)","Yes (object)","Causes an instrument to float above the ground and play itself.","Causes an instrument to float above the ground and play itself. If used with your bardic music ability, grants a +2 competence bonus on your Perform check.",
"Ghost Sound","SRD",235,Illu,Figment,"",,0,,0,,1,0,0,,0,,,,,,,0,,,,,1,,,,,,,,,,,,0,1,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Illusory sounds","1 round/level (D)","Will disbelief (if interacted with)","No","Figment sounds.","","Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sounds basic character.[lf][lf]The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.[lf][lf]Ghost sound can enhance the effectiveness of a silent image spell.[lf][lf]Ghost sound can be made permanent with a permanency spell."
"Ghost Storm","FCotW",,Necr,,"Death",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Area","30-ft.-radius spread","1 round/level","Fortitude partial","Yes","Save and become Frightened or fail and gain a temporary negative level, per round.  Levels return at the rate of 1 per minute.  More nastiness.","",
"Ghost Touch Armor","SPC",102,Tran,,"Ectomancy",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Armor of creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Armor works normally against incorporeal attacks.","",
"Ghost Touch Weapon","LM",65,Tran,,"Ectomancy",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)","10 min./level","Will negates (harmless, object)","Yes (harmless, object)","Weapon works normally against incorporeal creatures.","",
"Ghost Trap","SPC",103,Abj,,"Ectomancy",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Area","5 ft./level-radius emanation centered on you","1 min./level (D)","","","Incorporeal creatures turn corporeal.","",
"Ghostform","CAr",109,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","You become incorporeal.","",
"Ghostharp","SPC",104,Div,,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Touch","Target","Any object","5 min./level (D)","","","Object records, plays a song at your command.","",
"Ghostly Reload","RDr",113,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Hand, light, or heavy crossbow","1 hour or until expended; see text","None","No","Automatically pulls crossbow string into catch.","Automatically pulls string of a hand crossbow or light crossbow into place 1/level (max 10 times) or a heavy crossbow 1/2 levels (max 5 times).",
"Ghostly Tail","RDr",113,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Effect","Evoked tail","1 hour/level","","","Your tail of force can be used to take advantage of an attack of opportunity.","Use your tail of force to make attacks of opportunity; melee touch attack, dealing 2d6 points of damage.",
"Ghoul Gauntlet","LM",66,Necr,,"Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One living humanoid creature","Instantaneous","Fortitude negates","Yes","Convert victim to a ghoul under your control.","",
"Ghoul Gesture","LM",66,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","1 round/level","Fortitude partial","Yes","Ray paralyzes target.","",
"Ghoul Glyph","LM",66,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","Touch","Effect","One ghoul glyph that must fit within a 1-ft. square","Permanent until discharged","Fortitude partial","Yes","Glyph wards area, paralyzes victims.","",
"Ghoul Light","LM",66,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Object touched","10 min./level","None","No","Light provides turn resistance.","",
"Ghoul Touch","SRD",235,Necr,,"Negative",,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living humanoid touched","1d6+2 rounds","Fortitude negates","Yes","Paralyzes one subject, which exudes stench.","Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'.","Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.[lf][lf]Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench."
"Giant Size","CAr",109,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Personal","Target","You","1 min.","","","You may grow up to Huge, Gargantuan, or Colossal size.","",
"Giant Vermin","SRD",235,Tran,,"",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to three vermin, no two of which can be more than 30 ft. apart","1 min./level","None","Yes","Turns centipedes, scorpions, or spiders into giant vermin.","","You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.[lf][lf]Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (Attack, Defend, Stop, and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.[lf][lf]Caster Level, Vermin Size[lf][lf]9th or lower, Medium[lf][lf]10th-13th, Large[lf][lf]14th-17th, Huge[lf][lf]18th-19th, Gargantuan[lf][lf]20th or higher, Colossal"
"Giant's Wrath","FCotW",,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Effect","One pebble per 3 levels","1 round/level","None","No","Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage.  Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.","Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th.",
"Girallon's Blessing","SPC",106,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","Fortitude negates (harmless)","Yes (harmless)","Subject gains one additional pair of arms.","Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier.",
"Glacial Globe of Invulnerability","FR",96,Abj,,"Cold",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","10 ft.","Area","10-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","No","Stops 1st- through 3rd-level fire spell effects and provides concealment.","",
"Glacial Ward","FR",96,Abj,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level (D)","None","No","Subject gains SR 18 against fire spells and effects.","",
"Glacial Ward, Greater","FR",96,Abj,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Coldfire","1 standard action","10 ft.","Area","10-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","No","Area around you provides SR 25 against fi re spells and effects.","",
"Glacier","FR",96,Conj,Creation,"Cold",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Close (25 ft. + 5 ft./2 levels); see text","Effect","One 20-ft. cube/2 levels","1 round/level","None","No","Conjures glaciers that attack your enemies.","",
"Glass Strike","MAG",89,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature or 4 cubic ft. of material","1 hour/level","Fortitude negates","Yes","Turns subject into glass.","",
"Glaze Lock","FR",97,Conj,Creation,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Lock touched","10 min./level; see text","None","No","Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.","",
"Glibness","SRD",235,Tran,,"",,,,,,4,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Personal","Target","You","10 min./level (D)","","","You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.","Gain +30 to Bluff for lying, not feinting or diversion. Detect lies spell must succeed on d20+detector's CL vs DC 15+your CL.","Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words. (This bonus doesn't apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a hidden message via innuendo.)[lf][lf]If a magical effect is used against you that would detect your lies or force you to speak the truth the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth."
"Glimpse of Eternity","MoE",96,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/3 levels; see text","Will partial; see text","Yes","Target takes 1d6 nonlethal damage/level and is confused.","Target takes 1d6 nonlethal damage/level (max 15d6) and is confused.",
"Glimpse of Fear","Dragon 333",71,Illu,Phantasm,"Fear, Mind-Affecting",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level; see text","Will negates","Yes","A flash of horror causes the target to become shaken.","",
"Glimpse Of The Prophecy","MoE",96,Div,,"",,,,6,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level or until discharged","","","Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.","",
"Glimpse of Truth","BV",96,Div,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Drug","1 standard action","Personal","Target","You","1 hour","","","You get an answer to a yes-or-no question.","",
"Glitterdust","SRD",236,Conj,Creation,"",,,,2,,,2,,,2,,,,,,,,2,,2,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Creatures and objects within 10-ft.-radius spread","1 round/level","Will negates (blinding only)","No","Blinds creatures, outlines invisible creatures.","Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.","A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.[lf][lf]Any creature covered by the dust takes a -40 penalty on Hide checks."
"Globe of Invulnerability","SRD",236,Abj,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Area","10-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","No","As globe of invulnerability, lesser, plus 4th-level spell effects.","","An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 4th level or lower. The area or effect of any such spells does not include the area of the globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 5th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty.[lf][lf]Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled. [lf][lf]If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether globe of invulnerability stops it."
"Globe of Invulnerability, Lesser","SRD",236,Abj,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","10 ft.","Area","10-ft.-radius spherical emanation, centered on you","1 round/level (D)","None","No","Stops 1st- through 3rd-level spell effects.","","An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty.[lf][lf]Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled. [lf][lf]If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether lesser globe of invulnerability stops it."
"Glorious Raiment","BE",99,Abj,,"Good",,,2,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Robe, garment, or outfit touched","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.","",
"Glory of the Martyr","MAG",97,Abj,,"Positive",,,,4,,,,,,,,4,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level","1 hour/level (D)","Will negates (harmless)","Yes (harmless)","As shield other, but affecting multiple creatures, and healing them if you die.","",
"Glossolalia","SRD",,Evoc,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","60 ft.","Area","Cone-shaped burst","Instantaneous","Fortitude partial; see text","Yes","Cone-shaped shriek distracts smart foes, makes concentrating difficult.","","You utter shrieks of nonsense and gibberish that thinking creatures find distracting and confusing. The spell affects only creatures with Intelligence scores of 3 or higher. Any such creatures within the spell's area must succeed on Fortitude saves or be stunned for 1 round (if they have Intelligence scores of 20 or higher), dazed for 1 round (if they have Intelligence scores between 10 and 19), or shaken for 1 round (if they have Intelligence scores between 3 and 9). In addition, a creature within the spell's area loses any psionic focus it might have had and takes a –4 penalty on Concentration checks for 1 round. These effects happen whether or not the creature succeeded on its save."
"Glowing Orb","PG",107,Evoc,,"Light",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Effect","Magical, controllable light source","Permanent","None","No","Creates permanent magical light; you control brightness.","",
"Glyph of Warding","SRD",236,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,"V, S, M","10 minutes","Touch","Target or Area","Object touched or up to 5 sq. ft./level","Permanent until discharged (D)","See text","No (object) and Yes; see text","Inscription harms those who pass it.","","This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a bridge or passage, ward a portal, trap a chest or box, and so on.[lf][lf]You set the conditions of the ward. Typically, any creature entering the warded area or opening the warded object without speaking a password (which you set when casting the spell) is subject to the magic it stores. Alternatively or in addition to a password trigger, glyphs can be set according to physical characteristics (such as height or weight) or creature type, subtype, or kind. Glyphs can also be set with respect to good, evil, law, or chaos, or to pass those of your religion. They cannot be set according to class, Hit Dice, or level. Glyphs respond to invisible creatures normally but are not triggered by those who travel past them ethereally. Multiple glyphs cannot be cast on the same area. However, if a cabinet has three drawers, each can be separately warded.[lf][lf]When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible.[lf][lf]Glyphs cannot be affected or by-passed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can't. Read magic allows you to identify a glyph of warding with a DC 13 Spellcraft check. Identifying the glyph does not discharge it and allows you to know the basic nature of the glyph (version, type of damage caused, what spell is stored).[lf][lf]Note: Magic traps such as glyph of warding are hard to detect and disable. A rogue (only) can use the Search skill to find the glyph and Disable Device to thwart it. The DC in each case is 25 + spell level, or 28 for glyph of warding.[lf][lf]Depending on the version selected, a glyph either blasts the intruder or activates a spell.[lf][lf]Blast Glyph: A blast glyph deals 1d8 points of damage per two caster levels (maximum 5d8) to the intruder and to all within 5 feet of him or her. This damage is acid, cold, fire, electricity, or sonic (casters choice, made at time of casting). Each creature affected can attempt a Reflex save to take half damage. Spell resistance applies against this effect.[lf][lf]Spell Glyph: You can store any harmful spell of 3rd level or lower that you know. All level-dependent features of the spell are based on your caster level at the time of casting the glyph. If the spell has a target, it targets the intruder. If the spell has an area or an amorphous effect the area or effect is centered on the intruder. If the spell summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal, except that the DC is based on the level of the spell stored in the glyph."
"Glyph of Warding, Greater","SRD",237,Abj,,"",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Touch","Target or Area","Object touched or up to 5 sq. ft./level","Permanent until discharged (D)","See text","No (object) and Yes; see text","As glyph of warding, but up to 10d8 damage or 6th-level spell.","","This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can store a spell of 6th level or lower."
"Gnome Blight","RDr",113,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Cloud spreads in 20-ft. radius, 20 ft. high","1 round/level (D)","Fortitude negates; see text","Yes","Cloud of itchy debilitating pollen sickens living creatures.","",
"Golden Barding","CD",166,Conj,Creation,"Force",,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Touch","Target","Special mount touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Your mount gets force armor.","",
"Golden Dragonmail","CV",55,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Effect","One suit of magic armor","1 hour/level (D); see text","","","You create a suit of shining golden +1 mithral full plate around your body.","",
"Golem Immunity","RE",186,Tran,,"",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","1 min./level","Will negates","Yes","Grants a construct the magic immunity special quality of a particular golem.","",
"Golem Strike","CAd",149,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. You can sneak attack constructs for 1 round.","",
"Good Hope","SRD",237,Ench,Compulsion,"Mind-Affecting",,,4,4,,,,,,3,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One living creature/level, no two of which may be more than 30 ft. apart","1 min./level","Will negates (harmless)","Yes (harmless)","Subjects gain +2 on attack rolls, damage rolls, saves, and checks.","","This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.[lf][lf]Good hope counters and dispels crushing despair."
"Goodberry","SRD",237,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Targets","2d4 fresh berries touched","1 day/level","None","Yes","2d4 berries each cure 1 hp (max 8 hp/24 hours).","","Casting goodberry upon a handful of freshly picked berries makes 2d4 of them magical. You (as well as any other druid of 3rd or higher level) can immediately discern which berries are affected. Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period."
"Grace","SPC",107,Tran,,"Good",,,,3,,,,,,2,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round/level","","","Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take -20 to Hide checks.","",
"Grasping Hand","SRD",204,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,7,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. hand","1 round/level (D)","None","Yes","Large hand provides cover, pushes, or grapples.","","This spell functions like interposing hand, except the hand can also grapple one opponent that you select. The grasping hand gets one grapple attack per round.[lf][lf]Its attack bonus to make contact equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for wizards, clerics, and sorcerers, respectively), +10 for the hands Strength score (31), -1 for being Large. Its grapple bonus is this same figure, except with a +4 modifier for being Large instead of -1. The hand holds but does not harm creatures it grapples.[lf][lf]Directing the spell to a new target is a move action.[lf][lf]The grasping hand can also bull rush an opponent as forceful hand does, but at a +16 bonus on the Strength check (+10 for Strength 35, +4 for being Large, and a +2 bonus for charging, which it always gets), or interpose itself as interposing hand does.[lf][lf]Clerics who cast this spell name it for their deities."
"Grasping Wall","CS",99,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Hands sprout from a wall in an area of up to four 5-ft. squares (S)","1 day","Reflex negates","No","Wall sprouts hands that entangle enemies, help allies climb.","Wall sprouts hands that entangle enemies, allies gain +10 to Climb check on wall.",
"Grave Strike","SPC",107,Div,,"Good",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 swift action","Personal","Target","You","1 round","","","Swift. You can sneak attack undead for 1 round.","",
"Graymantle","SPC",107,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","1 round/level","Fortitude negates","Yes","Target is prevented from regaining hit points by any means.","",
"Graz'zt's Long Grasp","BV",96,Tran,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level","","","Your hand flies from you to make grapple artacks.","",
"Grease","SRD",237,Conj,Creation,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target or Area","One object or a 10-ft. square","1 round/level (D)","See text","No","Makes 10-ft. square or one object slippery.","","A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).[lf][lf]The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin."
"Great Thunderclap","SPC",107,Evoc,,"Sonic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","Instantaneous","See text","No","Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.","",
"Greenfire","UNA",50,Evoc,,"Acid",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Area","One 10-ft. cube/level (S)","1 round","Reflex half; see text","Yes","Each creature in area takes 2d6 acid damage +1/level.","Each creature in area takes 2d6 acid damage +1/level (max +10).",
"Grim Revenge","BV",97,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Undead","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living humanoid","Instantaneous","Fortitude negates","Yes","Tears hand from target, dealing 6d6 damage, then hand attacks target.","",
"Groundsmoke","Dragon 326",73,Tran,,"",,,,0,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","5 ft.","Target","One fire no larger than 5 square feet.","8 hours","None","No","Prevents smoke from rising from a small fire.","",
"Guards and Wards","SRD",237,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","30 minutes","Anywhere within the area to be warded","Area","Up to 200 sq. ft./level (S)","2 hours/level (D)","See text","See text","Array of magic effects protect area.","","This powerful spell is primarily used to defend your stronghold. The ward protects 200 square feet per caster level. The warded area can be as much as 20 feet high, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them; you must be somewhere within the area to be warded to cast the spell. The spell creates the following magical effects within the warded area.[lf][lf]Fog: Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Saving Throw: None. Spell Resistance: No.[lf][lf]Arcane Locks: All doors in the warded area are arcane locked. Saving Throw: None. Spell Resistance: No.[lf][lf]Webs: Webs fill all stairs from top to bottom. These strands are identical with those created by the web spell, except that they regrow in 10 minutes if they are burned or torn away while the guards and wards spell lasts. Saving Throw: Reflex negates; see text for web. Spell Resistance: No.[lf][lf]Confusion: Where there are choices in direction-such as a corridor intersection or side passage-a minor confusion-type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is an enchantment, mind-affecting effect. Saving Throw: None. Spell Resistance: Yes.[lf][lf]Lost Doors: One door per caster level is covered by a silent image to appear as if it were a plain wall. Saving Throw: Will disbelief (if interacted with). Spell Resistance: No.[lf][lf]In addition, you can place your choice of one of the following five magical effects.[lf][lf]1. Dancing lights in four corridors. You can designate a simple program that causes the lights to repeat as long as the guards and wards spell lasts. Saving Throw: None. Spell Resistance: No.[lf][lf]2. A magic mouth in two places. Saving Throw: None. Spell Resistance: No.[lf][lf]3. A stinking cloud in two places. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while the guards and wards spell lasts. Saving Throw: Fortitude negates; see text for stinking cloud. Spell Resistance: No.[lf][lf]4. A gust of wind in one corridor or room. Saving Throw: Fortitude negates. Spell Resistance: Yes.[lf][lf]5. A suggestion in one place. You select an area of up to 5 feet square, and any creature who enters or passes through the area receives the suggestion mentally. Saving Throw: Will negates. Spell Resistance: Yes.[lf][lf]The whole warded area radiates strong magic of the abjuration school. A dispel magic cast on a specific effect, if successful, removes only that effect. A successful Mage's disjunction destroys the entire guards and wards effect."
"Guidance","SRD",238,Div,,"",,0,0,0,,,,,,,,,0,,,0,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 minute or until discharged","Will negates (harmless)","Yes","+1 on one attack roll, saving throw, or skill check.","","This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies."
"Guidance of the Avatar","SPBA",20010504,Div,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 minute or until discharged","None","Yes","Provides +20 bonus to a skill check.","",
"Guided Shot","SPC",108,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. You ignore distance penalties with your ranged attacks for 1 round.","",
"Guiding Light","SPC",108,Evoc,,"Light",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Targets","Creatures in a 5-ft.-radius burst","1 min./level (D)","None","Yes","+2 on ranged attacks against creatures in illuminated area.","",
"Guilt","BoEM",20,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature of non-good alignment","1d4 rounds","Will negates","Yes","A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.","",
"Gust of Wind","SRD",238,Evoc,,"Air",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,3,,2,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,"V, S","1 standard action","60 ft.","Effect","Line-shaped gust of severe wind emanating out from you to the extreme of the range","1 round","Fortitude negates","Yes","Blows away or knocks down smaller creatures.","","This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.[lf][lf]A Tiny or smaller creature on the ground is knocked down and rolled 1d4x10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or smaller creature is blown back 2d6x10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting.[lf][lf]Small creatures are knocked prone by the force of the wind, or if flying are blown back 1d6x10 feet.[lf][lf]Medium creatures are unable to move forward against the force of the wind, or if flying are blown back 1d6x5 feet.[lf][lf]Large or larger creatures may move normally within a gust of wind effect.[lf][lf]A gust of wind can't move a creature beyond the limit of its range.[lf][lf]Any creature, regardless of size, takes a -4 penalty on ranged attacks and Listen checks in the area of a gust of wind.[lf][lf]The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.[lf][lf]In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.[lf][lf]Gust of wind can be made permanent with a permanency spell."
"Gutsnake","SPC",108,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Effect","You","1 round/level (D)","","","15-ft tentacle grows from your stomach and attacks your enemies.","",
"Gutwrench","BV",97,Necr,,"Death, Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Undead","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude partial","Yes","Kills subject and gives you 4d6 temporary hit points and +4 Strength.","",
"Haboob","SA",117,Conj,Creation,"Air, Earth",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Abrasive dust spreads in 20-ft. radius, 20 ft. high","1 min./level","None or Reflex half; see text","No","Cloud of dust obscures sight and abrades those passing through it.","",
"Hail of Stone","SPC",108,Conj,Creation,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,1,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Medium (100 ft. + 10 ft./level)","Area","Cylinder (5-ft. radius, 40 ft. high)","Instantaneous","None","Yes","Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).","",
"Hailstones","SPC",109,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One frigid globe/5 levels","Instantaneous","None","Yes","Frigid globes deal 5d6 cold damage.","",
"Hallow","SRD",238,Evoc,,"Good",,,5,5,,,,,,,,,5,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, DF","1 day","Touch","Area","40-ft. radius emanating from the touched point","Instantaneous","See text","See text","Designates location as holy.","","Hallow makes a particular site, building, or structure a holy site. This has four major effects.[lf][lf]First, the site or structure is guarded by a magic circle against evil effect.[lf][lf]Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a -4 penalty. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)[lf][lf]Third, any dead body interred in a hallowed site cannot be turned into an undead creature.[lf][lf]Finally, you may choose to fix a single spell effect to the hallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again.[lf][lf]Spell effects that may be tied to a hallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth. Saving throws and spell resistance might apply to these spells effects. (See the individual spell descriptions for details.)[lf][lf]An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel unhallow."
"Hallucinatory Terrain","SRD",238,Illu,Glamer,"",,,,4,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Long (400 ft. + 40 ft./level)","Area","One 30-ft. cube/level (S)","2 hours/level (D)","Will disbelief (if interacted with)","No","Makes one type of terrain appear like another (field into forest, or the like).","","You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance."
"Halo of Sand","SA",117,Abj,,"Earth",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level","","","Swirling sand grants +1 deflection bonus/3 levels.","",
"Halt","PH2",114,Tran,,"",,,,,,,3,,,3,,,,,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round","Will negates","Yes","Subject's feet become stuck to the ground.","Non-flying subject cannot move. Can be cast out of turn before subject finishes moving.",
"Halt Deathless","ECS",111,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to three deathless, no two of which can be more than 30 ft. apart","1 round/level","Will negates","Yes","Immobilizes deathless for 1 round/level.","",
"Halt Undead","SRD",238,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to three undead creatures, no two of which can be more than 30 ft. apart","1 round/level","Will negates; see text","Yes","Immobilizes undead for 1 round/level.","","This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage."
"Hamatula Barbs","SPC",109,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","Fortitude negates (harmless)","Yes (harmless)","Subjects grow barbs, which damage foes that attack subject in melee.","Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject.",
"Hammer of Righteousness","BE",100,Evoc,,"Force, Positive, Good",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Sacrifice","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Magic warhammer of force","Instantaneous","Fortitude half","Yes","Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.","Deals 1d6/level damage (choice of lethal or nonlethal), or 1d8/level damage if the target is evil.",
"Hand of Divinity","SPC",109,Evoc,,"Varies Alignment",,,,2,,,,,2,,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","None","No","Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.","",
"Hand of the Faithful","SPC",109,Abj,,"Varies Alignment",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 minute","10 ft.","Area","10-ft.-radius emanation centered on you","1 hour/level","Fortitude negates","Yes","Immobile zone of warding stuns those of different patrons.","",
"Handfang","SK",156,Tran,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.","",
"Handfire","MAG",98,Evoc,,"Light",,,,1,,,,,,,,,1,,,1,,,,,,,,,1,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level or until discharged","None","Yes","Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.","",
"Hardening","SRD",,Tran,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One item of a volume no greater than 10 cu. ft./level (see text)","Permanent","None","Yes (object)","Permanently make an object's hardness improve.","","This spell increases the hardness of materials. Paper becomes harder to tear, glass becomes harder to break, wood becomes more resilient, and so on. For every two caster levels, add 1 point of hardness to the material targeted by the spell. This hardness increase improves only the material's resistance to damage. Nothing else is modified by the improvement. For example, a longsword (treat steel as iron, base hardness 10) affected by a hardening spell cast by a 12th-level caster would have hardness 16 for the purpose of ignoring damage caused by someone making a sunder attack. The sword's hit points, attack and damage modifiers, and other factors are not affected. A hardening spell does not in any way affect a substance's resistance to other forms of transformation. Ice still melts, paper and wood still burn, rock still becomes transmutable to mud with the proper spell, and so on. [lf][lf]This spell affects up to 10 cubic feet of material per level of the caster. If cast upon a metal or mineral, the spell affects only 1 cubic foot per level."
"Harm","SRD",239,Necr,,"Negative",,,,6,,,,6,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half; see text","Yes","Deals 10 points/level damage to target.","Deals 10 points/level (max 150) damage to target; cannot reduce target's HP below 1.","Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the targets hit points to less than 1.[lf][lf]If used on an undead creature, harm acts like heal."
"Harmonic Chorus","SPC",110,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Concentration, up to 1 round/level (D)","Will negates (harmless)","Yes","Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.","",
"Harmonic Void","CS",99,Abj,,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","60-ft.-radius spherical emanation, centered on you","Concentration, up to 1 round/level","None","No","Nearby casters must succeed on Concentration check to use verbal-component spells.","Nearby casters must succeed on Concentration check to use verbal-component spells (DC 20 + spell level). Spell is used up on failure.",
"Harmonize","RS",162,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Using your bardic music requires less effort.","",
"Harmonize, Greater","RS",162,Tran,,"",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Same as Harmonize, but more powerful.","",
"Harrier","DF",87,Conj,Creation,"",,,,4,,,,,,,,,4,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level; see text","None","No","Summons an incorporeal bird of prey to fight for you.","",
"Haste","SRD",239,Tran,,"",,,,3,,,3,,,3,,,,,,,,3,,,,,,,,,,,,,,,,3,,3,,,3,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 round/level","Fortitude negates (harmless)","Yes (harmless)","One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.","","The transmuted creatures move and act more quickly than normal. This extra speed has several effects.[lf][lf]When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creatures full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you cant use it to cast a second spell or otherwise take an extra action in the round.)[lf][lf]A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.[lf][lf]All of the hasted creatures modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subjects normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creatures jumping distance as normal for increased speed.[lf][lf]Multiple haste effects don't stack. Haste dispels and counters slow."
"Haste, Swift","SPC",110,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1d4 rounds","","","You are hasted for 1d4 rounds (swift).","",
"Haunt Shift","LM",66,Necr,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Undead creatures within a 40_ft.-radius burst","Instantaneous","Will negates","Yes","Turn corporeal and incorporeal undead into haunting presences.","",
"Haunting Tune","SPC",110,Ench,Compulsion,"Sonic, Fear, Mind-Affecting",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Targets","One creature/level, no two of which are more than 30 ft. apart","10 min./level","Will negates","Yes","1 target/level becomes shaken.","",
"Hawkeye","SPC",110,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","10 min./level","","","You gain +5 on spot checks and fire ranged weapons better.","",
"Heal","SRD",239,Conj,Healing,"Positive",,5,6,6,,,,,,,,,6,,,7,,,,,6,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates (harmless)","Yes (harmless)","Cures 10 points/level of damage, all diseases and mental conditions.","Cures 10 points/level (max 150) damage, all diseases and mental conditions.","Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.[lf][lf]Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.[lf][lf]If used against an undead creature, heal instead acts like harm."
"Heal Animal Companion","SPC",110,Conj,Healing,"Positive",,,,3,,,,,,,,,,,,5,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Your animal companion touched","Instantaneous","Will negates (harmless)","Yes (harmless)","Restores health and damage to an animal companion.","",
"Heal Mount","SRD",239,Conj,Healing,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Your mount touched","Instantaneous","Will negates (harmless)","Yes (harmless)","As heal on warhorse or other special mount.","","This spell functions like heal, but it affects only the paladin's special mount (typically a warhorse)."
"Heal, Mass","SRD",239,Conj,Healing,"Positive",,,9,9,,,,,,,,,9,,,,,,,,8,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One or more creatures, no two of which can be more than 30 ft. apart","Instantaneous","Will negates (harmless)","Yes (harmless)","As heal, but with several subjects.","","This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250."
"Healer's Vision","CS",100,Div,,"",,,,1,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level (D)","","","Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.","",
"Healing Lorecall","SPC",110,Div,,"",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","10 min./level","","","If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.","",
"Healing Sting","SPC",110,Necr,,"Negative",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Targets","You and one living creature","Instantaneous","None","Yes","Touch deals 1d12 +1 point/level; caster gains damage as hp.","Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP.",
"Healing Surf","FCotW",,Conj,Healing,"Positive",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Close (25 ft. + 5 ft./2 levels)","Target","Caster, plus one additional creature per 3 caster levels","1 hour/level","Will partial","Yes","Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened.  Targets gain +4 sacred bonus against these effects that cause those conditions.","",
"Healing Touch","SPC",111,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half; see text","Yes (harmless)","You heal the target 1d6/2 levels and take half as damage.","",
"Healthful Rest","SPC",111,Conj,Healing,"",,,,1,,,,,,1,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 feet apart","1 day","Will negates (harmless)","Yes (harmless)","Subjects heal at twice the normal rate.","",
"Healthful Slumber","SAS",92,Conj,Healing,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Close (25 ft. + 5 ft./2 levels)","Target","Living creatures within range","1 day","Will negates (harmless)","Yes (harmless)","Doubles natural healing rate.","",
"Heart of Stone","SPC",111,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, XP","1 hour","Personal","Target","You","1 year","","","You gain DR 5/- and resist energy 5 vs cold, fire, and electricity.  Healing slows and requires caster level checks (DC 10 + your caster level)","",
"Heart Ripper","SPC",111,Necr,,"Death",,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude negates","Yes","Slay a creature with HD totaling up to your caster level or less.  Stun him if more.","",
"Heart's Ease","BE",100,Ench,Compulsion,"Mind-Affecting",,,,3,,,,,,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level","Permanent","Will negates (harmless)","Yes (harmless)","Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.","",
"Heartache","BV",97,Ench,,"Evil, Mind-Affecting",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round","Will negates","Yes","Subject helpless for 1 round.","",
"Heartclutch","BV",97,Tran,,"Evil",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Disease","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","The heart of one creature","Instantaneous","Fortitude partial","Yes","Subject dies in 1d3 rounds or takes 3d6 damage +1/level.","",
"Heartfire","SPC",112,Evoc,,"Fire, Light",,,,2,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Living creatures within a 5-ft.-radius burst","1 round/level","Fortitude partial","Yes","Passions of targets ignite as real fire upon the target.","",
"Heartfreeze","FR",97,Necr,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial","Yes","Subject exhausted, dies in 1d3+2 rounds.","",
"Heat Drain","SPC",112,Necr,,"Cold",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","20 ft.","Area","20-ft.-radius burst centered on you","Instantaneous","Fortitude negates","Yes","Subjects take 1d6 cold damage/level, you gain equal amount hp.","",
"Heat Leech","FR",97,Necr,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Fortitude negates; see text","Yes","Subject takes 1d8 points of cold damage/round.","",
"Heat Metal","SRD",239,Tran,,"Fire",,,,2,2,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle","7 rounds","Will negates (object)","Yes (object)","Make metal so hot it damages those who touch it.","Make metal so hot it deals fire damage to those who touch it.","Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creatures possession uses the creatures saving throw bonus unless its own is higher.[lf][lf]A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if its not wearing metal armor and the metal that its carrying weighs less than one-fifth of its weight.[lf][lf]On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spells duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.[lf][lf]RoundMetal TemperatureDamage[lf][lf]1WarmNone[lf][lf]2Hot1d4 points[lf][lf]3-5Searing2d4 points[lf][lf]6Hot1d4 points[lf][lf]7WarmNone[lf][lf][lf][lf]Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, heat metal deals half damage and boils the surrounding water.[lf][lf]Heat metal counters and dispels chill metal."
"Heatstroke","SPC",113,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Fortitude partial","Yes","Subject creature takes nonlethal damage and becomes fatigued.","Target takes 2d6 points of nonlethal damage. If it fails a Fortitude save, it becomes fatigued (if already fatigued, it becomes exhausted).",
"Heaven's Trumpet","BE",101,Evoc,,"Sonic, Good",,,,7,,,,,,6,,,7,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, F, Archon","1 standard action","120 ft.","Targets","Foes in a 120-ft.-radius burst centered on you","Instantaneous","Fortitude negates","Yes","Blast of music paralyzes foes.","",
"Heavenly Host","SPC",113,Conj,Summoning,"Good, Lawful",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summons archons to fight for you.","",
"Heavenly Lightning","BE",100,Evoc,,"Good",,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","Up to one creature per 2 caster levels","Instantaneous","None","Yes","Arcs of radiant lightning deal 3d6 damage to one target per two caster levels.","Arcs of radiant lightning deal 3d6 electricity damage to 1 target per 2 caster levels.",
"Heavenly Lightning Storm","BE",100,Evoc,,"Good",,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to one creature per caster level","Instantaneous","None","Yes","Arcs of radiant lightning deal 5d6 damage to one target per level.","Arcs of radiant lightning deal 5d6 electricity damage to one target per level.",
"Hell's Power","BV",97,Conj,Creation,"Evil",,,,4,,,,,3,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Devil","1 standard action","Personal","Target","You","10 min./level","","","You gain +2 AC and good to existing DR.","",
"Hellfire","BV",97,Evoc,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","5-ft.-radius spread","Instantaneous","None","Yes","Deal 3d6 diabolic fire damage.","",
"Hellfire Storm","BV",97,Evoc,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius spread","Instantaneous","None","Yes","Explosion of brimstone deals 5d6 damage in 20-ft. radius.","Explosion of brimstone deals 5d6 diabolic fire damage in 20-ft. radius.",
"Hellish Horde","SPC",113,Conj,Summoning,"Evil, Lawful",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summons devils to fight for you.","",
"Helping Hand","SRD",239,Evoc,,"",,,3,3,,,,,,,,,3,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","5 miles","Effect","Ghostly hand","1 hour/level","None","No","Ghostly hand leads subject to you.","","You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to that creature and leads it to you if the creature is willing to follow.[lf][lf]When the spell is cast, the hand appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. When the description is complete, the hand streaks off in search of a subject that fits the description. The amount of time it takes to find the subject depends on how far away she is.[lf][lf]Distance, Time to Locate[lf][lf]100 ft. or less, 1 round[lf][lf]1,000 ft., 1 minute[lf][lf]1 mile, 10 minutes[lf][lf]2 miles, 1 hour[lf][lf]3 miles, 2 hours[lf][lf]4 miles, 3 hours[lf][lf]5 miles, 4 hours[lf][lf]Once the hand locates the subject, it beckons the creature to follow it. If the subject does so, the hand points in your direction, indicating the most direct feasible route. The hand hovers 10 feet in front of the subject, moving before it at a speed of as much as 240 feet per round. Once the hand leads the subject back to you, it disappears.[lf][lf]The subject is not compelled to follow the hand or act in any particular way toward you. If the subject chooses not to follow, the hand continues to beckon for the duration of the spell, then disappears. If the spell expires while the subject is en route to you, the hand disappears; the subject must then rely on her own devices to locate you.[lf][lf]If more than one subject in a 5-mile radius meets the description, the hand locates the closest creature. If that creature refuses to follow the hand, the hand does not seek out a second subject.[lf][lf]If, at the end of 4 hours of searching, the hand has found no subject that matches the description within 5 miles, it returns to you, displays an outstretched palm (indicating that no such creature was found), and disappears.[lf][lf]The ghostly hand has no physical form. It is invisible to anyone except you and a potential subject. It cannot engage in combat or execute any other task aside from locating a subject and leading it back to you. The hand can't pass through solid objects but can ooze through small cracks and slits. The hand cannot travel more than 5 miles from the spot it appeared when you cast the spell."
"Hemorrhage","SPBA",20030504,Necr,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 round/2 levels (maximum 5 rounds)","Will negates","Yes","Inflict wound that bleeds 1d3 damage per round.","",
"Herald's Call","SPC",113,Ench,Compulsion,"Sonic, Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","20 ft.","Area","20-ft.-radius burst centered on you","1 round","Will negates","Yes","Shout slows those within 20 ft.","",
"Hero's Blade","ECS",112,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Touch","Target","Melee weapon touched","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Channel the spirit of a great hero into a melee weapon.","",
"Heroes' Feast","SRD",240,Conj,Creation,"",,,6,6,,,,,,6,,,6,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,6,,6,,,,,,,,,,,,,,,,,,,,,6,,6,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,6,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","Feast for one creature/level","1 hour plus 12 hours; see text","None","No","Food for one creature/level cures and grants combat bonuses.","","You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.[lf][lf]If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated."
"Heroics","SPC",113,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","None","Yes","Fighter gains one fighter bonus feat.","",
"Heroism","SRD",240,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Gives +2 on attack rolls, saves, skill checks.","","This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks."
"Heroism, Greater","SRD",240,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.","","This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20)."
"Hesitate","PH2",114,Ench,Compulsion,"Mind-Affecting",,,,3,,,3,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 immediate action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 round/level (D); see text","Will negates; see text","Yes","Force subject to lose actions.","Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn.",
"Hibernal Healing","FR",97,Tran,,"Cold",,,,5,,,,,,,,,5,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Frostfell","1 round","Personal","Target","You","Instantaneous","Fortitude half (harmless)","Yes (harmless)","You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).","",
"Hibernate","FR",97,Necr,,"",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One living creature","1 week/level (D)","Will negates","Yes","Sends subject into state of hibernation for one week/level.","",
"Hidden Lodge","SPC",113,Conj,Creation,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","20-ft. square structure","1 day","None","No","Creates a camouflaged Secure Shelter.","",
"Hidden Object","BoEM",20,Tran,Glamer,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One object","Permanent; see text","None","No","Object is subject to invisibility and can be seen through a piece of glass.  Otherwise, cannot be seen.","",
"Hidden Ward","MoE",96,Illu,Glamer,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Touch","Target","Object touched","1 day; see text","None","No","Hide magical effects on an object.","",
"Hide from Animals","SRD",241,Abj,,"",,,,1,,,,1,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, DF","1 standard action","Touch","Targets","One creature touched/level","10 min./level (D)","Will negates (harmless)","Yes","Animals cant perceive one subject/level.","","Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients."
"Hide from Dragons","SPC",114,Abj,,"",,,,,,4,,,,5,,,,,,,,,,,,4,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Touch","Targets","One creature touched/two levels","10 min./level (D)","Will negates (harmless)","Yes (harmless)","Dragons can't perceive one subject/two levels.","",
"Hide from Undead","SRD",241,Abj,,"Ectomancy",,,1,1,,,,,,,,,1,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Targets","One touched creature/level","10 min./level (D)","Will negates (harmless); see text","Yes","Undead can't perceive one subject/level.","","Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients."
"Hide Life","TB",91,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 day","Personal","Target","You","Instantaneous; see text","","","You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.","",
"Hide the Path","SPC",114,Abj,,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Anywhere within the area to be warded","Area","Up to 200 sq. ft./level (S)","1 day (D)","None","No","Disrupts find the path and other 6th level or lower divination spells.","",
"Hideous Laughter","SRD",292,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature; see text","1 round/level","Will negates","Yes","Subject loses actions for 1 round/level.","","This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally.[lf][lf]A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't translate well."
"Hindsight","SPC",114,Div,,"",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 hour","60 ft.","Area","60 ft. radius, centered on you","Instantaneous","None","No","Divination that allows you to see the history of a location.","",
"Hiss of Sleep","SPC",114,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level","1 round/level","Will negates","No","You induce comatose slumber in targets.","",
"Hoard Life","RDr",113,Conj,Healing,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 minute","Personal and touch","Target","You","1 hour/level (D)","","","Store some of your life force for later healing.","",
"Hold Animal","SRD",241,Ench,Compulsion,"Mind-Affecting",,,,2,,,,,,,2,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One animal","1 round/level (D); see text","Will negates; see text","Yes","Paralyzes one animal for 1 round/level.","","The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[lf][lf]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer cant swim and may drown."
"Hold Monster","SRD",241,Ench,Compulsion,"Mind-Affecting",,,,,,,5,,,4,,,,,,,5,4,,,,,,,,,,,,,,,,,,5,,,5,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","1 round/level (D); see text","Will negates; see text","Yes","As hold person, but any creature.","","The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[lf][lf]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown."
"Hold Monster, Mass","SRD",241,Ench,Compulsion,"Mind-Affecting",,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One or more creatures, no two of which can be more than 30 ft. apart","1 round/level (D); see text","Will negates; see text","Yes","As hold monster, but all within 30 ft.","","The subjects become paralyzed and freezes in place. They're aware and breathe normally but cannot take any action, even speech. Each round on their turn, each subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[lf][lf]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown."
"Hold Person","SRD",241,Ench,Compulsion,"Mind-Affecting",,,,2,,,3,,,2,,,2,,,,,2,,,,,,,,,,,2,,,,,2,,3,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One humanoid creature","1 round/level (D); see text","Will negates; see text","Yes","Paralyzes one humanoid for 1 round/level.","","The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[lf][lf]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown."
"Hold Person, Mass","SRD",241,Ench,Compulsion,"Mind-Affecting",,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One or more humanoid creatures, no two of which can be more than 30 ft. apart","1 round/level (D); see text","Will negates; see text","Yes","As hold person, but all within 30 ft.","","The subjects become paralyzed and freeze in place. They are aware and breathe normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[lf][lf]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown."
"Hold Portal","SRD",241,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One portal, up to 20 sq. ft./level","1 min./level (D)","None","No","Holds door shut.","","This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell.[lf][lf]For a portal affected by this spell, add 5 to the normal DC for forcing open the portal."
"Holy Aura","SRD",241,Abj,,"Good",,,8,8,,,,,,,,,8,,,,,,8,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","20 ft.","Targets","One creature/level in a 20-ft.-radius burst centered on you","1 round/level (D)","See text","Yes (harmless)","+4 to AC, +4 resistance, and SR 25 against evil spells.","","A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.[lf][lf]First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.[lf][lf]Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.[lf][lf]Third, the abjuration blocks possession and mental influence, just as protection from evil does.[lf][lf]Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC)."
"Holy Mount","SPC",115,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Your special mount","1 round/level","None","Yes (harmless)","Special mount gains celestial template.","",
"Holy Smite","SRD",241,Evoc,,"Good",,,,,,,,,,,,,,,,,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","20-ft.-radius burst","Instantaneous (1 round); see text","Will partial; see text","Yes","Damages and blinds evil creatures.","Deals 1d8/two caster levels (max 5d8) holy damage and blinds evil creatures (1d6/CL, max 10d6 to evil outsiders).","You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.[lf][lf]The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.[lf][lf]The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save."
"Holy Spurs","SPC",115,Tran,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","Your special mount","1 round","Will negates (harmless)","Yes (harmless)","Special mount's speed increases by 40 ft. for 1 round (swift).","",
"Holy Star","SPC",115,Abj,,"",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","0 ft.","Effect","Protective star of energy","3 rounds (D)","","","Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.","",
"Holy Storm","SPC",115,Conj,Creation,"Water, Good",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","20 ft.","Area","20-ft. radius, centered on you","1 round/level (D)","None","No","Good-aligned rain falls in 20-ft. radius.","Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility.",
"Holy Sword","SRD",242,Evoc,,"Good",,,,4,,,,,,,,4,,,,,,,,,,,,,,,,,,4,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Melee weapon touched","1 round/level","None","No","Weapon becomes +5, deals +2d6 damage against evil.","Weapon becomes +5, deals +2d6 holy damage against evil.","This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.[lf][lf]If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way.[lf][lf]This spell does not work on artifacts.[lf][lf]Note: A masterwork weapons bonus to attack does not stack with an enhancement bonus to attack."
"Holy Transformation","SPC",116,Tran,,"Good",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into hound archon, gain abilities.","",
"Holy Transformation, Lesser","SPC",116,Tran,,"Good",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into protectar, gain abilities.","",
"Holy Word","SRD",242,Evoc,,"Sonic, Good",,,,7,,,,,,,,,7,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Area","Nongood creatures in a 40-ft.-radius spread centered on you","Instantaneous","None or Will negates; see text","Yes","Kills, paralyzes, blinds, or deafens nongood subjects.","","Any nongood creature within the area that hears the holy word suffers the following ill effects.    [lf]HDEffect  [lf]Equal to caster level  Deafened  [lf]Up to caster level - 1  Blinded, deafened  [lf]Up to caster level - 5   Paralyzed, blinded, deafened  [lf]Up to caster level - 10  Killed, paralyzed, blinded, deafened    [lf]The effects are cumulative and concurrent. No saving throw is allowed against these effects.  [lf]Deafened: The creature is deafened for 1d4 rounds.  [lf]Blinded: The creature is blinded for 2d4 rounds.  [lf]Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.  [lf]Killed: Living creatures die. Undead creatures are destroyed.  [lf]Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.  Creatures whose HD exceed your caster level are unaffected by holy word."
"Horizikaul's Boom","MAG",101,Evoc,,"Sonic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will partial","Yes","Target takes 1d4/two levels sonic damage plus deafness.","",
"Horrible Taste","SPC",116,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature or object touched","10 min./level","Fortitude negates","No","Attackers that bite you must make a Fort save or be Nauseated for 1 full round.","",
"Horrid Wilting","SRD",242,Necr,,"",,,,8,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,8,8,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,8,,,,,,,,,,,,8,8,,,,,"V, S, M/DF","1 standard action","Long (400 ft. + 40 ft./level)","Targets","Living creatures, no two of which can be more than 60 ft. apart","Instantaneous","Fortitude half","Yes","Deals 1d6/level damage within 30 ft.","","This spell evaporates moisture from the body of each subject living creature, dealing 1d6 points of damage per caster level (maximum 20d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points of damage per caster level (maximum 20d8)."
"Hound of Doom","CW",117,Illu,Shadow,"",,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","Shadowy hound","1 min./level or until discharged (D)","None","No","Create a shadow dire wolf that serves you.","",
"Howling Chain","SPC",116,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One chain of force","1 round/level","See text","Yes","Chain of force entangles and attacks opponent.","",
"Humanoid Essence","RE",186,Tran,,"",,,,5,4,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","1 round/level","Will negates","Yes","Imposes upon a construct some of the weakness of the humanoid type.","",
"Humanoid Essence, Greater","RE",186,Tran,,"",,,,7,6,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","1 round/level","Will negates","Yes","Gives a construct the humanoid type.","",
"Humanoid Essence, Lesser","RE",187,Tran,,"",,,,3,3,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","1 round/level","Will negates (harmless)","Yes (harmless)","Grants a construct the ability to accept healing magic.","",
"Hungry Gizzard","SPC",117,Conj,Creation,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One Medium or smaller creature","1 round/level (D)","Reflex negates","Yes","Gizzard engulfs victim, grapples and deals damage.","Gizzard engulfs victim, grapples and deals 2d8+8 crushing damage and 1d8 acid damage per round. Victim must deal 25 point of damage to cut itself free.",
"Hunter's Mercy","SPC",117,Tran,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round","","","Your next attack with a bow automatically is a critical hit if you hit.","",
"Hunters of Hades","SPC",117,Conj,Summoning,"Evil",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Medium (100 ft. + 10 ft./level)","Effect","Two summoned pack fiends, which can be no more than 30 ft. apart","10 min./level (D)","None","No","Summons a pair of pack fiends or a Retriever to follow your commands.","",
"Hurl","SPC",117,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 min./level","None","No","Thrown weapon returns to thrower.","",
"Hurtling Stone","HB",127,Conj,Creation,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","60 ft.","Area","60-ft. line","Instantaneous","Reflex negates","No","Stone deals 6d6 damage, knocks targets prone.","",
"Hydrate","SA",117,Conj,Healing,"",,,,2,,,,,,2,,,2,,,2,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","Instantaneous","Will half; see text","Yes; see text","Heals dessication damage.  Heals 2d8 + 1/level (max +10) damage.","",
"Hymn of Praise","SPC",117,Evoc,,"Sonic, Good",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","50 ft.","Area","50-ft.-radius emanation centered on you","1 round/level","Will negates","Yes","Grants +2 caster level to good-aligned divine spellcasters.","",
"Hypnotic Pattern","SRD",242,Illu,Pattern,"",,,,,,,2,,,2,,,,,,,,2,,,,,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, text","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Colorful lights in a 10-ft.-radius spread","Concentration + 2 rounds","Will negates","Yes","Fascinates (2d4 + level) HD of creatures.","","A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spells point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.[lf][lf]A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component."
"Hypnotism","SRD",242,Ench,Compulsion,"Mind-Affecting",,,,1,,,1,,,1,,,,,,,,1,,,,,,,,,,,,,,,,1,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Area","Several living creatures, no two of which may be more than 30 ft. apart","2d4 rounds (D)","Will negates","Yes","Fascinates 2d4 HD of creatures.","2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.","Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible. Roll 2d4 to see how many total Hit Dice of creatures you affect. Creatures with fewer HD are affected before creatures with more HD. Only creatures that can see or hear you are affected, but they do not need to understand you to be fascinated.[lf][lf]If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of -2.[lf][lf]While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.[lf][lf]A creature that fails its saving throw does not remember that you enspelled it."
"Hypothermia","SPC",118,Evoc,,"Cold",,,,4,,,,,,,,,4,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude partial","Yes","Causes 1d6 cold damage/level, fatigue.","Causes 1d6 cold damage/level (Max 10d6), fatigue.",
"Ice Assassin","FR",97,Illu,Shadow,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","8 hours","Touch","Effect","One duplicate creature","Instantaneous","None; see text","No","Creates duplicate of creature with sole purpose to slay original.","",
"Ice Axe","SPC",118,Evoc,,"Cold",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","0 ft.","Effect","Battleaxe-shaped weapon of swirling ice","1 round/level (D)","None","Yes","You create a battleaxe made of ice.","You create a battleaxe made of ice. It requires a melee touch attacks to hit and deals 2d12 +1/2 levels (max +10) points of cold damage.",
"Ice Blast","CAr",110,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","30 ft.","Area","Cone-shaped burst","Instantaneous; see text","Fortitude negates","Yes","Deal 1d6/2 levels (max 10d6) cold damage in a cone.","",
"Ice Burst","TB",91,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","30-ft.-radius burst","Instantaneous","Reflex half","Yes","Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).","",
"Ice Castle","FR",98,Conj,Creation,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Medium (100 ft. + 10 ft./level)","Effect","Fortress of ice and snow","1 day","None","No","Creates castle of snow and ice with an array of magical effects.","",
"Ice Claw","SPC",118,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. ice claw","1 round/level (D)","None","Yes","Claw of ice grapples and deals cold damage.","Claw of ice grapples with a grapple modifier of your caster level + your Int or Cha modifier + 7 for the claw's Strength (24). When grappling it deals 1d8 cold damage per round.",
"Ice Claw Prison","MAG",135,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. ice claw","1 round/level (D)","None","Yes","Ice claw grapples and deals normal and cold damage.","",
"Ice Dagger","SPC",118,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Dagger of Ice","Instantaneous","None","Yes","Splash weapon deals target 1d4 cold damage per level, plus area damage.","Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft.",
"Ice Darts","FR",98,Conj,Creation,"Cold",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One or more ice darts","Instantaneous","None","No","Icicle missiles deal 2d4 damage, half of which is cold.","Icicle missiles deal 2d4 damage, half of which is cold damage.",
"Ice Flowers","SPC",119,Tran,,"Cold",,,,6,,,,,,,,,6,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","20-ft.-radius burst","Instantaneous","Reflex half","No","Ice and earth deal 1d6 damage/level.","Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90).",
"Ice Gauntlet","SPC",119,Evoc,,"Cold",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","Personal","Target","You","1 min./level (D)","","","A spiked gauntlet of ice forms around your fist.","A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage.",
"Ice Knife","SPC",119,Conj,Creation,"Cold",,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,2,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Effect","One icy missile","Instantaneous","Fortitude partial or Reflex half","Yes","Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.","Ranged attack, 1d8 points of cold damage + 2 points Dex damage.",
"Ice Rift","FR",99,Evoc,,"Cold",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","40-ft.-radius spread (S)","1 round","See text","No","Intense quake shakes 40-ft. radius spread of ice.","",
"Ice Shape","FR",99,Tran,,"Cold",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Area","Ice touched, up to 10 cu. ft. + 1 cu. ft./level","Instantaneous","None","No","Sculpts ice into any shape.","",
"Ice Shield","FR",99,Abj,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, Coldfire","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Subject gains damage reduction 15/—.","",
"Ice Ship","FR",99,Conj,,"Creation",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Creates ship of ice","1 hour/level (D)","","","Creates ice runner or ice galleon.","",
"Ice Skate","FR",100,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","10 min./level (D)","Fortitude negates (harmless)","Yes (harmless)","While on ice, your speed increases by 60 feet.","",
"Ice Slick","FR",100,Conj,Creation,"Cold",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One 20-ft. square","1 round/level (D)","See text","No","Creates a 20-ft. square of slippery ice.","",
"Ice Storm","SRD",243,Evoc,,"Cold",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,3,4,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,5,,,4,4,,"V, S, M/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Cylinder (20-ft. radius, 40 ft. high)","1 full round","None","Yes","Hail deals 5d6 damage in cylinder 40 ft. across.","Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.","Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A -4 penalty applies to each Listen check made within the ice storms effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no after-effects (other than the damage dealt)."
"Ice to Flesh","FR",100,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One frozen creature or a cylinder of ice from 1 ft. to 3 ft. in diameter and up to 10 ft. long","Instantaneous","Fortitude negates (object); see text","Yes","Restores frozen creature.","",
"Ice Web","FR",100,Conj,Creation,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Coldfire","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Webs of coldfire in a 20-ft.-radius spread","10 min./level (D)","Reflex negates; see text","No","Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.","",
"Iceberg","FR",101,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","60-foot radius","Instantaneous","None or Reflex half; see text","Yes","Block of ice falls from sky, dealing 20d6 damage and burying subjects.","",
"Icebolt","BoEM",20,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","1 creature","Instantaneous","None","Yes","Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage.  If a touch attack would hit, deal only the cold damage.","Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit.",
"Icelance","SPC",119,Conj,Creation,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One lance of ice","Instantaneous","Fortitude partial","Yes","Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.","Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds.",
"Icicle","FR",101,Abj,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One 10-ft. square section of ceiling or doorframe","Permanent until discharged (D)","See text","Yes","Magical trap hangs from ceiling, dealing 4d6 damage when triggered.","Magical trap hangs from ceiling, dealing 4d6 piercing damage when triggered.",
"Identify","SRD",243,Div,,"",,,,,1,,,,,1,,,,,,,,,,1,,1,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 hour","Touch","Targets","One touched object","Instantaneous","None","No","Determines properties of magic item.","","The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any).[lf][lf]Identify does not function when used on an artifact."
"Identify Transgressor","BV",97,Div,,"Evil",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Location, Drug","10 minutes","Personal","Target","You","Instantaneous","","","You learn the identity of one person.","",
"Illusion Purge","RE",187,Evoc,,"",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,"V, S","1 standard action","5 ft./level","Area","5-ft.-radius/level emanation, centered on you","1 min./level (D)","","","Dispels illusions within 5 ft./level.","",
"Illusory Feast","SPC",120,Illu,Pattern,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","40-ft.-radius spread","1 round/level","Will negates","Yes","Subjects become dazed by illusory food.","",
"Illusory Pit","SPC",120,Illu,Glamer,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Area","10-ft. cube/level","Concentration + 1 round/level","Will disbelief","No","Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.","",
"Illusory Script","SRD",243,Illu,Phantasm,"Mind-Affecting",,,,,,2,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute or longer; see text","Touch","Target","One touched object weighing no more than 10 lb.","1 day/level (D)","Will negates; see text","Yes","Only intended reader can decipher.","","You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting are able to read the writing; it's unintelligible to any other character, although an illusionist recognizes it as illusory script.[lf][lf]Any unauthorized creature attempting to read the script triggers a potent illusory effect and must make a saving throw. A successful saving throw means the creature can look away with only a mild sense of disorientation. Failure means the creature is subject to a suggestion implanted in the script by you at the time the illusory script spell was cast. The suggestion lasts only 30 minutes. Typical suggestions include Close the book and leave, Forget the existence of the book, and so forth. If successfully dispelled by dispel magic, the illusory script and its secret message disappear. The hidden message can be read by a combination of the true seeing spell with the read magic or comprehend languages spell.[lf][lf]The casting time depends on how long a message you wish to write, but it is always at least 1 minute."
"Illusory Wall","SRD",243,Illu,Figment,"",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Image 1 ft. by 10 ft. by 10 ft.","Permanent","Will disbelief (if interacted with)","No","Wall, floor, or ceiling looks real, but anything can pass through.","","This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. When the spell is used to hide pits, traps, or normal doors, any detection abilities that do not require sight work normally. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear."
"Ilyykur's Mantle","UNA",50,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.","",
"Imbrue","Dragon 336",81,Conj,Summoning,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One elemental or outsider","1 day/level (D)","None","No","Bind a creature from a planar binding into a living host.","",
"Imbue Familiar with Spell Ability","SPC",120,Univ,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Your familiar","1 hour/level","Will negates (harmless)","Yes (harmless)","You transfer spells to your familiar.","",
"Imbue Guardian","BoEM",20,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 hour","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous; see text","None","No","A guardian gains bonuses to a 100-foot radius area.","",
"Imbue with Spell Ability","SRD",243,Evoc,,"",,,4,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","10 minutes","Touch","Target","Creature touched; see text","Permanent until discharged (D)","Will negates (harmless)","Yes (harmless)","Transfer spells to subject.","","You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal. Only cleric spells from the schools of abjuration, divination, and conjuration (healing) can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of imbue with spell ability can't exceed this limit.[lf][lf]HD of Recipient, Spells Imbued[lf][lf]2 or lower, One 1st-level spell[lf][lf]3-4, One or two 1st-level spells[lf][lf]5 or higher, One or two 1st-level spells and one 2nd-level spell[lf][lf]The transferred spells variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.[lf][lf]Once you cast imbue with spell ability, you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the imbue with spell ability spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of active imbue with spell ability spells, the more recently cast imbued spells are dispelled.[lf][lf]To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must have humanlike hands. To cast a spell with a material component or focus, it must have the materials or focus."
"Impede Sun's Brilliance","SA",117,Abj,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cylinder (10-ft. radius, 20 ft. high)","10 min./level (D)","None","No","Diminishes the heat and light of the sun in an area.","",
"Imperious Glare","SPC",120,Necr,,"Fear, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One living creature/level, no two of which may be more than 30 ft. apart","1 round/level","Will negates; see text","Yes","You cause targets to cower in fear.","",
"Implacable Pursuer","SPC",120,Div,,"",,,,4,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Long (400 ft. + 40 ft./level); see text","Target","One creature","1 hour/level (D)","Will negates; see text","Yes","You know where prey is, as long as it's moving.","",
"Implore","Dragon 336",82,Conj,Calling,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, XP","10 minutes","Close (25 ft. + 5 ft./2 levels)","Target","One elemental or outsider with 22 HD or less","Instantaneous","Will negates","No and Yes; see text","Call and trap an elemental or outsider of 24 HD using its true name.","",
"Implosion","SRD",243,Evoc,,"",,,,9,,,,9,,,,,9,,,,,,,,,,,,,,,,,,,,,9,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One corporeal creature/round","Concentration (up to 4 rounds)","Fortitude negates","Yes","Kills one creature/round.","","You create a destructive resonance in a corporeal creatures body. For each round you concentrate, you cause one creature to collapse in on itself, killing it. (This effect, being instantaneous, cannot be dispelled.)[lf][lf]You can target a particular creature only once with each casting of the spell.[lf][lf]Implosion has no effect on creatures in gaseous form or on incorporeal creatures."
"Impotent Possessor","BV",98,Abj,,"",,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One possessing creature","Permanent (D)","Will negates","Yes","Subject that can possess creatures is rendered powerless.","",
"Imprison Possessor","BV",98,Abj,,"",,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One possessing creature and its host","Permanent (D)","Will negates","Yes","Subject that can possess creatures is trapped in current body.","",
"Imprison Soul","BV",98,Necr,,"Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action; see text","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Will negates","No","Traps soul in a small object, and victim takes 1d4 Con damage per day.","",
"Imprisonment","SRD",244,Abj,,"",,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,9,,,9,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates; see text","Yes","Entombs subject beneath the earth.","","When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the targets name and some facts about its life, the target takes a -4 penalty on its save."
"Improvisation","SPC",121,Tran,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","Applies +2 points/level of luck bonuses to selected checks or attacks.","",
"Incarnate Construct","SS",67,Tran,,"",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","8 hours","Touch","Target","Once construct","Instantaneous","Will negates (harmless)","Yes (harmless)","Turns construct into living creature.","",
"Incarnation of Evil","MBF",,Tran,Polymorph,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 min./level (D)","","","As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.","",
"Incendiary Cloud","SRD",244,Conj,Creation,"Fire",,,,8,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,8,,8,,8,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Cloud spreads in 20-ft. radius, 20 ft. high","1 round/level","Reflex half; see text","No","Cloud deals 4d6 fire damage/round.","","An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.[lf][lf]As with a cloudkill spell, the smoke moves away from you at 10 feet per round. Figure out the smokes new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud (actually its point of origin) move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainders spread thereafter.[lf][lf]As with fog cloud, wind disperses the smoke, and the spell can't be cast underwater."
"Incite","SPC",121,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level","Will negates","Yes","Subject can't ready actions or delay.","",
"Incite Riot","PH2",115,Ench,,"Mind-Affecting",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","1 creature/level, each less than 30' from another","1 round","Will negates","Yes","Subjects attack nearest creature.","Subjects attack adjacent friendor foe, or charge/move to nearest creature to attack.",
"Incorporeal Enhancement","SPC",121,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Targets","One incorporeal undead/level","1 day","None","No","Grant bonuses to incorporeal undead.","",
"Incorporeal Nova","SPC",121,Necr,,"Death",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Incorporeal or gaseous creatures within a 50-ft.-radius burst","Instantaneous","Will negates","Yes","Destroy incorporeal undead.","",
"Indifference","TB",92,Ench,,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Touch","Target","Living creature touched","1 hour/level (D)","Will negates; see text","Yes","Makes subject resistant to fear, compulsion, and morale effects.","",
"Indisputable Possession","MoE",97,Conj,Teleportation,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Touch","Target","Object touched","10 min./level","None (Object)","No (object)","Call an item back to your hand if it leaves your possession.","",
"Indomitability","SPC",121,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level or until discharged (D)","None (harmless)","Yes (harmless)","Subject can't be reduced below 1 hp.","",
"Inescapable Swarm","Dragon 333",71,Illu,Figment,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 feet apart.","Concentration, up to 1 round/level","Will disbelief (if interacted with), then Fortitude partial; see text","Yes","Targets feel as though they are covered by an invisible swarm of insects.","",
"Inevitable Defeat","PH2",115,Ench,Compulsion,"Mind-Affecting",,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One creature","1 round/level","None and Will negates","Yes","Subject takes 3d6 nonlethal damage/round.","Target takes 3d6 nonlethal damage (no save), then 3d6/round thereafter (with save). Spell ends if subject saves.",
"Infernal Threnody","SPC",122,Evoc,,"Sonic, Evil",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Area","A sphere-shaped emanation with a radius equal to the range, centered on you","1 round/level","Will negates","Yes","Grants +2 caster level to evil-aligned divine spellcasters.","",
"Infernal Transformation","SPC",122,Tran,,"Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into bone devil, gain abilities.","",
"Infernal Transformation, Lesser","SPC",122,Tran,,"Evil",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 round/level (D)","","","You change into bearded devil, gain abilities.","",
"Infernal Wound","SPC",122,Tran,,"Evil",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 round/level","None","No","Weapon inflicts persistent, bleeding wounds.","",
"Inferno","SPC",123,Tran,,"Fire",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","6 rounds","Fortitude negates and Reflex partial; see text","Yes","Creature bursts into flames and suffers 6d6 fire damage or less per round.","",
"Infestation of Maggots","SPC",123,Necr,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 round/2 levels","Fortitude negates","Yes","Maggotlike creatures deal 1d4 temporary Con damage every round","",
"Inflict Critical Damage","ECS",112,Tran,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","Instantaneous","None","Yes","Deals 4d8 + 1/level damage (maximum +20) to a construct.","",
"Inflict Critical Wounds","SRD",244,Necr,,"Negative",,,,4,,,,4,4,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half","Yes","Touch attack, 4d8 damage +1/level (max +20).","","When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage +1 point per caster level (maximum +20).[lf][lf]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it."
"Inflict Critical Wounds, Mass","SRD",244,Necr,,"Negative",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 4d8 damage +1/level to many creatures.","","Negative energy spreads out in all directions from the point of origin, dealing 4d8 points of damage +1 point per caster level (maximum +40) to nearby living enemies.[lf][lf]Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells."
"Inflict Light Damage","ECS",112,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","Instantaneous","None","Yes","Deals 1d8 + 1/level damage (maximum +5) to a construct.","",
"Inflict Light Damage, Mass","RE",187,Tran,,"",,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One construct/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 1d8 damage +1/level to many constructs.","Deals 1d8 damage +1/level (max +25) to many constructs.",
"Inflict Light Wounds","SRD",244,Necr,,"Negative",,,,1,,,,1,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half","Yes","Touch deals 1d8 damage +1/level (max +5).","","When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).[lf][lf]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it."
"Inflict Light Wounds, Mass","SRD",244,Necr,,"Negative",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 1d8 damage +1/level to many creatures.","","Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.[lf][lf]Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells."
"Inflict Minor Wounds","SRD",244,Necr,,"Negative",,,,0,,,,0,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates","Yes","Touch attack, 1 point of damage.","","When laying your hand upon a creature, you channel negative energy that deals 1 point of damage.[lf][lf]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it."
"Inflict Moderate Damage","ECS",113,Tran,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","Instantaneous","None","Yes","Deals 2d8 + 1/level damage (maximum +10) to a construct.","",
"Inflict Moderate Damage, Mass","RE",187,Tran,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One construct/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 2d8 damage +1/level to many constructs.","Deals 2d8 damage +1/level (max +30) to many constructs.",
"Inflict Moderate Wounds","SRD",244,Necr,,"Negative",,,,2,,,,2,2,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half","Yes","Touch attack, 2d8 damage +1/level (max +10).","","When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage +1 point per caster level (maximum +10).[lf][lf]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it."
"Inflict Moderate Wounds, Mass","SRD",244,Necr,,"Negative",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 2d8 damage +1/level to many creatures.","Deals 2d8 damage +1/level (max +30) to many creatures.","Negative energy spreads out in all directions from the point of origin, dealing 2d8 points of damage +1 point per caster level (maximum +30) to nearby living enemies.[lf][lf]Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells."
"Inflict Serious Damage","ECS",113,Tran,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Construct touched","Instantaneous","None","Yes","Deals 3d8 + 1/level damage (maximum +15) to a construct.","",
"Inflict Serious Wounds","SRD",244,Necr,,"Negative",,,,3,,,,3,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Will half","Yes","Touch attack, 3d8 damage +1/level (max +15).","","When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage +1 point per caster level (maximum +15).[lf][lf]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it."
"Inflict Serious Wounds, Mass","SRD",244,Necr,,"Negative",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature/level, no two of which can be more than 30 ft. apart","Instantaneous","Will half","Yes","Deals 3d8 damage +1/level to many creatures.","Deals 3d8 damage +1/level (max +35) to many creatures.","Negative energy spreads out in all directions from the point of origin, dealing 3d8 points of damage +1 point per caster level (maximum +35) to nearby living enemies.[lf][lf]Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells."
"Inhibit","SPC",123,Ench,Compulsion,"Mind-Affecting",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Will negates","Yes","Subject delays until next round.","",
"Inky Cloud","SPC",123,Conj,Creation,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cloud that spreads underwater in a 30-ft. radius, centered on you","10 min./level","None","No","Obscures sight underwater beyond 5 ft.","",
"Inquisition","BE",101,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Sacrifice","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature with an Intelligence of 6 or more","See text","Will negates","Yes","Compels target to divuldge information truthfully.","",
"Insanity","SRD",244,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,7,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Instantaneous","Will negates","Yes","Subject suffers continuous confusion.","","The affected creature suffers from a continuous confusion effect, as the spell.[lf][lf]Remove curse does not remove insanity. restoration, Greater, heal, limited wish, miracle, or wish can restore the creature."
"Insect Plague","SRD",244,Conj,Summoning,"",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Long (400 ft. + 40 ft./level)","Effect","One swarm of locusts per three levels, each of which must be adjacent to at least one other swarm","1 min./level","None","No","Locust swarms attack creatures.","","You summon a number of swarms of locusts (one per three levels, to a maximum of six swarms at 18th level). The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the locust swarms so that they share the area of other creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won't pursue creatures that flee."
"Insidious Insight","RE",187,Div,,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 day/level","Will negates","Yes","Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.","Gain +10 insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.",
"Insidious Rhythm","SPC",124,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 immediate action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 min./level","Will negates","Yes","Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.","",
"Insidious Suggestion","RE",187,Ench,Compulsion,"Mind-Affecting, Language-Dependent",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","See text","Will negates","Yes","Suggestion repeats over and over in creature's mind.","",
"Insightful Feint","SPC",124,Div,,"",,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Swift. Gain +10 on your next Bluff check to feint in combat.","",
"Insignia of Alarm","RD",166,Abj,,"",,,,2,,,,,,2,,,2,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Target or Area","All wearers of special insignia within range","Instantaneous","None","Yes (harmless)","Alert bearers of special insignia.","",
"Insignia of Blessing","RD",166,Ench,Compulsion,"Mind-Affecting",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Target or Area","All wearers of special insignia within range","1 min./level","None","Yes (harmless)","Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.","",
"Insignia of Healing","RD",166,Conj,Healing,"",,,,3,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Target or Area","All wearers of special insignia within range","Instantaneous","Will half (harmless); see text","Yes (harmless); see text","Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).","",
"Insignia of Warding","RD",166,Abj,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Target or Area","All wearers of special insignia within range","1 min./level","Will negates (harmless)","Yes (harmless)","Bearers of special insignia gain +1 to AC, Fortitude saves.","",
"Inspirational Boost","SPC",124,Ench,Compulsion,"Sonic, Mind-Affecting",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round or special; see text","","","Swift. The bonuses granted by your inspire courage ability increase by 1","",
"Inspired Aim","BE",101,Ench,Compulsion,"Mind-Affecting, Language-Dependent",,,,3,,,,,,4,,,3,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Targets","Allies with 40-ft.-radius emanation centered on you","Concentration","Will negates (harmless)","Yes (harmless)","Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.","",
"Instant Diversion","RDr",113,Illu,Figment,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round","","","Creates illusory doubles of you.","Creates 1 illusory double + 1 illusory double/4 levels (max 5).",
"Instant Locksmith","SPC",124,Div,,"",,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round","","","Swift. Make Disable Device or Open Lock check at +2 as free action.","",
"Instant Refuge","SPC",124,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","10 minutes","Personal","Target","You","Permanent until discharged","","","Enhanced contingency spell teleports you under six possible conditions.","",
"Instant Search","SPC",124,Div,,"",,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 swift action","Personal","Target","You","1 round","","","Swift. Make Search check at +2 as free action.","",
"Instant Summons","SRD",225,Conj,Summoning,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","See text","Target","One object weighing 10 lb. or less whose longest dimension is 6 ft. or less","Permanent until discharged","None","No","Prepared object appears in your hand.","","You call some nonliving item from virtually any location directly to your hand.[lf][lf]First, you must place your arcane mark on the item. Then you cast this spell, which magically and invisibly inscribes the name of the item on a sapphire worth at least 1,000 gp. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and crushing the gem. The item appears instantly in your hand. Only you can use the gem in this way.[lf][lf]If the item is in the possession of another creature, the spell does not work, but you know who the possessor is and roughly where that creature is located when the summons occurs.[lf][lf]The inscription on the gem is invisible. It is also unreadable, except by means of a read magic spell, to anyone but you.[lf][lf]The item can be summoned from another plane, but only if no other creature has claimed ownership of it."
"Internal Fire","CAr",112,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Medium (100 ft. + 10 ft./level)","Target","Up to 1 HD/level of creatures, no two of which can be more than 20 ft. apart","Instantaneous","Fortitude partial","Yes","Subject dies or takes 6d6 +1 (max +20) fire damage.","",
"Interplanar Message","SPC",124,Evoc,,"Language-Dependent",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","See text","Target","One creature","1 day/level or until discharged","Will negates (harmless)","Yes (harmless)","Send a limited message of 25 words or less to the targeted creature, who may be on another plane.","",
"Interposing Hand","SRD",204,Evoc,,"Force",,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","10-ft. hand","1 round/level (D)","None","Yes","Hand provides cover against one opponent.","","Interposing hand creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand, it sticks with the selected opponent in spite of darkness, invisibility, polymorphing, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however.[lf][lf]An interposing hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and its AC is 20 (1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.[lf][lf]The hand never provokes attacks of opportunity from opponents. It cannot push through a wall of force or enter an antimagic field, but it suffers the full effect of a prismatic wall or prismatic sphere. The hand makes saving throws as its caster.[lf][lf]Disintegrate or a successful dispel magic destroys it.[lf][lf]Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creatures attacks.[lf][lf]Directing the spell to a new target is a move action"
"Invisibility","SRD",245,Illu,Glamer,"",,2,,2,,2,2,,,2,,,,,,,2,,,2,,2,,,,,,,,,,,,3,3,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal or touch","Target","You or a creature or object weighing no more than 100 lb./level","1 min./level (D)","Will negates (harmless) or Will negates (harmless, object)","Yes (harmless) or Yes (harmless, object)","Subject is invisible for 1 min./level or until it attacks.","","The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.[lf][lf]Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.[lf][lf]Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible characters perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.[lf][lf]Invisibility can be made permanent (on objects only) with a permanency spell."
"Invisibility Purge","SRD",245,Evoc,,"",,,3,3,,,,,,,,,3,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level (D)","","","Dispels invisibility within 5 ft./level.","","You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.[lf][lf]Anything invisible becomes visible while in the area."
"Invisibility Sphere","SRD",245,Illu,Glamer,"",,,,,,,3,,,3,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal or touch","Area","10-ft.-radius emanation around the creature or object touched","1 min./level (D)","Will negates (harmless) or Will negates (harmless, object)","Yes (harmless) or Yes (harmless, object)","Makes everyone within 10 ft. invisible.","","This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. The center of the effect is mobile with the recipient.[lf][lf]Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends."
"Invisibility, Greater","SRD",245,Illu,Glamer,"",,,,5,,4,4,,,4,,,,,,,,,,4,,,,,,,,,,,,,,5,4,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal or touch","Target","You or creature touched","1 round/level (D)","Will negates (harmless)","Yes (harmless) or Yes (harmless, object)","As invisibility, but subject can attack and stay invisible.","","This spell functions like invisibility, except that it doesnt end if the subject attacks."
"Invisibility, Mass","SRD",245,Illu,Glamer,"",,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Targets","Any number of creatures, no two of which can be more than 180 ft. apart","1 min./level (D)","Will negates (harmless) or Will negates (harmless, object)","Yes (harmless) or Yes (harmless, object)","As invisibility, but affects all in range.","","This spell functions like invisibility, except that the effect is mobile with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. (If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.)"
"Invisibility, Minor","SKR",,Illu,Glamer,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal or touch","Target","You or a creature or object weighing no more than 100 lb./level","See text","Will negates (harmless) or Will negates (harmless, object)","Yes (harmless) or Yes (harmless, object)","As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.","","As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast."
"Invisibility, Superior","SPC",125,Illu,Glamer,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal or touch","Target","You or a creature or object weighing no more than 100lb./level","1 min./level (D)","Will negates (harmless)","No","As invisibility, greater, except you make no scent, sound, or image.","",
"Invisibility, Swift","SPC",125,Illu,Glamer,"",,,,,,2,,,,1,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Invisibility lasts 1 round (swift).","",
"Invoke Elemental","EH",75,Conj,,"",,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","Vehicle with a bound elemental touched","1 round/level (D)","Will negates; see text","No","You temporarily release a bound elemental and compel it to obey you.","",
"Invoke Magic","LoM",212,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 swift action","Personal","Target","You","1 round","","","Momentarily negate antimagic effects.","",
"Invoke the Cerulean Sign","LoM",211,Evoc,,"",,2,3,3,,,,,,3,,,3,,,2,,,,2,3,,,,,3,,,,3,,2,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","30 ft.","Area","Multiple aberrations whose combined total Hit Dice do not exceed twice caster level in a spread emanating from the character to the extreme of the range","Instantaneous","Fortitude negates","No","Aberrations become sickened, nauseated, dazed, or stunned.","",
"Involuntary Shapeshifting","RE",188,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/2 levels (D)","Fortitude negates","Yes","If able to do so, target creature must change shape.","If able to do so, target creature must change shape each round. Each time it changes shape, it takes 1/level (max 15) points of damage.",
"Irian's Light","RE",188,Evoc,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Ray","Instantaneous","None","Yes","Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3).","Ranged touch attack heals 2d8 damage, +1 ray/four levels beyond 3rd (max 3 rays).",
"Iron Body","SRD",245,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","1 min./level (D)","","","Your body becomes living iron.","","This spell transforms your body into living iron, which grants you several powerful resistances and abilities.[lf][lf]You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.[lf][lf]You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can't use potions) or play wind instruments.[lf][lf]Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.[lf][lf]Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the oceanat least until the spell duration expires."
"Iron Bones","SPC",125,Tran,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Corporeal undead crature touched.","10 min./level","Will negates (harmless)","Yes (harmless)","Corporeal undead gains +6 natural armor bonus.","",
"Iron Construct","ECS",113,Tran,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,"S, M","1 round","Touch","Target","Construct touched","1 min./level","Will negates (harmless)","Yes (harmless)","Construct gains DR 15/adamantine and takes half damage from acid and fire.","",
"Iron Scarf","CAr",112,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","None","No","Scarf deals 1d8 +1 (max +5) damage to target.","",
"Iron Silence","SPC",125,Tran,,"",,,,2,,2,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One suit of armor touched per three levels","1 hour/level (D)","Will negates (harmless, object)","Yes (harmless, object)","Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.","",
"Ironguard","SPC",125,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 standard action","Touch","Target","Creature touched","1 round/level","Will negates (harmless)","Yes (harmless)","Subject becomes immune to both magical and mundane metal.","",
"Ironguard, Lesser","SPC",125,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 round/level","Will negates (harmless)","Yes (harmless)","Subject becomes immune to nonmagical metal.","",
"Ironguts","SPC",126,Abj,,"",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level","Will negates","Yes","Target gains +5 bonus on saving throws against poison.","",
"Ironthunder Horn","SPC",126,Tran,,"Sonic",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Area","Cone-shaped burst","Instantaneous","Reflex negates","Yes","Intense vibrations trip those in area.","",
"Ironwood","SRD",246,Tran,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute/lb. created","0 ft.","Effect","An ironwood object weighing up to 5 lb./level","1 day/level (D)","None","No","Magic wood is strong as steel.","","Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, ironwood is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on ironwood. Spells that affect wood do affect ironwood, although ironwood does not burn. Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.[lf][lf]Further, if you make only half as much ironwood as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus."
"Irresistible Dance","SRD",259,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","Living creature touched","1d4+1 rounds","None","Yes","Forces subject to dance.","","The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn."
"Item Alteration","ECS",113,Tran,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 round","Touch","Target","Magic item touched","10 min./level","Will negates (object)","Yes (object)","Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.","",
"Ivory Flesh","FR",101,Tran,,"",,,,1,,,,,,1,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.","",
"Jagged Tooth","SPC",129,Tran,,"",,,,2,,,,,,,,,,,,3,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One natural slashing or piercing weapon of target creature","10 min./level","Will negates (harmless)","Yes (harmless)","Doubles the critical threat range of natural weapons.","",
"Jaws of the Moray","STO",117,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Subject gains a bite attack.","",
"Jaws of the Wolf","SPC",127,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One or more created wolves","1 round/level (D)","None","No","One carving/2 levels turns into a worg.","",
"Jig of the Waves","STO",117,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","One or more creatures in a 10-ft.-radius burst","Concentration + 1d4 rounds","Will negates","Yes","Force creatures to dance a jig which causes penalties and forces random movement.","",
"Joyful Noise","SPC",127,Abj,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","10 ft.","Area","10-ft. radius emanation centered on you","Concentration","None","No","You negate silence in a 10-ft.-radius emanation for as long as you concentrate.","",
"Jump","SRD",246,Tran,,"",,,,1,,1,,,,,,,,,,1,1,,,,,,,,,,,,,,,1,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level (D)","Will negates (harmless)","Yes","Subject gets bonus on Jump checks.","","The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th."
"Jungle's Rapture","SPC",128,Tran,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living nonplant creature","Permanent (D)","Will negates","Yes","Curse causes 1d6 Dexterity drain.","Curse causes 1d6 Dexterity drain per day.",
"Junglerazer","SPC",127,Necr,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","120 ft.","Area","120-ft. line","Instantaneous","Reflex half","Yes","Fey, vermin, plants, and animals take 1d10 damage/level.","Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10).",
"Kaupaer's Quickblast","MBF",,Tran,,"Cold, Electricity, Fire, see text",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 free action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Reflex half","Yes","Quickened spell deals 1 fire, cold or electricity damage/level to target.","",
"Kaupaer's Reflexive Strike","MBF",,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level or until discharged","Will negates (harmless)","Yes (harmless)","Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.","",
"Keen Edge","SRD",246,Tran,,"",,,,3,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting","10 min./level","Will negates (harmless, object)","Yes (harmless, object)","Doubles normal weapons threat range.","","This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)[lf][lf]Multiple effects that increase a weapons threat range (such as the keen edge spell and the Improved Critical feat) dont stack. You can't cast this spell on a natural weapon, such as a claw."
"Kelgore's Fire Bolt","PH2",116,Conj,,"Fire",,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Reflex half","See text","1d6 fire damage/level (max 5d6), partially ignore SR.","1d6 fire damage/CL (max 5d6), but only 1d6 if you fail to overcome SR.",
"Kelpstrand","SPC",128,Conj,Creation,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One strand of animated kelp/3 levels","1 min./level","None","No","Ranged touch attack to special grapple with kelp.","",
"Khyber Trap","MoE",97,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One outsider or extraplanar creature","1 round/level (D)","Will negates","Yes","Trap extraplanar creature within a Khyber dragonshard.","",
"Kiss of the Toad","CAr",113,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Living creature touched","Instantaneous; see text","Fortitude negates; see text","Yes","Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.","",
"Kiss of the Vampire","SPC",128,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.","",
"Knife Spray","DF",87,Evoc,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cone","Instantaneous","Reflex half","Yes","Cone of droplets, 1d6 and +1/level damage (max +5).","",
"Knight's Move","SPC",129,Tran,Teleportation,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 swift action","5 ft./2 levels","Target","You","Instantaneous","","","You instantly move to flank a subject.","You instantly move up to 5 feet/2 levels, but must end up flanking an enemy.",
"Knock","SRD",246,Tran,,"",,,,,,,2,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One door, box, or chest with an area of up to 10 sq. ft./level","Instantaneous; see text","None","No","Opens locked or magically sealed door.","","The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress."
"Know Bloodline","LE",32,Div,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will negates","Yes","Reveals target's type, race, subrace, and all subtypes possessed.","",
"Know Direction","SRD",246,Div,,"",,,,0,,,,,,0,,,,,,0,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","Instantaneous","","","You discern north.","","You instantly know the direction of north from your current position. The spell is effective in any environment in which north exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don't find some external reference point to help you keep track of direction."
"Know Greatest Enemy","SPC",129,Div,,"",,,,1,,,,,1,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, DF","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 round/level","None","Yes","Determines relative power level of creatures within the area.","",
"Know Opponent","SPC",129,Div,,"",,,,3,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will negates","Yes","Learn strengths and weaknesses of foe.","Learn one strength or weakness of a foe per 2 levels.",
"Know Protections","MAG",104,Div,,"",,,,1,,,,,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will negates","Yes","Determines target's defenses.","",
"Know Vulnerabilities","SPC",129,Div,,"",,,,3,,,,,,2,,,3,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Will negates","Yes","Determine target's vulnerabilities and resistances.","",
"Kuo-Toa Skin","STO",118,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Subject gains +8 on Escape Artist checks and cannot be snared by webs.","",
"Lahm's Finger Darts","BV",98,Tran,,"Evil",,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, Corrupt","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to five creatures, no two of which can be more than 15 ft. apart","Instantaneous","None","Yes","Your fingers become projectiles that deal 1d4 Dex damage.","",
"Land Womb","SPC",130,Abj,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,4,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","You and one other creature/level","10 min./level (D)","Will negates","Yes","You and one creature/level hide within the earth.","",
"Languor","SPC",130,Tran,,"",,,,4,,,,4,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","Will negates","Yes","Ray slows target and diminishes its Strength.","",
"Lantern Light","BE",101,Evoc,,"Good, Light",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,1,,,,,,1,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, Abstinence","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","None","Yes","Ranged touch attack deals 1d6 points of damage.","",
"Laogzed's Breath","SK",156,Conj,Creation,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cone","Instantaneous","Fortitude negates; see text","No","Nauseating vapors within cone persist for 10 rounds.","",
"Lash of the Kraken","Dragon 334",75,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 min./level","","","Transforms the target's arm into a constricting tentacle.","",
"Last Breath","SPC",130,Necr,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Dead creature touched","Instantaneous","None","Yes (harmless)","Returns to life a creature that has been dead no longer than 1 round.  As raise dead, except to 0 hp.  You take 1d4 damage/HD of creature.","",
"Last Judgment","BE",102,Necr,,"Death, Good",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,"V, Celestial","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One evil humanoid, monstrous humanoid, or giant/2 levels","Instantaneous","Will partial","Yes","Evil creatures are struck dead and sent to Lower Planes.","",
"Lastai's Caress","BE",102,Ench,Compulsion,"Mind-Affecting, Good",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One known evil creature touched","1 round/level","None","Yes","Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.","",
"Launch Bolt","SPC",130,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","One crossbow bolt in your possession.","Instantaneous","None","No","Launches a crossbow bolt up to 800 feet.","",
"Launch Item","SPC",130,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Touch","Target","One Fine item in your possession, weighing up to 10 lb.","Instantaneous","None","No","Hurls fine item up to long range.","",
"Lava Missile","SK",156,Conj,Creation,"Fire",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to five creatures, no two of which can be more than 15 ft. apart.","Instantaneous","Reflex half","No","1d4 fire damage; 1 missile per two levels (max 5).","1d4 fire damage; 1 missile/2 levels (max 5). Reflex save or catch fire.",
"Lava Splash","SK",156,Conj,Creation,"Fire",,,,5,,,,,,,,,5,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","Cylinder (20-foot radius, 20 feet high)","Instantaneous","Reflex half","No","Wave of lava deals 1d4/level (max 15d4) fire damage.","",
"Lawful Sword","SPC",131,Evoc,,"Lawful",,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Weapon touched","1 round/level","None","No","Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.","",
"Lay of the Land","SPC",131,Div,,"",,,,1,,,,,,4,,,,,,4,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","3 rounds","Personal","Target","You","Instantaneous","None","No","You gain an overview of the geography around you.","",
"Leap Into Animal","MoE",97,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","10 ft.","Target","You and one willing animal; see text","1 min./level (D)","Will negates","Yes","Merge with animal and control its actions.","",
"Leech Ghost Skill","GHW",,Necr,,"Ectomancy",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","0 ft.","Target","Ghost touched","1 day/level","Will negates","Yes","Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.","",
"Leech Undeath","MoE",98,Necr,,"",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One undead creature","Instantaneous; see text","Will half","Yes","Harm undead to gain temporary hit points.","",
"Legend Lore","SRD",246,Div,,"",,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","See text","Personal","Target","You","See text","","","Lets you learn tales about a person, place, or thing.","","Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4x10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better legend lore result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better legend lore result next time).[lf][lf]During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are legendary, as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds."
"Legion of Sentinels","PH2",116,Illu,Shadow,"",,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","10-ft radius emanation centered on a point in space","1 round/level","None","No","Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).","1 incorporeal swordsman/square in 10' radius circle, BaB=CL, crit=19-20, AC=25, HP=2xCL, save bonus=CL, deal 1d8 slash damage +1/3 levels (max +5).",
"Leomund's Billet","HB",127,Conj,Creation,"",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-by-80-ft. structure","2 hours/level","None","No","Creates sturdy barracks.","",
"Leomund's Tiny Igloo","FR",101,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","5 ft.","Effect","5-ft.-radius sphere, with 1-in.-thick wall/level centered on your location","2 hours/level (D)","None","No","Creates igloo that lasts for 2 hours/level.","",
"Leonal's Roar","BE",102,Evoc,,"Good, Sonic",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","40 ft.","Targets","Nongood creatures in a 40-ft.-radius spread centered on you","Instantaneous","Fortitude partial","Yes","Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.","",
"Levitate","SRD",248,Tran,,"",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal or close (25 ft. + 5 ft./2 levels)","Target","You or one willing creature or one object (total weight up to 100 lb./level)","1 min./level (D)","None","No","Subject moves up and down at your direction.","","Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).[lf][lf]A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a 1 penalty on attack rolls, the second 2, and so on, to a maximum penalty of 5. A full round spent stabilizing allows the creature to begin again at 1."
"Life Bolt","SPC",131,Necr,,"Positive",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Up to five rays","Instantaneous","None","Yes","1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.","1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead.",
"Life Ward","SPC",131,Abj,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates","Yes","Grants immunity to healing spells and positive energy effects.","",
"Life's Grace","SPC",131,Abj,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Grants immunity to death effects, energy drain, and negative energy effects.  Also grants ghost touch to armor.","",
"Light","SRD",248,Evoc,,"Light",,0,0,0,1,,,,,0,,,0,,,0,,,,1,0,,,,,,,,,,,,,0,,0,,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M/DF","1 standard action","Touch","Target","Object touched","10 min./level (D)","None","No","Object shines like a torch.","","This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.[lf][lf]A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level."
"Light of Lunia","SPC",132,Evoc,,"Good, Light",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target/Effect","You and up to two rays; see text","10 min./level (D) or until discharged","None","Yes","You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.","",
"Light of Mercuria","SPC",132,Evoc,,"Good, Light",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target/Effect","You and up to two rays; see text","10 min./level (D) or until discharged","None","Yes","You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.","",
"Light of Venya","SPC",132,Evoc,,"Good, Light",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target/Effect","You and up to two rays; see text","10 min./level (D) or until discharged","None","Yes","You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage.","",
"Lightfoot","SPC",132,Tran,,"",,,,1,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","Your move does not provoke attacks of opportunity for 1 round (swift)","",
"Lightning Blade","CAr",113,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Area","Willing creature touched; see text","1 day","None","Yes","Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.","Electrical long sword deals 1d6/level (max 10d6) electricity damage in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.",
"Lightning Bolt","SRD",248,Evoc,,"Electricity",,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","120 ft.","Area","120-ft. line","Instantaneous","Reflex half","Yes","Electricity deals 1d6/level damage.","Deal 1d6/level (max 10d6) electricity damage.","You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.[lf][lf]The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spells range permits; otherwise, it stops at the barrier just as any other spell effect does."
"Lightning Ring","SPC",132,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Personal","Effect","Ring of electricity","1 round/2 levels","See text","Yes","Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.","Ring of lightning gives you resistance to electricity 20, deals 10d6 electricity damage to adjacent creatures, and emits two lightning bolts per round.",
"Lightwall","Dragon 322",72,Evoc,,"Light",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Wall whose area is up to one 10 ft. square/level or a sphere or hemisphere with a radius of up to 1 ft./level","1 min./level (D)","None","Yes; see text","Creates a wall of light that dazzles creatures passing through it.","",
"Limited Wish","SRD",248,Univ,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, XP","1 standard action","See text","Target; Effect; or Area","See text","See text","None; see text","Yes","Alters reality within spell limits.","","A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.[lf][lf] Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.[lf][lf] Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.[lf][lf] Duplicate any sorcerer/wizard spell of 5th level or lower, even if its of a prohibited school.[lf][lf] Duplicate any other spell of 4th level or lower, even if its of a prohibited school.[lf][lf] Undo the harmful effects of many spells, such as geas/quest or insanity.[lf][lf] Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.[lf][lf]A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component."
"Lion's Charge","SPC",133,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 swift action","Personal","Target","You","1 round","","","You gain the pounce special ability.","",
"Lion's Roar","SPC",133,Evoc,,"Sonic",,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","120 ft.","Area","120-ft.-radius burst centered on you","Instantaneous or 1 min./level","Will negates (harmless) or Fortitude partial; see text","Yes (harmless) or Yes; see text","Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.","",
"Lionheart","SPC",133,Abj,,"Mind-Affecting",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 round/level","Will negates (harmless)","Yes (harmless)","The subject gains immunity to fear effects.","",
"Liquid Pain","BV",98,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 day","Touch","Target","One living creature","Permanent","Fortitude negates","Yes","Extracts one dose of liquid pain from tortured victim.","",
"Listening Coin","SPC",133,Div,,"",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Effect","Magical sensor","1 hour/level (D)","None","No","Allows remote eavesdropping.","",
"Listening Lorecall","SPC",133,Div,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level","","","Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.","",
"Lively Step","SPC",133,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","30 ft.","Area","30-ft.-radius emanation centered on you","Up to 12 hours","Will negates (harmless)","Yes (harmless)","You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.","",
"Liveoak","SRD",248,Tran,,"",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Touch","Target","Tree touched","1 day/level (D)","None","No","Oak becomes treant guardian.","","This spell turns an oak tree into a protector or guardian. The spell can be cast on only a single tree at a time; while liveoak is in effect, you can't cast it again on another tree. The tree on which the spell is cast must be within 10 feet of your dwelling place, within a place sacred to you, or within 300 feet of something that you wish to guard or protect.[lf][lf]Liveoak must be cast on a healthy, Huge oak. A triggering phrase of up to one word per caster level is placed on the targeted oak. The liveoak spell triggers the tree into animating as a treant. [lf][lf]If liveoak is dispelled, the tree takes root immediately, wherever it happens to be. If released by you, the tree tries to return to its original location before taking root."
"Living Prints","SPC",134,Div,,"",,,,1,,,,,,,,,,,,,,,,,,,,,1,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level","","","You perceive tracks as if they had just been made.","",
"Living Undeath","SPC",134,Necr,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","1 min./level","Fortitude negates (harmless)","Yes (harmless)","Subject becomes immune to critical hits and sneak attacks.","",
"Llenol's Hasty Spell Scriber","ATB",,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","1 hour","Touch","Targets","Scroll or spellbook source, and target spellbook.","Instantaneous","Fortitude half","No","Inscribes spell into target spellbook from source scroll or spellbook.","","While casting this spell, you are enhanced to quickly understand and scribe a spell.  The first half hour of this spell casting time is spent studying the source spell from a spellbook or scroll.  A scroll used this way is destroyed at this point, even upon failure of the following check.  After this time, you must make a DC 30 + spell level Spellcraft check to see if you understand the spell.  If you succeed, you procceed to the second half of this spell.  If you fail, you take 1d6 temporary Intelligence damage, Fortitude save for half damage, and you cannot try to learn that spell until you gain at least one more rank in Spellcraft.  [lf][lf]Once you understand the spell.  The spell enhances your ability to scribe the spell into a spellbook.  At the end of the casting time, you take 2d6 points of nonleathal damage per spell level (minimum 1d6 for cantrips), Fortitude save for half damage.[lf][lf]The scribing process still uses up the normal amount of materials as usual for the spellbook.[lf][lf]If the spell source is one you scribed yourself, casting time and damages are halved.  You also automatically succeed on the spellcraft check.[lf][lf]Llenol started researching this spell once he realized he would not have the continous safety and time needed to maintain his spellbooks."
"Lobotomize","Dragon 339",77,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates","Yes","You cause a target to forget how to use specific feats, skills, or spells.","",
"Local Tremor","RDr",114,Evoc,,"Earth",,,,2,,,,,,,,,2,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Area","30-ft. line","1 min./level or until expended; see text","Reflex negates","No","Light tremor shakes in a 30-ft. line.","",
"Locate City","RD",166,Div,,"",,,,1,,,,,,1,,,,,,,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","10 miles/level","Area","10 miles/level radius circle, centered on you","Instantaneous","","","Find nearest city.","",
"Locate Creature","SRD",249,Div,,"",,,,4,,4,4,,,4,,,,,,,,,,,,,,,,,,,4,,,,,4,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Long (400 ft. + 40 ft./level)","Area","Circle, centered on you, with a radius of 400 ft. + 40 ft./level","10 min./level","None","No","Indicates direction to familiar creature.","","You sense the direction of a known or familiar creature. You slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within range. You also know in which direction the creature is moving, if any.[lf][lf]The spell can locate a creature of a specific kind or a specific creature known to you. It cannot find a creature of a certain type. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.[lf][lf]Running water blocks the spell. It cannot detect objects. It can be fooled by mislead, nondetection, and polymorph spells."
"Locate Node","CR",31,Div,,"",,,,3,,,,,,,,,3,,,1,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","1 mile/level","Area","Circle, centered on you, with a radius of 1 mile/level (see text)","1 min./level","None","No","Finds closest earth node in 1 mile/level radius.","",
"Locate Object","SRD",249,Div,,"",,,,3,,,,,,2,,,3,,,,,,,,,2,,,,,,,,,,,,2,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Circle, centered on you, with a radius of 400 ft. + 40 ft./level","1 min./level","None","No","Senses direction toward object (specific or type).","","You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest one of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).[lf][lf]The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. Polymorph any object fools it."
"Locate Touchstone","PLH",100,Div,,"",,,,2,,,,,,1,,,2,,,1,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","See text","Effect","Learn location of nearest planar touchstone.","Instantaneous","None","No","Find nearest planar touchstone on the plane you currently inhabit.","",
"Locate Water","SA",117,Div,,"",,,,1,,,,,,,,,1,,,1,,,,,,,,,,,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Long (400 ft. + 40 ft./level)","Area","Cone-shaped emanation","Concentration, up to 10 min./level (D)","None","No","Reveals location, size, and quality of water sources.","",
"Longstrider","SRD",249,Tran,,"",,,,1,,,,,,,1,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 hour/level (D)","","","Increases your speed.","","This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim."
"Loresong","Dragon 335",76,Div,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 minute","Personal","Target","You","1 round/level","","","You gain a bonus with one skill and can use it untrained.","",
"Love's Lament","SPC",134,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","60 ft.","Effect","Cone-shaped burst","Instantaneous","Will negates","Yes","Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.","Creatures in 60-ft. cone take 1d6 Wis damage and are nauseated for 1d4 rounds.",
"Love's Pain","BV",98,Evoc,,"Evil, Mind-Affecting",,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Corrupt","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","Instantaneous","None","Yes","Deals 1d6 damage/2 levels to subject's dearest loved one.","",
"Low-Light Vision","SPC",134,Tran,,"",,,,1,,1,,,,,,,,,,1,,,,,,,,,1,1,,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, M","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates (harmless)","Yes (harmless)","Subject sees twice as far under current light.","",
"Lower Spell Resistance","DR",114,Tran,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level","Fortitude negates; see text","No","Subject's spell resistance reduced.","",
"Loyal Vassal","SPC",134,Abj,,"Lawful",,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","One willing creature/3 levels touched","10 min./level","Will negates (harmless)","Yes (harmless)","Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.","",
"Lucent Lance","SPC",134,Tran,,"Light",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","None","Yes; see text","Ray uses ambient light to deal varied amounts of damage and dazzle target.","",
"Lucky Blade","MoE",98,Abj,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Weapon touched","10 min./level or until discharged","None (Object)","No (object)","Weapon grants a single reroll of an attack.","",
"Lucky Cape","MoE",98,Abj,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Cloak or cape touched","10 min./level or until discharged","None (Object)","No (object)","Cape grants a single reroll of a saving throw.","",
"Lucky Streak","CS",100,Tran,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 min./level (D)","Will negates (harmless)","Yes (harmless)","Target gains +2 luck bonus on rerolls made with luck feats.","",
"Lullaby","SRD",249,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Living creatures within a 10-ft.-radius burst","Concentration + 1 round/level (D)","Will negates","Yes","Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.","","Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter."
"Luminous Armor","BE",102,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Sacrifice","1 standard action","Touch","Target","One good creature touched.","1 hour/level (D)","None","Yes (harmless)","Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.","",
"Luminous Armor, Greater","BE",102,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"Sacrifice","1 standard action","Touch","Target","One good creature touched.","1 hour/level (D)","None","Yes (harmless)","Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.","",
"Luminous Gaze","SPC",135,Evoc,,"Light",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","You cast a dazzling light.","",
"Mace of Odo","MAG",106,Evoc,,"Force",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","0 ft.","Effect","Mace of force","1 round/level","Fortitude negates; see text","Yes","Force effect damages target or absorbs spell.","1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell.",
"Maddening Scream","SRD",,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Touch","Target","Living creature touched","1d4+1 rounds","None","Yes","Subject has -4 AC, no shield, Reflex save on 20 only.","","This spell makes it impossible for the victim to do anything other than race about caterwauling. The creature must move its speed each turn, unless somehow prevented, and can take no other action. The spell gives the subject a –4 penalty to Armor Class, its Reflex saving throws fail except on a roll of 20, and the subject cannot use a shield."
"Maddening Whispers","SPC",135,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 round","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level","1 round/level","Will negates","Yes","You induce confusion and madness in targets.","",
"Maelstrom","SPC",135,Conj,Creation,"Water",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 round","Long (400 ft. + 40 ft./level)","Effect","A whirlpool 120 ft. wide and 60 ft. deep","1 round/level","Reflex negates; see text","No","Waterspout sucks in and damages creatures.","Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds.",
"Mage Armor","SRD",249,Conj,Creation,"Force",,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Creature touched","1 hour/level (D)","Will negates (harmless)","No","Gives subject +4 armor bonus.","","An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.[lf][lf]Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor."
"Mage Armor, Greater","SPC",136,Conj,Creation,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 hour/level (D)","Will negates (harmless)","Yes (harmless)","Field of force provides a +6 armor bonus.","",
"Mage Armor, Mass","SPC",136,Conj,Creation,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level, no two of which can be more than 30 ft. apart","1 hour/level (D)","Will negates (harmless)","No","As mage armor, but affects one creature/level.","",
"Mage Burr","CS",100,Tran,,"",,,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature wearing armor or using a shield","1 round/level (D)","Fortitude negates","Yes","Double arcane spell failure chance for target's armor.","Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks.",
"Mage Hand","SRD",249,Tran,,"",,,,0,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One nonmagical, unattended object weighing up to 5 lb.","Concentration","None","No","5-pound telekinesis.","","You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spells range."
"Mage Hand, Greater","SPC",136,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One object or creature weighing up to 40 lb.","Concentration","Will negates","Yes","As mage hand, but medium range and 40 lb.","",
"Mage's Disjunction","SRD",255,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","All magical effects and magic items within a 40-ft.-radius burst","Instantaneous","Will negates (object)","No","Dispels magic, disenchants magic items.","","All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creatures possession uses its own Will save bonus or its possessors Will save bonus, whichever is higher.[lf][lf]You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.[lf][lf]Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)[lf][lf]Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device."
"Mage's Faithful Hound","SRD",255,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Phantom watchdog","1 day","None","No","Phantom dog can guard, attack.","","You conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the area where it was conjured (it does not move). The hound immediately starts barking loudly if any Small or larger creature approaches within 30 feet of it. (Those within 30 feet of the hound when it is conjured may move about in the area, but if they leave and return, they activate the barking.) The hound sees invisible and ethereal creatures. It does not react to figments, but it does react to shadow illusions.[lf][lf]If an intruder approaches to within 5 feet of the hound, the dog stops barking and delivers a vicious bite (+10 attack bonus, 2d6+3 points of piercing damage) once per round. The dog also gets the bonuses appropriate to an invisible creature.[lf][lf]The dog is considered ready to bite intruders, so it delivers its first bite on the intruders turn. Its bite is the equivalent of a magic weapon for the purpose of damage reduction. The hound cannot be attacked, but it can be dispelled.[lf][lf]The spell lasts for 1 hour per caster level, but once the hound begins barking, it lasts only 1 round per caster level. If you are ever more than 100 feet distant from the hound, the spell ends."
"Mage's Lucubration","SRD",255,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","Instantaneous","","","Wizard only. Recalls spell of 5th level or lower.","","You instantly recall any one spell of 5th level or lower that you have used during the past 24 hours. The spell must have been actually cast during that period. The recalled spell is stored in your mind as through prepared in the normal fashion.[lf][lf]If the recalled spell requires material components, you must provide them. The recovered spell is not usable until the material components are available."
"Mage's Magnificent Mansion","SRD",255,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Extradimensional mansion, up to three 10-ft. cubes/level (S)","2 hours/level (D)","None","No","Door leads to extradimensional mansion.","","You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.[lf][lf]You can create any floor plan you desire to the limit of the spells effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.[lf][lf]Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond."
"Mage's Private Sanctum","SRD",255,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Close (25 ft. + 5 ft./2 levels)","Area","30-ft. cube/level (S)","1 day (D)","None","No","Prevents anyone from viewing or scrying an area for 24 hours.","","This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally.[lf][lf]Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar.[lf][lf]The spell does not prevent creatures or objects from moving into and out of the area.[lf][lf]Mage's private sanctum can be made permanent with a permanency spell."
"Mage's Sword","SRD",255,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One sword","1 round/level (D)","None","Yes","Floating magic blade strikes opponents.","","This spell brings into being a shimmering, swordlike plane of force. The sword strikes at any opponent within its range, as you desire, starting in the round that you cast the spell. The sword attacks its designated target once each round on your turn. Its attack bonus is equal to your caster level + your Int bonus or your Cha bonus (for wizards or sorcerers, respectively) with an additional +3 enhancement bonus. As a force effect, it can strike ethereal and incorporeal creatures. It deals 4d6+3 points of force damage, with a threat range of 19-20 and a critical multiplier of x2.[lf][lf]The sword always strikes from your direction. It does not get a bonus for flanking or help a combatant get one. If the sword goes beyond the spell range from you, if it goes out of your sight, or if you are not directing it, the sword returns to you and hovers.[lf][lf]Each round after the first, you can use a standard action to switch the sword to a new target. If you do not, the sword continues to attack the previous round's target.[lf][lf]The sword cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a  sphere of annihilation , or a rod of cancellation affects it. The swords AC is 13 (10, +0 size bonus for Medium object, +3 deflection bonus).[lf][lf]If an attacked creature has spell resistance, the resistance is checked the first time Mage's sword strikes it. If the sword is successfully resisted, the spell is dispelled. If not, the sword has its normal full effect on that creature for the duration of the spell."
"Magecraft","ECS",113,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 round","Personal","Target","You","1 day","","","+5 competence bonus on one Craft check.","",
"Magic Aura","SRD",257,Illu,Glamer,"",,,,,,,,,,1,,,,,,,,,,1,,1,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","One touched object weighing up to 5 lb./level","1 day/level (D)","None; see text","No","Alters objects magic aura.","","You alter an items aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify. [lf][lf]If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the objects actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.[lf][lf]If the targeted items own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn't work.[lf][lf]Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura."
"Magic Circle against Chaos","SRD",249,Abj,,"Lawful",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Area","10-ft.-radius emanation from touched creature","10 min./level","Will negates (harmless)","No; see text","As protection spells, but 10-ft. radius and 10 min./level.","","All creatures within the area gain the effects of a protection from chaos spell, and no nonlawful summoned creatures can enter the area either. You must overcome a creatures spell resistance in order to keep it at bay (as in the third function of protection from chaos), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies spell resistance.[lf][lf]This spell has an alternative version that you may choose when casting it. A magic circle against chaos can be focused inward rather than outward. When focused inward, the spell binds a nonlawful called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circles boundaries. If a creature too large to fit into the spells area is the subject of the spell, the spell acts as a normal protection from chaos spell for that creature only.[lf][lf]A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If you fail to overcome its spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creatures extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts. If you are successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, and the like) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.[lf][lf]You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective. You can take 10 when drawing the diagram if you are under no particular time pressure to complete the task. This task also takes 10 full minutes. If time is no factor at all, and you devote 3 hours and 20 minutes to the task, you can take 20.[lf][lf]A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5. The creature is immediately released if anything disturbs the diagrameven a straw laid across it. However, the creature itself cannot disturb the diagram either directly or indirectly, as noted above.[lf][lf]This spell is not cumulative with protection from chaos and vice versa."
"Magic Circle against Evil","SRD",249,Abj,,"Good",,,3,3,,,,,,,,3,3,,2,,,,,,,,,,,,,3,,3,,,,,,3,3,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Area","10-ft.-radius emanation from touched creature","10 min./level","Will negates (harmless)","No; see text","As protection spells, but 10-ft. radius and 10 min./level.","","All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either. You must overcome a creatures spell resistance in order to keep it at bay (as in the third function of protection from evil), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies spell resistance.[lf][lf]This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circles boundaries. If a creature too large to fit into the spells area is the subject of the spell, the spell acts as a normal protection from evil spell for that creature only.[lf][lf]A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If you fail to overcome its spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creatures extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts. If you are successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, and the like) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.[lf][lf]You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective. You can take 10 when drawing the diagram if you are under no particular time pressure to complete the task. This task also takes 10 full minutes. If time is no factor at all, and you devote 3 hours and 20 minutes to the task, you can take 20.[lf][lf]A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5. The creature is immediately released if anything disturbs the diagrameven a straw laid across it. However, the creature itself cannot disturb the diagram either directly or indirectly, as noted above.[lf][lf]This spell is not cumulative with protection from evil and vice versa."
"Magic Circle against Good","SRD",250,Abj,,"Evil",,,,3,,3,,,,,,,3,,2,,,,,,,,,,,,,,2,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Area","10-ft.-radius emanation from touched creature","10 min./level","Will negates (harmless)","No; see text","As protection spells, but 10-ft. radius and 10 min./level.","","All creatures within the area gain the effects of a protection from good spell, and no nonevil summoned creatures can enter the area either. You must overcome a creatures spell resistance in order to keep it at bay (as in the third function of protection from good), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies spell resistance.[lf][lf]This spell has an alternative version that you may choose when casting it. A magic circle against chaos can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circles boundaries. If a creature too large to fit into the spells area is the subject of the spell, the spell acts as a normal protection from chaos spell for that creature only.[lf][lf]A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If you fail to overcome its spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creatures extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts. If you are successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, and the like) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.[lf][lf]You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective. You can take 10 when drawing the diagram if you are under no particular time pressure to complete the task. This task also takes 10 full minutes. If time is no factor at all, and you devote 3 hours and 20 minutes to the task, you can take 20.[lf][lf]A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5. The creature is immediately released if anything disturbs the diagrameven a straw laid across it. However, the creature itself cannot disturb the diagram either directly or indirectly, as noted above.[lf][lf]This spell is not cumulative with protection from good and vice versa."
"Magic Circle against Law","SRD",250,Abj,,"Chaotic",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,3,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Area","10-ft.-radius emanation from touched creature","10 min./level","Will negates (harmless)","No; see text","As protection spells, but 10-ft. radius and 10 min./level.","","This spell functions like magic circle against evil, except that it is similar to protection from law instead of protection from evil, and it can imprison a nonchaotic called creature.[lf][lf]All creatures within the area gain the effects of a protection from law spell, and no nonchaotic summoned creatures can enter the area either. You must overcome a creatures spell resistance in order to keep it at bay (as in the third function of protection from chaos), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies spell resistance.[lf][lf]This spell has an alternative version that you may choose when casting it. A magic circle against chaos can be focused inward rather than outward. When focused inward, the spell binds a nonchaotic called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circles boundaries. If a creature too large to fit into the spells area is the subject of the spell, the spell acts as a normal protection from chaos spell for that creature only.[lf][lf]A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If you fail to overcome its spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creatures extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts. If you are successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, and the like) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.[lf][lf]You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective. You can take 10 when drawing the diagram if you are under no particular time pressure to complete the task. This task also takes 10 full minutes. If time is no factor at all, and you devote 3 hours and 20 minutes to the task, you can take 20.[lf][lf]A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5. The creature is immediately released if anything disturbs the diagrameven a straw laid across it. However, the creature itself cannot disturb the diagram either directly or indirectly, as noted above.[lf][lf]This spell is not cumulative with protection from law and vice versa."
"Magic Fang","SRD",250,Tran,,"",,,,1,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Living creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","One natural weapon of subject creature gets +1 on attack and damage rolls.","","Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.)[lf][lf]Magic fang can be made permanent with a permanency spell."
"Magic Fang, Greater","SRD",250,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","1 hour/level","Will negates (harmless)","Yes (harmless)","One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).","","This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5).[lf][lf]Alternatively, you may imbue all of the creatures natural weapons with a +1 enhancement bonus (regardless of your caster level).[lf][lf]Greater magic fang can be made permanent with a permanency spell."
"Magic Fang, Superior","SPC",136,Tran,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 round/level","","","Your natural weapons gain +1 enhancement bonus per four levels.","",
"Magic Jar","SRD",250,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 hour/level or until you return to your body","Will negates; see text","Yes","Enables possession of another creature.","","By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless. Then you can attempt to take control of a nearby body, forcing its soul into the magic jar. You may move back to the jar (thereby returning the trapped soul to its body) and attempt to possess another body. The spell ends when you send your soul back to your own body, leaving the receptacle empty.[lf][lf]To cast the spell, the magic jar must be within spell range and you must know where it is, though you do not need line of sight or line of effect to it. When you transfer your soul upon casting, your body is, as near as anyone can tell, dead. [lf][lf]While in the magic jar, you can sense and attack any life force within 10 feet per caster level (and on the same plane of existence). You do need line of effect from the jar to the creatures. You cannot determine the exact creature types or positions of these creatures. In a group of life forces, you can sense a difference of 4 or more Hit Dice between one creature and another and can determine whether a life force is powered by positive or negative energy. (Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls.)[lf][lf]You could choose to take over either a stronger or a weaker creature, but which particular stronger or weaker creature you attempt to possess is determined randomly.[lf][lf]Attempting to possess a body is a full-round action. It is blocked by protection from evil or a similar ward. You possess the body and force the creature's soul into the magic jar unless the subject succeeds on a Will save. Failure to take over the host leaves your life force in the magic jar, and the target automatically succeeds on further saving throws if you attempt to possess its body again.[lf][lf]If you are successful, your life force occupies the host body, and the host's life force is imprisoned in the magic jar. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can't choose to activate the body's extraordinary or supernatural abilities. The creature's spells and spell-like abilities do not stay with the body.[lf][lf]As a standard action, you can shift freely from a host to the magic jar if within range, sending the trapped soul back to its body. The spell ends when you shift from the jar to your own body.[lf][lf]If the host body is slain, you return to the magic jar, if within range, and the life force of the host departs (it is dead). If the host body is slain beyond the range of the spell, both you and the host die. Any life force with nowhere to go is treated as slain.[lf][lf]If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range). Destroying the receptacle ends the spell, and the spell can be dispelled at either the magic jar or at the host's location."
"Magic Miasma","SPC",137,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","30-ft.-radius emanation, +5 ft./level","1 round/level","None; see text","No","Solid fog reduces caster level by -4 and spell DCs by -2.","",
"Magic Missile","SRD",251,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,1,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","Up to five creatures, no two of which can be more than 15 ft. apart","Instantaneous","None","Yes","1d4+1 damage; +1 missile per two levels above 1st (max 5).","1d4+1 force damage; +1 missile per two levels above 1st (max 5).","A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.[lf][lf]The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell.[lf][lf]For every two caster levels beyond 1st, you gain an additional missile-two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage."
"Magic Mouth","SRD",251,Illu,Glamer,"",,,,,,,,,,1,,,,,,,,1,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature or object","Permanent until discharged","Will negates (object)","Yes (object)","Speaks once when triggered.","","This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs. The message, which must be twenty-five or fewer words long, can be in any language known by you and can be delivered over a period of 10 minutes. The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, move according to the words articulated; if it were placed upon a statue, the mouth of the statue would move and appear to speak. Of course, magic mouth can be placed upon a tree, rock, or any other object or creature.[lf][lf]The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb.[lf][lf]The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance.[lf][lf]Magic mouth can be made permanent with a permanency spell."
"Magic Stone","SRD",251,Tran,,"",,,,1,1,,,,,,,,1,,,1,,,,,,,,1,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Targets","Up to three pebbles touched","30 minutes or until discharged","Will negates (harmless, object)","Yes (harmless, object)","Three stones gain +1 on attack, deal 1d6 +1 damage.","","You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spells enhancement bonus), or 2d6+2 points against undead."
"Magic Vestment","SRD",251,Tran,,"",,,3,3,1,,,,,,,,3,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,3,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Armor or shield touched","1 hour/level","Will negates (harmless, object)","Yes (harmless, object)","Armor or shield gains +1 enhancement per four levels.","","You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).[lf][lf]An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell."
"Magic Weapon","SRD",251,Tran,,"",,,,1,1,,,,1,,,1,1,,,,1,,,1,,,,1,,,,1,,1,,,,1,,1,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Weapon touched","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Weapon gains +1 bonus.","","Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapons +1 bonus on attack rolls.)[lf][lf]You cant cas't this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell."
"Magic Weapon, Greater","SRD",251,Tran,,"",,,,4,3,,,,,,,,4,,,,3,,,3,,,,,,,,4,,3,,,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)","1 hour/level","Will negates (harmless, object)","Yes (harmless, object)","+1 bonus/four levels (max +5).","","This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).[lf][lf]Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)"
"Magic Weapon, Greater Legion's","MoE",98,Tran,,"",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Melee or ranged weapons held by allied creatures in a 20-ft.-radius burst","1 min./level","Will negates (harmless, object)","Yes (harmless, object)","Allies' weapons gain +2 or greater enhancement bonus.","",
"Magic Weapon, Legion's","MoE",99,Tran,,"",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,2,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Melee or ranged weapons held by allied creatures in a 20-ft.-radius burst","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Allies' weapons gain +1 enhancement bonus.","",
"Magma Burst","BoEM",21,Conj,Creation,"Fire",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Medium (100 ft. + 10 ft./level)","Area","50-ft. radius","Instantaneous","Reflex half","Yes","Creates an area of lava, dealing 20d6 fire damage/round.","",
"Magnetic Pulse","FCotW",,Conj,Creation,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","30-ft.-radius burst","Instantaneous","See text","No","Magnetic forces cause 5d6 or 3d6 damage and trip attacks.","",
"Magnetism","CAr",114,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","1 round/level","See text","No","Pull a steel item to you each round.","",
"Mailed Might of The Magelords","LE",32,Conj,Creation,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","Will negates (harmless)","Yes (harmless)","Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.","",
"Major Creation","SRD",252,Conj,Creation,"",,5,,5,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,5,,,,6,,,,,,,,,,,,,,,,7,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","Unattended, nonmagical object of matter, up to 1 cu. ft./level","See text","None","No","As minor creation, plus stone and metal.","","You create a non-magical, unattended object of nonliving, vegetable, stone, crystal, metal, or the like matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item.  [lf]Attempting to use any created object as a material component causes the spell to fail.  [lf]Hardness and Rarity ExamplesDuration  [lf]Vegetable matter2 hr./level  [lf]Stone, crystal, base metals1 hr./level  [lf]Precious metals20 min./level  [lf]Gems10 min./level  [lf]Rare metal1 round/level    [lf]Rare metals include adamantine, alchemical silver, and mithral. You can't use major creation to create a cold iron item."
"Major Image","SRD",252,Illu,Figment,"",,,,3,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,3,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)","Concentration + 3 rounds","Will disbelief (if interacted with)","No","As silent image, plus sound, smell and thermal effects.","","This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range. [lf][lf]The image disappears when struck by an opponent unless you cause the illusion to react appropriately."
"Make Manifest","SPC",137,Tran,,"",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/level","Will negates","Yes","Force a creature in coterminous/coexistent plane to appear on your plane.","",
"Make Manifest, Mass","SPC",137,Tran,,"",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","25-ft.-radius emanation centered on a point in space","1 round/level","None","Yes","As the Make Manifest spell except multiple targets.","",
"Make Whole","SRD",252,Tran,,"",,,2,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One object of up to 10 cu. ft./ level","Instantaneous","Will negates (harmless, object)","Yes (harmless, object)","Repairs an object.","","This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs)."
"Malevolent Miasma","SPC",137,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","15-ft.-radius burst","Instantaneous","Fortitude negates","No","Cloud of fog deals 1d4 nonlethal damage/level.","Cloud of fog deals 1d4 nonlethal damage/level (max 5d4).",
"Manifest Dragon Heritage","RDr",114,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One wyvern","1 round/level (D)","None","No","Conjures a wyvern.","",
"Manifest Dragon Heritage, Greater","RDr",114,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One dragon turtle","1 round/level (D)","None","No","Conjures a dragon turtle.","",
"Manifestation Of The Deity","CS",101,Illu,Pattern,"Fear, Mind-Affecting",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 swift action","Personal","Effect","An image of the deity you worship","1 day","Will negates","No","Create illusion of your deity, rendering enemies shaken for 1 round.","",
"Mantle of Chaos","SPC",137,Abj,,"Chaotic",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Personal","Target","You","10 min./level (D)","None","Yes","You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.","",
"Mantle of Egregious Might","BoEM",21,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Touch","Target","One creature","10 min./level","None (harmless)","No","Grant +4 luck bonus to AC, Attacks, saves, and ability scores.","",
"Mantle of Evil","SPC",137,Abj,,"Evil",,,,3,,,,,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","None","Yes","You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.","",
"Mantle of Good","SPC",137,Abj,,"Good",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","None","Yes","You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.","",
"Mantle of Law","SPC",138,Abj,,"Lawful",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","10 min./level (D)","None","Yes","You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.","",
"Mantle of the Fiery Spirit","SA",118,Tran,,"",,,,9,,,,,,,,,9,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 standard action","Touch","Target","Creature touched","Instantaneous","Will negates (harmless)","Yes (harmless)","Permanently grants one creature the fire subtype.","",
"Mantle of the Icy Soul","SPC",138,Tran,,"Cold",,,,6,,,,,,,,,6,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 hour/level","Will negates","Yes","Gives subject the cold subtype.","",
"Mantle of the Slime Lord","CR",31,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Effect","Nimbus of divine energy","10 min./level (D)","None","No","Nonintelligent oozes do not attack you, and you gain some ooze immunities.","",
"Manyjaws","SPC",138,Evoc,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One pair of disembodied, flying jaws per caster level (maximum ten pairs)","Concentration (up to 3 rounds)","See text","Yes","One set of jaws/level attacks enemies for 1d6 damage.","",
"Mark of Air","BoEM",21,Evoc,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","Subject gains +2 to Dex.  The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.","",
"Mark of Air, Greater","BoEM",21,Evoc,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Mark of Death","BoEM",21,Evoc,,"Death",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Mark of Doom","PH2",119,Necr,,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 round/level","None","No","Subject takes 1d6 damage for each hostile action.","",
"Mark of Earth","BoEM",22,Evoc,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","Subject gains +2 to Str.  They can perform a ranged touch attack that deals 5d6 damage that ends the spell.","",
"Mark of Earth, Greater","BoEM",22,Evoc,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Mark of Fire","BoEM",22,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","Subject gains +2 to Dex.  Can also use a Ray attack for 3d3 fire damage, dismissing the spell.","",
"Mark of Fire, Greater","BoEM",22,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Mark of Frost","BoEM",22,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","Subject gains +1 natural armor bonus to AC.  Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.","",
"Mark of Frost, Greater","BoEM",22,Evoc,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Mark of Justice","SRD",252,Necr,,"",,,5,5,,,,,,,,,5,,,,,,5,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","10 minutes","Touch","Target","Creature touched","Permanent; see text","None","Yes","Designates action that will trigger curse on subject.","","You draw an indelible mark on the subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark curses the subject. Typically, you designate some sort of criminal behavior that activates the mark, but you can pick any act you please. The effect of the mark is identical with the effect of bestow curse.[lf][lf]Since this spell takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained.[lf][lf]Like the effect of bestow curse, a mark of justice cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Remove curse works only if its caster level is equal to or higher than your mark of justice caster level. These restrictions apply regardless of whether the mark has activated."
"Mark of the Hunter","SPC",138,Div,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature, which must be a favored enemy of the caster","1 min./level","Will negates","Yes","Rune on creature makes it easier to track and attack.","",
"Mark of the Outcast","SPC",138,Necr,,"",,,,2,,,,,1,,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Permanent","Will negates","Yes","Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC.","",
"Mark of the Unfaithful","CR",31,Evoc,,"",,,,7,,,,,,,,,7,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Unlimited","Target","One creature","Permanent","None","Yes","Mark someone as an enemy of your faith.","",
"Mark of Water","BoEM",22,Evoc,,"Water",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","Subject gains +2 to Con.  Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.","",
"Mark of Water, Greater","BoEM",23,Evoc,,"Water",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","One creature","1 hour/level or until discharged","Will negates (harmless)","Yes","See Text","",
"Marked Man","Dragon 325",71,Div,,"",,,,1,,2,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 minute","Personal","Target","You","1 day/level","","","Helps track a subject.","",
"Marked Object","SPC",139,Div,,"",,,,1,,2,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 minute","Personal","Target","You","1 day/level","","","You gain bonus to track a specific being.","",
"Masochism","BV",99,Ench,,"Evil",,,,3,,3,,,3,,,,3,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.","",
"Master Air","SPC",139,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","1 round/level","","","You sprout insubstantial wings and can fly.","",
"Master Earth","SPC",139,Tran,,"",,,,7,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","Instantaneous","","","Travel through the earth to any location.","",
"Master's Touch","SPC",139,Div,,"",,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, F","1 swift action","Personal","Target","You","1 min./level (D)","","","You gain proficiency in any one weapon or shield.","",
"Mastery of the Sky","RW",175,Tran,,"Air",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 min./level (D)","","","Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you.","",
"Maw of Chaos","SPC",140,Abj,,"Chaotic",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Area","15-ft.-radius emanation centered on a point in space","1 round/level","Will partial","Yes","Area of energy damages creatures and disrupts concentration.","Area of energy deals 1d6/caster level force damage and disrupts concentration.",
"Maw of Stone","SPC",140,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","One cave mouth or natural tunnel up to 20 ft. in diameter","10 min./level (D)","Reflex partial","No","Animates natural chamber to attack enemies.","",
"Maze","SRD",252,Conj,Teleportation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","See text","None","Yes","Traps subject in extradimensional maze.","","You banish the subject into an extradimensional labyrinth of force planes. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesnt escape, the maze disappears after 10 minutes, forcing the subject to leave.[lf][lf]On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell."
"Mechanus Mind","SPC",140,Ench,Compulsion,"Lawful, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","Fortitude negates (harmless)","Yes (harmless)","Reformat subject's mind to be coldly calculating.","",
"Megalodon Empowerment","STO",118,Tran,,"",,,,8,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 hour/level or 1 round/level (D)","","","Gain scent, water breathing, swim speed for 1 hour/level.","",
"Meld into Ice","FR",102,Tran,,"",,,,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level","","","You and your gear merge with ice.","",
"Meld into Stone","SRD",252,Tran,,"Earth",,,3,3,,,,,,,,,3,,,3,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","10 min./level","","","You and your gear merge with stone.","","Meld into stone enables you to meld your body and possessions into a single block of stone. The stone must be large enough to accommodate your body in all three dimensions. When the casting is complete, you and not more than 100 pounds of non-living gear merge with the stone. If either condition is violated, the spell fails and is wasted.[lf][lf]While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. The stones complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.[lf][lf]Any time before the duration expires, you can step out of the stone through the surface that you entered. If the spells duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage.[lf][lf]The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. Stone shape deals you 3d6 points of damage but does not expel you. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Finally, passwall expels you without damage."
"Melt","CAr",114,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One 5-ft. cube of ice or 10-ft. cube of snow/level, or one cold creature/level","Instantaneous","None or Fortitude half; see text","See text","Deal 2/level (max 10) damage to cold subtype creature.","",
"Memory Rot","SPC",140,Evoc,,"",,,,5,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Instantaneous","Fortitude negates","Yes","Spores deal 1d6 Int drain to target, plus 1 Int/round.","",
"Mending","SRD",253,Tran,,"",,0,0,0,,,,,,0,,,0,,,0,,,,,0,,,,,,,,,,,,,0,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","10 ft.","Target","One object of up to 1 lb.","Instantaneous","Will negates (harmless, object)","Yes (harmless, object)","Makes minor repairs on an object.","","Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.[lf][lf]Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the items magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs)."
"Mental Alarm","BoEM",23,Div,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One creature/level (maximum 8 creatures)","1 hour/level","None","No","Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.","",
"Mental Pinnacle","SRD",,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level","","","You gain the mental powers of a psion.","","For a brief time, you achieve the mental dominance of a powerful psion, able to lash out at enemies using only the power of your mind. Your revel in your new mental powers to the point that you disdain using spells, even in the form of effects from magic items. You gain a +4 enhancement bonus to Intelligence and Wisdom, 3 power points per caster level, and access to the following powers.    [lf]Mind Thrust: Deal 1d10 damage.  [lf]Ego Whip: Deal 1d4 Cha damage and daze for 1 round.  [lf]Psionic Blast: Stun creatures in 30-ft. cone for 1 round.  [lf]Id Insinuation: Swift tendrils of thought disrupt and confuse your target.  [lf]Psychic Crush: Brutally crush subject’s mental essence, reducing subject to –1 hit points.    [lf]You manifest the powers as a psion of your caster level does, creating displays as described in each power's description. You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if those spells were no longer on your class list. For the duration of this spell, you use magic items and psionic items as if you were a psion with only the five powers given above on your class list.  [lf]Any unspent power points dissipate when the spell ends."
"Mephit Mob","SA",118,Conj,Summoning,"see text",,,,6,,,,,,6,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,"V, S","1 minute","Medium (100 ft. + 10 ft./level)","Effect","Two or more summoned creatures, no two of which can be more than 30 ft. apart","10 min./level (D)","None","No","Summons 2d6 mephits of a kind you designate.","",
"Mesmerizing Glare","SPC",140,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Targets","One living creature/level, no two of which may be more than 30 ft. apart","1 round/level","Will negates","Yes","Your gaze fascinates creatures.","",
"Message","SRD",253,Tran,,"Language-Dependent",,,,,,,0,,,0,,,,,,,,1,,,,,,,,,,,,,,,,,,0,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Targets","One creature/level","10 min./level","None","No","Whispered conversation at distance.","","You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the paths entire length lies within the spells range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn't transcend language barriers.[lf][lf]Note: To speak a message, you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips."
"Metal Melt","SPC",140,Tran,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Nonmagical metal object weighing up to 5 lb./level","1 round","Will negates (object)","Yes (object)","Melts metal object without heat.","",
"Metal Skin","CAr",115,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level","None","Yes","Subject gains +8 natural armor bonus and a -2 Dex penalty.","",
"Metamagic Item","ECS",113,Tran,,"",,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","Spell trigger magic item touched","1 round/level","Will negates (harmless, object)","Yes (harmless, object)","Imbue spell trigger item with metamagic feat.","",
"Metamagic Scroll","MoE",99,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Touch","Target","Spell completion magic item touched","1 round/level or until discharged, whichever comes first","Will negates (harmless, object)","Yes (harmless, object)","Imbue spell completion item with metamagic feat.","",
"Meteor Swarm","SRD",253,Evoc,,"Fire",,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,9,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","Four 40-ft.-radius spreads; see text","Instantaneous","None or Reflex half; see text","Yes","Four exploding spheres each deal 6d6 fire damage.","","Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2- foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.[lf][lf]If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere's fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target's space. You may aim more than one meteor at the same target.[lf][lf]Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each spheres damage individually.)"
"Miasma","SPC",141,Evoc,,"",,,,6,,,,7,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","3 rounds/level","Fortitude negates","Yes","Gas fills creature's mouth, suffocating it.","",
"Miasma of Entropy","SPC",141,Necr,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","30 ft.","Target or Area","Cone-shaped burst or one solid object; see text","Instantaneous","Will negates (object) or Fortitude half; see text","Yes (object)","Rot all natural materials in 30-ft. cone-shaped burst.","",
"Mighty Wallop","RDr",114,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","One bludgeoning melee weapon","1 min./level","None (Object)","No (object)","+1 size category of bludgeoning weapon.","The head of the weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches.",
"Mighty Wallop, Greater","RDr",115,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","One bludgeoning melee weapon","1 hour/level","None (Object)","No (object)","+1 size category of bludgeoning weapon/four levels (maximum 5).","",
"Mimicry","CS",101,Tran,,"",,,,,,1,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","Personal","Target","You","1 min./level","","","Perfectly mimic familiar sounds, voices, or accents.","",
"Mind Blank","SRD",253,Abj,,"",,,,8,,,8,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,8,8,,8,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 day","Will negates (harmless)","Yes (harmless)","Subject is immune to mental/emotional magic and scrying.","","The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subjects mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all."
"Mind Bond","BE",102,Div,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Special mount","1 round/level (D)","None","No","You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.","",
"Mind Fog","SRD",253,Ench,Compulsion,"Mind-Affecting",,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","Fog spreads in 20-ft. radius, 20 ft. high","30 minutes and 2d6 rounds; see text","Will negates","Yes","Subjects in fog get -10 to Wis and Will checks.","","Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 competence penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).[lf][lf]A moderate wind (11+ mph) disperses the fog in four rounds; a strong wind (21+ mph) disperses the fog in 1 round.[lf][lf]The fog is thin and does not significantly hamper vision."
"Mind Poison","SPC",141,Necr,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Living creature touched","Instantaneous","Fortitude negates","Yes","Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.","",
"Mindburn","MoE",99,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","1 round/3 levels; see text","Will negates; see text","Yes","Target loses a spell or infusion each round.","",
"Mindfrost","FR",102,Necr,,"Cold",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature","Instantaneous","Fortitude half","Yes","Deals 5d6 cold damage, 1d4 Int damage.","",
"Mindless Rage","SPC",142,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 round/level","Will negates","Yes","Incite a rage in an opponent that drives them to attacking you by melee only.","",
"Mindrape","BV",99,Ench,,"Evil, Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","Instantaneous","Will negates","Yes","You learn everything subject knows and can alter its memory or knowledge.","",
"Mineralize Warrior","UND",59,Tran,,"Earth",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 hour","Touch","Target","one humanoid","Instantaneous","None","No","Grants willing subject the mineral warrior template","",
"Minimus Containment","Dragon 336",82,Conj,Summoning,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Close (25 ft. + 5 ft./2 levels)","Target","One willing elemental or outsider caught in a planar binding","Permanent; see text","None","No","Bind a creature from a planar binding into a gem.","",
"Minor Creation","SRD",253,Conj,Creation,"",,4,,4,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,4,,,,4,,,,,,,,,,,,,,,,4,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 minute","0 ft.","Effect","Unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level","1 hour/level (D)","None","No","Creates one cloth or wood object.","","You create a non-magical, unattended object of nonliving, vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item.[lf][lf]Attempting to use any created object as a material component causes the spell to fail."
"Minor Disguise","SPC",142,Tran,,"",,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour","","","Makes slight changes to your appearance.","",
"Minor Energy Ward","SKR",,Abj,,"",,,,0,,,,,,,,,0,,,0,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min.","None (harmless)","Yes (harmless)","Grant 5 points of energy resistance.","","You grant a creature limited protection against one type of energy (acid, cold, electricity, fire, sonic). When the spell absorbs 5 points of energy damage of that type, it is discharged.[lf][lf]This spell overlaps (does not stack) with endure elements, resist energy, and protection from energy. It combines with the other spells in the same manner as protection from energy and is superceded by protection from energy (if a character is protected by this spell and protection from energy, the protection spell absorbs damage but the ward does not)."
"Minor Image","SRD",254,Illu,Figment,"",,,,2,,,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,2,,2,,,2,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Long (400 ft. + 40 ft./level)","Effect","Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)","Concentration + 2 rounds","Will disbelief (if interacted with)","No","As silent image, plus some sound.","","This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create smell, texture, or temperature. [lf][lf]The illusion includes some minor sounds but not understandable speech. You can move the image within the limits of the size of the effect."
"Minor Servitor","SS",68,Tran,,"",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, XP","1 day","Touch","Effect","One object up to 1 cu. ft./level","Permanent (D)","None (Object)","Yes (object)","Animated object does your bidding.","",
"Minute Form","CAr",115,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Personal","Target","You","1 min.","","","Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.","",
"Miracle","SRD",254,Evoc,,"",,,9,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, XP, text","1 standard action","See text","Target; Effect; or Area","See text","See text","See text","Yes","Requests a deity's intercession.","","You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.[lf][lf]A miracle can do any of the following things.[lf][lf] Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). [lf][lf] Duplicate any other spell of 7th level or lower.[lf][lf] Undo the harmful effects of certain spells, such as feeblemind or insanity.[lf][lf] Have any effect whose power level is in line with the above effects.[lf][lf]If the miracle has any of the above effects, casting it has no experience point cost.[lf][lf]Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.[lf][lf] Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.[lf][lf] Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.[lf][lf] Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.[lf][lf]In any event, a request that is out of line with the deity's (or alignments) nature is refused.[lf][lf]A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component."
"Mirage Arcana","SRD",254,Illu,Glamer,"",,,,5,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,5,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Area","One 20-ft. cube/level (S)","Concentration + 1 hour/level (D)","Will disbelief (if interacted with)","No","As hallucinatory terrain, plus structures.","","You make natural terrain look, sound, and smell like some other sort of natural terrain. The spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location)."
"Mirror Image","SRD",254,Illu,Figment,"",,2,,2,,,2,,,2,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal; see text","Target","You","1 min./level (D)","","","Creates decoy duplicates of you (1d4 +1 per three levels, max 8).","","Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck.[lf][lf]Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can't use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.[lf][lf]Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An images AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they're burned or dead after being hit by a fireball).[lf][lf]While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded.[lf][lf]An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)"
"Mirror Image, Greater","PH2",120,Illu,Figment,"",,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 immediate action","Personal","Target","You","1 min./level (D)","","","As mirror image, but gain an additional image each round.","As mirror image, but gain an additional image each round (max 8). Can be cast out of turn.",
"Mirror Move","SPBA",20000901,Tran,,"",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 min./level","","","Use general feat that you have seen used recently.","",
"Mirror Sending","BV",99,Evoc,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","See text","See text","Target","One living creature","Instantaneous","None","Yes","You send your image to a mirror and can see and speak through it.","",
"Misdirection","SRD",254,Illu,Glamer,"",,,,,,2,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,3,2,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature or object, up to a 10-ft. cube in size","1 hour/level","None or Will negates; see text","No","Misleads divinations for one creature or object.","","By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. (Neither the subject nor the other object gets a saving throw against this effect.) Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like)."
"Miser's Envy","SPC",142,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One living creature and one object (see text)","1 round/level","Will negates","Yes","Subject jealously covets nearby object.","",
"Mislead","SRD",255,Illu,Figment, Glamer,"",,,,7,,,6,,,5,,,,,,,,,,,,,,,,,,,,,,,,7,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target/Effect","You/one illusory double","1 round/level (D) and concentration + 3 rounds; see text","None or Will disbelief (if interacted with); see text","No","Turns you invisible and creates illusory double.","","You become invisible (as invisibility, greater, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don't notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.[lf][lf]The illusory double lasts as long as you concentrate upon it, plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The invisibility, greater lasts for 1 round per level, regardless of concentration."
"Misrepresent Alignment","RE",188,Illu,Glamer,"",,,,3,,,,,,2,,,3,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One creature or object","1 hour/level (D)","Will negates (object)","Yes (object)","Projects a false alignment for an object or creature.","",
"Mnemonic Enhancer","SRD",268,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M, F","10 minutes","Personal","Target","You","Instantaneous","","","Wizard only. Prepares extra spells or retains one just cast.","","Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick one of these two versions when the spell is cast.[lf][lf]Prepare: You prepare up to three additional levels of spells. A cantrip counts as 1/2 level for this purpose. You prepare and cast these spells normally.[lf][lf]Retain: You retain any spell of 3rd level or lower that you had cast up to 1 round before you started casting the mnemonic enhancer. This restores the previously cast spell to your mind.[lf][lf]In either event, the spell or spells prepared or retained fade after 24 hours (if not cast)."
"Modify Memory","SRD",255,Ench,Compulsion,"Mind-Affecting",,,,,,4,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round; see text","Close (25 ft. + 5 ft./2 levels)","Target","One living creature","Permanent","Will negates","Yes","Changes 5 minutes of subjects memories.","","You reach into the subjects mind and modify as many as 5 minutes of its memories in one of the following ways.[lf][lf] Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.[lf][lf] Allow the subject to recall with perfect clarity an event it actually experienced.[lf][lf] Change the details of an event the subject actually experienced.[lf][lf] Implant a memory of an event the subject never experienced.[lf][lf]Casting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory time you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spells range during this time, the spell is lost.[lf][lf]A modified memory does not necessarily affect the subjects actions, particularly if it contradicts the creatures natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream or a memory muddied by too much wine."
"Molten Strike","HB",127,Evoc,,"Fire",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"M","1 standard action","Long (400 ft. + 40 ft./level)","Area","5-ft.-radius burst","Instantaneous","Reflex negates","","5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.","",
"Moment of Clarity","BE",103,Abj,,"",,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Touch","Target","Creature touched","Instantaneous","None","No","Target immediately makes a new saving throw to resist a mind-affecting spell or effect.","",
"Moment of Prescience","SRD",255,Div,,"",,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,8,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Target","You","1 hour/level or until discharged","","","You gain insight bonus on single attack roll, check, or save.","","This spell grants you a powerful sixth sense in relation to yourself. Once during the spells duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flatfooted). Activating the effect doesn't take an action; you can even activate it on another characters turn if needed. You must choose to use the moment of prescience before you make the roll it is to modify. Once used, the spell ends.[lf][lf]You can't have more than one moment of prescience active on you at the same time."
"Monstrous Regeneration","MAG",109,Conj,Healing,"",,,,5,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Living creature touched","1 round/2 levels","Will half (harmless)","Yes (harmless)","Grants the regeneration ability for 1 round/2 levels.","",
"Monstrous Thrall","SPC",142,Ench,Compulsion,"Mind-Affecting",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One creature","1 day/level","Will negates","Yes","As true domination, but nearly permanent and affects any creature.","",
"Moon Blade","SPC",143,Evoc,,"",,,,3,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","0 ft.","Effect","A swordlike beam","1 min./level (D)","None","Yes","Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting.","",
"Moon Bolt","SPC",143,Evoc,,"",,,,4,,,,,,,,,4,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Long (400 ft. + 40 ft./level)","Target","One living or undead creature, or two living or undead creatures that are no more than 15 ft. apart; see text","Instantaneous","Fortitude half (living target) or Will negates (undead target)","Yes","1d4 Strength damage/3 levels; undead made helpless.","1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute.",
"Moon Lust","SPC",143,Illu,Pattern,"Mind-Affecting",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","One living creature","1 round/level","Will partial","Yes","Subject obsesses about moon, is fascinated or dazzled.","Subject obsesses about moon, is fascinated or dazzled on successful Will save.",
"Moon Path","SPC",143,Evoc,,"Force",,,,5,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","A variable-width, glowing white stair or bridge of translucent force up to 15 ft/level long (see text)","1 min./level (D)","None","No","Grants sanctuary to 1 creature/level and bridges gaps.","",
"Moonbeam","SPC",144,Evoc,,"Light",,,,2,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","30 ft.","Area","Cone-shaped emanation","1 min./level (D)","None or Will negates (see text)","No","Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.","",
"Moonbow","SPC",144,Evoc,,"Electricity",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","1d4 motes of electricity","Instantaneous or up to 4 rounds; see text","None","Yes","Creates 1d4 motes of light that attack enemies.","",
"Moonfire","SPC",144,Evoc,,"Light",,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","60 ft.","Area","Cone-shaped burst and cone-shaped emanation; see text","Instantaneous and 1 round/level; see text","Reflex half and Will negates; see text","Yes","Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level.","Cone of moonlight deals 1d8 damage/two levels (max 10d8), magical auras glow for 1 round/level, illuminates as full moon, negates electricity for 1 round/level.",
"Morality Undone","BV",99,Ench,,"Evil, Mind-Affecting",,,,5,,,,,,5,,,5,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","One nonevil creature","10 min./level","Will negates","Yes","Subject becomes evil.","",
"Mordenkainen's Capable Caravel","STO",119,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Close (25 ft. + 5 ft./2 levels)","Effect","Ship plus extradimensional space, up to three 10-ft. cubes/level (S)","1 day/2 levels (D)","None","No","Creates magical ship with extradimensional staterooms.","",
"Mount","SRD",256,Conj,Summoning,"",,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 round","Close (25 ft. + 5 ft./2 levels)","Effect","One mount","2 hours/level (D)","None","No","Summons riding horse for 2 hours/level.","","You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle."
"Mountain Stance","SPC",144,Tran,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","One Creature","1 min./level","Will negates (harmless)","No","Subject can root itself against involuntary movement.","",
"Move Earth","SRD",257,Tran,,"Earth",,,,6,6,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,6,,6,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","See text","Long (400 ft. + 40 ft./level)","Area","Dirt in an area up to 750 ft. square and up to 10 ft. deep (S)","Instantaneous","None","No","Digs trenches and builds hills.","","Move earth moves dirt (clay, loam, sand), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth.[lf][lf]However, in no event can rock formations be collapsed or moved. The area to be affected determines the casting time. For every 150-foot square (up to 10 feet deep), casting takes 10 minutes. The maximum area, 750 feet by 750 feet, takes 4 hours and 10 minutes to move.[lf][lf]This spell does not violently break the surface of the ground. Instead, it creates wavelike crests and troughs, with the earth reacting with glacierlike fluidity until the desired result is achieved. Trees, structures, rock formations, and such are mostly unaffected except for changes in elevation and relative topography.[lf][lf]The spell cannot be used for tunneling and is generally too slow to trap or bury creatures. Its primary use is for digging or filling moats or for adjusting terrain contours before a battle.[lf][lf]This spell has no effect on earth creatures."
"Move Snow and Ice","FR",102,Tran,,"Cold",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","See text","Long (400 ft. + 40 ft./level)","Area","Snow or ice in an area up to 750 ft. square and up to 10 ft. deep (S)","Instantaneous","None","No","Digs trenches and builds hills in ice and snow.","",
"Mudslide","STO",119,Conj,Creation,"Earth, Water",,,,6,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","40-ft.-radius spread","Instantaneous","Reflex half; see text","No","Landslide buries, mires creatures within a 40-ft. radius.","",
"Mummify","SA",118,Necr,,"",,,,6,,,,,,,,,6,,,6,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","One living creature","Instantaneous","Fortitude partial; see text","Yes","Touched living creature dies and is mummified.","",
"Murderous Mist","SPC",145,Conj,,"Creation",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Cloud that spreads in 30-ft. radius, 20 ft. high","1 round/level","Reflex partial; see text","No","Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.","",
"Mystic Lash","MAG",109,Evoc,,"Electricity, Evil",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","0 ft.","Effect","Electric whip","1 round/level","Fortitude negates; see text","Yes","Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.","",
"Nar Fiendbond","LE",32,Tran,,"",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF, XP","1 hour","Touch","Target","One humanoid with Int 4 or higher","Instantaneous","Will negates","Yes","Subject gains half-fiend template.","",
"Natural Weapon Augmentation","RE",188,Tran,,"",,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Natural weapon gains special ability with up to +3 bonus market price modifier.","",
"Natural Weapon Augmentation, Greater","RE",188,Tran,,"",,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Natural weapon gains special ability with up to +5 bonus market price modifier.","",
"Natural Weapon Augmentation, Lesser","RE",189,Tran,,"",,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Touch","Target","Creature touched","10 min./level","Will negates (harmless)","Yes (harmless)","Natural weapon gains special ability with +1 bonus market price modifier.","",
"Natural Weapon Augmentation, Personal","RE",189,Tran,,"",,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 minute","Personal","Target","You","1 min./level","","","One of your natural weapons gains special ability with +1 bonus market price modifier.","",
"Nature's Avatar","SPC",145,Tran,,"",,,,9,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 swift action","Touch","Target","Animal touched","1 min./level","Will negates (harmless)","Yes (harmless)","Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.","",
"Nature's Balance","SPC",145,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","10 min./level","Fortitude negates (harmless)","Yes (harmless)","You transfer 4 ability score points to the target for 10 min./level.","",
"Nature's Favor","SPC",146,Evoc,,"",,,,2,,,,,,,,,,,,2,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 swift action","Touch","Target","Animal touched","1 min.","Will negates (harmless)","Yes (harmless)","Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.","",
"Nature's Purity","LoM",212,Evoc,,"Force",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Effect","One or more rays","Instantaneous","None","Yes","Ray deals 2d6 force damage to undead and 5d6 to aberrations.","",
"Nature's Rampart","SPC",146,Tran,,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","10 minutes","Medium (100 ft. + 10 ft./level)","Area","Structure up to 40 ft. square","Instantaneous","None","No","Alter a natural setting into a fortified position.","",
"Nature's Wrath","ECS",114,Evoc,,"",,,,4,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Medium (100 ft. + 10 ft./level)","Area","Unnatural creatures in a 20-ft.-radius burst","Instantaneous and 1 round; see text","Will partial or Will half; see text","Yes","Damages and dazes aberrations; damages other creatures.","Deals 1d6/level (max 10d6) damage and dazes aberrations; 1d8/two levels (max 5d8) to other creatures.",
"Naturewatch","MAG",110,Necr,,"",,,,0,,,,,,,,,,,,0,,,,,,,,,,0,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Quarter circle emanating from you to the extreme of the range","10 min./level","None","No","As deathwatch, but only for animals and plants.","",
"Nauseating Breath","SPC",146,Conj,Creation,"",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","30 ft.","Area","Cone-shaped burst","Instantaneous","Fortitude negates","No","Exhale a cone of nauseating gas.","Creatures in the cone are nauseated for 1d6 rounds",
"Necrosurgery","Dragon 326",73,Necr,,"Death",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","Instantaneous","Fortitude negates","Yes","Grants +2 bonus to resist disease.","",
"Necrotic Awareness","LM",67,Necr,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","60 ft.","Area","Cone-shaped emanation","Concentration, up to 1 min./level (D)","None","No","Sense encysted subjects.","",
"Necrotic Bloat","LM",67,Necr,,"Evil",,,,3,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Living creature with necrotic cyst","Instantaneous","None","No","Encysted subject takes 1d6 damage/level.","Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile.",
"Necrotic Burst","LM",67,Necr,,"Evil",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Living creature with necrotic cyst","Instantaneous","Fortitude partial","No","Encysted subject killed, cyst begins to roam.","",
"Necrotic Cyst","LM",68,Necr,,"Evil",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Touch","Target","Living creature touched","Instantaneous","Fortitude negates","Yes","Encyst undead sac of tissue in subject.","Encyst undead sac of tissue in subject, causing extra 1d6 damage when subject is harmed by undead natural weapons.",
"Necrotic Domination","LM",68,Necr,,"Evil",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 round","Close (25 ft. + 5 ft./2 levels)","Target","Living creature with necrotic cyst","1 day/level","Will negates","Yes","Completely control encysted subject.","",
"Necrotic Empowerment","LM",68,Necr,,"Evil",,,,8,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","1 round/level","","","Draw personal vigor from mother cyst.","",
"Necrotic Eruption","LM",69,Necr,,"Evil",,,,6,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Living creature with necrotic cyst and all creatures in 20 ft. radius spread","Instantaneous","Fortitude partial","No","Encysted subject killed, those nearby damaged and possibly encysted.","Encysted subject killed, those nearby take 1d6 damage/level (max 15d6) and possibly encysted.",
"Necrotic Scrying","LM",69,Necr,,"Evil",,,,2,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Unlimited","Effect","Cyst-bearer serves as magical sensor","1 min./level (D)","None","No","Hear or see encysted subject at a distance.","",
"Necrotic Skull Bomb","CR",32,Necr,,"",,,,5,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 swift action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius spread","Instantaneous","Fortitude negates","Yes","Exploding skull releases negative energy; targets each gain 1d4 negative levels.","",
"Necrotic Termination","LM",69,Necr,,"Evil",,,,9,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F, XP","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Living creature with necrotic cyst","Instantaneous","Fortitude partial","No","Permanently eliminates encysted subject.","",
"Necrotic Tumor","LM",69,Necr,,"Evil",,,,7,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Medium (100 ft. + 10 ft./level)","Target","Living creature with necrotic cyst","1 day/level or permanent","Fortitude partial","No","Permanently control encysted subject.","",
"Negative Energy Aura","PLH",101,Necr,,"Negative",,,,4,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Personal","Area","10-ft.-radius emanation centered on you","1 round/level","None","No","10-ft. radius surrounding you deals 2 points of damage/round.","10-ft. radius surrounding you deals 2 points negative energy damage/round.",
"Negative Energy Burst","TB",93,Necr,,"Negative",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","20-ft.-radius burst","Instantaneous","Will half; see text","Yes","1d8+1/level (max +10) negative energy damage, 20-foot radius.","",
"Negative Energy Ray","TB",93,Necr,,"Negative",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Close (25 ft. + 5 ft./2 levels)","Effect","Ray","Instantaneous","Will half; see text","Yes","Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).","",
"Negative Energy Wave","TB",94,Necr,,"Negative",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","50 ft.","Effect","50-ft.-radius burst, centered on you","Instantaneous; see text","Will negates; see text","Yes","Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.","",
"Nerveskitter","MAG",103,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","1 min./level","None (harmless)","Yes","Target gains +5 bonus on initiative checks.","",
"Net of Shadows","MAG",110,Illu,Shadow,"Darkness",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Target","Up to one creature/level, no two of which can be more than 25 ft. apart.","3 rounds","Will negates","Yes","Creates ordinary shadows that provide concealment to all in the area.","",
"Nether Trail","BV",99,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"S, M","1 standard action","Touch","Effect","A trail 20 ft. long/level","10 min./level","Will negates","No","Creates a trail compelling evil outsiders to follow.","",
"Neutralize Poison","SRD",257,Conj,Healing,"",,3,4,4,,,,,,4,3,4,4,,,3,,,,,3,,,,,,,,,4,,3,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M/DF","1 standard action","Touch","Target","Creature or object of up to 1 cu. ft./level touched","10 min./level","Will negates (harmless, object)","Yes (harmless, object)","Immunizes subject against poison, detoxifies venom in or on subject.","","You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.[lf][lf]The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren't postponed until after the duration the creature need not make any saves against poison effects applied to it during the length of the spell.[lf][lf]This spell can instead neutralize the poison in a poisonous creature or object for the duration of the spell, at the caster's option."
"Nezram's Amethyst Aura","LE",32,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","10 min./level (D)","None","No","Prevents poisons and diseases from affecting the subject.","",
"Nezram's Emerald Energy Shield","LE",32,Abj,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Touch","Target","Creature touched","1 min./level (D)","Will negates (harmless)","Yes (harmless)","Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.","",
"Nezram's Sapphire Screen of Shielding","LE",33,Abj,,"Force",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","1 round/level (D)","","","Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.","",
"Night's Caress","LM",69,Necr,,"Evil",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Touch","Target","Creature touched","Instantaneous","Fortitude partial","Yes","Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.","Touched foe take 1d6/level (max 15d6) damage plus 1d6+2 Con damage. Undead flee in panic 1d4 rounds.",
"Nightmare","SRD",257,Illu,Phantasm,"Mind-Affecting, Evil",,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,5,,,,,,,,,,,,,,,,,,,,,,7,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","10 minutes","Unlimited","Target","One living creature","Instantaneous","Will negates; see text","Yes","Sends vision dealing 1d10 damage, fatigue.","","You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.  [lf]The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours.  [lf]The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.  [lf]  KnowledgeWill Save Modifier  [lf]None(1)+10  [lf]Secondhand (you have heard of the subject)+5  [lf]Firsthand (you have met the subject)+0  [lf]Familiar (you know the subject well)-5  [lf]1 You must have some sort of connection to a creature you have no knowledge of.    [lf]ConnectionWill Save Modifier  [lf]Likeness or picture-2  [lf]Possession or garment-4  [lf]Body part, lock of hair, bit of nail, etc.-10    [lf]Dispel evil cast on the subject while you are casting the spell dispels the nightmare and causes you to be stunned for 10 minutes per caster level of the dispel evil.  [lf]If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends.  [lf]If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.  [lf]You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.)  [lf]Creatures who don't sleep (such as elves, but not half-elves) or dream are immune to this spell."
"Nightmare Lullaby","MAG",110,Ench,Compulsion,"Mind-Affecting, Sonic",,,,,,,,,,2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 round","Long (400 ft. + 40 ft./level)","Target","One creature","Concentration + 2 rounds","Will negates","Yes","Target is confused as long as you concentrate +2 rounds.","",
"Nightshield","MBF",,Abj,,"",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 min./level or until discharged (D)","","","You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level.  Spell ends when all damage is absorbed.","",
"Nightstalker's Transformation","CAd",155,Tran,,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, M","1 standard action","Personal","Target","You","1 round/level (D)","","","Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.","",
"Nimbus of Light","CD",170,Evoc,,"Light",,,,1,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, DF","1 standard action","Personal","Target","You","1 min./level or until discharged (D)","","","Sunlight illuminates you until released as an attack for 1d8+1/level damage.","",
"Nixie's Grace","SPC",148,Tran,,"Water",,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, F","1 standard action","Personal","Target","You","10 min./level","None","No","You gain a swim speed, water breathing, low-light vision, damage reduction 5/cold iron, and enhancements to Dexterity and Wisdom.","You gain swim speed 30 feet, water breathing, low-light vision, DR 5/cold iron, +6 Dexterity, +2 Wisdom, and +8 Charisma.",
"No Light","BV",100,Tran,,"",,,,0,,,,,,1,,,0,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S","1 standard action","Close (25 ft. + 5 ft./2 levels)","Area","20-ft.-radius spread","1 min./level","None","No","Prevents normal light from illuminating.","",
"Node Door","CR",32,Conj,Teleportation,"",,,,3,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V","1 standard action","See text","Target","You and touched objects or other touched willing creatures.","Instantaneous","None and Will negates (object)","No and Yes(object)","Allows teleportation between any known nodes.","",
"Node Genesis","CR",32,Conj,Creation,"",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"V, S, X